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Copy constructors and copy assignment operators (C++)

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Starting in C++11, two kinds of assignment are supported in the language: copy assignment and move assignment . In this article "assignment" means copy assignment unless explicitly stated otherwise. For information about move assignment, see Move Constructors and Move Assignment Operators (C++) .

Both the assignment operation and the initialization operation cause objects to be copied.

Assignment : When one object's value is assigned to another object, the first object is copied to the second object. So, this code copies the value of b into a :

Initialization : Initialization occurs when you declare a new object, when you pass function arguments by value, or when you return by value from a function.

You can define the semantics of "copy" for objects of class type. For example, consider this code:

The preceding code could mean "copy the contents of FILE1.DAT to FILE2.DAT" or it could mean "ignore FILE2.DAT and make b a second handle to FILE1.DAT." You must attach appropriate copying semantics to each class, as follows:

Use an assignment operator operator= that returns a reference to the class type and takes one parameter that's passed by const reference—for example ClassName& operator=(const ClassName& x); .

Use the copy constructor.

If you don't declare a copy constructor, the compiler generates a member-wise copy constructor for you. Similarly, if you don't declare a copy assignment operator, the compiler generates a member-wise copy assignment operator for you. Declaring a copy constructor doesn't suppress the compiler-generated copy assignment operator, and vice-versa. If you implement either one, we recommend that you implement the other one, too. When you implement both, the meaning of the code is clear.

The copy constructor takes an argument of type ClassName& , where ClassName is the name of the class. For example:

Make the type of the copy constructor's argument const ClassName& whenever possible. This prevents the copy constructor from accidentally changing the copied object. It also lets you copy from const objects.

Compiler generated copy constructors

Compiler-generated copy constructors, like user-defined copy constructors, have a single argument of type "reference to class-name ." An exception is when all base classes and member classes have copy constructors declared as taking a single argument of type const class-name & . In such a case, the compiler-generated copy constructor's argument is also const .

When the argument type to the copy constructor isn't const , initialization by copying a const object generates an error. The reverse isn't true: If the argument is const , you can initialize by copying an object that's not const .

Compiler-generated assignment operators follow the same pattern for const . They take a single argument of type ClassName& unless the assignment operators in all base and member classes take arguments of type const ClassName& . In this case, the generated assignment operator for the class takes a const argument.

When virtual base classes are initialized by copy constructors, whether compiler-generated or user-defined, they're initialized only once: at the point when they are constructed.

The implications are similar to the copy constructor. When the argument type isn't const , assignment from a const object generates an error. The reverse isn't true: If a const value is assigned to a value that's not const , the assignment succeeds.

For more information about overloaded assignment operators, see Assignment .

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Copy constructors, assignment operators, and exception safe assignment

*

MyClass& other ); MyClass( MyClass& other ); MyClass( MyClass& other ); MyClass( MyClass& other );
MyClass* other );
MyClass { x; c; std::string s; };
MyClass& other ) : x( other.x ), c( other.c ), s( other.s ) {}
);
print_me_bad( std::string& s ) { std::cout << s << std::endl; } print_me_good( std::string& s ) { std::cout << s << std::endl; } std::string hello( ); print_me_bad( hello ); print_me_bad( std::string( ) ); print_me_bad( ); print_me_good( hello ); print_me_good( std::string( ) ); print_me_good( );
, );
=( MyClass& other ) { x = other.x; c = other.c; s = other.s; * ; }
< T > MyArray { size_t numElements; T* pElements; : size_t count() { numElements; } MyArray& =( MyArray& rhs ); };
<> MyArray<T>:: =( MyArray& rhs ) { ( != &rhs ) { [] pElements; pElements = T[ rhs.numElements ]; ( size_t i = 0; i < rhs.numElements; ++i ) pElements[ i ] = rhs.pElements[ i ]; numElements = rhs.numElements; } * ; }
<> MyArray<T>:: =( MyArray& rhs ) { MyArray tmp( rhs ); std::swap( numElements, tmp.numElements ); std::swap( pElements, tmp.pElements ); * ; }
< T > swap( T& one, T& two ) { T tmp( one ); one = two; two = tmp; }
<> MyArray<T>:: =( MyArray tmp ) { std::swap( numElements, tmp.numElements ); std::swap( pElements, tmp.pElements ); * ; }

21.13 — Shallow vs. deep copying

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C++ Assignment Operator Overloading

Prerequisite: Operator Overloading

The assignment operator,”=”, is the operator used for Assignment. It copies the right value into the left value. Assignment Operators are predefined to operate only on built-in Data types.

  • Assignment operator overloading is binary operator overloading.
  • Overloading assignment operator in C++ copies all values of one object to another object.
  • Only a non-static member function should be used to overload the assignment operator.

In C++, the compiler automatically provides a default assignment operator for classes. This operator performs a shallow copy of each member of the class from one object to another. This means that if we don’t explicitly overload the assignment operator, the compiler will still allow us to assign one object to another using the assignment operator ( = ), and it won’t generate an error.

So, when we should perform assignment operator overloading? when our class involves dynamic memory allocation (e.g., pointers) and we need to perform a deep copy to prevent issues like double deletion or data corruption.

here, a and b are of type integer, which is a built-in data type. Assignment Operator can be used directly on built-in data types.

c1 and c2 are variables of type “class C”.

The above example can be done by implementing methods or functions inside the class, but we choose operator overloading instead. The reason for this is, operator overloading gives the functionality to use the operator directly which makes code easy to understand, and even code size decreases because of it. Also, operator overloading does not affect the normal working of the operator but provides extra functionality to it.

Now, if the user wants to use the assignment operator “=” to assign the value of the class variable to another class variable then the user has to redefine the meaning of the assignment operator “=”.  Redefining the meaning of operators really does not change their original meaning, instead, they have been given additional meaning along with their existing ones.

Also, always check if the object is not being assigned to itself (e.g., if (this != &other)), as assigning an object to itself does not make sense and may cause runtime issues.

While managing dynamic resources, the above approach of assignment overloading have few flaws and there is more efficient approach that is recommended. See this article for more info – Copy-and-Swap Idiom in C++

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Next: Unions , Previous: Overlaying Structures , Up: Structures   [ Contents ][ Index ]

15.13 Structure Assignment

Assignment operating on a structure type copies the structure. The left and right operands must have the same type. Here is an example:

Notionally, assignment on a structure type works by copying each of the fields. Thus, if any of the fields has the const qualifier, that structure type does not allow assignment:

See Assignment Expressions .

When a structure type has a field which is an array, as here,

structure assigment such as r1 = r2 copies array fields’ contents just as it copies all the other fields.

This is the only way in C that you can operate on the whole contents of a array with one operation: when the array is contained in a struct . You can’t copy the contents of the data field as an array, because

would convert the array objects (as always) to pointers to the zeroth elements of the arrays (of type struct record * ), and the assignment would be invalid because the left operand is not an lvalue.

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Initializing default values in a struct

If I needed to initialize only a few select values of a C++ struct, would this be correct:

Am I correct to assume I would end up with one struct item called bar with elements bar.a = true , bar.b = true and an undefined bar.c ?

Joe Wilcoxson's user avatar

  • the bar is just a renaming, if you are using c++ you don't need to do things this way –  aaronman Commented May 28, 2013 at 0:16
  • 14 @aaronman no, bar is a variable. –  Luchian Grigore Commented May 28, 2013 at 0:20
  • 6 @aaronman I think you're confusing this with typedef struct foo {} bar; . –  greatwolf Commented May 28, 2013 at 0:21
  • 1 So, if bar is the struct, what's foo ? Is this the same as defining a foo struct and separately declaring a new variable bar as type foo ? –  Vince Commented Nov 29, 2013 at 4:10
  • 5 bar is simply a foo object. It is the same as struct foo {//something}; foo bar; –  Yan Yi Commented Feb 22, 2015 at 21:39

4 Answers 4

You don't even need to define a constructor

To clarify: these are called brace-or-equal-initializers (because you may also use brace initialization instead of equal sign). This is not only for aggregates: you can use this in normal class definitions. This was added in C++11.

Erik van Velzen's user avatar

  • 9 @jamesdlin: Since August 21, 2011, the c++ tag means C++11. People are welcome to say C++98 or C++03 if they want to discuss an old version. And sometime next year, the bare c++ tag will change again to mean C++14. –  Ben Voigt Commented May 28, 2013 at 5:35
  • 12 It's worth noting this immediately makes the type non-POD (verified via std::is_pod<T>::value ) and so, in that sense, is equivalent to writing a non-default constructor that sets the same values in an initialiser list. –  underscore_d Commented Dec 17, 2015 at 21:47
  • 3 Actually brace initialization is only allowed when there are no default member initializers in C++11. This limitation is lifted with C++14. ideone uses C++14 but if you use any C++11 compiler that code will fail. en.cppreference.com/w/cpp/language/aggregate_initialization –  Giovanni Botta Commented May 31, 2016 at 21:55
  • What if the struct is defined using typedef, like C style? still initializes? –  Dumbo Commented Feb 11, 2017 at 5:38

Yes. bar.a and bar.b are set to true, but bar.c is undefined. However, certain compilers will set it to false.

See a live example here: struct demo

According to C++ standard Section 8.5.12:

if no initialization is performed, an object with automatic or dynamic storage duration has indeterminate value

For primitive built-in data types ( bool , char, wchar_t, short, int, long, float, double, long double), only global variables (all static storage variables) get default value of zero if they are not explicitly initialized.

If you don't really want undefined bar.c to start with, you should also initialize it like you did for bar.a and bar.b .

Gabriel Staples's user avatar

  • 1 @CaptainObvlious just updated, sorry I was distracted by other stuff and not with computer. –  taocp Commented May 28, 2013 at 0:41
  • 5 It's not "undefined", it is uninitialized , meaning it has an indeterminate value . –  Jonathan Wakely Commented Nov 13, 2015 at 17:59
  • I think OP meant to say that the value is undefined, not the member. –  srujzs Commented Nov 5, 2018 at 23:30

You can do it by using a constructor, like this:

or like this:

In your case bar.c is undefined,and its value depends on the compiler (while a and b were set to true).

Tcz's user avatar

  • 17 There is no reason to prefer the first form. You should use initialization lists. –  jamesdlin Commented May 28, 2013 at 3:51
  • 1 @jamesdlin agreed in 99.9% of cases, where the 2nd is vastly preferable for countless reasons. however - just to play devil's advocate! - if rather than int s the members were custom classes that had to meet the definition of trivial (e.g. no non-default constructor), that would be a reason to assign in the body instead of constructing in the init list. however, the number of scenarios in which this is useful are, presumably, a tiny minority, so init lists should definitely be the default recommendation - with the rare exceptions being carefullly qualified and justified, unlike here. –  underscore_d Commented Dec 17, 2015 at 21:51
  • 1 @underscore_d No it wouldn't be such a reason. You can use initialiser lists in all cases except where member variables are interdependent, and that is a violation of 3NF ;-) –  user207421 Commented May 22, 2016 at 2:40
  • @EJP It very much can be a reason; I've needed it several times. I think you're focussing on the parent initialisation, but I'm talking about its members. For member objects whose default ctors are inappropriate & standard layout precludes non- default constructors, one must perform 'initialisation' another way, be it operator= or an init function or whatever. It makes sense to do this 'iniitialisation' in the parent's constructor i.e. assign in its body. operator= here is equivalent to in-body assignment of primitives as in the post. Overthinking or tangential maybe, but true ;-) –  underscore_d Commented May 22, 2016 at 11:17
  • 1 @GabrielStaples If you're initializing individual elements of an array, then yes, you would need to do that in a constructor body. Obviously there are some things that must be done in a constructor body. My earlier comment was specifically talking about the specific examples in this answer. –  jamesdlin Commented Dec 11, 2019 at 22:16

An explicit default initialization can help:

Behavior bool a {} is same as bool b = bool(); and return false .

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c default assignment operator struct

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Move assignment operator.

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A move assignment operator is a non-template non-static member function with the name operator = that can be called with an argument of the same class type and copies the content of the argument, possibly mutating the argument.

Syntax Explanation Implicitly-declared move assignment operator Implicitly-defined move assignment operator Deleted move assignment operator Trivial move assignment operator Eligible move assignment operator Notes Example Defect reports See also

[ edit ] Syntax

For the formal move assignment operator syntax, see function declaration . The syntax list below only demonstrates a subset of all valid move assignment operator syntaxes.

return-type parameter-list  (1)
return-type parameter-list  function-body (2)
return-type parameter-list-no-default  (3)
return-type parameter-list  (4)
return-type class-name  parameter-list  function-body (5)
return-type class-name  parameter-list-no-default  (6)
class-name - the class whose move assignment operator is being declared, the class type is given as in the descriptions below
parameter-list - a of only one parameter, which is of type , const T&&, volatile T&& or const volatile T&&
parameter-list-no-default - a of only one parameter, which is of type , const T&&, volatile T&& or const volatile T&& and does not have a default argument
function-body - the of the move assignment operator
return-type - any type, but is favored in order to be consistent with scala types

[ edit ] Explanation

The move assignment operator is called whenever it is selected by overload resolution , e.g. when an object appears on the left-hand side of an assignment expression, where the right-hand side is an rvalue of the same or implicitly convertible type.

Move assignment operators typically transfer the resources held by the argument (e.g. pointers to dynamically-allocated objects, file descriptors, TCP sockets, thread handles, etc.), rather than make copies of them, and leave the argument in some valid but otherwise indeterminate state. Since move assignment doesn’t change the lifetime of the argument, the destructor will typically be called on the argument at a later point. For example, move-assigning from a std::string or from a std::vector may result in the argument being left empty. A move assignment is less, not more restrictively defined than ordinary assignment; where ordinary assignment must leave two copies of data at completion, move assignment is required to leave only one.

[ edit ] Implicitly-declared move assignment operator

If no user-defined move assignment operators are provided for a class type, and all of the following is true:

  • there are no user-declared copy constructors ;
  • there are no user-declared move constructors ;
  • there are no user-declared copy assignment operators ;
  • there is no user-declared destructor ,

then the compiler will declare a move assignment operator as an inline public member of its class with the signature T & T :: operator = ( T && ) .

A class can have multiple move assignment operators, e.g. both T & T :: operator = ( const T && ) and T & T :: operator = ( T && ) . If some user-defined move assignment operators are present, the user may still force the generation of the implicitly declared move assignment operator with the keyword default .

The implicitly-declared move assignment operator has an exception specification as described in dynamic exception specification (until C++17) noexcept specification (since C++17) .

Because some assignment operator (move or copy) is always declared for any class, the base class assignment operator is always hidden. If a using-declaration is used to bring in the assignment operator from the base class, and its argument type could be the same as the argument type of the implicit assignment operator of the derived class, the using-declaration is also hidden by the implicit declaration.

[ edit ] Implicitly-defined move assignment operator

If the implicitly-declared move assignment operator is neither deleted nor trivial, it is defined (that is, a function body is generated and compiled) by the compiler if odr-used or needed for constant evaluation (since C++14) .

For union types, the implicitly-defined move assignment operator copies the object representation (as by std::memmove ).

For non-union class types, the move assignment operator performs full member-wise move assignment of the object's direct bases and immediate non-static members, in their declaration order, using built-in assignment for the scalars, memberwise move-assignment for arrays, and move assignment operator for class types (called non-virtually).

The implicitly-defined move assignment operator for a class is if

is a , and that is of class type (or array thereof), the assignment operator selected to move that member is a constexpr function.
(since C++14)
(until C++23)

The implicitly-defined move assignment operator for a class is .

(since C++23)

As with copy assignment, it is unspecified whether virtual base class subobjects that are accessible through more than one path in the inheritance lattice, are assigned more than once by the implicitly-defined move assignment operator:

[ edit ] Deleted move assignment operator

The implicitly-declared or defaulted move assignment operator for class T is defined as deleted if any of the following conditions is satisfied:

  • T has a non-static data member of a const-qualified non-class type (or possibly multi-dimensional array thereof).
  • T has a non-static data member of a reference type.
  • T has a potentially constructed subobject of class type M (or possibly multi-dimensional array thereof) such that the overload resolution as applied to find M 's move assignment operator
  • does not result in a usable candidate, or
  • in the case of the subobject being a variant member , selects a non-trivial function.

A deleted implicitly-declared move assignment operator is ignored by overload resolution .

[ edit ] Trivial move assignment operator

The move assignment operator for class T is trivial if all of the following is true:

  • It is not user-provided (meaning, it is implicitly-defined or defaulted);
  • T has no virtual member functions;
  • T has no virtual base classes;
  • the move assignment operator selected for every direct base of T is trivial;
  • the move assignment operator selected for every non-static class type (or array of class type) member of T is trivial.

A trivial move assignment operator performs the same action as the trivial copy assignment operator, that is, makes a copy of the object representation as if by std::memmove . All data types compatible with the C language are trivially move-assignable.

[ edit ] Eligible move assignment operator

A move assignment operator is eligible if it is not deleted.

(until C++20)

A move assignment operator is eligible if all following conditions are satisfied:

(if any) are satisfied. than any other move assignment operator.
(since C++20)

Triviality of eligible move assignment operators determines whether the class is a trivially copyable type .

[ edit ] Notes

If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either a prvalue such as a nameless temporary or an xvalue such as the result of std::move ), and selects the copy assignment if the argument is an lvalue (named object or a function/operator returning lvalue reference). If only the copy assignment is provided, all argument categories select it (as long as it takes its argument by value or as reference to const, since rvalues can bind to const references), which makes copy assignment the fallback for move assignment, when move is unavailable.

It is unspecified whether virtual base class subobjects that are accessible through more than one path in the inheritance lattice, are assigned more than once by the implicitly-defined move assignment operator (same applies to copy assignment ).

See assignment operator overloading for additional detail on the expected behavior of a user-defined move-assignment operator.

[ edit ] Example

[ edit ] defect reports.

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

DR Applied to Behavior as published Correct behavior
C++11 the conditions where defaulted move assignment operators are
defined as deleted did not consider multi-dimensional array types
consider these types
C++11 a defaulted move assignment operator that would
call a non-trivial copy assignment operator was
deleted; a defaulted move assignment operator that
is deleted still participated in overload resolution
allows call to such
copy assignment
operator; made ignored
in overload resolution
C++11 specification for a defaulted move assignment operator
involving a virtual base class was missing
added
C++11 a volatile subobject made of a defaulted
move assignment operator non-trivial ( )
triviality not affected
C++11 a defaulted move assignment operator for class
was not defined as deleted if is abstract and has
non-move-assignable direct virtual base classes
the operator is defined
as deleted in this case
C++20 a move assignment operator was not eligible if there
is another move assignment operator which is more
constrained but does not satisfy its associated constraints
it can be eligible in this case
C++11 the implicitly-defined move assignment operator for
union types did not copy the object representation
they copy the object
representation

[ edit ] See also

  • constructor
  • converting constructor
  • copy assignment
  • copy constructor
  • default constructor
  • aggregate initialization
  • constant initialization
  • copy initialization
  • default initialization
  • direct initialization
  • list initialization
  • reference initialization
  • value initialization
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COMMENTS

  1. c++

    Assignment operator - Called when one struct/class is assigned to another. This is the automatically generated method that's being called in the above case. ... since a default copy assignment operator can call a non-default assignment, which could throw. In the specific example given in the question obviously std::string::operator=(const std ...

  2. c++

    How default assignment operator works in struct? Ask Question Asked 14 years, 6 months ago. Modified 3 years, 1 month ago. Viewed 13k times ... The default assignment operator in C++ uses Memberwise Assignment to copy the values. That is it effectively assigns all members to each other. In this case that would cause b to have the same values as a.

  3. Assignment operators

    Correct behavior. CWG 1527. C++11. for assignments to class type objects, the right operand could be an initializer list only when the assignment is defined by a user-defined assignment operator. removed user-defined assignment constraint. CWG 1538. C++11. E1 ={E2} was equivalent to E1 = T(E2) (T is the type of E1), this introduced a C-style cast.

  4. Default Assignment Operator and References in C++

    The compiler doesn't create default assignment operator in the following cases: 1. Class has a non-static data member of a const type or a reference type. 2. Class has a non-static data member of a type that has an inaccessible copy assignment operator. 3.

  5. Copy assignment operator

    A class can have multiple copy assignment operators, e.g. both T & T:: operator = (T &) and T & T:: operator = (T). If some user-defined copy assignment operators are present, the user may still force the generation of the implicitly declared copy assignment operator with the keyword default. (since C++11)

  6. Struct declaration

    structattr-spec-seq  (optional)name. (2) 1) Struct definition: introduces the new type struct name and defines its meaning. 2) If used on a line of its own, as in structname;, declares but doesn't define the struct name (see forward declaration below). In other contexts, names the previously-declared struct, and attr-spec-seq is not allowed.

  7. Explicitly Defaulted and Deleted Functions

    Benefits of explicitly defaulted and deleted functions. In C++, the compiler automatically generates the default constructor, copy constructor, copy-assignment operator, and destructor for a type if it doesn't declare its own. These functions are known as the special member functions, and they're what make simple user-defined types in C++ ...

  8. C Structures

    The structure in C is a user-defined data type that can be used to group items of possibly different types into a single type. The struct keyword is used to define the structure in the C programming language. The items in the structure are called its member and they can be of any valid data type. Additionally, the values of a structure are stored in contiguous memory locations.

  9. 21.12

    21.12 — Overloading the assignment operator. Alex July 22, 2024. The copy assignment operator (operator=) is used to copy values from one object to another already existing object. As of C++11, C++ also supports "Move assignment". We discuss move assignment in lesson 22.3 -- Move constructors and move assignment.

  10. Copy constructors and copy assignment operators (C++)

    Use an assignment operator operator= that returns a reference to the class type and takes one parameter that's passed by const reference—for example ClassName& operator=(const ClassName& x);. Use the copy constructor. If you don't declare a copy constructor, the compiler generates a member-wise copy constructor for you.

  11. Copy Constructor vs Assignment Operator in C++

    It is a bitwise operator. C++ compiler implicitly provides a copy constructor, if no copy constructor is defined in the class. A bitwise copy gets created, if the Assignment operator is not overloaded. Syntax: className (const className &obj) {. // body. } Syntax: className obj1, obj2;

  12. Copy constructors

    each non-static data member M of T of class type or array of class type has a copy constructor whose parameters are of type const M& or constvolatile M&. Otherwise, the implicitly-declared copy constructor is T::T(T&). Due to these rules, the implicitly-declared copy constructor cannot bind to a volatile lvalue argument.

  13. Copy constructors, assignment operators,

    Note that none of the following constructors, despite the fact that. they could do the same thing as a copy constructor, are copy. constructors: 1. 2. MyClass( MyClass* other ); MyClass( const MyClass* other ); or my personal favorite way to create an infinite loop in C++: MyClass( MyClass other );

  14. 21.13

    Shallow copying. Because C++ does not know much about your class, the default copy constructor and default assignment operators it provides use a copying method known as a memberwise copy (also known as a shallow copy).This means that C++ copies each member of the class individually (using the assignment operator for overloaded operator=, and direct initialization for the copy constructor).

  15. Default constructors

    Deleted default constructor. The implicitly-declared or explicitly-defaulted (since C++11) default constructor for class T is undefined (until C++11) defined as deleted (since C++11) if any of the following conditions is satisfied: . T is a union and all of its variant members are of const-qualified type (or possibly multi-dimensional array thereof).; T is a non-union class and all members of ...

  16. C++ Assignment Operator Overloading

    Overloading assignment operator in C++ copies all values of one object to another object. Only a non-static member function should be used to overload the assignment operator. In C++, the compiler automatically provides a default assignment operator for classes. This operator performs a shallow copy of each member of the class from one object ...

  17. Structure Assignment (GNU C Language Manual)

    15.13 Structure Assignment. Assignment operating on a structure type copies the structure. The left and right operands must have the same type. Here is an example: Notionally, assignment on a structure type works by copying each of the fields. Thus, if any of the fields has the const qualifier, that structure type does not allow assignment:

  18. c++

    For primitive built-in data types (bool, char, wchar_t, short, int, long, float, double, long double), only global variables (all static storage variables) get default value of zero if they are not explicitly initialized. If you don't really want undefined bar.c to start with, you should also initialize it like you did for bar.a and bar.b.

  19. Move assignment operator

    The move assignment operator is called whenever it is selected by overload resolution, e.g. when an object appears on the left-hand side of an assignment expression, where the right-hand side is an rvalue of the same or implicitly convertible type.. Move assignment operators typically transfer the resources held by the argument (e.g. pointers to dynamically-allocated objects, file descriptors ...