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James earl jones: 1931-2024.
Everyone at Lucasfilm was deeply saddened to learn of the passing of James Earl Jones at the age of 93. For over four decades, the stage and screen actor lent his voice to the role of Darth Vader in the Star Wars saga.
“James Earl Jones is one of the most versatile and talented actors of our time, with an iconic body of work across film, stage and television,” says Kathleen Kennedy. “The menacing baritone he brought to Darth Vader will forever be beloved by fans and regarded as one of the great villainous performances in cinema. His commanding presence on screen, and warm personality off screen, will be greatly missed.”
“James was an incredible actor, a most unique voice both in art and spirit,” says George Lucas. “For nearly half a century he was Darth Vader, but the secret to it all is he was a beautiful human being. He gave depth, sincerity and meaning to all his roles, amongst the most important being devoted husband to the late Ceci and dad to Flynn. James will be missed by so many of us...friends and fans alike.”
James Earl Jones first crossed paths with Lucasfilm in early 1977 when he was cast to perform the voice of Darth Vader in Star Wars: A New Hope . He’d already been an accomplished actor on stage and screen for decades, with appearances in such classics as Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb (1964), a film that influenced writer/director George Lucas.
While Jones has what many would agree is one of the most recognizable voices of all time and has helped to make Darth Vader a cinema legend, he was actually not Lucas’ first choice for the voice role. “The rumor is that he thought of Orson Welles,” recalled Jones. “And then probably thought that Orson might be too recognizable, so what he ends up picking is a voice that was born in Mississippi, raised in Michigan, and was a stutterer. And, that happened to be my voice.”
Today, of course, it would be hard to imagine anyone else being cast as the voice of the first Star Wars villain. With his resonant bass register, Jones was uniquely suited for the role. “The technique about recording that voice was to keep it within very strict boundaries of inflection, and there was no way to enlighten the voice with awareness,” Jones would explain. “In fact, my job was to keep awareness out of Darth Vader’s voice – take all the humanity out of it.”
Jones was always very generous with his praise of David Prowse for his physical performance of Vader. “David Prowse worked very hard to create Darth Vader…I take no credit for the character. I think that performance is in your head. Vader is good proof that if you stay out of the way of a character…good, effective dialogue will evoke in the viewer or listener all kinds of wonderful things that come from the viewer’s mind.”
In 1980’s Star Wars: The Empire Strikes Back , Jones spoke one of the most iconic lines in motion picture history: “No, I am your father.” The actor recalled that “when I first saw the dialogue that said, ‘Luke, I am your father,’ I said to myself, ‘He’s lying, I wonder how they’re gonna play that lie out.”
That one simple line of dialogue helped define the narrative arc of the Star Wars saga for the next 25 years. As Jones himself would explain, “Darth Vader doesn't think he's evil. And then the suggestion that he has not always been evil, so the story becomes, “How does one become evil and how is one redeemed from it?"
Jones was able to bring that arc full circle in 2005 when he returned to the role of Darth Vader in Star Wars: Revenge of the Sith . Once again with characteristic humility, he paid tribute to actor Hayden Christensen, who after portraying Anakin Skywalker would also don Vader’s costume. “I see great potential toward all the Darth Vader choices in that young man,” he said while the film was still in production.
Darth Vader remained an indelible component of Jones’ career for another two decades as he reprised the character in everything from television series ( Star Wars Rebels and Obi-Wan Kenobi ) to theme park attractions ( Star Tours: The Adventures Continue ) and more feature films ( Rogue One: A Star Wars Story and Star Wars: The Rise of Skywalker ). “I am so pleased to be a part of that whole legend,” he would reflect. “Even as an observer, and I am just an observer. I’m a special effect, you know, at best.”
For all us at Lucasfilm, and for countless members of the audience, James Earl Jones was far more than “just an observer.” He was the voice of the character at the center of our most beloved story, and he will remain in our hearts – and imaginations – forever.
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Composer wilbert roget ii on the wild world of star wars outlaws.
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Star wars outlaws: should you give the origin strand to krisk or the ashiga clan queen, 7 best trailblazer upgrades to get first in star wars outlaws.
There is a wide consensus that the vibes in Star Wars Outlaws are so good that it’s easy to overlook whatever bugs and idiosyncrasies are often present in an open-world title at launch (as of this writing, Ubisoft has already patched the game once). As much as other games have allowed players to explore their favorite fictional galaxy, Ubisoft and Massive have arguably made it feel more alive than ever before. Planets new and familiar alike teem with criminals, opportunists, and everyday people getting by under the thumb of the Empire, and the game’s protagonist Kay Vess is just green enough to make players feel as though they’re experiencing it all for the first time.
Those in search of further proof that Outlaws is Star Wars done right need look no further than its music. Wilbert Roget, II spearheaded the score, and while he brought on other composers to write music for different planets, cantina jukeboxes, and Kessel Sabacc games, he wrote the bulk of the game’s pitch-perfect new themes. Roget has contributed to many other Star Wars game scores in various capacities, having scored Star Wars: The Old Republic and Vader Immortal: A Star Wars VR Series and worked on Star Wars: The Force Unleashed and its sequel, among others. Roget even scored the viral PS5 hit Helldivers 2.
Ubisoft is offering Star Wars Outlaws players a better chance to overcome some of the game's tougher stealth sections and unlock the Platinum Trophy.
Roget took an approach to Star Wars Outlaws that feels secretly bold. In blending classic orchestral instrumentation and themes with modern music synthesis techniques, Roget has crafted a score that reaches for percussion-forward rhythms as much as it does John Williams-style grandeur. Roget also worked with Massive on a unique way to implement music for the game’s stealth sequences, which Screen Rant ’s Star Wars Outlaws review compare to the best of Ubisoft games past. Screen Rant interviewed Wilbert Roget, II about his approach to writing music for returning characters, new adventures, stealth gameplay, and more.
“they wanted a more adventurous take on star wars music”.
Screen Rant: You’ve worked in this universe for a while. What was the thing that set this apart in the biggest way from your past Star Wars projects?
Wilbert Roget: I think the two biggest ones were the gameplay and what they wanted creatively. It’s an open-world game but, from my perspective, the more important thing was that now we have such a focus on stealth gameplay in particular. In previous Star Wars games that I'd worked on, we didn't really have that. We sort of did on Force Unleashed II a tiny little bit, but it was never as detailed as it is here, and it wasn't a true stealth system. It was, “You're either in combat or you're not.” In Outlaws, not only is there a Splinter Cell-influenced stealth mechanic, but you can go in and out of stealth at any time and enemies can lose track of you. There are times when enemies are hunting you down because they know you're there somewhere, but they've lost track of where exactly you are. We needed to develop a very dynamic music system that was systemic. It wasn't just a scripted thing or a switch—it was a fully dynamic interactive music system. Stylistically, the reason why I said yes to the project in the first place was because they wanted a more adventurous take on Star Wars music. They didn't want it just to have the John Williams orchestral music influence from the films. They wanted something else, and they didn't even know exactly what that was, but they knew that they wanted a unique sound for Outlaws. That really enticed me, because I'd already done the John Williams sound, particularly the prequel sound, many times before, and I was interested in doing something different, especially considering I'd done Mortal Kombat scores, Call of Duty, and Helldivers [2] before this. I wanted something that continued on from the kinds of music that I was doing for those titles rather than just being the more stereotypical Star Wars sound.
“i’m not really sure where exactly the criticism is coming from”.
So much is being made of this as the first Star Wars open-world game. When the marketing came out, I saw a lot of people talking about the fact that games like Star Wars: The Old Republic already had huge open worlds that could be explored. As the composer of Star Wars: The Old Republic , how did you feel about that?
Wilbert Roget: I don't really understand exactly where that criticism is coming from. Obviously, the team at BioWare EA did such an incredible job with The Old Republic, so I'm sure that they're not in any way trying to diminish that. But, I mean, there's a world of difference between a massive MMO title and an open-world title in the style of Outlaws. I never would've considered them to be anywhere near the same genre. So, I'm not really sure where exactly the criticism is coming from, but that's just me. I play a lot of open-world titles. One of my favorites was Ghost of Tsushima or the Infamous series, and you can see a lot more in common with those than you can see with the Old Republic, which is a totally different style of gameplay. I mean, there are open-world aspects to it just due to the nature of the game, but it's one of those cases where you only have so many words in an article or a soundbite, and you choose your words as carefully as you can, but inevitably someone is going to misinterpret that in certain ways.
“i’m using whatever random implements i can”.
There is a Jedi sound in Star Wars , and there is an Empire sound in Star Wars . How did you start figuring out what it meant to score the world of Outlaws ?
Wilbert Roget: That was one of the most important things that the team at Ubisoft stressed—that we needed to find a scoundrel sound. We needed to find a sound for this type of character that is not a Jedi or a Sith, or anyone on either of those teams. I don't want to spoil things, but very early on in the game, certain things happen that even put her at odds with the Rebels. Kay Vess is her own thing, and so we had to have a sound that supported that. From my perspective, my idea was to do three things. One was to have a focus on solo instruments and melody that would carry her character. For the main theme, “Kay Vess, The Outlaw”, I used the electric violin to play her melody and sort of be that character. The other part, and you'll hear this a lot in the stealth music in particular, [is that] I do a lot with what I might call “elemental sounds.” What I mean by that is I have a whole rack of Foley “instruments”— different percussive things that are not real instruments. They're just bottles of wine, beer, coffee tins, and random things where I just thought, “This is a pretty cool sound. Let me clean this and then save it,” and that's a huge part of what I would call the scoundrel sound. I'm thinking of Kay Vess and how she solves problems, and she's very much an improviser. She doesn't have the best gear, the best equipment, the best training, or anything. She's just using whatever she can get her hands on, and that's how she's succeeding. I figure, “Okay, well, why don't I do the same as a composer?” I don't have very expensive instruments that I'm using for this character. Instead, I'm using whatever random implements I can and trying to make something musical of that. Even with the real instruments that I use, sometimes I'll use them with unusual techniques. For example, I'll use guitars quite frequently, but maybe I'll hit them with sticks or play on the wrong side of the string—near the tuning peg, so you get just the one pitch. [I use] different techniques to get a unique sound that sounds improvised and has that kind of character. The last bit is [that] we did use quite a lot of synthesis. One thing that we discovered early on was that we wanted an analog synth style. Believe it or not, John Williams does use quite a lot of analog synth in his Star Wars scores. There are analog synths in the original trilogy as well, most notably, in—it has different titles depending on which soundtrack you get—“The Magic Tree”, where Luke goes into the tree and sees Darth Vader on Dagobah. There's very prominent synth usage there, so it felt like it made total sense. Analog synths actually blend incredibly well with the orchestra. If you listen to almost any Han Zimmer score, you'll hear that blend, and it works really well because you're getting two analog sound sources. So, we did a lot with analog synthesis on Star Wars Outlaws blending with the orchestration.
“in a word, selfishness” (and two korg synths).
I don’t know if you’re actually using 808s (for non-musicians, the Roland TR-808 drum machine has a famously booming bass drum that is popular to this day), but my thought while playing the game was, “I’ve never heard so many 808s in Star Wars .” What made you want to lean into that kind of modern synth music in a way that’s even less subtle than the John Williams piece you’re referencing?
Wilbert Roget: In a word, selfishness. And opportunism. I think, as a composer, you always have to write what is interesting to you. You have to think, “Well, what is it that's going to hold my interest for the next potentially two or three years?” And, at the time I started Star Wars Outlaws, I was really getting into synthesis and developing new sounds. I had bought some new gear, and it made sense at the time to use it because I wanted the game to have a modern sound and something different from what we'd heard before. I don't use 808s, but what I used a lot were these small Korg synths. The Korg Volca Sample and Korg Volca Drum were very useful for getting what’s almost like a low-tech high-tech sound. They're very simple machines, but they have a very powerful sound. You record them, create some kind of a beat on there, put it into the computer, do whatever effects you want, and there is just a unique blend of timbres that you can get. As a gamer myself, I love hearing rhythm and interesting syncopations and beats, and I didn't really find any reason why I couldn't do that for a Star Wars score. It actually never even occurred to me that this might be strange, because if you think about it, the way John Williams writes for Star Wars is all about rhythms and syncopations. That’s really what makes Star Wars music shine. He's constantly having really interesting rhythms within the orchestra, so it just made sense that maybe I could use some synth drums or synth bass to do the same thing.
“we can have the computer assemble it in real time”.
I’m really curious about how music implementation works in regard to stealth, as you mentioned earlier. How did you work with the team to put your music in, and even write music that works with that system?
Wilbert Roget: These drum machines, other synth sources, and other non-orchestral elements were really what allowed us to have a full stealth and combat system. We needed things outside the orchestra to make sure that as you were switching states and going to and from different intensities, there was something that we could freely manipulate in real-time. You can only do so much with the orchestra in terms of manipulating it in real-time, remixing, and rearranging, especially with the Star Wars orchestra where there's such an expectation of a more traditional orchestration. That’s actually the real answer as to why we used so much synth percussion and synthesis. In terms of how we came up with the system, we knew that there would be different intensity levels. We narrowed it down to three basic intensities—low, medium, and high—and we said, “What are the basic AI states?” They are either in combat, they're completely out of combat, or they were in combat, but they've lost track of Kay, and they know she's around there somewhere. We call that hiding. For these three states and these three intensity levels, we had cues that could freely cross-fade in and amongst themselves. It was essentially a seven-layer dynamic system for combat. We would have the strings and brass separate from each other so the low-intensity combat cue might have only strings and then various percussion or synths, but once you get into a medium intensity, it can add brass and woodwinds into the mix. Finally, for the highest intensity, the brass and woodwinds stay the same, but the string parts are now intensified, so we have a different pass of strings. This allowed us to cross-fade very seamlessly, because there's always some element that's still from the previous intensity level. Then, of course, the percussion, synths, synth drums and whatnot can be different for each layer. It was the same thing with the stealth music, but the non-combat cues have a little bit of a more complicated setup. They're actually multilayered so that we can have non-looping music. Essentially, we've abstracted the idea of a stealth Star Wars cue so that we can have the computer assemble it in real time rather than it being a single through-composed piece of music. And it has all of its different layers, so it's actually more like 13 layers or some absurd thing like that. The team at Massive did an incredible job of co-designing and implementing this wild, crazy system that we'd come up with.
“for the needs of the game, it made sense to do our own themes”.
In this game, we're revisiting a lot of places players have seen before, like Kijimi and Tatooine, and then there are even specific characters like Qi’ra and Jabba the Hutt. Did you want to borrow direct thematic material from any of the movies, or were you feeling like it was more appropriate to do your own thing?
Wilbert Roget: For the needs of the game, it made sense to do our own themes, just because the way themes work in this game is a little bit more overt than they are in the prequels and sequels. [Even] the Imperial themes weren't even that appropriate for what we're dealing with because, again, we're not really dealing with the Sith or the Jedi, and our relationships with any of these characters are very different. We're trying to work for Jabba the Hutt—we're not working against him or running away from him. Same with Qi’ra, because we're a part of the criminal underworld rather than it being this side thing. The only theme that I carried over from the original films was the stormtroopers’ theme from Star Wars: Episode IV – A New Hope. That was crucial to all of our Imperial music, because we didn't necessarily have the concept of the Darth Vader Empire. This was more about the local governors, and the stormtroopers, and our relationship with them. I carried that over and tried to expand on it as much as I could throughout all the Imperial music. Otherwise, I have a theme for the Hutt cartel, which is greatly influenced by Jabba the Hutt’s theme. It uses tuba in a certain melodic way, but it's its own separate thing.
Do you have a new theme that you’re happiest about?
Wilbert Roget: “The Trailblazer” theme is very important because as the game goes along, it sort of becomes a second main theme to the game. It's not just a theme for the ship. That’s what initially I was asked to do, but it became a theme for the ship, its crew, and the sense of adventure—this idea of found family as Kay is finally assembling a crew and trusting them, and they become her real family as the game goes along. It's very important to the themes of the game itself. I do have to say that it's very rare that I get to write character themes for games, so it was such a pleasure to be able to write character themes. Not just for Kay, but also for ND-5 and Nix and Riko, who is Kay Vess’ mom. I loved writing Riko's theme because I was given a character bio outlining a bunch of stuff that's not even in the game, but was talking about her history. It resonated with me so much that when I wrote her theme, it was almost like a timeline of her history. I won't spoil it, but the idea is that she starts in a certain place. It shows that she is a slicer, but she's also kind of nomadic, and she's never really able to settle in any one space. It goes through different moments in her life, moments of, “Maybe she can settle. Maybe she can have a family or a lover,” but then it moves on in certain ways, and then Kay Vess happens. ND-5’s theme was another favorite of mine. I love the idea that we just put a duster on a robot and called it a day. It's such a unique character design. Then, once I read up on his history, I thought, “Man, what a film noir, tortured character.” I can almost see him as a private detective in black and white, and he’s got a bottle of whiskey on his desk or something. So, I wrote a piece that calls forth that sort of vibe. I played guitar on it ,and I really enjoyed working with that style of harmony. It was the same for Nix’s theme. In Nix’s case, the audio director actually had the idea of, “Maybe we can start it off with a timeline of Nix being born into captivity, but then Kay discovers and frees Nix, and then they’re on an adventure together.” So, it has this three-part thing where it starts off with this almost prison-like lugubrious sound, but then it has this melodic section of the love between Kay and her pet. Then, it goes into this very adventurous, very Irish and African music-influenced upbeat section.
Roget’s response to being asked to score the full game: “absolutely not”.
There were other composers involved as well. How did you all divvy up the work and decide what you were going to take on?
Wilbert Roget: [Ubisoft and Massive] came to me at first and said, “We would like you to do all of it,” and I was like, “Absolutely not. No way I can do all that within any amount of time.” So, the first thing I did was say, “We need to find a cantina music composer with enough diversity in their stylistic output and resources that they can just handle it.” That’s why I recommended Cody Matthew Johnson to the Ubisoft team, and they did a phenomenal job. I mean, it just sounds like reality. The greatest thing about this game, in my opinion, is the immersion. For me, there's nothing cooler than when I’m just walking around the city and in the distance, I can hear some cantina music blasting and I'm like, “Oh, what's that?”. Then, you go in, and it's completely immersed you. On top of that, I hired Jon Everest and Kazuma Jinnouchi. I wanted this to feel like a true adventure, and I felt like if I were doing the music for every single planet and every single faction, it would kind of lose that because you wouldn't get the diversity you need for selling the illusion that we're going off into different cultures and different planets. It was kind of a back-and-forth between the three of us as to who did what, but eventually we decided that Kazuma wanted to do the planet Kijimi and the Ashiga Clan, who are very closely associated with Kijimi. He had experience writing with that Japanese cultural influence and traditional style. I loved his music to Metal Gear and to Ghost in the Shell in particular, so I wanted him to draw from that for the stealth music. In addition to that, he also wrote for Star Wars Visions, so he had some Star Wars experience. Jon wrote for the Crimson Dawn faction and the Planet Akiva. Rights before Outlaws, Jon did a score for a game called Disintegration, which I thought had brilliant use of synthesis. He married the synths with very carefully thought-out orchestration, and I loved that sound. It just made so much sense to bring him in here. He didn't have as much Star Wars or traditional orchestra experience, but I knew he had [great] production chops and could sort of a different vibe to it, which worked beautifully. He wrote such gorgeous music for Akiva, and he has all of this hard-hitting synthesis for the Crimson Dawn faction.
Star Wars Outlaws is the first-ever open-world Star Wars game, set between the events of The Empire Strikes Back and Return of the Jedi. This narratively driven, single-player game features Kay Vess, a scoundrel seeking freedom and the means to start a new life, along with her companion Nix. Players will fight, steal, and outwit their way through the galaxy’s crime syndicates and join the galaxy’s most wanted.
Star Wars Outlaws is out now.
Set between the events of The Empire Strikes Back and Return of the Jedi, Star Wars Outlaws is an open-world action-adventure game where players hop into the scoundrel boots of Kay Vess, a woman who travels the galaxy Looking for a better life. Together with her furry partner Nix and new allies she meets along the way, Kay will navigate the various landscapes, towns, and planets across the galaxy while outsmarting both Crime Syndicates and the Empire.
Turns out Ahmed Best had a lot of fun with Sith Jar Jar Binks
by Petrana Radulovic
Disney Plus’ Lego Star Wars special, Rebuild the Galaxy , puts a new spin on the galaxy far, far away. The basic gist of these four half-hour episodes is that one Force-sensitive boy accidentally rewires reality, swapping all the characters’ roles. This means, among other funky shifts, Luke Skywalker is now a beach bum, Jar Jar is a Sith Lord , and Ewoks are the most fearsome bounty hunters in the galaxy. There are dozens of cameos from across Star Wars history — and plenty of actors reprising their roles with a new spin.
“It was basically universal excitement,” co-showrunner Benji Samit told Polygon during a press day, when asked how the legacy actors reacted to the fresh takes on their characters. “You got some of these actors, like Mark [Hamill] or Anthony [Daniels], [who] have been doing it for 40-plus years, and it’s always been more or less the same version of the characters. Which they love, obviously, but I think it was really fun and refreshing for everyone to do a new spin on their characters.”
“And that extends also to people like Ahmed Best,” added co-showrunner Dan Hernandez. “My appreciation for his performance and the characterization of Jar Jar Binks has only exponentially grown over this process. He came into it; he started improv-ing. He had the voice, he had the mannerisms, he had everything down so perfectly that we just kind of said, Let him cook, because he’s got it! ”
Rebuild the Galaxy also gave characters with minor roles in the movies more access to the spotlight. Rose Tico ( Kelly Marie Tran ), for instance, gets to be a Sith Lord, while Rise of Skywalker ’s underused character Jannah (Naomi Ackie) is now on the Jedi Council. Hernandez and Samit told us it was exciting to spend more time with those characters, and that the actors were almost universally gung-ho — even if some them took a little time to figure out the nuances of their new roles.
“Sam [Witwer], who plays Maul, that was a really different version of that character,” Hernandez laughed. In Rebuild the Galaxy , Darth Maul isn’t a menacing villain ; he’s a total sweetheart and Rebel ally. “At first, he had to really think about, OK, how am I going to calibrate it? In the end, he’s so funny and so charming, and you would not have expected it from someone who is used to playing it very straightforward, very evil. It just goes to show you what an incredible performer he is, but also that we make assumptions about people, and they’re not always right. That’s one of the points of this special, to challenge what we think we know about these characters, and what we think we know about Lego Star Wars.”
Lego Star Wars: Rebuild the Galaxy is out now on Disney Plus.
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The Star Wars franchise has inspired parodies and tributes throughout popular culture, which includes TV shows. Many series have taken inspiration from the stories in the Star Wars universe and have put new spins on them. These episodes offer a new perspective on Star Wars by putting these stories into other universes. This allows the Star Wars franchise to expand in a way by adding in new characters who would otherwise never have interacted with this world.
Some series adapted Star Wars directly, whereas others looked at the overall themes of the franchise and fit them into their respective fictional universes. Some series, like Futurama , used their own backdrop to adapt space-centered stories, battles, and outfits that had the aesthetic of the Star Wars universe. Other series, like Community , leaned into the comedy and camp that remains so emblematic of the series. Each of the episodes that feature Star Wars in any way taps into the best parts of the franchise .
"my two dads" (season 1, episode 5).
"My Two Dads" is an early episode of Scrubs that establishes J.D.'s ( Zach Braff ) relationship with Dr. Kelso ( Ken Jenkins ) and Dr. Cox ( John C. McGinley ). The central conflict in the episode revolves around the fact that a patient in the hospital needs a surgical procedure covered by insurance, but the company will not do so. Dr. Kelso and Dr. Cox come at the problem from different perspectives, giving J.D. a "Light Side" and "Dark Side" view of the force that is the American healthcare system.
This episode captures the essence of the conflict and duality of the light and dark sides of the Force. Like Star Wars , "My Two Dads" emphasizes the choices that individuals have in pursuing their best or worst impulses, even in professional contexts. Additionally, this episode highlights a theme of Star Wars , which is that a young, impressionable mind can be easily influenced by those with more power and experience. Evidently, J.D. sees Star Wars as a way to process his reality and to consider his choices moving forward .
Not available
"star warners" (season 4, episode 7).
The Animaniacs universe took on the Star Wars franchise in "Star Warners", the final episode of Pinky and the Brain . The episode brings in a lot of the Animaniacs to play characters from Star Wars and re-create franchise battles. The episode is a commentary on Star Wars and parodies elements of the original trilogy in particular. Pinky has a typical plan to take over the world that is able to be more expansive when set against the backdrop of a galaxy far, far away.
This episode is a Star Wars parody at its finest because it analyzes the characters and overall themes of the franchise. As a character, Pinky is perfectly placed to be an evil overlord. In this role, he captures the essence of Darth Vader, with additional camp and comedy that Pinky is known for. Overall, this episode highlights the best parts of the camp that characterize the original Star Wars trilogy . The Animaniacs lean into what makes the original Star Wars trilogy so fun and exciting.
8 'futurama' (1999-), "when aliens attack" (season 1, episode 12).
Futurama is a space opera that seems tailor-made for a TV series to have a Star Wars -centric episode. Indeed, the series features many references to the Star Wars saga. The police in this universe even use lightsaber-like weapons, which are featured in the series' premiere episode. "When Aliens Attack" is notable for its Star Wars representation, as it features a classic Star Wars-esque space battle and a helmet that looks like
In addition to the characters' looks and the space battle, "When Aliens Attack" features spaceships that could pass for X-Wings and Tie Fighters. Overall, while the story may not be out of the Star Wars universe in particular, this episode absolutely leans into the campy tone of the universe while also establishing beloved characters that are worth cheering for . "When Aliens Attack" sets the tone for Futurama going forward, Star Wars inspiration and all.
"phineas and ferb: star wars" (season 4, episode 41).
Phineas and Ferb has always featured the fantastic imaginations of its titular characters. It is no surprise, then, that their imaginations would extend to a galaxy far, far away, and they would re-create some iconic Star Wars stories while adding their own spins onto them. In "Phineas and Ferb: Star Wars," Phineas and Ferb re-tell the story featured in "Star Wars: Episode IV -- A New Hope" and interact with the universe in their own way.
"Phineas and Ferb: Star Wars" captures the sheer amount of imagination that goes into making the Star Wars universe what it is. Additionally, the episode highlights what continues to make this original Star Wars entry so compelling to generations of fans. Watching Phineas and Ferb re-create the events of "Star Wars: Episode IV -- A New Hope" demonstrates just how much this story resonates across generations and how evergreen it is .
6 'the venture bros' (2003-2018), "love-bheits" (season 2, episode 7).
In "Love-Bheits", the Ventures are captured by Baron Ünderbheit as they attempt to fly home for a costume contest. While this premise may not immediately shout "Star Wars", it is a venue for The Venture Bros to explore some of the darker themes featured in the Star Wars stories. This episode effectively uses The Venture Bros characters to capture the look of the Star Wars universe in the costume contest and in the character stories that follow it.
What makes "Love-Bheits" a tribute to the Star Wars universe is the fact that it establishes massive stakes against the backdrop of an objectively silly premise involving a costume contest. This episode also captures some of the darker elements of the Star Wars universe, including enforced marriage. Through this episode, it is clear that there are many comparisons to be made regarding the politics of The Venture Bros universe with that of Star Wars .
5 'that '70s show' (1998-2006), "a new hope" (season 1, episode 20).
That '70s Show featured a Star Wars -themed dream in a Star Wars -themed episode in its first season. After Kelso ( Ashton Kutcher ) becomes obsessed with Star Wars after seeing it in theaters, he has a dream in which his friends and family are a part of the galaxy far, far away. Each character from That '70s Show is assigned to a Star Wars character that represents their personality and their respective character traits .
The use of a dream sequence is an effective way to physically place the characters from That '70s Show in the Star Wars universe . This dream sequence is also a creative way to flesh out these characters further by comparing them to a well-known and beloved franchise. "A New Hope" also showcases just how influential Star Wars is as a franchise and how effectively it creates new and devoted fans in every generation.
4 'robot chicken' (2001-2022), "robot chicken: star wars".
Robot Chicken featured three Star Wars specials all together, and one episode featuring the best sketches from each one. The first special, "Robot Chicken: Star Wars" , features sketches that satirize the Star Wars universe. This is another example of an episode where characters are re-cast as characters from Star Wars and interact with Star Wars settings. Each sketch in the episode is about Star Wars or about the fandom overall.
"Robot Chicken: Star Wars" is effective because it points out so many parts of the Star Wars universe that are objectively humorous and lovable . Behind the seemingly mocking tone of the episode, there is a kind of reverence for the franchise as it highlights just what makes these stories so appreciated by so many. This episode is also an effective way to showcase just how comedic Robot Chicken is as it uses the sketch format.
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"please homer, don't hammer 'em" (season 18, episode 3).
The Simpsons has frequently referenced popular culture throughout its many years on the screen. "Please Homer, Don't Hammer 'Em" culminates in a Star Wars -themed showdown between Bart and Principal Skinner after the two continue their longstanding power struggle. They each find out that the other has a deadly allergy and use this information to fight one another. Their final "battle" consists of them turning sticks into lightsabers.
Imagining a school principal as an iconic villain like Darth Vader feels like a quintessential coming-of-age experience. This episode allows The Simpsons to bring an iconic conflict to a pinnacle by using stakes right out of Star Wars . This episode is ultimately another example of one that showcases the imagination that is a feature of Star Wars . "Please Homer, Don't Hammer 'Em" also shows how any day situations and objects can be used to re-create the best parts of the Star Wars universe .
2 'community' (2009-2015), "for a few paintballs more" (season 2, episode 24).
Community 's Star Wars -inspired episode was featured in its second season. "For a Few Paintballs More" features Storm Trooper-like paintballers who continue a paintball fight that was initiated in the previous episode. The Greendale study group come up with different ways to fight against these troopers in increasingly elaborate battle sequences. The gang realize that the fight was initiated by a rival school as they try to save their school.
"For a Few Paintballs More" is another TV episode that takes full advantage of the franchise's camp to tell a sweet, funny, and compelling story. The study group are cast in the role of rebels, giving them a sense of justice as they fight for their school . While this episode may feature a simple paintball fight, it captures the essence of the Star Wars universe in that a band of misfits are trying to do what is right.
"blue harvest" (season 6, episode 1).
"Blue Harvest" is Family Guy 's season 6 premiere. When the power goes out at the Griffiths' house, Peter retells the story of the original Star Wars movie. The episode is a beat-for-beat recreation of much of the original movie, with the Family Guy ensemble recast as Star Wars characters . Peter's goal is to capture the epic nature of Star Wars and its sweeping storytelling for his family by making it more relatable for them.
"Blue Harvest" is an authentic and ultimately poignant and humorous tribute to Star Wars . The Family Guy characters capture the heart, humor, and drama of the Star Wars universe. Peter's choices in who to cast as each Star Wars character showcase just how well he knows those closest to him . The humor of seeing these characters in the Star Wars universe amplifies the drama of the original trilogy. The episode also demonstrates how well-placed Family Guy is in providing cultural commentary and analysis at its best.
NEXT: 10 'Star Wars' Video Games That Are Almost Perfect
author: Hubert Sledziewski
Quite unexpectedly, Star Wars Jedi: Survivor on Steam received an update that removed the game's Denuvo protection. Furthermore, the title received some fixes.
Star wars jedi: survivor on ps4 and xbox one.
Although Star Wars: Outlaws is currently the talk of Star Wars fans, the previous "big" game in this universe, specifically its PC version, has received a big patch today . I'm of course talking about Star Wars Jedi: Survivor .
It's also worth noting that on September 17, 2024, Star Wars Jedi: Survivor will be available on PS4 and Xbox One . Xbox Dynasty today released a video showcasing how the game will run on eighth-generation consoles. We can count on:
Star Wars Jedi: Survivor is currently available on PC, PS5, and Xbox Series X/S. Starting in April 2024, the title can also be played as part of the EA Play service, and therefore with a PC/Xbox Game Pass subscription.
Hubert Sledziewski
Has been writing professionally since 2016. He joined Gamepressure.com five years later - although he has known the service since he had access to the internet - to combine his love for words and games. Deals mainly with news and journalism. A sociologist by education, a gamer by passion. He started his gaming adventure at the age of four - with a Pegasus. Currently, prefers PC and demanding RPGs, but does not shy away from consoles or other genres. When he's not playing or writing, he enjoys reading, watching series (less often movies) and Premier League matches, listening to heavy music, and also walking the dog. Almost uncritically loves the work of Stephen King. Does not abandon plans to follow in his footsteps. However, he keeps his first "literary achievements" locked away deep in a drawer.
Star Wars Jedi: Survivor
Finding the right Instagram captions for Star Wars posts is important. Whether it’s a movie night, cosplay, or a lightsaber battle, a good caption can make your post more engaging and fun.
Here are 340 Instagram captions for star wars that you can use.
Here are some funny captions that will make your followers chuckle while celebrating the Star Wars fandom.
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Stand out from the crowd with these one-of-a-kind Star Wars captions that capture the essence of the galaxy far, far away.
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Capture the excitement of your Star Wars celebrations with these fun and engaging captions that every fan will love.
Crafting the perfect Star Wars Instagram caption can make your posts more engaging and memorable.
Using lines from the Star Wars movies can make your caption instantly recognizable. Popular quotes like “May the Force be with you” or “I have a bad feeling about this” add a fun touch.
Short captions are easy to read and understand. A brief, catchy caption can capture attention quickly. Aim for one or two sentences.
Emojis can add a visual element to your caption. Lightsabers, stars, and robot emojis can enhance the Star Wars theme.
A funny caption can make your post stand out. Try puns or jokes related to Star Wars, like “Join the dark side, we have cookies.”
Connect with your followers by mentioning shared experiences. Talk about favorite characters, movies, or memories from watching Star Wars.
Hashtags can make your post more searchable. Use popular tags like #StarWars, #Jedi, or #MayTheFourth to reach a wider audience.
Your caption should reflect your personality and style. Don’t be afraid to think outside the box and come up with something unique.
Tailor your caption to fit the photo or video you’re posting. Whether it’s a cosplay outfit or a Star Wars-themed party, make sure your caption aligns with the visual content.
Finding the right Instagram captions for Star Wars posts can make your content shine. With 340 options, you can easily find a caption that fits any Star Wars moment. Choose one and let the force be with your posts.
Slava Velikiy, CEO of Rontar and GainRep, has over 20 years of experience in entrepreneurship, project management, and software development. Passionate about innovation and solving real-world problems, he shares his insights on entrepreneurship, leadership, and technology.
Here is the best syndicate to join based on perks, territory and rewards
Looking for the best syndicate in Star Wars Outlaws? Star Wars Outlaws has a total of four syndicates that rule their respective territories across the galaxy. These are Crimson Dawn, the Pykes, the Ashiga Clan and the Hutt Cartel.
During your playthrough of Star Wars Outlaws you'll encounter each syndicate and will perform jobs for them to earn reputation. The better your reputation with a syndicate, the more perks you'll have with them like discounted merchant prices, fast travel points and free access to their bases. There is also a reward chart for each syndicate which will give you prizes for each significant reputation increase.
If you're wondering which of them is the best syndicate to join first, we have you covered along with our picks for the best syndicate overall and mid-game onwards. Below we've detailed each syndicate, the perks they offer and the pros and cons of prioritising them first.
In this guide:
Best syndicate for mid-game.
When starting a game of Star Wars Outlaws arguably the best syndicate to gain reputation with first is the Pyke syndicate . This is because they own more territory on Toshara and have a strong presence across the galaxy in general.
Of course, you should aim to form an 'Excellent' relationship with all syndicates but at least for the first few quests, you'll have an easier time of it by prioritising the Pykes. Along with their territory count, there is a Sabacc table in the Mirogana Pyke cardroom. Winning at this table will award you with the Free Draw, Markdown, and General Audit Shift Tokens.
The quickest way you can ally with the Pykes early is by choosing them for the Eleera or Gorak choice as part of the 'Underworld' main quest and also choosing to return Gorak's Ring .
By completing the 'False Flag' main quest you'll unlock Contract Brokers. Contract Brokers offer side quests for you to complete in return for Credits and favour with a particular clan. Completing these will rarely give you a negative reputation score with other clans (unlike main quest choices) so these are the easiest ways to earn favour amongst all of them at once and unlock all rewards.
Remember that you can access all known Contract Brokers and offered Contracts via the main terminal in the lounge section of the Trailblazer.
Once you unlock hyperspace travel after completing 'The Wreck' main quest, you'll be offered a chance to journey to Kijimi. This is where the Ashiga Clan mostly operates, so they are one of the best syndicates in the mid-game of Star Wars Outlaws.
If you're looking to unlock all reputation rewards across all syndicates, I recommend prioritising the Ashiga Clan as soon as you meet them as they have significantly fewer Contracts, territories and quest opportunities than other clans. This is due to their insular nature and concentration on Kijimi.
A major opportunity to score a good reputation with the Ashiga Clan happens during 'The Broker' quest (offered by Danka once you complete the 'Safecracker' main quest). During this, you'll be offered the chance to keep a pearl precious to the clan or hand it over to the Ashiga.
You can also earn large reputation points with the Ashiga by siding with the Ashiga Queen during 'The Hive' quest. The other option will not garner you negative points with the clan but it will give you a reputation boost with Crimson Dawn instead.
On the flip side, the Hutt Cartel have a huge dominance on Tatooine. If you're gearing up to visit Tatooine first, I suggest you perform a few Contracts for Verrick first. Verrick can be found relatively early on in the game at Makal's and then Jaunta's Hope (Toshara). Try to get to 'Good' standing with the Hutts before journeying to Tatooine, otherwise, you're in for a tricky time when travelling across the planet.
Overall, the choice for the best syndicate in Star Wars Outlaws will vary drastically from player to player. From a playstyle standpoint, I got the most use out of the Crimson Dawn rewards. Star Wars Outlaws focuses on stealth more than you may initially think. In fact, some missions are stealth-locked and you'll get an instant fail when caught. I found that the stealth-enhancing gear was the most useful in this regard, especially when infiltrating other syndicate territories to fulfil Contracts.
However, the other syndicates are worth considering based on the following factors:
The best syndicate for you will depend largely on what type of playstyle you have. Here are all the rewards for achieving max reputation with all syndicates and which playstyles they benefit the most (note that you can achieve max reputation with all syndicates at once):
Syndicate | Territories | Rewards | Playstyle |
---|---|---|---|
Toshara and Akiva | Imperial set | The Imperial set maximises the potential of the power setting of the Blaster and provides Adrenaline upgrades. Fit for an all-rounder build. | |
Toshara and Kijimi | Crimson Reign set | Increases stealth capabilities and Adrenaline gain when performing stealth takedowns. Best suited for stealth builds. | |
Tatooine and Akiva | Boonta Brawler set | Increases ammo capacity for picked up weapons and grenades and reduces damage taken when sprinting and from explosions. Best suited for a melee-based build that uses grenades a lot. | |
Kijimi | Kijimi Explorer set | Increases health and reduces damage from multiple sources. This set is good for a tank build looking to take less damage and trigger supercooling more often. |
That rounds up our guide on the best syndicate in Star Wars Outlaws. For more Star Wars Outlaws tips and tricks, check out our guide to all Expert Locations to unlock new skills as quickly as possible or see our guides to the best Trailblazer upgrades and best Speeder upgrades to smooth out your traversal both on and off-world. If you're short on cash, also see our list of tips for making Credits fast or our guide to unlocking the black market in Mirogana.
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Best syndicate to join first The Pykes control the largest portion of Toshara, the first planet you visit in Star Wars Outlaws. | Image credit: Rock Paper Shotgun/Ubisoft When starting a game of Star Wars Outlaws arguably the best syndicate to gain reputation with first is the Pyke syndicate.This is because they own more territory on Toshara and have a strong presence across the galaxy in general.