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The Evil Within - The Assignment - Collectible Guide

By Aeirou March 30, 2015 in The Assignment

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The Assignment DLC Collectible Guide

There are a total of 18 collectibles in the DLC that you must find in order to obtain all collectible related trophies in The Assignment. Each collectible is listed below in the order that they appear in the game. Collectibles pertaining to the Doctor's Notes trophy are blue , A Piece of My Past is purple and A Warning is green . After you pick up the last collectible pertaining to each of the three trophies, all three will unlock. Chapters 1 and 2 are both fairly short so you can expect to 100% this DLC within 3-4 hours.

Chapter 1: "The Oath"

1. KCPD Criminal Report

  • In the Beginning of Chapter 1, right after the cop Haunted pushes you down in the tunnel. Follow the path to the dead end on the right and the collectible is sitting on a hospital chair.

2. Entry #231

  • After using the vent to reach the room where a faceless man was attacked, proceed through the double doors next to that room. The tape is by the body just beyond the doors.

3. Letter Scrap #1

:cross:

4. Letter Scrap #2

:l1:

5. Entry #16

  • This audio tape is story related and cannot be missed. After using your flashlight to create a door by finishing the star logo on the wall outside, you're enter a room where you'll notice another star logo on the wall beside a desk. Focus your flashlight here to make an additional desk appear and the audio tape is on top of this desk.

6. Letter Scrap #3

  • While navigating the Biometrics area you'll come to an area where you have to get passed several exploding cadavers. On the right side of this initial cadaver area after you climb down the red ladder, there will be an area where a cadaver is positioned directly in front of a slightly opened door. Go passed the this cadaver to the right under the overhanging box and up the ladder. There will be a safe on the shelf. In order to unlock this safe, you need to make every light glow. Selecting any of the buttons will turn any button touching it off or on opposite of it's status beforehand.

7. Recording #1: Recruitment

  • While following the main objective in the Biometrics area you'll be activating a series of consoles. Near the last console that does a 360 degree scan of your head, there is a personnel file to the right on the desk.

8. Letter Scrap #4

  • After leaving Biometrics and using the hand scanner to head into the area where you saw Leslie earlier, the safe containing the scrap is on a desk up the stairs to the left. In order to open this safe you need to light up specific lights into a pattern. You can figure out which lights to activate by turning right when facing the safe and going down the walkway until you see a series of red squares. Focus your flashlight on these squares to reveal the pattern for the safe.

9. Entry #229

  • After the last Letter Scrap you will head towards the elevator at the end of the room and turn right down the stairs leading to a door. Before entering the door, the audio tape is on top of some filing cabinets on the left.

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Chapter 2: "Crossing Paths"

10. Entry #239

  • In the area where you encounter to two enemies that you can only see when you shine your flashlight, the audio file is on a desk in the last room on the left before you turn the wheel to open the large metal gate.

11. Letter Scrap #5

  • After the encounter where you have to defend yourself with a handgun, there is a ladder one of the pillars in the room. Go up the ladder to see a safe directly in front of you. In order to open this safe you need a combination for the dial. The combination is found by turning right down the walkway and focusing your flashlight on the pillar to your right before the walkway turns left.

12. Letter Scrap #6

  • During the event where you are trying to collect three fuses, after using the first fuse you'll be navigating a flooded area that goes right up a ladder or left towards a medal gate. Go left and focus your flashlight on the right wall to reveal a hidden tunnel. Go through the tunnel and up the ladder to find the safe. This safe is opened by lighting up the buttons in a certain pattern and the pattern can be found directly across from the safe by focusing your flashlight on the wall.

13. Entry #246

  • After the event where you used the three fuses to open the metal door Joseph went through earlier, the audio tape will be in the next room you enter in the back right corner on some barrels.

14. Entry #215

  • After meeting up with Joseph and using the flashlight on the wall to find the save couch, head up the stairs passed the open door and focus your flashlight on the star symbol on the wall. Once in this puzzle room, turn the statue on the right to look like an upwards arrow and focus your flashlight on the statue towards the symbol on the wall to finish the logo. Once you finish the logo, the wall will open revealing the audio tape.

15. Recording #13: Disposition

  • After the Joseph encounter when you regain control of Kidman in the old house, exit the room and turn right. The file will be in the rocking chair of the next room.

16. Letter Scrap #7

  • After exiting the house and seeing Leslie in a small market courtyard, turn left towards the main gate and break the box to the right of the gate. The safe is near the breakable box on the small wooden platform. Simply light up all the buttons on the safe to unlock it.

17. Entry #201

  • After solving the searchlight puzzle to follow the direction Leslie went in the town near the statue. Follow the underground path. In the tunnel there will be a save couch in front of you. The collectible is on the small table to the right of the couch.

18. Letter Scrap #8

  • Once you finally meet up with Leslie in just after the initial graveyard area where you ring the bell, follow the story path until after you see the Ruvik scene. The safe is behind Leslie on the left. Push the button with the most blood on it in order to the least blood to unlock the safe.

*Reserved for future use*

Terminator

*Guide Supplement Stuck*

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Find Every Safe, File, and Audio Log in The Evil Within’s Assignment DLC

Image of Kevin Thielenhaus Legacy Author

Piece together Kidman’s past in The Assignment DLC for The Evil Within using our complete collectibles guide, showing you how to solve every puzzle and crack every safe.

Grab all eight letter scraps to piece together a final secret message in this DLC, finally offering up a few answers to the twisty events surrounding The Evil Within and its brain-centric story. Kidman’s role finally makes a little more sense, and all the Personnel Files and Audio Logs provide more details into her past and the mysterious Mobias organization. Get all the clues before the second part comes out — scroll down for hints and tips revealing every collectible location in The Assignment .

Find even more hidden goods and pull extra hours out of Resident Evil: Revelations 2 — browse the complete Episode 3 collectibles guide and prepare for the explosive finale.

The Assignment – Complete Collectibles Guide

Note : Safe codes are randomized.

When hunting for Letter Scraps, look for locked safes in the environment. There are several types of puzzles you’ll need to solve to open them; a finger print number key puzzle, an alternating light puzzle, and a pattern puzzle.

Collect all eight scraps to complete the hidden letter and unlock the “A Warning” trophy / achievement.

Search for Mobius symbols to find secrets. Mobius symbols are black or red spray-painted markings with stars and a nail. Sometimes these symbols are incomplete. Look for statues to shine your flashlight onto to match the complete Mobius icon.

Chapter 1: The Oath – Collectible Locations

Personnel File #1 : At the start of the first chapter, Kidman will drop into a cave after being attacked by a Haunted cop. Down the path, watch for a branching road on the right. There’s a chair in the dead end with the first file.

Audio Tape #1 : This tape is hard to miss. After leaving the pristine Mobius facility, you’ll go down a hallway with a dead body in the center. The tape is right next to the body. Picking it up will trigger the Haunted to attack.

Letter Scrap #1 : Entering a well-lit room with lockers, you’ll need to move a pushcart to exit. Before exiting, look on the table to the right. Press the keys from thickest blood finger-print to the lightest.

Letter Scrap #2 : After escaping the creepy spotlight monster, you’ll eventually reach a larger two-story room with stairs leading down to double-doors where two Haunted patrol around cubicles. Before going downstairs, look in the blocked hallway past the windowed rooms. There’s a crawlspace here. The safe is on the coffee table inside. The code is written on the paintings.

Audio Tape #2 : When Kidman reaches a wall with the Mobius symbol, she’ll need to shine her flashlight on the statue on the right to complete the image. The wall disappears to reveal double-doors — check the back left corner for another red Mobius symbol. Shine light on it until a desk appears with the tape.

Letter Scrap #3 : In the bottom floor of the Biometrics wing, Kidman needs to kick down a ladder then avoid blind exploding cadavers. From the ladder, sneak right and you’ll encounter a cadaver blocking the path forward. Sneak right of that cadaver to find another ladder. Climb up to find another safe. Light up all the squares to unlock it.

Personnel File #2 : Look on the desk in the brain scanner office of Biometrics. This is the last device Kidman needs to use before she can activate the bridge hand-scanner.

Letter Scrap #4 : In the massive room where Leslie ran through that’s accessed after using the hand-scanner, go upstairs and to the cubicles on the left to find a safe. Continue forward on the left office level to find a light shining on red squares — follow the pattern and light up the corresponding squares on the safe to open it. Shine your light on the red squares to reveal the correct pattern.

Audio Tape #3 : From the same large office room, head down the stairs in the back-right. In the basement, look to the left of the double doors to spot this chapter’s final collectible.

Chapter 2: Crossing Paths – Collectible Locations

Audio Tape #4 : In the sewers, Kidman will encounter invisible stalkers that only become visible in her flashlight beam. Kill the first in the water, then kill the second in the storeroom upstairs. There’s a metal gate you need to open with a crank wheel — ignore it for now and enter the office door to the left of the crank. The tape is on a desk inside.

Letter Scrap #5 : After falling into the sewer and shooting the swarm of Haunted and Cadavers that attack, Kidman will crawl out of the debris. There’s a ladder on a pillar to the back-right of the room. Climb up and look on the pillar to the right of the catwalk with your flashlight to reveal a code.

Letter Scrap #6 : In the sewers, Kidman will need to collect three plugs to power the exit door. Climbing down from the circuit board, look for a wall marked with a red Mobius symbol. Reveal the secret pipe and climb up the ladder to find a safe. Shine Kidman’s flashlight on the red squares opposite the safe to reveal the code.

Audio Tape #5 : Following the plug sequence, Kidman will enter a square-shaped sparse room with a long hallway and a drop to the left. Before dropping down, check the yellow barrels in the back-right corner to grab an audio tape.

Audio Tape #6 : Kidman chases Joseph to a circular stairwell. There’s a save point at the bottom of the steps. Up the stairs, pass the first door on the left to find a secret Mobius symbol. Open it with the flashlight, then turn the statue on the right once. Shine your light on the pointer-like symbol and back up to complete a second Mobius symbol. The tape appears in the small alcove.

Personnel File #3 : Returning to the creepy old town, Kidman appears in her family’s house. Leaving the first room, go down the hall to the right. There’s a creepy shadow pointing, but nobody is in the chair — instead, there’s a personnel file.

Letter Scrap #7 : Outside the house, follow the stone wall left to a dead-end gate. This is where Sebastian first entered the statue square. There’s a wooden platform covered in crates. Smash the crates to reveal a hidden safe. Light up all the squares to unlock the safe.

Audio Tape #7 : Past the statue puzzle, Kidman will crawl through a stone passage. There’s a save point with three hanging body bags. The audio tape is to the right of the chair.

Letter Scrap #8 : Reunited with Leslie, Kidman reaches a strange room with circular pipes on the left. Check out the pipes in the back of the room to discover the final safe. This is another bloody finger-print puzzle, just press the bottoms from most-thick to least-thick.

Source: [ 1 ]

Kevin Thielenhaus is a freelance writer for The Escapist. Find him on Twitter here.

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8. The Evil Within The Assignment DLC

Playthrough 1

This will be your collectible playthrough, getting you used to the layout of the levels and picking up all the collectibles. The collectible video is linked below. Follow it to make sure you don't miss anything!

Chapter 1: An Oath

You start off in the same place the ambulance crashed in the main game. Run forward, taking in the dialogue, until you get to a cave. Head in for a cutscene, and you end up on the ground floor. Immediately turn right and run down the passageway to collect Personnel File 1/3 . Turn around and make a right, continuing forward, ducking down and then jumping over the sandbags as the screen goes fuzzy. Melee the planks and squeeze through the tight passage in the cave for a drastic change in scenery.

cn_A

Grab the bottle in front of you here and wait for the Haunted to the left to move a bit closer. Throw the bottle in front of you to shatter on the wall, then move left and into the vent when he's distracted by the bottle. Crawl around and out of the vent, hitting the switch on the wall you emerge in front of. Go left and interact with the phone here to call the phone in the room to the left. Head out and towards that room, hitting the switch on the green button on the wall near that room. That should lock in the Haunted you attracted with that call and unlock

Lured an enemy with a phone call and locked them in a room. (Ch. 1)

Prank Call

Turn around and open the vent behind you, crawling through it and emerging in the storage room. Grab the keycard to the left, then hide in the locker before the Haunted breaks through the door for a short scene. Get out of the locker and head back the way you came, moving past the vent you got out of earlier, making a left at the end of the hall, and using your keycard on the door here. In this next room, scan your hand in front of you. Turn around and interact with the computer, then immediately take cover right where you stand by the desk. Remain in cover until the creature leaves through the wall.

cn_LT

In the next room, duck down and throw the bottle to the smaller room on the left. When the Haunted goes to investigate the noise, lock him in. Now move right across the room and make a left here to pick up the bottle up off the box here, moving left and sneaking into the cubicle here to pick up the keycard on the desk. Sneak back around to where you took the bottle, then move up and stay hidden behind the cubicle. Toss the bottle far back behind the cubicle across the room. When the Haunted runs in that direction, use the keycard on the door and move down the hallway, going through the vent on the right at the end of it. Move through the vent and get a checkpoint upon exiting.

At the bottom of the stairs, shine your light at the model of the nail here to line up the shadow of it with the Mobius symbol on the wall to reveal the door. Go through it and shine your light on the Mobius symbol on the left to reveal a desk containing Research Document 2/7 . Pick it up, watch the scene, and then head through the doors and down the stairs. Move past the plastic here and into the next room, using your light to make a projector appear on the stand for a scene. Move out of this room, and make a left into the doorway here, finding yourself in a room full of plastic curtains. Move into each room, 3 total, and reveal the plans on the poster boards with your light. This will trigger another scene that unlocks the door in this room. Move through it, and then open another sealed door at the end of the hall to the left.

Walk down the escalator, trying to scan your hand at the door here. When it comes up as invalid, move to the left and go down the elevator here for a scene. In front of you after exiting the elevator is a computer you need to interact with. Now interact with the head scanner for a short scene. Move into the next room and go down the stairs, into the next room and interacting with the hand scanner. When the Cadaver exits the vent, duck down and sneak into the vent. Move around, avoiding the Cadaver in here, and exiting the vent. Go up to the ladder here, and kick it down to rile up the Cadavers below you. Climb down, get into sneak, and move right. Watch the movement of the Cadaver here, finding an opening to sneak up the ladder when it moves away. At the top of the ladder, pick up a bottle here and solve the puzzle. The key is to make all of the buttons light up. Once you do, pick up Letter Scrap 3/8 from the safe and head back down the ladder.

Distract the Cadavers here with the bottle, and then sneak under the gate. Sneak under the next one, then hit the lever in this room to move the gate along. Sneak under the first one here, then the one immediately to the right. Go left and under the next gate, waiting for the Cadavers to be away from each other before sneaking under the gate closest to you. Once it snaps back into place, go in and to the left to move the container onto the Cadaver in the next room to kill it. Now, head out from this room and sneak over to the right, jumping onto the container once you reach that room.

At the top of the ladder, go through the sliding doors and grab Personnel File 2/3 from the desk in this room, then interact with the scanner on the left. Turn around and use the hand scanner to lower the bridge here. Run across it to the elevator you came from, running behind the Haunted that rushes you from it. At the bottom of the elevator, run back up the stairs and use the hand scanner on the left. Up the stairs in this room, go to the row of cubicles to the left. On the right wall of this upper area. Shine your light on the row of blocks here. The remaining squares is the combination to the safe in the back of this area, which you can open for Letter Scrap 4/8 . Go down the stairs here, watching the elevator rise, then make your way down the staircases on the right of the elevator. At the bottom, on a machine to the left, you will find Research Document 3/7 . Go through the door in front of you, taking care to avoid the Haunted on the ground, then take a right and force the door open here.

Move up to the hand scanner here, and use it. Shade will emerge from the side wall here, and the trick is just to stay sneak around, using the servers here for cover. As long as you move around the corners and stay out of the light, you'll be able to avoid Shade by sneaking around one server cluster the entire time. When the elevator finally arrives, rush into it and head up. Exit the elevator, turn left twice, and go through the door here. Follow the path until you find Sebastian and Joseph, then approach them for a cutscene and

Cleared Chapter 1, "An Oath."

A Different Beginning

Chapter 2: Crossing Paths

Start off this chapter by using your light on the wall here to create a crevice wide enough to squeeze through. Move ahead in the sewers for a scene involving the TVs, ducking under the walkway here for an introduction to invisible enemies. Head right and grab the axe from the steel here, waiting for the Haunted to turn around. Get behind it and sneak kill it with the axe, moving out of the water and into the next room. Past the hallway, into the next room, go to the left an pick up another axe. Get the drop on the other invisible Haunted in this area, waiting for him to turn around after checking out the shelf you're hiding behind. Go straight into the next room, picking up Research Document 4/7 on the desk to the left. Go back out and turn the crank to raise the gate, then drop down and crawl through the pipe on the right.

After the scene, you have some shooting to do. Target the Cadavers when they're close and red and the Haunted as soon as you can get their heads in your crosshairs. When Shade drops down, shoot it in the light to make it flee. After getting back up, head up the ladder behind the pillar on the right, then use your light to examine the pillar over the right railing. This is the combination to the safe right in front of the ladder, which you can now unlock for Letter Scrap 5/8 . Climb back down the ladder, then make a right into the tunnel, following it until you yell for Joseph. Stay on this walkway, sticking to the left to find a fuse box and circuit breaker. Pick up the circuit, inserting it into the first slot in the box.

Go through this new area, making a left after the creepy doll in the water. Use your light here to open another tunnel, ascending the ladder at the end of it. Turn around at the top and use your light to find the combination to this safe on the wall, which you can open up for Letter Scrap 6/8 . Return to the tunnel, and climb the ladder on the opposite side. Raise the gate in front of the door and proceed through.

Go through this first room, and turn left down the hall, following it to a door. Right next to the door on the outside is a 2nd circuit. Pick it up, and go back the way you came. At the end of the hall, a Trauma will break through the glass. Turn around and run, going back to where the door was. When the Trauma starts to close in, duck under the fence here and keep moving around with sneak, sticking through the right side and ducking under fences. When you get to the door, force it open, and head for the crank. When you start to turn the crank, the Trauma will break the door down. Run back to where you started ducking under the fences, lure it back there, and then repeat the process. Use the crank once you're safe, then get through the door, and return to the circuit breaker.

Back up here, and insert the 2nd fuse into the 3rd breaker slot. You'll see a scene where a door behind you opens. Run to it and enter the tunnel here. Go up the stairs, then head through the red door on the left for a 3rd circuit. Upon exiting this door, Ruvik will seal the exit. A Haunted will burst through the door here, and you're going to want to run past it into the next room. Catch the attention of the 2 Haunted in here, and then run them around until you have all 3 clustered up. Once you do, stand on the trap on the floor, getting the Haunted on it with you. A spike will come up, hopefully killing at least 2 (and likely yourself, but that's alright) and unlocking

Used a single trap to kill two or more enemies in The Assignment. (Ch. 2)

Clutch!

Now simply bait the Haunted into the traps, running right, and hitting the lever on the wall. Get into the shutter, and immediately hit the lever in here, locking out the Haunted behind you. Use the crank to raise the gate in here, then run like hell to the door. Kick it down, jump, climb the ladder, and insert the final fuse. Get back down the ladder and into the newly opened passageway. Follow this path, open the door, and check the barrels on the right for Research Document 5/7 . Jump down in front of you for a scene with Joseph.

After the scene, look right, and open the door with your light. Go up the stairs, opening another passage with your light. In this room, interact with the triangular object all the way on the right. Use your light to complete the logo on the wall to receive Research Document 6/7 from the hole in the wall you opened. Head out and through the doorframe next to you. Follow the hall for a scene and to initiate the boss fight.

You have to complete this fight without using the interactive electrical devices in the area, just by sneaking up on Joseph. You start off with an axe, so follow Joseph around this room in sneak until you get a good opportunity to get behind him for an attack. With one hit in, run right and pick up the axe off the machine in this room, then hide behind the projector. When Joseph moves through this area, get behind him for a 2nd hit. Run through the room ahead of you, swiping the axe from the table here, hiding behind said table for Joseph to wander by again. This final axe will put him down for a cutscene and

Survived the duel without using any electronic devices in the environment. (Ch. 2)

All You Need is Axe

After awakening in the house, move right until you see the shadow rocking on the wall. Go to it, making sure you pick up Personnel File 3/3 from the chair for

Collected all Personnel Files in The Assignment.

A Piece of My Past

Exit the house and drop down, walking to the statue until you see Leslie. Turn around and go up the stairs, smashing the crates here. Inside one, you'll find another box puzzle, which you need to light up completely for Letter Scrap 7/8 . Now return to where you dropped down continuing down this path for a searchlight. Return to the center, placing the searchlight on the table here. Rotate all the searchlights until they're positioned at the pillar, then go near where the 4th table is broken, and use your flashlight to complete the statue and unlock the door. Proceed through it.

Drop down and go straight here, past the scene with The Administrator. Duck under the wall here, continuing on until you find the couch. Right next to the couch is Research Document 7/7 , which will get you

Collected all Research Documents in The Assignment.

Doctor's Notes

Head back out, going right. Watch the scene with the Haunted here, then proceed through the doors. There's a Mobius symbol on the right. Illuminate it to create a tunnel. Pick up the bottle on the floor here, avoid the Cadaver, and break the wood on the left. Once the Cadavers move to investigate it, launch the bottle into the cemetery to attract the Cadavers and Haunted. If they happen to touch while searching for the bottle, you'll unlock

Got a Cadaver to grab and kill a Haunted. (Ch. 2)

Death Grip

Now go out and to the right, taking the double doors here. There's a small hole to the left. Duck down and enter it for an axe on the tomb here. Kill the torch Haunted wandering around, and then climb the ladder behind the building ahead of you. Ring the bell here by interacting with it, then run and jump down back the way you came from, sneaking under the hole once again. Avoid the Cadaver emerging from the tomb, walk to Leslie and talk to him. The Haunted should be cleared out, so you'll get a scene and move through the gate. Go up the stairs until you see Ruvik, and then check the last hole on the left for a safe (bloody fingerprint puzzle again) for Letter Scrap 8/8 . Go into the Archive in the pause menu and piece the letter together for

Completed the hidden letter in The Assignment.

A Warning

Continue on past Leslie down the path, and make a left to the narrow passageway. Drop down and go to the gate. When Leslie catches up, Kidman will tell him to hide. Use your flashlight to open the right passage, move to the center of the area, and then use it again to open the monument for the Winged Idol. Open the passage next to it, taking the Ox-headed Idol from the monument in front of you and the Cross-bearing Idol from the one behind it. Now return to the gate and place the Cross-bearing idol on the area marked VII, the Ox-headed Idol on V, and the Angel Winged Idol on XIV. This will open the gate, triggering the Giant when you go through.

Simply run left here, avoiding the Giant and faking him out when he rushes you. Run through the open gate. Now, go up the stairs and through the door for one of the most awesome cutscenes in this game, which reveals a lot about the story. After it ends, you'll be stuck in a running sequence.

Run straight to the camera until the floor collapses, then burst through the gate. Run until you see an opportunity to turn left and take it. Continue on until you can run right, and be sure to do so. Next time you need to turn will be a right, then run straight until a scene. After this, just run straight and hug the walls that the shadow claws aren't attacking from. After a few claws, you will burst into the sunlight and receive

Cleared Chapter 2, "Crossing Paths."

Not as it Seems

Playthrough 2 - KURAYAMI

KURAYAMI mode is exactly the same as a normal run of the game. The only difference is that the environment is much darker, with the only illumination coming from your flashlight and the occasional enemy. If you need help navigating a part, refer back to the normal walkthrough above and follow it just the same. Completing the game on KURAYAMI will unlock

Cleared The Assignment in KURAYAMI Mode.

Not Afraid of the Dark

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The Evil Within: The Assignment Collectibles

The Evil Within: The Assignment Collectibles

Here’s the The Evil Within: The Assignment Collectibles locations guide wrap up, so detective Juli Kidman can find all 18 The Evil Within: The Assignment Collectibles in the new survival-horror game DLC on PS3, PS4, Xbox 360, Xbox One & PC.

The total of collectibles in The Evil Within: The Assignment includes 8 hidden Letter Scraps, 7 Audio Tapes, and 3 Personnel Files in this locations guide. – As you can tell, there’s a lot to collect and you will be rewarded in-game for each new discovery.

The Timeline for all these in-game collectables item locations is listed below.

Index of The Evil Within: The Assignment Guides:

  • This Page: The Evil Within: The Assignment Collectibles
  • Next Page: The Evil Within: The Assignment Walkthrough
  • Next Page: The Evil Within: The Assignment Achievements & Trophies Guide
  • Next Page: The Evil Within Walkthrough
  • Next Page: The Evil Within Cheats
  • Next Page: The Evil Within Achievements Guide
  • Next Page: The Evil Within Trophies Guide
  • Next Page: The Evil Within Collectibles

All The Evil Within: The Assignment Collectibles are found in this video guide:

Timeline in minutes for the Collectibles Locations Guide:

Chapter 1: An Oath

• 0:00 – Personnel File #1 • 0:13 – Audio Tape #1 • 0:28 – Letter Scrap #1 • 0:45 – Letter Scrap #2 • 1:15 – Audio Tape #2 • 1:38 – Letter Scrap #3 • 2:25 – Personnel Files #2 • 2:39 – Letter Scrap #4 • 3:13 – Audio Tape #3

Chapter 2: Crossing Paths

• 3:33 – Audio Tape #4 • 3:46 – Letter Scrap #5 • 4:20 – Letter Scrap #6 • 5:08 – Audio Tape #5 • 5:23 – Audio Tape #6 • 6:06 – Personnel File #3 • 6:23 – Letter Scrap #3 • 6:56 – Audio Tape #7 • 7:09 – Letter Scrap #8

Unlockable Achievements / Trophies:

Finding all The Evil Within: The Assignment collectible locations and picking them up will help unlock the following Achievements or Trophies:

* “Doctor’s Notes” (40 Gamerscore / Bronze Trophy) — Collect all Research Documents in The Assignment. * “A Piece of My Past” (15 Gamerscore / Bronze Trophy) — Collect all Personnel Files in The Assignment. * “A Warning” (15 Gamerscore / Bronze Trophy) — Complete the hidden letter in The Assignment.

Video Credit: GamerForEternity

Are you getting all collectibles in The Evil Within: The Assignment?

The Evil Within collectibles locations guide

evil within the assignment all collectibles

With the horrors lurking around every corner in The Evil Within , we certainly wouldn't blame you if you wanted to rush through sections of it as quickly as possible to save your sanity. However, if you want to earn the Every Nook and Cranny Achievement / Trophy then you'll need to look everywhere to track down those elusive collectibles.

If you don't fancy doing that yourself then fear not, as our handy guide will point out where all the required trinkets can be found. Brace yourself, and read on...

If you want to grab every useful item, make sure you also check out our The Evil Within Locker Key and Statue Locations Guide .

Table of Contents:

  • Chapter 1 - An Emergency Call
  • Chapter 2 - Remnants
  • Chapter 3 - Claws of the Horde
  • Chapter 4 - The Patient
  • Chapter 5 - Inner Recesses
  • Chapter 6 - Losing Grip on Ourselves
  • Chapter 7 - The Keeper
  • Chapter 8 - A Planted Seed Will Grow
  • Chapter 9 - The Cruelest Intentions
  • Chapter 10 - The Craftman's Tools
  • Chapter 11 - Reunion
  • Chapter 12 - The Ride
  • Chapter 13 - Casualties
  • Chapter 14 - Ulterior Motives
  • Chapter 15 - An Evil Within

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evil within the assignment all collectibles

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  • How important are the collectibles to the storyline?

The Evil Within: The Assignment

Xbox one pc playstation 3 playstation 4 xbox 360.

  • Topic Archived
  • The Evil Within (PS4)
9 years ago#2
9 years ago#3
9 years ago#5

GameFAQs Q&A

The Evil Within Wiki

Welcome to The Evil Within Wiki . This wiki contains unmarked spoilers!

NOTE: The wiki is currently under maintenance.

The Evil Within Wiki

Collectibles

This category is for collectibles found throughout The Evil Within series.

Subcategories List [ ]

The evil within [ ].

  • The Evil Within Collectibles
  • Kidman DLCs Collectibles
  • The Executioner Collectibles

The Evil Within 2 [ ]

  • The Evil Within 2 Collectibles

Map Fragments

All items (24)

Audio Tapes

  • Key Items (Kidman DLCs)
  • Category:Kidman DLCs Collectibles

Map Fragments

  • Residual Memory

The Assignment: Collectibles

  • Category:The Evil Within 2 Collectibles
  • Category:The Evil Within Collectibles
  • Category:The Executioner Collectibles

The Executioner: Collectibles

  • The Evil Within

Task Search

Collectibles.

The Evil Within is one scary game, which also happens to have dozens of collectibles scattered throughout the environment. We have taken it upon ourselves to find them all, so take a look down below to find where every item is hidden!

If you are looking for for specific items, make sure to check the dedicated pages for those!

  • Personal Documents
  • Map Fragments
  • Missing Persons Posters
  • Audio Tapes

Video Walkthrough Series

Chapter 1: an emergency call.

  • Document - 0:05
  • Document - 0:40

Chapter 2: Remnants

  • Newspaper - 0:05
  • Map Fragment - 0:20
  • Personal Document - 0:55
  • Newspaper - 1:55
  • Missing Person Poster - 2:30
  • Document - 2:50
  • Map Fragment - 3:10
  • Map Fragment - 4:50

Chapter 3: Claws of the Horde

  • Personal Document - 0:05
  • Map Fragment - 0:35
  • Newspaper - 0:55
  • Missing Person Poster - 1:30
  • Audio Tape - 2:00

Chapter 4: The Patient

  • Map Fragment - 0:05
  • Personal Document - 0:38
  • Newspaper - 0:58
  • Missing Person Poster - 1:20
  • Map Fragment - 1:35
  • Map Fragment - 1:50
  • Document - 2:21

Chapter 5: Inner Recesses

  • Newspaper - 0:25
  • Map Fragment - 0:45
  • Document - 1:07
  • Audio Tape - 1:30
  • Map Fragment - 2:18
  • Newspaper - 2:29
  • Personal Document - 2:53
  • Newspaper - 3:28
  • Missing Person Poster - 3:47

Chapter 6: Losing Grip on Ourselves

  • Map Fragment - 0:25
  • Personal Document 0:35
  • Newspaper - 0:50
  • Map Fragment - 2:16
  • Newspaper - 2:30
  • Missing Person Poster - 2:50
  • Document - 3:00
  • Document - 3:10
  • Document - 3:20

Chapter 7: The Keeper

  • Document - 0:19
  • Personal Document - 0:47
  • Newspaper - 1:07
  • Missing Person Poster - 1:35
  • Audio Tape - 1:46

Chapter 8: A Planted Seed Will Grow

  • Audio Tape - 0:05
  • Document - 1:10
  • Map Fragment - 1:23
  • Personal Document - 1:47
  • Document - 2:04

Chapter 9: The Cruelest Intentions

  • Map Fragment - 0:29
  • Personal Document - 0:44
  • Newspaper - 1:12
  • Missing Person Poster - 1:36
  • Document - 1:48
  • Document - 2:02
  • Map Fragment - 2:28
  • Audio Tape - 2:45
  • Document - 4:03
  • Map Fragment - 4:34

CHAPTER 10: The Craftman's Tools

  • Newspaper - 0:26
  • Map Fragment - 1:04
  • Map Fragment - 1:18
  • Audio Tape - 1:38
  • Personal Document - 2:24
  • Newspaper - 2:40
  • Missing Person Poster - 3:08
  • Map Fragment - 3:21
  • Newspaper - 3:35
  • Missing Person Poster - 3:51

CHAPTER 11: Reunion

  • Newspaper - 0:38
  • Missing Person Poster - 1:25
  • Map Fragment - 1:38
  • Audio Tape - 2:15
  • Personal Document - 3:16
  • Map Fragment - 3:42
  • Personal Document - 4:18
  • Newspaper - 4:40

CHAPTER 12: The Ride

Chapter 13: casualties.

  • Newspaper - 0:18
  • Missing Person Poster - 0:46
  • Map Fragment - 1:54

CHAPTER 14: Ulterior Motives

  • Personal Document - 0:20
  • Newspaper - 0:40
  • Missing Person Poster - 0:58
  • Personal Document - 1:10
  • Missing Person Poster - 1:24
  • Newspaper - 2:05
  • Map Fragment - 2:20

CHAPTER 15: An Evil Within

  • Missing Person Poster - 0:53
  • Document - 1:08
  • Audio Tape - 1:23
  • Map Fragment - 2:17
  • Note that there is another tape found earlier in the level that we originally missed. It begins playing automatically after you climb down a ladder. Turn left at the first chance you can to find it.

Up Next: Personal Documents

Top guide sections.

  • Walkthrough
  • The Assignment Walkthrough
  • The Consequence Walkthrough
  • The Executioner Walkthrough

Was this guide helpful?

In this guide.

The Evil Within

IMAGES

  1. The Evil Within

    evil within the assignment all collectibles

  2. The Evil Within The Assignment All 18 Collectibles Achievement/Trophy Guide 1080p HD

    evil within the assignment all collectibles

  3. The Evil Within: The Assignment

    evil within the assignment all collectibles

  4. The Evil Within: The Assignment Collectibles

    evil within the assignment all collectibles

  5. The Evil Within THE ASSIGNMENT Walkthrough Part 2 CH1

    evil within the assignment all collectibles

  6. The Evil Within "The Assignment"

    evil within the assignment all collectibles

COMMENTS

  1. The Assignment: Collectibles

    The Assignment: Collectibles. Throughout the chapters there are hidden collectibles. These include research documents, personnel files, torn letter pieces, tracks for the music player and models for the model viewer. Torn Letter pieces are in safes that look like The Keeper's head. Tracks look like a Gold Record with the Tango Gameworks logo ...

  2. Collectibles

    The Evil Within: The Assignment. Tango Gameworks Mar 10, 2015. Rate this game. Overview Walkthrough Collectibles Achievements and Trophies. KCPD Criminal Record- After being greeted by Oscar you ...

  3. The Evil Within

    The Evil Within - The Assignment - Collectible Guide. There are a total of 18 collectibles in the DLC that you must find in order to obtain all collectible related trophies in The Assignment. Each collectible is listed below in the order that they appear in the game. Collectibles pertaining to the Doctor's Notes trophy are blue, A Piece of My ...

  4. The Evil Within

    TimelineChapter 10:00 - Personnel Files #10:13 - Audio Tape #10:28 - Letter Scrap #10:45 - Letter Scrap #21:15 - Audio Tape #21:38 - Letter Scrap #32:25 - Pe...

  5. Find Every Safe, File, and Audio Log in The Evil Within's Assignment

    Continue forward on the left office level to find a light shining on red squares — follow the pattern and light up the corresponding squares on the safe to open it. Shine your light on the red ...

  6. The Evil Within The Assignment All 18 Collectibles ...

    This is a guide on all 18/18 collectibles on the evil within the assignment If you guys enjoyed the video and if this guide helped please leave a like and su...

  7. Evil Within: The Assignment Collectible Locations

    Here you will find an overview of all the Collectible Locations from The Assignment. There are 18 collection items in the DLC for The Evil Within to find. We list them on you in the chronological order. Chapter 1: The Oath. Collectible # 1: Criminal Act 1.

  8. Guide for The Evil Within

    The Evil Within The Assignment DLC. Playthrough 1. This will be your collectible playthrough, getting you used to the layout of the levels and picking up all the collectibles. The collectible ...

  9. The Evil Within: The Assignment

    My Linktreehttp://www.chriskoekenberg.nlFollow me on Social Mediahttp://www.instagram.com/kloakatvhttp://www.twitter.com/kloakatvMy NFT Projects I do for fun...

  10. The Evil Within: The Assignment Collectibles

    The total of collectibles in The Evil Within: The Assignment includes 8 hidden Letter Scraps, 7 Audio Tapes, and 3 Personnel Files in this locations guide. - As you can tell, there's a lot to collect and you will be rewarded in-game for each new discovery. The Timeline for all these in-game collectables item locations is listed below.

  11. All Collectibles Video Guides (Map Fragments, Audio Tapes ...

    The Evil Within: The Assignment Xbox One . PC PlayStation 3 PlayStation 4 Xbox 360. Log in to add games to your lists. Notify me about new: Guides. Cheats. Reviews. Questions. News. Board Topics. ... The Evil Within (PS4) All Collectibles Video Guides (Map Fragments, Audio Tapes, Documents, etc)

  12. All Collectibles Video Guides (Map Fragments, Audio Tapes, etc)

    The Evil Within: The Assignment Xbox One . PC PlayStation 3 PlayStation 4 Xbox 360. Log in to add games to your lists. Notify me about new: Guides. Cheats. Reviews. Questions. News. Board Topics. Board Messages. ... The Evil Within (XONE) All Collectibles Video Guides (Map Fragments, Audio Tapes, etc)

  13. The Assignment

    The Assignment is the first DLC for The Evil Within, as well as the first of a two-part DLC, the second being The Consequence. Set before and during the events of the main game, it revolves around Juli Kidman, explaining what she was doing inside Ruvik's mind after being separated from Sebastian and Joseph, while also delving into her past and revealing her true motives. Chapter 1: An Oath The ...

  14. The Evil Within collectibles locations guide

    If you want to grab every useful item, make sure you also check out our The Evil Within Locker Key and Statue Locations Guide. Table of Contents: Chapter 1 - An Emergency Call. Chapter 2 ...

  15. The Evil Within: The Assignment DLC

    There are a total of 18 collectibles in The Assignment DLC. They consist of Personnel Files, Letter Scraps and Research Documents. There are 9 in Chapter 1, ...

  16. The Evil Within Collectibles

    The Evil Within Collectibles. Category page. This category is for collectibles found in The Evil Within. They are scattered throughout the game and include Keys, Map Fragments, Newspapers, Audio Tapes, Missing Person Posters, Documents and Personal Documents. Collecting all of these awards you with the Every Nook and Cranny Trophy/Achievement.

  17. COMPLETE Locations Guide for ALL Collectibles , Including All Locker

    You can unlock all 45 lockers WITHOUT depending on the bonus extra keys you get from the locker. The bonus extra keys will be in your inventory without any purpose if you find all 45 keys in the game. Boards. The Evil Within. COMPLETE Locations Guide for ALL Collectibles , Including All Locker Keys. Topic Archived.

  18. How important are the collectibles to the storyline?

    For The Evil Within: The Assignment on the Xbox One, a GameFAQs message board topic titled "How important are the collectibles to the storyline?".

  19. The Evil Within: The Assignment DLC

    The Evil Within: The Assignment DLC - Collectibles Guide - Chapter 2 (Letters, Files, Documents)There are a total of 18 collectibles in The Assignment DLC. T...

  20. Category:Collectibles

    This category is for collectibles found throughout The Evil Within series. Subcategories List [] The Evil Within [] The Evil Within Collectibles; Kidman DLCs Collectibles; The Executioner Collectibles; The Evil Within 2 [] The Evil Within 2 Collectibles

  21. Collectibles

    The Evil Within is one scary game, which also happens to have dozens of collectibles scattered throughout the environment. We have taken it upon ourselves to find them all, so take a look down ...

  22. The Evil Within The Assignment All 10 Soundtracks And Models (Snails

    This Guide will show you where all of the Soundtracks and models (snails) are in the evil within the assignment. There is a total of 5 soundtracks and 5 mode...