List of experiments

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This is a list of fictional experiments from the Disney animated Lilo & Stitch franchise , most of them making their first appearances in Lilo & Stitch: The Series . These experiments are genetically engineered creatures created by Dr. Jumba Jookiba in his lab at "Galaxy Defense Industries", with the assistance of Dr. Jacques von Hämsterviel who funded the projects with "shady" business deals. Prior to the events of Lilo & Stitch , every experiment created was dehydrated into a small orb called an "experiment pod" and stored in a special container for transport. In Stitch! The Movie , the container was accidentally opened and the pods rained down on the island of Kauai. The experiments within the pods are reactivated upon contact in water, a point of concern because many of the experiments are dangerous and Kauai hosts one of the wettest spots on Earth.

Upon encountering each experiment, Stitch's human friend and partner Lilo gives the experiment a name just as she gave Stitch his name. The two then attempt to rehabilitate the experiments and find a purpose for them on Earth that suits their specific abilities, referred to as the "one true place" they belong.

Stitch, inspired by Hawaiian terminology, refers to the other experiments as his "cousins" and considers them all a part of his ohana , or "extended family". All of Jumba's original 626 experiments have their names and numbers listed alongside the credits in Leroy & Stitch .

  • 1 Experiment series
  • 2.1 0-Series
  • 2.2 1-Series
  • 2.3 2-Series
  • 2.4 3-Series
  • 2.5 4-Series
  • 2.6 5-Series
  • 2.7 6-Series
  • 3 Experiments with an unknown number
  • 4 Continuity errors
  • 5 External links

Experiment series [ ]

The first digit of the experiment numbers reflect what series of experiment they belong to. The official series of experiments, as stated by Jess Winfield, one of the executive producers, are as follows:

  • 0-Series: Jumba's test batch, including many household helpers.
  • 1-Series: Civic disturbances.
  • 2-Series: Technological and scientific.
  • 3-Series: Psychological.
  • 4-Series: Mysterious series of mostly failed experiments.
  • 5-Series: Elemental manipulators.
  • 6-Series: Battlefield or doomsday experiments with galactic implications.

For the most part, the colors of the experiment pods correspond to the series numbers, however some of the pods are colored incorrectly.

List of experiments [ ]

0-series [ ].

001 Shrink A small purple experiment with a white lower jaw and chest, three wobbly legs, two stubby little arms and two floppy antennae with two rings on each antenna that can change the size of objects. His picture appears on the wall of Jumba's lab in , along with several other pictures of Jumba and Dr. Hämsterviel's early accomplishments.
002 Doubledip A purple opossum-like experiment with two light purple stripes on the back of his ears, beady eyes and an orange nose (In , his nose is dark purple). Designed to food. His one true place is with Mrs. Hasagawa as one of her "cats". He somehow changed in size in . 220,
003 Howcome
004 Squawk
005 Truxx
006 Percy
007 Gigi (also known as "Yapper") She is a white Shih Tzu-like experiment with a purple bow. Designed to annoy people with her constant barking. She behaves like a typical "good dog": does tricks, licks her owner's face, fetches the morning paper, etc. Because of her appearance and behavior, 007 was adopted by Mertle and wasn't recognized as an experiment until Jumba saw her. Her episode is named "Yapper" after the nickname Lilo gave her, but she is officially "Gigi" on the experiment name list in . Her one true place is with Mertle, as her pet. In , it is revealed that she can speak English very well. At the end of the movie, Mertle joins Lilo and Stitch's because Gigi wants to be in it with the rest of Jumba's experiments. She is voiced by Tress MacNeille. 108, 118, 209,
008 Carmine
009 Pop
010 Felix A green experiment with a small body, mouth, arms and legs, a thin tail with a brushy fuzz at the end, a vacuum-like trunk that can fire lasers, dark eyes, short ears, and three dark-tipped spines. Designed to sterilize, disinfect, and clean everything in sight. However, he had a problem with doing these tasks: he threw anything away, assuming it was trash, and tried to "sterilize" anyone, assuming they were germs. 010 was upgraded to try to be less of a neat-freak. Instead, he turned into a dirt-maker (renamed Oscar), so Lilo gave him to Gantu. Gantu sent 010 to Hämsterviel, who didn't like him and sent him back. Gantu set him free, and Lilo and Stitch found him. Later, after he was upgraded, they sent him to Gantu, who sent him to Hämsterviel, who sent him to Gantu when Woops almost broke his cover. Felix/Oscar was rescued later in "Snafu." Both of 010's names are a reference to the main characters of . He is voiced by Tress MacNeille. 131, 224, 226,
011 Inkstain
012 Antitherm
013 Furry
014 Kernel A tan gourd-shaped experiment with a large opening at the top of his head. Designed to pop popcorn. His one true place is in a movie theater.
015 Ruggles
016 Matt
017 Lidds
018 Puck
019 Clumsy
020 Slick A fast-talking, pink experiment with a resemblance to Jumba and Cannonball (520), but with a smaller face and two ebony-black eyes who wears a straw boater hat and bowtie, carries a cane, and acts as a salesperson who never turns down a customer. Able to sell anything to anyone. Lilo used him to get ahead in the chocolate bar selling contest/fundraiser, but Mertle took him. When Lilo took him back, Mertle took him back again. Lilo tried to take him back once more, but found out Mertle sold him to Reuben. Slick was rescued, but Lilo had to give up the contest by giving her last chocolate bar to Gantu as a swap for Slick. Slick was then given to a fundraiser, following which he began working for charity, not profit. Slick was one of the experiments Lilo turned to for the capture of Ploot, but besides selling her an umbrella that she later used against Ploot, he didn't/couldn't help. He is voiced by Jeff Glen Bennett. 205, 217,
021 Twang
022 Hertz Donut
023 Cyclo
024 Hamlette An experiment designed to turn objects into ham. She was activated when Mrs. Hasagawa's cats were activated, as indicated by Gantu's experiment computer, but did not physically appear in the episode. She was referred to in Remmy when Pleakley said, "Is that the one that turns everything into ham?" 215, 220
025 White Topper A small yellow star-shaped creature with a little antenna on his head. Designed to be a beacon to signal the alien attack fleet, but the official Disney website states his purpose is to keep people awake with his bright light. Topper is placed atop the local Christmas tree and emits a light so bright that aliens from other galaxies can see him from Earth. His number is likely a reference to Christmas Day (December 25). He is voiced by Tress MacNeille. 114, 132,
026 Pawn
027 Plushy
028 Lori
029 Checkers A yellow centipede-like experiment that sits curled up like a crown on people's heads. Designed to make his wearer a king or queen by hypnotizing those around them, with the exception of other experiments. The victims retain their normal personality while under its control, and the effect immediately wears off once Checkers is removed. Lilo first donned him, but her good intentions got many people arrested by Mertle for being "troublemakers" when they accidentally disobeyed Lilo's rules. When Lilo decided to step down, Gantu took Checkers and was in power until Stitch gathered several experiments to help overthrow him. 207,
030 Vialet
031 Gotchu An orange lobster-like experiment who runs around and pinches things with his four pincers. His one true place is with Mrs. Hasagawa as one of her "cats." 220,
032 Fibber A small orange experiment with small body, arms and legs, a large head with dark orange mark on the forehead, little antennae, a little mouth, a round nose, blue eyes and four ears. Designed to detect lies. When a lie is told, he beeps loudly and the pattern on his forehead lights up. The bigger the lie, the louder he beeps, and the brighter the pattern lights up. Fibber was captured by Gantu, but rescued by Lilo and Stitch in "Snafu." He was also part of Pleakley's E.A.R.W.A.X. group in "Spike." He is voiced by Jeff Glen Bennett. 113, 201, 224, 226,
033 White Hammerface (also known as "Hammerhead") A gray dinosaur-like experiment with short forearms and a thick tail and legs. Designed to drive in nails around Jumba's house with his hammer-shaped head/face, but at times he will pound living things. He was bought and trained by Gantu, turned into an army of 100 weaklings by Dupe, and rescued by Lilo's rescue team in "Snafu." 033 was called "Hammerhead" by Pleakley in "The Asteroid". 109, 126, 213, 215, 224, 226,
034 Splort
035 Philip
036 Poki A small yellow and brown monkey-like experiment with a spiked tail. Designed to poke holes in liquid containers. Was seen in "Shoe." 203, 215,
037 Snipper
038 Plats
039 Atlas
040 Backhoe A gray mole-like experiment with large black claws. Designed to scrape up vegetation, and is also an efficient digger. He was part of the "rebellion" in "Checkers," and he dug the pool for "Jumba and Pleakly's Bed and No Breakfast." First seen in "Shoe." 203, 207, 215,
041 Kitsch
042 Itch
043 Cubesteak
044 Green Forehead A pink, four-headed mustached experiment with four arms and four red bowties on his necks that speaks English. Designed to sing barbershop music off-key, agonizing anyone who hears it. His one true place is with Mrs. Hasagawa as one of her "cats." 220,
045 Melvin
046 Wedgie
047 Lorider
048 Echo
049 White Picker This experiment was seen in pod form in . His pod says 49 instead of 049, possibly due to the angle. Function unknown.
050 Dunk
051 Green Hocker A green experiment with a huge blue nose and a yellow spot around his eyes and a yellow stripe on his ears and tail (In his episode the spots and stripes were originally red.). He spits acidic saliva that can burn through wood in about three seconds. His one true place is with Mrs. Hasagawa as one of her "cats." 220,
052 Coco A chocolate-colored pink-haired lizard/Stitch-like experiment. Designed to turn things into chocolate (from a magazine). He was given to Lilo by Stitch for her birthday. These events take place after the events of the episode "Amnesio" (Episode #118).
053 Whine
054 Blue Fudgy An experiment made of chocolate that looks like a blob. Designed to drown people in his sticky sweetness. When he was activated, he was called 119, and he was mistaken for experiment 611. The mistake with his number was due to Jumba's untidy database, although Jumba later corrected this mistake. Was rescued in "Snafu." 119, 226
055 Snarfhonk
056 Nibbiolo
057 Tenderizer
058 Shortsheet
059 Tornette
060 Plink
061 Anachronator
062 White Frenchfry A small gray and white mustached experiment with four arms with three fingers on each hand, black eyes, a round nose, a little mouth, short ears, a chef's hat, and a spatula for a tail. His lightning speed allows him to instantly prepare food or whip up a mini-tornado in battle. He is also the only experiment in the series that speaks French. Designed to be Jumba's personal chef, but instead made unhealthy food that quickly made people fat, then ate the fattened victims. However, he stopped when he learned that healthy food could be just as delicious. His one true place is running a healthy French fry hut. 202,
063 Pufferizer
064 Nappifier
065 Britfood
066 Glam
067 Shady
068 Tom
069 H. T.
070 White Flapjack Seen in pod form in . Function unknown. Pod says 70 instead of 070.
071 Penny
072 Stickystuck
073 Cornerpiece
074 White Welko This experiment was seen in pod form in . Function unknown. Pod says 74 instead of 074.
075 WooWoo
076 Bath Matt
077 Zawp A fat purple Nosy (199)-like experiment with black nails, a dark blue stripe around his torso between his chest and stomach, a dark blue circle on the top of his head, dark blue-striped ears, a larger belly and a slightly smaller, gold nose. Designed to irritate people with his constant snoring. His one true place is with Mrs. Hasagawa as one of her "cats." 220,
078 Snozzle
079 Fogger
080 Dan
081 Backscratcher
082 White Plunge Seen in pod form in . Function unknown. Pod says 82 instead of 082.
083 Grimple
084 Subwoof
085 Screwup
086 Clink A big green mouthless crab-like experiment with four legs, two large claws and a window on its chest. Able to capture and confine any other experiment inside the holding tank in his stomach by splitting in half, surrounding whatever he wants to catch, and joining together again. When Clink splits in two, he works with himself, yet he seems to have a separate mind for each half. 20 years in the future, Lilo, Stitch, and Skip encountered Clink in the possession of Hämsterviel, when Hämsterviel ruled Earth. 206
087 Puddles
088 Decrisper
089 Skip A purple hourglass-shaped experiment with small eyes. Designed to skip time by 10 minutes, because Jumba was too impatient to wait for his microwave to reheat his leftovers. However, there was an error in his program: he skips time by ten years. Fortunately, he has a reset button. Lilo used him to jump ahead 10 years and become a teenager, then 20 years later to become a full-fledged adult. However, since Lilo and Stitch were gone for 20 years, no one was there to catch experiments except Gantu. So 20 years later, Hämsterviel ruled Earth. 206,
090 Fetchit This experiment was activated when Mrs. Hasagawa's cats were. Function unknown. 220
091 Nutsy
092 Gutman
093 Unkind
094 White Louis B. Seen in pod form in . Function unknown. Pod says 94 instead of 094. A possible reference to Louis B. Mayer of MGM Studios.
095 Coaster
096 Cable Dude
097 Dogalarm
098 Cooper
099 Spot A spotlight experiment that was supposed to be in "Spike" but was removed, and was supposed to appear later. He shines a spotlight on people. Originally 201 (but was removed)

1-Series [ ]

100 Trickster
101 Trike
102 Green Stopgo A yellow experiment with a long, narrow neck like a traffic pole, and a traffic light-shaped head with a green and red light (most likely his eyes, oriented vertically) on each side of his head. Designed to cause traffic jams. He was seen in pod form in "Drowsy" and seen activated in . When he first appeared, he was called 239 due to Jumba's untidy database, but this mistake was corrected. His one true place is as a traffic light. 137,
103 Stamen A tan-gray, upside-down ice cream-shaped, mouse-like experiment with an oval body, little arms and legs, big ears, a big mouth, no tail, black eyes, a round blue nose and rabbit-like ears. Designed to prevent pollination of flowers by attracting alien "bees" to himself. He was first seen being rescued in "Snafu." 226,
104 Lapse
105 Fold
106 Spindle
107 Yellow or Purple Mutilate Seen in pod form in . Function unknown. In one scene, his pod was yellow, but in another it was purple.
108 Nudge
109 Sounder
110 Squeak A small red mouse-like experiment, vaguely resembling animator Chuck Jones's character Sniffles from the Warner Brothers series. Designed to annoy entire planets with his never-ending talking. He is voiced by Rob Paulsen. 201,
111 Blue Mulch A red experiment that resembles a push-mower. Designed to tear up the ground beneath his feet. His one true place is with Mrs. Hasagawa as one of her "cats." 220
112 Toons
113 Purple Shoe A green and white cat-like experiment with a wiry body and a round face with black eyes, a small dark purple round nose, a wide mouth and two long, curved horns. Able to control luck. When his horns are up, they cause good luck. When down, they cause bad luck. He can be switched from bad luck to good luck by flipping his horseshoe. His one true place is at a miniature golf course, where he makes people score holes-in-one. His number is most likely 113 because the number 13 is considered unlucky. 203
114 Skyooz
115 Sellby
116 Switch
117 Tock
118 Fink
119 Inverto Was misunderstood as Experiment 611. He was reported by Dr. Jacques von Hämsterviel as a chocolate experiment who droves people into his sweetness, which actually is Experiment 054 (Fudgy). 119,
120 Purple Snafu A small dark green-teal octopus-like experiment with a roughly reptilian face with wide mouth, small white eyes with black pupils, a small round body, little arms and legs with small hands and feet, little tail, black markings on his back, and six tentacles on his large dome head; three on each end of his head. Designed to foil enemy plans by any possible means. He will ruin any plans to catch him. The only way to catch him is by accident. Named for the acronym SNAFU. 226
121 Sappy
122 Dorkifier
123 Carmen A pink, blue-eyed, antennaless, Angel (624)-like experiment, wearing a headdress of fruits and holding a maraca in each of her four hands. Designed to make people dance until they drop, after her namesake Carmen Miranda.
124 Rhymer Hammerface was mistakingly labeled 124 in due to Jumbas untidy Database. What the experiment actually looks like is unknown, as well as its function is unknown.
125 Gibberish
126 Stank
127 Dembums
128 Purple Bugby A small green mosquito-like experiment with four eyes. Designed to turn whole civilizations into harmless little insects. Anyone turned into an insect can understand all other insects and arachnids. The only way to reverse the effect is with a machine built by Jumba. 128 was later reprogrammed to only turn inanimate objects into insects. His one true place is helping farmers by turning rocks into swarms of aphid-eating ladybugs. 223
129 Crutch
130 Bonez
131 Poik
132 Spoony
133 White PJ An orange and tan experiment with a white koala-like face, a wide mouth, red nose, black eyes, yellow-tipped antennae that mix with thin rabbit-like ears, and a functioning blow-horn for a tail (reminiscent of Harpo Marx's trademark horn) which he squeaks instead of speaking. He wears joke eyeglasses with a fake nose and mustache resembling those of Groucho Marx. Designed to play practical jokes, hence his name P(ractical) J(oker). His one true place is as an opening act for Moses's Hula gig. In the group photo taken at the end of , PJ is not wearing his glasses. 209
134 Shredder A green experiment with sharp steel teeth, large ears and a blue nose. Designed to shred important documents. His one true place is with Mrs. Hasagawa as one of her "cats." 220
135 Remote
136 Yellow Gloomy Seen in pod form in special feature the experiment profiler. Function unknown.
137 Flip
138 Dropsy
139 I Know You Are But What Am I
140 Changeling
141 Burr
142 Blondie
143 Clog Mentioned in "Skip" when Reuben said, "That one whose hair is always clogging the sink." Function unknown. 206
144 Samolean
145 Bragg
146 Blue Flashbomb Seen in pod form in special feature the experiment profiler. Function unknown.
147 Newton
148 Weasel A brown weasel-like experiment. Designed to climb up planetary leader's pant legs during public appearances.
149 Purple Bonnie A light green koala-like experiment smaller than Stitch with a yellow stomach, a slim body, small antennae, big dark blue eyes, a big head, a wide mouth with two fangs sticking out, a round nose, rabbit-like ears, two dark green marks on the back of her head, dark green, arrow-like patches on arms and legs, and a yellow V-shaped stripe on her forehead, found with 150. Named after bank robber Bonnie Parker. Designed to steal things without the victim's knowledge, as well as her special weapons are pistol and plasma gun. 149 and 150 are captured and end up in prison serving hamburgers, but they are paroled as part of the rescue party in "Snafu." She is voiced by Tress MacNeille. Note: she is called 349 in the episode but is officially 149 on Disney website. 135
150 Purple Clyde A light brown bear-like experiment with a roundly built body, a round face with a wide mouth, a small black nose, little pointed ears, little stubby antennae, black eyes, and a lantern chin, with a sort of swiss army knife-like gun for a right hand on a robotic arm from the elbow down, found with 149. Named after bank robber Clyde Barrow. Designed to steal things without the victim's knowledge. 149 and 150 are captured and end up in prison serving hamburgers, but they are paroled as part of the rescue party in "Snafu. He is voiced by Jeff Glen Bennett. Note: He is called 350 in the episode but is officially 150 on Disney website. 135
151 White Babyfier A small pink oddly sheep-like experiment with a big head, purple insect-like wings, a yellow pacifier in his mouth and a baby rattle-shaped tail. Designed to disable planets by turning adults into babies with a pink powder shaken from his tail. The antidote is a mix of two teaspoons of applesauce, one cup of milk, three bananas, and 100% kona coffee. His one true place is at the dog pound making older dogs young again, thus making them more appealing to potential adopters. 136
152 Mama Frita
153 XYZ
154 Frapp
155 Burger
156 Shopahol
157 Red Hotl Seen in pod form in special feature the experiment profiler. Function unknown.
158 Finder A red experiment with little arms and legs, no tail, a long snout, black eyes, and large rabbit-like ears. Designed to find anything and honk when he finds it, even spinning his ears like helicopter blades if necessary in order to find what he has been asked to locate. His one true place is operating a "Lost and Found" service on the beach. He was in the rescue party for "Snafu." Note: Finder is called 458 in his episode but on Disney website, and in Skip's episode, he is called 158. He kind of looks like an aardvark or a shrew. 130
159 Nacho
160 Rabbit
161 Grumbelly
162 Tub
163 Dumbell
164 Lesdyxia This experiment's name is a hidden joke: Dyslexia read by a dyslexic person. Function unknown.
165 Sandy
166 Peppah
167 Frizzy
168 Redped
169 Rolo
170 Daze
171 Rich
172 Yellow Ditch This experiment was seen in pod form in . Function unknown.
173 Mitch
174 Nopost
175 Kite
176 Yellow Allsox This experiment was seen in pod form in . Function unknown.
177 Clip A small yellow hairball-like experiment with a pink bow, dark blue eyes, and long scissor-like claws. Designed to eat uburnium (an efficient, cheap, and abundant fuel used in outer space) in order to create a fuel crisis. However, in Jumba's native language, the word "uburnium" closely resembles the word for "hair", so 177 eats Jumba's hair instead of uburnium. As 177 eats more hair, she grows larger and larger, to where she can only be tamed by shampoo and hair conditioning products. Her one true place is cutting hair at the beauty salon. 112,
178 Barkleigh
179 Yellow Bumper Seen in pod form in . Function unknown. ,
180 Boggle
181 Roberts
182 Ollie
183 Detour
184 NPH
185 Splutter
186 Laakso
187 Cal
188 Forward
189 Hotcold
190 Florrie
191 Roxy
192 Breakup
193 Will
194 Trax
195 Whoooa!
196 Esca-later
197 Pretzel
198 Carat
199 Nosy A red pig-like experiment with a pink stomach from the chin down, a roundly built body with thick legs, huge arms with three small fingers on each hand, a wide mouth, a very big nose, little black eyes, little rabbit-like ears, black markings on his back and black stripes on the front of his legs. Designed to snoop out enemy secrets but ends up finding out mostly useless gossip. Also, Jumba programmed 199 to be an expert escape artist. He was later caught by Gantu, who thought that 199 would tell him all of Lilo and Stitch's files. Instead, he only talked about useless information and revealed secrets about Gantu to 625. Woops (600) "accidentally" broke Nosy's capsule on Gantu's ship, freeing him. He is voiced by Bobcat Goldthwait. 128, 224

2-Series [ ]

200 Adam
201 White Geigenstein This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. Function unknown. 220
202 Red Jam A purple bat/lizard-like experiment with four arms, a lion-like tail, large wings on his shoulders and a Stitch-like face. Designed to jam radar with his high-pitched screech. Activated at the end of , although his pod was mislabeled as 455.
203 Green Snipe Seen in pod form in . Function unknown.
204 Green Nosox A gray experiment shaped like a four-legged washing machine designed to make socks disappear. 204 was among the 12 new pods Lilo and Stitch brought home. Nosox was one of the experiments rescued in "Snafu", because Gantu caught him around "Amnesio". 137, 226
205 Cheney Function unknown. Possibly a Reference to former Vice President, Dick Cheney. 206
206 Maggie
207 Barcode
208 Hoax
209 Smoot
210 Blue Retro A small orange dinosaur-like experiment with a purple nose, tiny gold-tipped ears, gold markings on his back and spots around his eyes and a thick, short tail and legs. Designed to turn enemy weapons and technology into their most primitive state by wrapping his tongue around the object, rendering the object useless as he lets go. This process also works on people and other items, and it can be reversed by spanking 210's bottom three times while his tongue is wrapped around the de-evolved person or thing. His one true place is making a prehistoric zoo. 214
211 Jangle
212 2-Late
213 UHF
214 Pix A blue camera-like experiment with arms with three legs similar to a tripod. Designed to take only bad pictures of people. He takes the pictures with his "nose" and develops the pictures like a Polaroid camera with the pictures coming out of his mouth. His one true place is with Mrs. Hasagawa as one of her "cats." 220
215 Crammer
216 Key
217 Rat
218 Target
219 Missy
220 Millie A giant green millipede-like experiment with a koala-like face, a wide mouth, a big blue nose, black eyes, Nosy-like ears and ten short tentacle limbs. Designed to plug the holes in an air filter crucial to all H-drives.
221 Green Sparky A small light yellow Chinese dragon/chihuahua-like creature with skinny arms, legs, and body, a slightly twisted yet pointed tail, a large head with a wide mouth, a round nose, dark blue eyes and long antennae that can create crippling electric surges. His body can turn into an electrical current, so he can also fly or travel through outlets, power lines, and machines. He was the first experiment that Lilo and Stitch turned from bad to good and first appeared in . His one true place is powering the old lighthouse that had been abandoned for requiring too much electricity. Was in the rescue crew for "Snafu". He is voiced by Frank Welker. 226,
222 Green Poxy A tiny pale green-grey germ-like experiment with pink-purple spots and four white grey-tipped antennae. Designed to transmit disease to popular planetary leaders and disable them. The symptoms are purple pimples, smelly feet, a swollen eye, and uncontrollable burping. When he turns to good, he could cure health problems. Ends up with (actually ) Gantu, but he later goes back in his pod. Was rescued in "Snafu" and later uses his powers to cure people according to a game in the DVD for . He is voiced by Frank Welker. 101, 226
223 Green Glitch A bright green experiment with a round torso, pudgy arms and legs, a large round head with little mouth, round nose, dark green eyes, a small arrow-shaped mark above his face (In his episode, his marking was originally V-shaped) and two thin antennae that resembles a cross between Morpholomew (316) and Poxy (222). Designed to turn technology against its user by entering machines and making them malfunction, operating like a computer virus. Lilo tricked him into being downloaded into her video game. He was released as of to help fight the Leroy clones. His one true place is Lilo's video game, rendering the games harder. 224
224 Tweak Designed to reset important valves and dials to “maximum chaos.”
225 Mashy A light blue experiment, with a huge mouth, with tiny horns above each nostril, 2 large ears, and a large body. Designed to crush orbs of precious Uburnium in his mouth, which Clip (177) was originally made to do, due to an error on Jumba's part, Uburnium being close to the word for hair on his planet.
226 Combo
227 Butter A large tan mammoth-like creature with two tiny little antennae, a big round green nose instead of trunk, green markings on his back, legs at the middle of his torso with external toes, a big hump near his face, and tusks as large as the entire front of his body. Able to batter through even the thickest doors.
228 Green Melty A small red dragon-like experiment with small bat-like wings, a reptilian head with thin pointed ears, black eyes and a thin body. Able to melt enemy fortresses, weapons, and transportation, among other things, with the bright blue blasts from his mouth. His one true place is burning metal at the recycling plant. He is voiced by Tress MacNeille. 134
229 Kingpin An unlucky experiment that looks like a yellow bowling pin with rabbit ears. Designed as a target for military war games.
230 Checkup
231 Blue Sprok Seen in pod form in special feature the experiment profiler. Function unknown.
232 Green Poser Seen in pod form in . Function unknown.
233 Pitch
234 Green Shush A pink weasel-like experiment with large ears and a speaker at the end of her tail. Designed to eavesdrop on private enemy conversations. To stop her from eavesdropping, someone has to pat her on the head. Her one true place is with Cobra Bubbles as a CIA operative. 222
235 White Docker This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. Function unknown. 220
236 Green Charger Seen in pod form in the game "Stitch Speed Chase" on the Disney website. Function unknown.
237 Blip
238 Green Bworp Seen in pod form in Stitch Speed Chase on the Disney Site.
239 Clickster This experiment is mentioned in "Drowsy" when Pleakley said, "experiment 239 designed to cause traffic jams" However he does not cause traffic jams, he was mistaken for Stopgo, experiment 102. Its actual function is unknown.
240 Sap
241 Press-5
242 Brownout
243 Pane
244 Bore
245 Sournote
246 Creamer
247 Qwerty Presumably named after QWERTYUIOP, the top row of keys on a computer keyboard.
248 Belle A small blue experiment with a forkpitch-shaped head with an upside-down arrow-shaped mark on her forehead, a small body, thin arms and a small lion-like tail and that looks like a cross between Holio and Heat. Designed to scare people with a loud high-pitched shriek. Her one true place is Nani's alarm clock. She is voiced by Tara Strong. 216
249 Sproing A dark blue and white roughly koala-like experiment with a spring-like body, a wide mouth, round nose, dark eyes, two little ears and little antennae. Designed to launch boulders. Her one true place is helping people reach high places.
250 Lacrosse
251 Green Link A small yellow Grundo-like experiment with red eyes and long antennae that shoot a sticky substance that will only dissolve in mud. Designed to bind together incompatible individuals, usually by the hand or wrist. His one true place is helping arguing couples bungee jump. 212
252 Crete
253 Uncrete
254 Mr. Stenchy An irresistibly cute pink experiment with a big head with big blue eyes, puffy antennae and a small hair and a small body. Designed to trick his enemies into taking him into their homes. Once there, Mr. Stenchy lets out a noxious odor, released 42 hours after activation. Mr. Stenchy's one true place on Pleakley's home planet, where his stench is considered a rare and valuable perfume. Somehow he ended up back on Earth for , stench-free, suggesting he can either control the smell or it wears off after a while. He is voiced by Frank Welker. 107
255 Mrs. Sickly
256 Addy
257 Rattat
258 White Sample A bright orange koala-like experiment with a wide mouth, a big round nose which functions as a microphone, black pupil-less eyes, and big round ears resembling speakers. Designed to annoy enemies by looping random sounds with his mouth or his ears and can also climb walls. His one true place is providing backbeats for an originally rhythm-less musical group. Was in the rescue mission for "Snafu." 138, 226
259 Rash
260 GPS
261 B. V. Beaverton
262 Yellow Ace A bright red, roughly koala/dragon/superhero-like experiment with a muscular body, yellow chest and stomach, white gloves-style front paws, a wide mouth, a blue nose, dark eyes, pointed ears and small antennae as well as four arms, super strength, warm ice-melting breath, and dazzling teeth. 262 has one fatal error: he has no evil function—a failed experiment that is pure good. When Jumba had his membership revoked from E.G.O. (Evil Genius Organization), Lilo and Stitch tried to trick the head of E.G.O. into thinking that Jumba was still evil. The plan worked until the head of E.G.O. saw a screen of Ace rescuing a cat from a house on fire. His one true place is balancing out Jumba's evil and acting as a local do-gooder. His experiment number - 262- is the "opposite" of 626 - Stitch's number; Ace is pure good, and Stitch had been pure evil. He is voiced by Jeff Glen Bennett. 220
263 SFS
264 Poach
265 Wip
266 10x
267 Green Wishy-Washy A lavender-bluish teddy bear-like experiment with fairy-like wings that enable him to fly. He also has a "wand" on his head that lights up every time a wish is granted, and is also good for throwing an unsuspecting opponent, like Stitch. Designed to be a wish giver that grants any wish he hears, but the wishes are granted literally and may not turn out quite as expected. In addition to rejecting wishes for more wishes, he also has a wish limit, indicated by a small meter on his stomach which starts out completely red. As wishes are granted, the meter slowly goes down. When white, all the wishes are gone, and 267 is deemed useless. 221
268 Celsenheit
269 Gyrotta
270 Gillmore
271 Noso
272 Mamf
273 Boxboom
274 Green Alexander An experiment designed to make lots of long distance telephone calls. He makes calls on your phone to run up the cost on your phone bill. One of the 12 new pods found by Lilo & Stitch. His name is obviously taken from Alexander Graham Bell, the inventor of the telephone. 137
275 Wormhole
276 Green Remmy A blue experiment with a huge head that resembles a Pac-Man ghost. Designed to enter a sleeping person's head and turn dreams into nightmares. If the person wakes up while he is still inside, 276 will remain there permanently to turn all future dreams into nightmares. Also, 276 was designed to attack at peak of the subconscious enjoyment. His one true place is making virtual reality games. His name is in reference to the REM stage of sleep, in which dreams occur. He is voiced by Rob Paulson 215
277 Red or White Snooty A light purple bat-like experiment with a furless, triangle-like body, little legs, two fingers and a thumb on each of his wings, hardly any neck, fanged wide mouth, two little nostrils, pointed ears and black eyes. Designed to find and enrich "Snootonium," a rare element that becomes extremely dangerous once enriched. Snootonium has a similar chemical makeup as that of mucus on Earth. To help clear her sinuses, Lilo's friend Victoria decides to keep Snooty as a pet, as his one true place. 213 and 220
278 Pasthole
279 Yellow Futurehole Seen in pod form in special feature the experiment profiler. Function unknown.
280 Benedict Arnold
281 Ray
282 Click
283 Quarklifter
284 Pixel
285 Green Lax A purple experiment with a small antenna, a beak resembling a parrot and tail feathers. Designed to fire a green ray from his antenna that will cause anything it hits to stop working, and can also climb walls. A person hit with 285's ray will relax, and a machine hit with the ray will shut down. The ray can be blocked or bounced off reflective surfaces. However, the ray wears off in time. 285's one true place is making grouchy business people enjoy their vacation.
286 Red Gellasifier Seen in pod form in special feature the experiment profiler. Function unknown.
287 Burl
288 Boomer A small white and brown experiment with a curved head and lightweight body. Designed to be a living boomerang. His one true place is with Mrs. Hasagawa as one of her "cats." 220,
289 Red Stringulator Seen in pod form in special feature the experiment profiler. Function unknown.
290 U-port
291 Catalyst
292 Whatsamattafoyou
293 Vacuum
294 Poppapoppup
295 Spineless
296 Green Crash Seen in pod form in Stitch Speed Chase on the Disney Site.
297 Green Shortstuff A red-orange crab-like experiment with four claws, four legs, dark blue eyes and two antennae on his head, able to swivel at the waist more than 360°. Designed to destroy machinery by going inside and cutting the mechanism and electrical wiring. His size was greatly increased by accident, thanks to Jumba's shrink ray. His one true place is as an amusement park ride. He is voiced by Nancy Cartwright. 133
298 Cat
299 Dimensionator

3-Series [ ]

300 Green Spooky A green blob-like experiment with olive green eyes, a wide mouth and three round, short, stubby spikes on his back, greatly resembling the other Disney (and Halloween based) character Oogie Boogie. Designed to scare people by morphing/shapeshifting into their worst horrifying fears. Appears during Halloween. His one true place is as a greeter for Trick-or-Treaters during Halloween, and at an old house believed to be haunted during the rest of the year. 102
301 Progno
302 Noidster
303 Yellow Amnesio A small blue beetle-like creature with a round body, two thick arms, two thick legs, a purple mark on his stomach, two large wings on his back, a round face with large black eyes, a little mouth, and two antennae. Designed to erase people's memory. The password "o'hana" must be spoken to reverse its effects. (How Jumba knew the word, which is Hawaiian, and why he chose that particular word are unknown.) 303 was given to Dr. Hämsterviel, who promptly lost his memory. He was rescued in "Snafu." He is voiced by Tress MacNeille. 118, 226
304 Drag
305 Yellow Spunky Seen in pod form in special feature the experiment profiler. Function unknown.
306 Roadrage
307 Anna Stesia
308 Jenny
309 Smiler
310 Fritzabrain
311 Yellow Yellowstone Seen in pod form in . Function unknown.
312 Ben
313 Thinktank
314 Jones
315 Chum
316 Yellow Morpholomew A small red blob-like experiment with two arms, two legs, a thin mouth and dark eyes that loves chicken legs (called by Jumba "over-sized Earth-fowl legs"). Designed to morph organisms into any other organism, after seeing the target organism or a photo of the target organism at least once before. However, someone who has been morphed keeps the same voice and needs 316 to change back. His one true place is at a costume store. was already mistaken by this experiment, when he was in his Dragon form. 316,
317 Hyuckster
318 Chortle
319 Yellow Spike A large dark blue porcupine-like experiment, with huge white-tipped spines on his tail, back, front legs and head, a red nose, large black eyes, black claws and a long tail that he can throw like darts. Designed to increase a person's silliness by 99% by pricking them with his spines, leaving that person 1% clever. When Lilo discovers Myrtle cheating in a contest by getting the answers from Teresa, she uses 319 on Teresa to have her give Myrtle completely silly answers. His one true place is hugging—and thus taming—truant experiments at Pleakley's E.A.R.W.A.X. group, after he is given protective armor to cover his silliness-inducing spines. 201
320 Cloudy A grey cloud-like experiment. Designed to depress others with constant rain. His one true place is raining on Mrs. Hasagawa's fruit, thus keeping them fresh longer.
321 Lightfoot A diversionary experiment that distracts the enemy with his entertaining tap dance.
322 Heckler An orange experiment that resembles 625 and 627, with short pointed ears, small beady eyes, large fangs, a shirt and bowtie imprint on his body. Designed to verbally insult people by appearance and personality. His insults can be defused by accepting that they are true. His one true place is sitting in a dunk tank. He is voiced by Wayne Knight. 218
323 Hunkahunka A pink/purple hummingbird-like experiment. Designed to peck people, making them artificially fall in love with the next person they see. The effect is reversed by being sprayed with water. Named after a lyric in the Elvis song "Burnin' Love," Lilo refers to him as a "Hunkahunka bird of love." 323 was given to Dr Hämsterviel, who fell in love with Gantu. Despite being in love with Gantu, Hämsterviel still insulted him like he would on a regular basis. Was rescued in "Snafu". 121, 226
324 Ruinit
325 Rack
326 Pannix
327 Molar
328 Bugle
329 Ava
330 Serum
331 Shagdog
332 Cackle
333 Hairy
334 Miranda
335 Popquiz
336 Blooz
337 Guilttrip
338 Crow
339 Crowsfoot
340 Nodessertro (Whatsisname) Is able to cause mass depression by stealing puddings, cakes, pies, and other sweets. His name is often forgotten, and so he is called "Whatsisname". 118,
341 Wafty
342 Greensleeves
343 Chaching
344 Dupe A small gold raccoon/lemur-like creature with relatively flat ears, a brown-striped tail and brown-striped prehensile appendage protruding from his head. Able to generate clones with the appendage on his head; however, the traits of the cloned object become divided amongst the original and the clones; in other words, each duplicate is not as powerful as the original. His one true place is making low-fat, low-calorie ice cream cones. 126
345 Elastico A green, furless, earless, clownish, roughly monkey-like creature with no tail, a large red round clown nose, white face and stomach, wide mouth, black eyes, neck frill, three huge tendrils on his head that resemble a jester's cap, and a purple spot on his stomach. Designed to distract enemies by performing tricks with his elastic body. He is found already activated and in his one true place: the circus. 132
346 Stuckup
347 Slobber A green lizard/snake-like experiment with an antenna on the back of his head who stands on two legs. He appeared in some a Disney Adventures comics (the ones where Jumba is fixing Stitch). He dribbles drool downward from his mouth.
348 Snappish
349 Blue Lotuseater Seen in pod form in special feature the experiment profiler. Function unknown.
350 Addly
351 Whoover
352 Yvonne
353 Blackoutro
354 Jesstifer This experiment is named after Jess Winfield's user name at T.V. Tome/T.V.com.Template:Fact Function unknown.
355 Swapper A two-headed, four-armed green lizard-like experiment. Able to switch people's minds. Only 355 can undo the switch. Lilo keeps him, but his one true place is not revealed. 204
356 Rippington
357 Downes
358 Manners A black penguin-like experiment that acts like a doorman or butler. Designed to make people too polite to fight back against bullies, by sprinkling a special dust from his finger onto them. His one true place is with Mrs. Hasagawa as one of her "cats." One of the few experiments that can speak English. 220
359 Phoebe
360 Yellow Drowsy A gray experiment with striped ears that strongly resembles a sheep that can walk on its hind legs. Designed to put people to sleep by bleating, although the effect is near permanent. The surest way to reverse 360's effect is with a splash of water. Lilo put Stitch to sleep with 360 in order to release PJ (133), but Stitch managed to wake up on his own. 360's one place is putting insomniacs to sleep. 137
361 Aron
362 Putdown
363 Crankster
364 'Sgo
365 Queasy
366 Xanad
367 Ob
368 Luddi
369 Thomas
370 Blueblood
371 Simpatico
372 Eve
373 Worrywart
374 Demotifier
375 Yellow Phantasmo A green -like experiment with short arms, a large conehead with two stripes, a squeaky voice, a koala-like face, long rabbit-like ears, and dark pupil-less eyes. Able to possess inanimate objects and bring them to life. His one true place is at the Macky Macaw's restaurant, working the Macky Macaw animatronic macaw. He is voiced by Nancy Cartwright. 110
376 Cassandra
377 Annie
378 Lonelyhearts
379 Grudge
380 Judy
381 Neg
382 1-Imp
383 Yellow Swirly A small turquoise koala-like experiment with a huge head with an expressionless face with a little mouth, little nose, huge black eyes (with white swirling lines when using powers), rabbit-like ears, a single small antenna on the middle of his head and a huge furry slug-like tail. Able to hypnotize anyone into obeying the next command that person hears. The effect can be undone by snapping one's fingers. His one true place is hypnotizing people at children's parties. 129
384 Woesmy
385 Hoobie
386 Hitch
387 Substein
388 Megan
389 Facepainter
390 Red Slimy A large green slug-like experiment with three spines on his back. Designed to leave a slippery snail-like trail to trip up enemies. He first appeared at the end of . 390 was captured by Gantu in "627" and rescued later in "Snafu." , 123, 226
391 Barry
392 Margaret
393 Missandra
394 Joe
395 Polly
396 Connie
397 Yellow Spats A small yellow squirrel-like creature with cat-like ears, orange markings on his back, small pointed antennae, orange spots on his forehead and two prongs on his tail. Designed to make people fight with each other. The cure for this is to stop and count to ten. Lilo decides to give Spats to the owner of a professional wrestling show, in hope that he can use Spats to make pro wrestlers fight more convincingly. Seen in Proud Family buddy episode.
398 Gus the Second
399 Super-X

4-Series [ ]

400 Precious Designed to control all the other experiments. To neutralize this experiment, she has to be thrown into a volcano. Her name, powers, and neutralization procedure are based on the One Ring from . She was originally supposed to have her own episode, a parody of , but Disney scrapped it due to copyright issues.Template:Fact
401 Chafe
402 Chile
403 Zinger
404 Bloom
405 Lucky
406 China
407 Yellow Punk Seen in pod form in special feature the experiment profiler. Function unknown.
408 Berg I
409 Gumshoe
410 Jay
411 Red Cowlick Seen in pod form in . Function unknown.
412 Char A "bagel burner". Was mentioned in "Link" when Reuben was searching the experiment database. 212
413 Botulator A "food spoiler". Was mentioned in "Link" when Reuben was searching the experiment database. 212
414 Crusty A "moldy bread spreader". Was mentioned in "Link" when Reuben was searching the experiment database. 212
415 Patter A "single sock eater". Was mentioned in "Link" when Reuben was searching the experiment database. 212
416 Parslifier
417 Sageonomificator
418 Rosemary
419 Vane
420 Curdle
421 Bustduster
422 Doublecross
423 Filibuster
424 Decayer
425 Mr. Brown
426 Rewind
427 Toepoke
428 Gameover
429 Klamp
430 Slipknot
431 Purple Bluerinse Seen in pod form in . Function unknown.
432 Tonix
433 Speck
434 Monochrome
435 Tony
436 Steve
437 Honk
438 Potter
439 Winceslaws
440 Waistrel
441 Choppers
442 Moldavia
443 Taps
444 Pooperson
445 No-C
446 Jacob
447 Handprint
448 Diesel
449 Bellyup
450 Sapsucker
451 Pullplug
452 Bob A possible reference to Bob from the cg animated series . Bob's "Guardian" number is also 452. Function unknown.
453 Trip
454 Blackhead
455 Red Mary A big, round peach-colored experiment with two long white-tipped ears, three large white stripes on her back, a white stomach and a red nose. Designed to be the bouncer for Jumba's lab. Activated at the end of .
456 Nub
457 Hangnail
458 Greaseprint
459 Nobyte
460 Noise
461 Pacer
462 Flat
463 Keyz
464 Sharpflat
465 Skid
466 Loomiere This experiment name may be a reference to the character Lumiere, from the Disney's Beauty and the Beast. Function unknown.
467 Scale
468 Undewey
469 Jitters
470 Octopalmer
471 Sneak
472 Red Little Dorrat Seen in pod form in special feature the experiment profiler. Function unknown. Possibly a reference to the Dickens character Little Dorrit.
473 Tripsy
474 Dizzifier
475 Therman
476 Haasinator
477 Buzzcut
478 Tireslasher
479 Lotta
480 Tappity
481 Yellow Twitch Seen in pod form in special feature the experiment profiler. Function unknown.
482 Gesundt
483 Hiver
484 Buffie
485 Period
486 Grindz
487 Crunkle
488 Speirs
489 Green or red Huggo A large, round red octopus-like experiment, but with six tentacles. Designed to squeeze the life out of a person. Activated at the end of .At one scene his pod was green and in another it was red.
490 Stones
491 Spikyhands
492 Milston
493 Enguard
494 Mortamer
495 Joy
496 Froggifier
497 Copywronger
498 Floods
499 Brad

5-Series [ ]

500 Cooler
501 Blue Yin A blue male octopus/living waterhose-like experiment. Able to condense moisture in air into water and spray water from her tentacles. Yin was activated with Yang. Jumba said that should the two touch each other, they will cause a giant explosion, but they turned out to be a good example of Yin and Yang; they use fire and water to create a new island. 105,
502 Blue Yang A red male weasel/lizard/horse-like experiment. Able to shoot magma from the pits along his back, in a similar manner to the nasal opening on experiment 619's face. Yang was activated with Yin. Jumba said that should the two touch each other, they would cause a giant explosion, but they turned out to be a good example of Yin and Yang; they use fire and water to create a new island. 105,
503 Comet
504 Bling Bling
505 Ploot A small blue-green gastropod-like experiment with a small pouch, black beady eyes, green crab-like claws, and two spinning sweeper brushes for feet. He makes dolphin-like sounds at normal size and monster sounds when grown to bigger size. Designed to flood entire cities with thick black sludge made from ordinary trash and pollution that he collects. His two antennae become like giant smoke stacks, letting pollution into the air. Air freshener can dissolve his sludge and make 505 clean instead of pollute. His one true place is cleaning the beach. In the episode he is referred to as 515 which is a number taken by Deforastator who as well appears in that episode. The episode he was in was aired on Earth Day. 217
506 Ug
507 Blue Woody A brown beaver-like experiment with insect-like pincers. Able to eat wood at a rapid pace. His one true place is with Mrs. Hasagawa as one of her "cats." 220
508 Phil
509 Blue Sprout A plant-like experiment with a green stem, leaf-like body, tentacle-like vines, and a purple head with lizard-like face, little sharp teeth, dark blue pupil-less eyes, and a single antenna. Designed to sprout into an uncontrollable forest of destruction. Lilo and Stitch ended up catching him after he had grown enormous, deciding to put him in an old water tower that was slated for demolition. However, in the battle between the Leroy army and the experiments at the end of , 509 did not sprout into an uncontrollable forest of destruction as it did on its episode. He is voiced by Frank Welker. 111

510 Drill
511 Wilt
512 Bog
513 Blue Richter A small purple ankylosaurus-like creature with a lavender stomach, a bulky body and legs, a huge tail with a triangle shape at the end, a round face with a wide mouth, a round nose, black eyes, short ears, a single horn on his head and tiny spikes down his back. Designed to cause vicious, Earth-shattering earthquakes with one thump of his tail. He is named after the Richter scale, and his one true place is making milkshakes. He is voiced by Tress MacNeille. 106

514 Cone
515 Deforestator A big purple roughly wombat-like creature about three feet tall with long blade-like claws on his front paws and blade-like neck. Designed to cut down entire forests. He first appeared just before Jumba created 627, when Stitch started bragging about how easily he catches experiments (catching Deforestator in two minutes). 123
516 Auntie
517 Parch
518 Flame
519 Splat A large green experiment, with two cone-shaped antenna and a roller between his front legs. Designed to level entire cities with his deceptively small roller. His one true place is as a road roller.
520 Blue Cannonball A pink experiment with a big posterior and short stubby tail. Designed to make big waves (or tsunamis). Lilo and Stitch fear for Kauai because they think he is going to create an island-flooding tsunami, but it turns out that 520 can control his waves and creates one just big enough to send Gantu to San Francisco. His one true place is making waves for surfers. He is voiced by Tress MacNeille. 104
521 Wrapper A yellow-orange experiment designed to wrap things up like a mummy using his roll of paper for a tail. His one true place is with Mrs. Hasagawa as one of her "cats." 220
522 Tarantula
523 Blue Slushy This small icy blue-colored koala-like creature with no ears, small arms and legs, a thin mouth, a large nose, dark blue eyes and three icicles behind his head can freeze land with his breath, generate ice, and also break apart into bits of ice and return to its original form. 523 chills the weather in Lilo's town during a very hot day. He makes it so cold that it starts to snow. Slushy also battles with Splodyhead (619). Splodyhead wins and restores the warm climate of the island. Slushy finds his one true place at the ice cream shop creating shaved-ice. In the episode Snafu, he is shown at the Shave-Ice stall working with Experiment 344 'Dupe'. 127, 226
524 Shovel
525 Blue Stoneface Seen in pod form in . Function unknown.
526 Gus
527 Chip
528 SPF
529 Purple Digger A tan meerkat/chihuahua-like experiment with a long drill-shaped tail, a round body, short arms and legs with sharp claws, a round head with sharp teeth, a dark round nose, dark blue eyes and a row of spikes from his head down to his tail. Designed to drill holes through planets. He was activated at the end of .
530 Crybaby
531 Hisee A green mole/chimp-like experiment with six hairs on his head, a very small body and a stubby tail. He appeared in some Disney Adventures comics (the ones where Jumba’s fixing Stitch). Function unknown.
532 Strata Leroy and Stitch
533 Blue Blowhard A purple anteater-like experiment with an elephant-like head with a long trunk and a bellows on the back of his head, designed to immobilize any object by flying it like a kite. His one true place is with Mrs. Hasagawa as one of her "cats." 220
534 Crabweed
535 Blue Spectrum Seen in pod form in . Function unknown.
536 Polar
537 Rust
538 Autumn
539 Blue Algae Seen in pod form in . Function unknown.
540 Blue Phoon A small red elephant-like creature that also resembles an Octorok. Designed to create massive typhoon-like winds. She mutated into a stronger form after being shot by Jumba's ray but reverted to her original form after Stitch put her to sleep. Her one true place is creating winds for windsurfers on the beach. 210
541 Swell
542 Hallie
543 Green Franklin Seen in pod form in . Function unknown.
544 Purple Thresher A small rough purple experiment with a slim body, a wide mouth, two eyes on two stocks, six spiky mace-like tentacles and three short legs. Designed to thrash crops with his mace-like appendages. Thresher was captured by Gantu, but rescued by Lilo and Stitch in "Snafu". 126, 226
545 Pompey
546 Rip
547 Cam
548 Cheesy
549 Supersweet
550 Clammy
551 Dryheat
552 Astro
553 Clipse
554 Sol
555 Liquefactor
556 Berg II
557 Cauldron
558 Sepia
559 Blue Midasminus Seen in pod form in special feature the experiment profiler. Function unknown.
560 Prism
561 He
562 Hardy
563 Silbert
564 Lot's Wife
565 Phosphor
566 Derrick A grey dinosaur-like experiment with a drill-like tail, wearing a construction helmet. Designed to drill potholes. His one true place is with Mrs. Hasagawa as one of her "cats." 220
567 Blue Eva Seen in pod form in 627. Pod caught by Gantu. Function unknown. 123
568 Slenky
569 Glenn
570 Frosty D.
571 Dusty
572 Dropcall
573 Handoman
574 Blue Lardo Seen in pod form in special feature the experiment profiler. Function unknown.
575 Magnarette
576 Darn
577 Oof
578 Carrie
579 Spinster
580 Friday
581 Roadie
582 Spout
583 Blake This experiment was mentioned in as a flying experiment. Function unknown.
584 Balar
585 Petrifier
586 Blue Tank A round orange armadillo/bulldog-like experiment with thick legs, sharp teeth, and a short tail. Designed to eat metal, and grows bigger each time he does. He is eventually caught by Gantu and sent to Hämsterviel, but rescued in "Snafu." Note, he shrunk between "Tank" and "Snafu," suggesting that he returns to normal size after a while. 120, 226
587 Noviz
588 Sa
589 Stoopinslide
590 Baron Meter
591 Squidly
592 Deodorant
593 Heatwaver
594 Colm
595 Icecrusher
596 El Carbon
597 Zirconia
598 Gluteous
599 Tattoo

6-Series [ ]

600 Blue Woops A purple, skinny, Stitch-like experiment with huge yellow buckteeth, a football-shaped head with three short white-tipped antennae and a short white-tipped tail. Designed to be indestructible and able to do anything and has all the powers of Stitch, but is a klutz who accidentally bumps into everything. The only thing he can say is, of course, "woops." His one true purpose is being a valued member of Pleakley’s bowling team (because the one thing he can actually do is knock things over, including bowling pins). 224
601 Blue Kixx A large, purple, muscular, beastly, Tasmanian Devil-like creature with bulky legs and torso, four strong arms with three fingers on each paw, a blue oval spot on each elbow, short ears, hardly any neck, a wide mouth, a round nose, and black eyes. Designed to be a bully with special kickboxing skills. His one true place is teaching kickboxing, and has his own instructional video entitled "Kickboxing with Kixx". He is voiced by Frank Welker. 103, Leroy & Stitch
602 Sinker A small, purple shark-like experiment designed to destroy and sink enemy ships with its large dorsal fin. His one true place is at a Japanese restaurant where he uses his large fin to cut up vegetables and fillet fish for the chefs to make sushi. 124
603 Zap A bright yellow, living laser beam and has lightning-shaped antennae, dark blue eyes, and a small limbless dog-like body. He was caught by Gantu with the help of experiment 627 in "627", but was later rescued in "Snafu". Also is mistaken for Sparky(221) and Houdini(604). 123, 226
604 Yellow Houdini A whitish-tan rabbit-like experiment with four brown spots on each elbow and knee, pink mark on his chest and stomach, purple markings on his back and ear tips and a little face with a small mouth, dark pink nose, and huge black eyes. Designed to make anything disappear with a blink of his huge eyes, though he can also make them re-appear. He is named after Harry Houdini. His one true place is as a Hollywood magician. He is voiced by Tara Strong. 119
605 Warpstron
606 Blue Holio A small, red, chipmunk-like creature with a large mouth, two thin antennae, and three thin back spines. Designed to create a matter-sucking black hole. His one true place is in construction, clearing up waste. He is voiced by Frank Welker. 116
607 Blue Launch A tan naked mole rat-like experiment with four spines on his back. Designed to warp the fabric of time and space, causing the entire universe to collapse upon itself. 607 itself never actually appeared in the series, but he was the pod on the sandcastle in 627. Rufus the Mole Rat was mistaken for this experiment in the Lilo & Stitch/Kim Possible crossover episode until Stitch identified him as not being one of the "cousins". 123, 208
608 Blue Slugger A small, yellow, pterosaur-like experiment. Designed to deflect projectiles with his tail shaped like a baseball bat. His one true place is as a coaching assistant for Little League baseball. 139, Leroy & Stitch
609 Green Heat A red dog-like creature that can fire heat from a large black oval in his forehead. Heat was captured by Gantu, but rescued by Lilo and Stitch in "Snafu". 126, 226
610 Witch
611 Blue El Fin (Doomsday) Designed to make the universe implode when Jumba speaks the password. Fortunately, Jumba forgot the password. Called the "ultimate weapon experiment", Gantu thought that he had 611's pod in "Houdini" but he was actually reading 119's pod upside down. His original name was Doomsday, but this was changed due to a copyright issue. 119
612 Blandzilla
613 Yellow Yaarp A small, blue, Dupe-like experiment with Drowsy-like ears, but with darker tips instead of stripes, four arms and a megaphone-like antennae on his head. Designed to make a literally deafening sonic blast. After Pleakley captured him because Stitch could not, he named him with a word from his native planet. Yaarp found his one true place as an alien invasion alarm and a buzzer for the hula school.
614 Blue Gunner Seen in pod form in special feature the experiment profiler. Function unknown.
615 Yogee
616 Joey
617 Blue Plasmoid A large green scorpion-like creature with a pincer-less tail. Designed to shoot explosive balls of plasma from his tail. Revealed with Dupe (344), Thresher (544), Hammerface (033), and Heat (609). 617 was sent to Dr. Hämsterviel, but was rescued in "Snafu". 126, 226
618 Crystallene
619 Blue Splodyhead A small red, six-legged dog-like creature with a red-purple-striped horn on his head, brick-red markings on his forehead and back, short red-orange-tipped ears, blue eyes with red-purple spots around them and a hole-like nose that shoots fiery plasma blasts, as well as being able to see in the dark, and climb on walls and ceilings. His one true place is with David, lighting luau torches. He apparently comes over to Lilo's house, as shown in 'Slushy'. He helped to fight Slushy with fire against ice. 117, 127
620 Page
621 Chopsuey A green, skinny Stitch look-alike with a spiky yellow mohawk and two prominent fangs jutting from his lower jaw. He has all of Stitch's powers and is jealous of all the attention Stitch gets. In the Playstation 2 game he steals the DNA that Stitch collects for Jumba, mutating into a stronger form. The plot of this game has since been retconned from canon continuity due to the events depicting Stitch being apprehended immediately after his creation in . However, 621 could still have the same physical appearance and personality. He is both very physical and well-equipped. His weapons include Jet-Pack, Grapple-Gun, rocket-launching Big Gun, and Freeze Gun. He also has the strange ability to mutate when power is charged at most extreme. He is voiced by Frank Welker. ,
622 Jumby
623 Trainer
624 Angel A pink shapely female experiment with a strong feminine resemblance to Stitch, with two long tendril-like violet-tipped antennae, violet-tipped ears, small eyelashes, white V-shaped symbol, slightly larger chest puffed out and dark pink Stitch-like back markings (originally upside-down heart-shaped or sometimes gone). Can sing a song that turns "good" experiments (i.e. rehabilitated experiments) to "bad" (i.e. evil), though it also worked on Jumba. Stitch and Reuben are immune to the song's effect, as they were created after she was. The spell can be reversed by Angel singing the song backwards or by playing a recording of her song in reverse. She is in love with Stitch and is the closest one to him. Experiment 625, Reuben, has feelings for her, calling her 'toots', 'sweet lips' and 'hotcakes,' but as for Angel, she rejected him. Angel's one true place is with Lilo and Stitch. She is voiced by Tara Strong. 125, 215, 226,
625 Blue Reuben A golden, chubbier version of Stitch with short ears that flop down at the sides of his head, three small antennae that look like a tuft of fluffy fur, pointed fingers, short stumpy legs, hourglass-shaped marking on his back and two flat teeth sticking out of his mouth and overlapping his bottom lip (in the Magazine Comics before , he was blue). Designed to have all the powers of Stitch, but is too lazy to use them. Only referred to as 625 in the series and , was finally named Reuben by Lilo during . He loves sandwiches and speaks English with a hint of a Brooklyn accent. Reuben serves as Gantu's wisecracking sidekick during the series. After receiving his name and working alongside Lilo in , he found his one true place alongside a newly recommissioned (and redeemed) Captain Gantu as his Galley Officer. He is later an ally to Stitch. He is voiced by Rob Paulsen. , Most episodes, ,
626 Blue Stitch Stitch is a blue, koala-like experiment with large rabbit-like ears, a wide mouth, a round nose, black eyes, a small, short, stubby tail, two nose wrinkles, one chin wrinkle, three tuffs of sharp hair on top of his head and on his chest as well as two extra, retractable arms, three retractable spines that run down his back (the first spine is the shortest, then longest, then medium), sharp retractable claws on his front and back paws and two retractable antennae on his head. Designed to be abnormally strong, virtually indestructible, super intelligent and very mischievous. He can think faster than a supercomputer, he is fireproof and bulletproof, can spit acid, can hear in different hearing levels, can see in the dark, can jump really high, can climb up walls and walk on ceilings, can roll into a ball, have super sight and hearing and lift objects 3000 times his own weight (but not an ounce more). His only weakness is water, as he cannot swim due to his molecular density. When he becomes good, he has a heart of gold. His one true place is, of course, as Lilo's "dog." He is the first experiment to be created without Dr. Hämsterviel's funding. He is the most successful experiment Jumba has made. He's also the main character and hero in the series and in the movies. He has a romantic relationship with Experiment 624, Angel and, later, acts like a brother to both her and Reuben. He is voiced by Chris Sanders. All episodes and movies and magazines
627 Blue 627 A red and yellow, conehead, purple-nosed, monstrous experiment that looks like a bigger, badder, and worse-mannered version of Stitch, with the same face expression, ear notches at the top of each ear, a wiry body, dark eyes, four extra retractable arms, four retractable spines that run down his back (the first and last spine are the shortest, the second spine is the longest, then medium), black sharp retractable claws on his front and back paws, retractable antennae, and an extra retractable head as well. He also have a type of Alien-like outstretchable mouth. He is the first experiment to be created on Earth with limited alien technology and without Dr. Hämsterviel's funding and serves as Stitch's bitter, villainous rival. Designed to have all the powers/strengths of Stitch and 20 other experiments, but none of their weaknesses, and absolutely no ability to turn to good. All 627 can say is "evil". 627 was mostly stronger and healthier than Stitch. 627's other powers include telekinesis, electricity, plasma shoot and ice breath. His only apparent weakness is his loud, uncontrollable laughter. Even though seemingly "indestructible", 627 was outwitted and dehydrated back into an experiment pod by Stitch and Lilo, using a commercially available home food dehydrator, and he had been dehydrated for three years. After this, he did not appear again except for in a video recording in "Mrs. Hasagawa's Cats/Ace" and a dream sequence in "Remmy". He is also briefly mentioned in . He is voiced by Chris Sanders. 123
628 Blue 628 Created after Stitch defeated 627. Seen only in pod form at the end of "627" as Jumba locked it away in a vault, saying "Perhaps I will have better luck next time". Function unknown.

Experiments with an unknown number [ ]

Leroy Stitch's evil twin, with red fur, frilly ears, yellow teeth, bent antennae, three bent spines on his back, a fluffy tail, and a slightly deeper voice as well as two extra, retractable arms and retractable claws on his front paws. Jumba started creating him from a template similar to Stitch, until Dr. Hämsterviel captured him and forced him to make a "new version" of 626. Designed to have all of Stitch's powers, but he also has the ability to disguise himself as Stitch by changing his fur color from red to blue (Dr. Hämsterviel hates the color blue, so told Jumba to make it red to match his cape) and instantly regrow his fur. Leroy is also very physical, but also with plasma gun. After naming him "Leroy", Dr. Hämsterviel used a cloning machine to create an army, then sent the original Leroy down to Earth to capture the 624 experiments remaining there. Fortunately, Jumba secretly programmed a failsafe into Leroy before he was charged: If Leroy (or his clones) hears the song "Aloha Oe", his nervous system will shut down. After his defeat, Leroy and his clones are all placed in jail with Hämsterviel. Leroy's number is never mentioned in the movie. Jumba tries to call him "627" as mentioned on the Disney website, but Gantu reminds him that he's already made experiment 627. In some commercials for the movie, he is known as 628. He is voiced by Chris Sanders. He and all his clones are sent to jail at the end of the movie, where they are seen happily dancing to Jailhouse Rock.
Tickle-Tummy A round, pink experiment with rabbit-like ears, no legs, a clownish face, two hands with long fingers and a large patterned torso, which she uses to jump really high. It is assumed that her primary function is to tickle people, since she tickled Reuben into hysterics after he denied being ticklish. She was caught by Gantu and rescued in "Snafu". It is not clear what Tickle Tummy's number is, though she was called 275 (a number taken by Wormhole) in Japan. 226
A red dinosaur-like experiment with round spikes down his back and two spines on the back of his head. His function, name, & number are unknown.
A green fly-like experiment with a bent hammer-shaped face with a body shaped like Faffy from Dave the Barbarian. His function, name, & number are unknown.
A small green mole-like experiment with a rat-like tail, small beady eyes and 3 stripes on his head. His function, name and number are unknown.
A yellow squirrel-like experiment with red eyes that resembles a cross between Link (251) and Woody (507). His function, name and number are unknown
A green ankylosaurus/hippopotamus-like experiment with a big nose and mouth, two stubby antennae and a spiked beaver-like tail. His function, name and number are unknown.
A pink wiener dog-like experiment with a purple head, big ears on the end of skinny stubs on the side of his head and a big orange nose. His function, name and number are unknown.
This experiment is like a gray scorpion. His function, name and number are unknown.
A purple four-eyed Fibber-like experiment. His function, name and number are unknown.
A blue caterpillar-like experiment. His function, name and number are unknown.
A red bulldog-like experiment. His function, name and number are unknown.
A golden duck-like experiment with crab/lobster claws. His function, name and number are unknown.
A green long legged experiment with big ears, two antennas, yellow spots on his stomach. His function, name and number are unknown.
A red crab/lobster-like experiment. His function, name and number are unknown.

|A ghostly, slug-like experiment with black eyes. His function, name, and number are unknown.

| Leroy and Stitch

Continuity errors [ ]

  • Several experiments have been given multiple numbers, such as Bonnie and Clyde, who are called 349 and 350 in their episode but called 149 and 150 in the end credits of Leroy & Stitch .
  • Many of the experiments that appear in the background during the Aloha Stadium battle in Leroy & Stitch are duplicates or recolors and slight edits of existing experiments. They may not be canon experiments, but were put in as screen fillers to make it appear that all 626 experiments were actually there. Experiment 604, Houdini, appears five times in the frame, while Experiment 520, Cannonball, appears eight times; twice recoloured, twice re-edited and four times copied.

External links [ ]

  • Disney Channel

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Lilo & Stitch – Experiments » Characters

Lilo & Stitch franchise character index Lilo Pelekai and Stitch (Experiment 626) | Major Characters | Minor Characters | Stitch! anime | Stitch & Ai Experiments : 0-Series | 1-Series | 2-Series | 3-Series | 4-Series | 5-Series | 6-Series

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Jumba's experiments / Stitch's "cousins" in general

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  • The Ace : Ace (262); 627 is an evil version.
  • Acrophobic Bird : Well, "Acrophobic Alien Pteranodon ". Slugger (608) is only ever seen flying once or twice in The Series , though the anime Stitch! shows him flying a little more often.
  • A Head at Each End : Swapper (355).
  • Aliens Speaking English : The experiments known to speak English fluently or proficiently (that have officially appeared in any Lilo & Stitch media) are Gigi (007), note  As she spoke in Leroy & Stitch Slick (020), Hertz Donut (022), note  Only appeared in the Stitch! anime Forehead (044), Squeak (110), Bragg/Flute (145), note  Only appeared in the Stitch! anime as well Bonnie (149), Clyde (150), Nosy (199), Ace (262), note  Only in the anime's English dub Wormhole (272), note  Also only appeared in the anime Remmy (276), note  Also only in the anime's English dub Spooky (300), note  Mainly provided he replicates someone else as part of a fear, such as appearing as Cobra Bubbles to Nani Heckler (322), Elastico (345), note  Implied in his debut in The Series as he responds to and says "cousin"; confirmed in the anime Manners (358), Phantasmo (375), note  Based on his possession of the Macki Macaw animatronic Chopsuey (621), note  Only appeared in the Stitch: Experiment 626 video game Angel (624), note  However, she does not speak English in The Series or Disney Magic Kingdoms Reuben (625), Stitch (626) , 627, note  Only in the anime, since in his original appearance, all he could say was "evil" and Leroy (629). In addition, Frenchfry (062) can speak fluent French while Carmen (123)—in the anime, at least—can speak fluent Spanish (even though her namesake spoke Portuguese).
  • All There in the Manual : Averted; the credits for Leroy & Stitch lists the names of all of them , although they made some mistakes in that list . Granted, a good deal of them don’t appear and all we have to go by is their name.
  • Ambiguous Robots : Tippy, an experiment from Comic Zone: Lilo & Stitch without any official number, seems to be this.
  • Living Toys : At one point, he possesses Lilo's doll, Scrump.
  • Haunted Technology : As a benevolent example of this trope, his episode ends with him possessing a restaurant's broken animatronic and finding his one true place entertaining customers.
  • Attack Reflector : Slugger (608), who's designed to deflect projectiles with his tail.
  • Artificial Family Member : OK, extended family members, but all of them count towards this. note  Although Stitch, being a title protagonist, gets this trope applied to him more than all the others. Jumba initially just created them to do various, usually "evil" tasks, but over the course of the franchise (mainly the films and first TV series), they all become "cousins" to one another as they join the Pelekai ʻohana .
  • Badass Family : Considering that they are a family of "cousins" who all happen to be illegal genetic creations with unique powers. Leroy & Stitch , as well as a few episodes of The Series and the anime, show how badass they are when they work together towards a common goal.
  • Batman Can Breathe in Space : The Series episode "The Asteroid" shows that the experiments can survive the vacuum of space.
  • Barbershop Quartets Are Funny : Experiment 044 (Forehead) is designed to annoy people with his off-key barbershop quartet singing.
  • Big Damn Heroes : Several of the experiments get these after they are turned good. Sparky gets several in Stitch! The Movie .
  • Bioweapon Beast : Many experiments were bio-engineered for the purpose of combat, most notably the 6-Series.
  • Canon Foreigner : The experiments from Comic Zone: Lilo & Stitch . The only officially canonized one is Coco (052), and the other ones with known names and/or numbers are Slobber (347), Hisee (531), and Tippy .
  • Chained Heat : Link (251), who binds two or more incompatible people together with his goop, which dissolves in Earth mud.
  • Counting Sheep : Drowsy (360) is a reference to this trope, being a sheep-like experiment who is designed to put people into a deep sleep by bleating.
  • Clone Degeneration : Dupe (344), whose ability divides the target's power between them and their clones.
  • Crippling Overspecialization : A common weakness for Stitch's cousins; they're usually made for one purpose and one purpose only, making it impossible for them to put their talents to use for anything else. For example, Slugger (608) can play baseball because of his power to deflect incoming projectiles. However, he cannot play basketball for the exact same reason.
  • Cyborg : Cyber (000), who actually debuted in the Stitch! anime, thus leaving his status in the canon dubious. He didn't start out like this, but after Jumba ditched him due to his violent psychological instability, he somehow acquired a cybernetic eye with a drill for an ear, replaced his arms for cybernetic ones with different weapons for each, and replaced his two legs with three-bladed spider-like legs.
  • Death Ray : Heat (609), who can shoot a heat ray from his forehead.
  • Digitized Hacker : Glitch (223), who is designed to possess electrical equipment and turn them against their owners.
  • Drill Mole : Digger (529), who looks more like a meerkat than a mole.
  • Early-Installment Weirdness : In-Universe example: Shrink (001) was apparently named by either Jumba or Hämsterviel well before the events of the franchise, as shown by a newspaper with the headline, "Idiot Scientist Actually Creates Something!"
  • An Ice Person : Slushy (523), who can cause snowstorms in places by blowing ice at the highest peak.
  • Blow You Away : Blowhard (533) and Phoon (540). The former's designed to immobilize people by blowing them like kites while the latter's designed to cause windstorms.
  • Dishing Out Dirt : Richter (513), who causes earthquakes by slapping his tail on the ground.
  • Green Thumb : Sprout (509), which is a plantlike experiment.
  • Magma Man : Yang (502), who can shoot lava from his humps.
  • Making a Splash : Yin (501) and Cannonball (520). The former is designed to spray water, though she needs to get it from outside sources, while the latter causes tsunamis when he splashes into any body of water.
  • Metal Muncher : Tank (586), who grows bigger with every piece of metal he eats.
  • Playing with Fire : Splodyhead (619) and Melty (228). While both of them shoot/breathe fire, the latter is designed to melt non-organic material with it.
  • Shock and Awe : Sparky (221), who can cause blackouts by overloading power sources with his electricity.
  • Energy Weapon : Zap (603), who is a living laser beam .
  • Epic Flail : Thresher (544), who can flail his tentacles around to destroy things.
  • Babyfier is a fairy version of Mew with a baby theme and the cuteness turned up a notch, down to sharing the index number 151. Even its whole concept draws a parallel with Mew's representation of an animal fetus.
  • Also Spike (319), who looks almost exactly like Togemogumon .
  • Fictionary : The experiments' native language is called Tantalog, which is supposedly a cross between native Hawaiian, Chinese, and "Chezcreekian", the last one supposedly being an obscure language spoken by a minority of people in the rural parts of Chesterfield in North Derbyshire, England. That said, some of the phrases in Tantalog (at least based on fan-made dictionaries) seem to take inspiration from other languages including French, Arabic, and Hebrew, and are incongruent with some of the Tantalog spoken in the official media (which make liberal use of "ah" and "ee" sounds). (In actuality, Tantalog was The Series ' s creators' attempt to turn Stitch's gibberish into a somewhat consistent language.)
  • Flat Characters : An overwhelming majority of the experiments, sadly. Some of them do get some semblances of a personality, but they're not fleshed out enough.
  • Forced Sleep : Experiment 360 (Drowsy) is designed to make people fall into eternal sleep by just bleating at them.
  • Foreshadowing : Their existence was first implied by Jumba lying to the United Galactic Federation all the way back in the prologue of the original film itself.
  • "Freaky Friday" Flip : Swapper (355), who can do this to two or more people by staring at them, and only he can switch them back.
  • The Ghost : Even though Jumba made over 600 experiments, we only see 125 of them note  with confirmed names, numbers, and functions; this number does not include the Chinese experiments in Stitch & Ai throughout all the films, the first two shows, and a few spin-off media; the rest of Stitch's "cousins" remain unseen to this day.
  • Giant Enemy Crab : Shortstuff (297), although it's due to a growth ray.
  • Gone Horribly Right : In the Stitch! anime, Jumba designed Experiment Zero, also known as Cyber, to be the ultimate killer monster, and he succeeded—a little too well, in fact, because the experiment proved impossible to control. Thus, Jumba was forced to imprison him on an icy planet far away.
  • Gone Horribly Wrong : A few of the experiments' destructive qualities weren't intentional, but instead a result of something going wrong with their powers—Skip for example was meant to be a Mundane Utility to help Jumba reheat his leftovers by making time skip ahead ten minutes. Somehow, Skip ended up making ten years go by instead.
  • Gotta Catch 'Em All : Their role in The Series is for Lilo and Stitch to find them, rehabilitate them, name them, and give them a purpose beyond evil or mischievous intents.
  • Three of Forehead (044)'s heads can sing well. If his fourth head could also sing, then he would be a one-experiment barbershop quartet.
  • Carmen (123) is a natural player of the maracas.
  • PJ (133) can play the trumpet. The end of Stitch and the Planet of Sand shows that Squeak (110), Ace (262), and Nosy (199) can also play the trumpet.
  • Bragg/Flute (145) is a very talented flutist and harmonica player.
  • Sample (258) is excellent at maintaining rhythm by providing backbeats from the samples of sound he records, which makes him perfect for the band he's in.
  • Elastico (345) can play the trombone.
  • Swapper (355) can play the keyboard.
  • Sprout (509) can play the drums.
  • Richter (513), Kixx (601), and a green experiment believed to be Choppers (441) can play the bongos, with the first and third of them being able to play the instrument with their tails.
  • Thresher (544) can play the marimba.
  • Although Yaarp (613) does not play an instrument, he is able to perform with the horn on his head.
  • Finally, all three of the main trio of experiments are highly capable musicians: Angel (624) has her natural singing ability, Reuben (625) can play the saxophone, and Stitch (626) is known for his guitar and ukulele talents.
  • Honest John's Dealership : Slick (020), whose main function is to talk people into buying things.
  • Hollywood Tone-Deaf : Forehead (044). Just read this quote below. Forehead's first three heads: We're evil 'cause we sing...! Forehead's fourth head: ANNOYINGLY OFF- KEEEY ! Stitch: (pulling down his ears) Sheesh!
  • Hoist by His Own Petard : Snafu (120) whose main function is to sabotage enemy plans. This makes him frustratingly difficult to capture, with Jumba stating that the only way to do so is by accident .
  • Finder has it nearly as bad; he was numbered 458 in his debut episode , which would have made him the only 4-Series experiment to be the experiment of focus for an episode. The Japanese encyclopedia also uses 458 for him. However, "Skip" and Leroy & Stitch both number him as 158, negating the 4-Series from having a major representative experiment.
  • Instant Mass: Just Add Water! : Experiments deactivated into pod form are reactivated by coming in contact with water.
  • Instant People: Just Add Water! : Likewise, especially since they are sapient beings.
  • Involuntary Dance : Carmen (123) and the anime version of Sample (258).
  • Lazy Bum : Lax (285)'s main function is to turn people (and machines) into this. His powers don't work on Gretchen , however, as she considers work to be relaxing.
  • LEGO Genetics : All of the experiments were genetically engineered by Jumba, who took the DNA of several alien creatures and put them together to create super-powerful creatures of chaos, destruction, and mischief. Some of the creatures used to make Stitch in particular were shown in The Origin of Stitch short film.
  • Literal Genie : Wishy-Washy (267) grants wishes literally, but only as long as he still has power left as indicated on his belly marking.
  • Living MacGuffins : They are the primary focus of Lilo & Stitch: The Series , where the titular duo has to hunt them down and make them good.
  • Living Props : Reformed experiments seen in The Series are usually just there to support the main ʻohana for various means. This goes double for some like Backhoe (040), whom we only ever see in this context, with no information on how they were previously caught and tamed.
  • Love Potion : Hunkahunka (323), though his ability's more akin to Cupid's Arrow .
  • MacGuffins : Especially as pods.
  • Make a Wish : Wishy-Washy (267), although he grants wishes very literally.
  • Meaningful Name : Every single experiment is named after their primary function.
  • Me's a Crowd : Dupe (344), though the strength among the clones he makes is divided among them.
  • Monster of the Week : In The Series , each episode focuses on tracking down and dealing with a new and unique member of this lot. The anime also has this trope but to a lesser degree and mainly during its second and third seasons.
  • Monstrous Germs : Poxy (222) is an amoeba with limbs and a face that infects people’s bodies to give them humiliating illnesses, such as smelly feet, purple pimples, and uncontrollable burping.
  • Muck Monster : Ploot (505) is a variation, he's not an actual blob of pollution, but he instead absorbs trash to grow larger and can flood cities by transforming his collected garbage into black sludge. There’s also Fudgy (054), who's made of chocolate.
  • Mundane Utility : Lilo tries to find a place where an experiment can use its ability for good. In fact, the 0-Series was created for testing and/or household purposes, though some of them went horribly right ; Frenchfry (062) for example, was meant to be Jumba's personal chef. The thing ended up trying to eat him .
  • Nightmare Weaver : Remmy (276) is designed to give people nightmares and trap them inside them if they wake up while he's still in their minds.
  • 627 and 628; the former was because he could not be rehabilitated and the latter was because it was never activated, so Lilo and Stitch never dealt with it.
  • Leroy was an inversion in his debut appearance by having a name but not a number. This ended in June 2020 when a Stitch & the Samurai side story established him as being Experiment 629.
  • Non-Malicious Monster : Some experiments seem to be less "evil" and more acting on their primary functions. Indeed, some of them are friendly from the get-go, with the only obstacle to their reformation being that their functions are meant for evil purposes. Others are so non-malicious that they find their "one true place" all on their own (Elastico and Gigi being good examples).
  • Olympus Mons : The Nigh-Invulnerable 627, the apocalypse-inducing 611, and Stitch himself. The 6-series is generally created with this trope in mind.
  • Our Dragons Are Different : Melty (228).
  • Person of Mass Destruction : El Fin (611). His primary function is to be the ultimate super weapon.
  • Planimal : Stamen (103), whose ears are shaped like flowers that distract bees from pollinating real ones.
  • Plant Aliens : Sprout (509).
  • Pokémon Speak : Gotchu (031), Woops (600), and—in the anime—Checkers (029); Felix (010) and 627 are actually just One-Word Vocabulary , since the only words they could say ("Dirty!" and "Evil!", respectively) are not their names. note  However, Felix did say a couple other words in the anime episode "Stitch vs. Hämsterviel, Pt. I", and 627's vocabulary was expanded in his anime episode.
  • Prehistoric Animal Analogue : Some of the experiments have traits of dinosaurs; Richter (513) resembles an Ankylosaurus and Slugger (608) resembles a Pteranodon , for example.
  • Psycho Prototype : Cyber (000) from the Stitch! anime is this to, well, Stitch, as the first experiment Jumba created and designed to essentially be a living weapon, not dissimilar to Stitch's original purpose of destroying everything he touches. He even had all of Stitch's powers in his original form. However, Jumba was unable to control Cyber and had to imprison him.
  • Reality Warper : Shoe (113) controls luck, and Launch (607) is said to be able to warp the fabric of time and space, eventually causing the entire universe to collapse upon itself.
  • Ridiculously Cute Critter : Several experiments qualify as this; Mr. Stenchy (254), in particular, was specifically designed to be this so he can draw people in with his cuteness before releasing his stench.
  • Rubber Man : Elastico (345) can stretch his limbs and contort himself as if he doesn't have bones.
  • Because of the massive number of experiments that have not appeared, there are lots of fanfics about Lilo and Stitch capturing fan-made experiments. Even then, some fans like to make new experiments that are numbered after Stitch, 627, and Leroy.
  • Interestingly, they were invoking this trope long before the series was even around. Even in the immediate aftermath of the first movie, the implication of 625 then-off-screen experiments meant 625 blank character slates and 625 stories to be told. Fanfic writers eagerly took up the challenge.
  • Scary Scorpions : Plasmoid (617) resembles one, and he can shoot plasma balls from his tail.
  • Secret Project Refugee Family : All of them were created in a lab by a mad scientist for destructive purposes, and are now (mostly) stranded on Earth. They don't all live under the same roof, but Stitch considers them all to be his ʻohana .
  • Sequel Non-Entity : Not a single experiment from the first two shows' continuities appear in Stitch & Ai .
  • Shrink Ray : Shrink (001) is designed to, well, shrink things, although he can also enlarge things.
  • Topper's number (025) is a reference to the date of Christmas Day (December 25).
  • Carmen (123) is based on and named after Carmen Miranda .
  • Hunkahunka (323) is named after a line in "Burning Love" by Lilo's idol Elvis Presley .
  • Experiment 452 (who never appeared in any work) is named Bob .
  • Houdini (604) is obviously named after the famous escape artist .
  • Stitch/626 (the original, ultimate, and successful culmination of Jumba's research and experimentation).
  • The Flawed Prototype versions of Stitch: Cyber/000 (Jumba's original Bioweapon Beast Living Weapon that Went Horribly Right ), Woops/600 (all of Stitch's genetics and powers, but is afflicted with abhorrent klutziness), Chopsuey/621 (all of Stitch's genetics and powers, but not as skilled or competent), and Reuben/625 (all of Stitch's genetics and powers, plus better language capability, but also lazy, cowardly, and gluttonous).
  • The Evil Counterpart versions of Stitch: 627 ( Superior Successor to Stitch with many more powers and completely evil) and Leroy/629 (a straight-up Evil Twin clone of Stitch)
  • Others who are similar to Stitch physically, mentally, and powerwise, particularly among the 6-series: Sparky/221 (similar body type with an extra set of retractable arms), Kixx/601 (similar four-armed body), Yaarp/613 (similar four-armed body), Splodyhead/619 (similar body type, four legs instead of arms), and Angel/624 (a Distaff Counterpart of Stitch's line).
  • Toilet Humor : The name of the unseen Experiment 444, Pooperson.
  • The Transmogrifier : Morpholomew (316) can transform targets into other living organisms as long as he has photographic memory of the form he's transforming them into.
  • Tuckerization : Jesstifer (354), named after The Series writer and executive producer Jess Winfield , who previously used the name as his online identity, particularly on TV Tome.
  • Turned Against Their Masters : Implied with Felix and Frenchfry, who were originally supposed to be Jumba's personal cleaner and chef respectively, but due to errors in their programming, ended up trying to kill him.
  • Voice Changeling : Spooky (300) changes his voice whenever he transforms.

experiments of lilo and stitch

  • You Are Number 6 : Technically all of them to Jumba, which plays a role in why Lilo went on to name them all. 627 and 628 were never named, however; the former due to being made to be impossible to rehabilitate, and the latter due to neither Lilo nor Stitch having ever dealt with it.

Experiment series

  • Lilo & Stitch – Minor Characters
  • Characters/Lilo & Stitch
  • Lilo & Stitch – Experiments: 0-Series
  • Characters/Disney Animated Canon

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Is there an official list of all 626 experiments? I remember a poster-y thing existing

Is there an official list of all 626 experiments? I remember a poster-y thing existing...

It was a foldable paper that was divided into blue boxes, and listed the experiments... But I'm not sure if it listed them all...

I guess it might have been the Experiments Tracker ? And now looking at it more, I'm more and more convinced, but is there no larger one?

  • lilo-and-stitch

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There have been many shortened/truncated lists over the course of the series, stemming from Lilo's Pokemon-trackeresque scrapbook of them. But if you want a comprehensive list of all of them, they're only shown in one place: in the end credits of Leroy and Stitch .

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experiments of lilo and stitch

experiments of lilo and stitch

Jumba's Experiments

Concept »

Genetically engineered aliens who were created by Dr. Jumba Jookiba in Disney's "Lilo & Stitch" franchise. There are over 629 of them, including the famous Experiment 626, also known as Stitch, who thanks to Lilo Pelekai's influence calls his fellow experiments "cousins" after Hawaiian terminology.

Summary short summary describing this concept..

experiments of lilo and stitch

Amnesio, also known as Experiment 303, is one of Stitch's experiment "cousins" in Disney's "Lilo & Stitch" franchise. He is designed to fire lasers from his eyes that cause people to lose their memories when hit by them. The memory loss can only be reversed by saying a password within earshot of him, which oddly happens to be the Hawaiian word "'ohana".

experiments of lilo and stitch

Angel (Experiment 624) is Stitch's pink girlfriend who looks a lot like him and has a beautiful singing voice, with a siren song that converts reformed experiments made before her back to evil (or back to good if she sings backwards). Stitch's love and kindness towards her (and his immunity to her siren song) caused her to reform herself and fall in love with him. She later became a pop singer in the anime "Stitch!".

experiments of lilo and stitch

Babyfier, also known as Experiment 151, is one of Stitch's experiment "cousins" in Disney's "Lilo & Stitch" franchise. He is designed to spread a powdery substance on people that turns them into infants. His pink, youthful, long-tailed appearance and his experiment number is very similar to that of the Legendary Pokémon Mew.

experiments of lilo and stitch

Backhoe, also known as Experiment 040, is one of Stitch's experiment "cousins" in Disney's "Lilo & Stitch" franchise. He is designed to scrape up vegetation using his long claws and digging abilities.

experiments of lilo and stitch

Blowhard, also known as Experiment 533, is one of Stitch's experiment "cousins" in Disney's "Lilo & Stitch" franchise. He is designed to immobilize people by blowing them away like kites.

experiments of lilo and stitch

Cannonball, also known as Experiment 520, is one of Stitch's experiment "cousins" in Disney's "Lilo & Stitch" franchise. An experiment with a large posterior, he is designed to create giant waves and tsunamis that are capable of destroying entire planets when jumping into bodies of water, although he has control over the waves he makes.

experiments of lilo and stitch

Experiment 621, also known as Chopsuey according to the film "Leroy & Stitch", is one of Dr. Jumba Jookiba's genetic experiments. He is the secondary antagonist of Disney's Stitch: Experiment 626 prequel video game.

experiments of lilo and stitch

Clip, also known as Experiment 177, is one of Stitch's experiment "cousins" in Disney's "Lilo & Stitch" franchise. She was designed to eat an efficient source of fuel called "uburnium" to cause an energy crisis, but since the word was very similar to the word for "hair" in Jumba's native language, she consumes hair instead. She can grow into a giant hairball if she eats a considerable amount of hair.

experiments of lilo and stitch

Clyde, also known as Experiment 150, is one of Stitch's experiment "cousins" in Disney's "Lilo & Stitch" franchise. He is designed to work with his partner-in-crime Bonnie (Experiment 149) in theft and evasion, and is equipped with a bionic left arm to help him do so.

experiments of lilo and stitch

Dupe, also known as Experiment 344, is one of Stitch's experiment "cousins" in Disney's "Lilo & Stitch" franchise. He is designed to clone individuals into multiples of themselves, although their strength are divided between the clones. He can reverse the cloning to bring the clones back to just the original.

experiments of lilo and stitch

Experiment 627

Experiment 627 is one of Dr. Jumba Jookiba's genetic experiments in Disney's "Lilo & Stitch" franchise. Stitch's evil immediate successor, he is designed to be a much improved version of Stitch with better and more powers without any of Stitch's weaknesses. He also has an extra sense of humor (his only weakness) and is designed to never be able to turn good. Lilo & Stitch fans call him "Evile" as a nickname, since all he could say in The Series was "Evil!"

experiments of lilo and stitch

Felix, also known as Experiment 010 or sometimes "Oscar", is a genetic experiment from Disney's "Lilo & Stitch" franchise. One of Stitch's many "cousins" created by Dr. Jumba Jookiba, he designed to be an effective cleaner.

experiments of lilo and stitch

Finder, also known as Experiment 158, is one of Stitch's experiment "cousins" in Disney's "Lilo & Stitch" franchise. He is designed to find anything people may ask for, and can even fly by spinning his ears like helicopter blades (similar to Sonic character Tails and his two tails).

experiments of lilo and stitch

Gigi, also known as Experiment 007, is one of Stitch's experiment "cousins" in Disney's "Lilo & Stitch" franchise. She is designed to annoy others with her constant barking. She resembles a Shih Tzu and is the pet dog of Lilo Pelekai's rival Mertle Edmonds. She is alternately called "Yapper" by Lilo, which was the name of the experiment's debut episode in The Series. Also, despite her experiment number, she is not a secret agent.

experiments of lilo and stitch

Holio, also known as Experiment 606, is one of Stitch's experiment "cousins" in Disney's "Lilo & Stitch" franchise. He is designed to transform into a black hole.

experiments of lilo and stitch

Hunkahunka, also known as Experiment 323, is one of Stitch's experiment "cousins" in Disney's "Lilo & Stitch" franchise. He is designed to cause people to fall in love with the first person they see after he pecks them.

experiments of lilo and stitch

Kixx, also known as Experiment 601, is one of Stitch's experiment "cousins" in Disney's "Lilo & Stitch" franchise. He is designed to be a bully, beating up his opponents and victims in hand-to-combat with his kickboxing skills.

experiments of lilo and stitch

Leroy, also known as Experiment 629 as of June 2020, is a genetic experiment by Dr. Jumba Jookiba under the demands of Dr. Hämsterviel who appears in the direct-to-video film "Leroy & Stitch" and the manga "Stitch & the Samurai". Made from the Experiment 626 template, he is Stitch's evil twin. Shortly after his creation, he was cloned to become a massive army serving Hämsterviel. However, Jumba implanted a fail-safe in him during his creation; if he listens to the song "Aloha 'Oe", he will shut down.

experiments of lilo and stitch

Mr. Stenchy

Mr. Stenchy, also known as Experiment 254, is one of Stitch's experiment "cousins" in Disney's "Lilo & Stitch" franchise. He is designed to charm enemies with his adorable looks to trick them into taking him in, then releasing an incredibly foul odor that will render a large area inhospitable (minus for Agent Wendy Pleakleyand and other members of his specie, since they adore the smell). The other experiments, including Stitch and Reuben, are immune to his charm.

experiments of lilo and stitch

Plasmoid, also known as Experiment 617, is one of Stitch's experiment "cousins" in Disney's "Lilo & Stitch" franchise. He is designed to fire hot plasma from his tail.

experiments of lilo and stitch

Reuben, also known as Experiment 625, is Stitch's immediate predecessor "cousin" who has all of his abilities, plus better English fluency, but is a lazy coward. He has a snarky personality and loves making and eating delicious sandwiches. He's Gantu's sidekick in the "Lilo & Stitch" franchise, and also the last experiment before Stitch who was named and reformed, receiving his name and becoming good in "Leroy & Stitch" (although he becomes kind of evil again in the anime "Stitch!").

experiments of lilo and stitch

Richter, also known as Experiment 513, is one of Stitch's experiment "cousins" in Disney's "Lilo & Stitch" franchise. He is designed to cause devastating, planet-splitting earthquakes with a slap of his tail.

experiments of lilo and stitch

Sample, also known as Experiment 258, is one of Stitch's experiment "cousins" in Disney's "Lilo & Stitch" franchise. He is designed to annoy others by recording sounds around him with his microphone nose around him and play them back in an endless loop through his speaker ears.

experiments of lilo and stitch

Shortstuff, also known as Experiment 297, is one of Stitch's experiment "cousins" in Disney's "Lilo & Stitch" franchise. He is designed to sabotage machinery by using his claws. Initially a small experiment, he was accidentally enlarged by Jumba's growth ray, becoming arguably the largest experiment. He now works as an amusement park attraction as his "one true place".

experiments of lilo and stitch

Sinker, also known as Experiment 602, is one of Stitch's experiment "cousins" in Disney's "Lilo & Stitch" franchise. He is designed to use his large dorsal fin to cut enemy ships and vessels in half.

experiments of lilo and stitch

Slugger, also known as Experiment 608, is one of Stitch's experiment "cousins" in Disney's "Lilo & Stitch" franchise. He is designed to deflect enemy projectiles with his baseball bat-shaped tail.

experiments of lilo and stitch

Slushy, also known as Experiment 523, is one of Stitch's experiment "cousins" in Disney's "Lilo & Stitch" franchise. He has the ability to generate snow and ice. He can also create snowstorms and weapons made of ice.

experiments of lilo and stitch

Sparky, also known as Experiment 221, is a genetic experiment from Disney's "Lilo & Stitch" franchise. Created by Dr. Jumba Jookiba, Sparky has the ability to control and travel through electricity, causing short circuits. He is one of Stitch's "cousins", and the first one that Lilo and Stitch tamed, having him use his powers to operate a lighthouse.

experiments of lilo and stitch

Splodyhead, also known as Experiment 619 or "Splody" for short, is one of Stitch's experiment "cousins" in Disney's "Lilo & Stitch" franchise. He is designed to attack enemies with hot plasma that he fires from his round, single-nostril nose.

experiments of lilo and stitch

Stitch, also known as Experiment 626, is the wild and crazy space creation of Dr. Jumba Jookiba in Disney's "Lilo & Stitch" movie and franchise. The franchise's main protagonist, he is the adopted "dog" and best friend of Lilo Pelekai, who tamed him through the Hawaiian concept of 'ohana, which means family.

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experiments of lilo and stitch

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This article is about the character from the Lilo & Stitch franchise . For the anime series of the same name, see Stitch! .

Stitch , originally named Experiment 626 , is one of the titular protagonists of the Lilo & Stitch franchise . He is an illegal genetic experiment created by the mad scientist Dr. Jumba Jookiba . Designed to be abnormally strong, virtually indestructible and super-intelligent, Stitch was built with the purpose of spreading chaos and misery across the universe. His intended function was challenged by his developed relationship with a young orphan named Lilo , who adopted Stitch into her ʻohana .

  • 1.1 Development
  • 1.2 Personality
  • 1.3 Physical appearance
  • 1.4 Powers and abilities
  • 1.5 Weaknesses
  • 2.1 Lilo & Stitch
  • 2.2 Lilo & Stitch 2: Stitch Has a Glitch
  • 2.3 Stitch! The Movie
  • 2.4 Lilo & Stitch: The Series
  • 2.5 Leroy & Stitch
  • 2.6 Stitch!
  • 2.7 Stitch & Ai
  • 2.8 Other appearances
  • 3.1 Kingdom Keepers
  • 3.2 Stitch & the Samurai
  • 4.1 Kingdom Hearts series
  • 4.2 Kinect: Disneyland Adventures
  • 4.3 Disney Infinity
  • 4.4 Disney Heroes: Battle Mode
  • 4.5 Disney Dreamlight Valley
  • 4.6 Other games
  • 5.1 Disneyland
  • 5.2 Walt Disney World
  • 5.3 Tokyo Disney Resort
  • 5.4 Hong Kong Disneyland
  • 5.5 Shanghai Disneyland
  • 5.6 Disney Cruise Line
  • 5.7 Stitch Encounter
  • 5.8 Disneyland Paris
  • 6 Relationships
  • 9 References
  • 10 See also
  • 11 External links

Quick Answers

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Development

PreStitch

Chris Sanders' original drawing of Stitch from 1985.

Chris Sanders first created the character of Stitch in 1985 for a planned children's book that never came to be.

Years later in 1997 , when production on Mulan was currently wrapping up, he had the opportunity to pitch a film version of his planned story, beginning the development of the film.

In early drafts, Stitch was originally slated to have landed in Kansas , but the setting was changed to Hawaii since the location would provide a greater degree of isolation from large cities, and the islands were among some of Chris Sanders' favorite places. Also, the character himself started as an intergalactic gangster rather than a recently created genetic monster. In these early drafts, his gang (including ex-gang member Jumba ) would have been the ones hired by the Galactic Federation to hunt him down.

Personality

Throughout the course of the entire Lilo & Stitch franchise , Stitch is depicted as a character who is unlikable to many people except Lilo (on rare occasions, even she falls out with him, most notably in Lilo & Stitch 2 , where she declares that he is "bad and always will be bad!" after he has an uncontrollable glitch attack) due to his destructive and temperamental behavior. It is interesting to note that individuals who are averse to Stitch (such as Mertle Edmonds , Gantu , and Dr. Hämsterviel ) describe him as "ugly and deformed", while those who do love him (like Lilo , Nani , and Jumba ) describe him as "cute and fluffy". This reflects the basic idea behind Stitch (and his cousins) that counters what societal standards are for good physical appearance. Despite having odd features, such as an extra pair of arms, misshapen head, or unusual coloring, Stitch and his kin prove that you don't have to look "normal" to fit in.

Whether Stitch is displayed in his true alien form; complete with an extra set of arms, antennae, and spines on his back, or in his "dog" form (the one the audience is accustomed to seeing), sans the aforementioned features, his overall "cuteness" belies his extremely aggressive and destructive personality. This is especially apparent during and immediately after his escape from the Galactic Federation. He proves to be a complex character as he comes to terms with his own "good" and "bad levels" and struggles to find his place in the world. According to his creator Jumba, Stitch is a "machine" who was made without a greater purpose than to destroy. The fact that he becomes trapped on the island of Kauai, which has no large cities, he has more time to contemplate and reflect on alternative occupations. Although Stitch seeks to destroy because of his innate programming, he has a personality of his own (a fact that only Lilo and Jumba truly understand) and shows that he has the will and ability to make the choice not to follow his original design.

In comparison to his super strength and computer-like intelligence, Stitch is emotionally fragile, behaving almost like a child having a tantrum at times. Lilo relates to this and believes that a couple of main reasons for his naughtiness are because of some past trauma and receiving little to no understanding or sympathy from others. Of course, Stitch eventually becomes much more well-meaning after his betterment, but is frequently unable to control all of his impulses toward antisocial actions. Fortunately for him, Lilo (and later Reuben and Angel ) is always there to support him, and he returns her support willingly.

There is a common misconception from viewers that Lilo is dependent on Stitch for protection and support; if anything, it is Stitch who is more dependent on Lilo. Despite her having her own troubles to contend with, Lilo makes every effort to help Stitch in life and, as the story progresses, he becomes more self-conscious and capable of making the right decisions. By the end of the series, Stitch has friends, family, loved ones, and a purpose worth believing in.

Stitch is still prone to having temper tantrums when things do not go as well as he hopes. He also gets easily angered by inanimate objects, especially the toaster. After it popped toast in his face once, he has since beaten the toaster and juiced it at least twice. Despite these tantrums, Stitch can sometimes display a little common sense and be more mature than Lilo. For instance, he occasionally discovers when Lilo goes too far in using the other experiments for her own personal gain (examples of which were seen in her schemes involving Sprout , Slugger , Checkers , Morpholomew , and PJ ), believing it to be very selfish of her.

Physical appearance

Stitch wakes up in a pet store

Stitch's full alien appearance.

Designed by his voice actor Chris Sanders, Stitch is a blue alien genetic creation standing around three feet tall. He strongly resembles a koala or a French Bulldog (in his disguised form) and is referred to as both throughout the franchise, especially since humans (with the exception of Lilo, Nani, Cobra , and David ) are completely oblivious to the fact he is an alien. He has sharp teeth inside his mouth along with a long pink tongue. A short, stumpy tail cuts out from his rear. He has a limited ability to change his physical appearance, only able to retract his second set of arms, his antennae, and the three spines on his back into his body.

When Stitch was first introduced by Jumba , and during his time as a criminal, he donned a red spacesuit with an upside-down triangle consisting of a red border and yellow center on the chest. Similar patches adorned the elbows of the sleeves and square patches consisting of a dark red border with an orange center showed on each of his legs. He also wore a black belt with a crimson square buckle, and his cuffs, anklets, and collar were also black. The suit survived when he crashed on Earth, but it was torn to pieces when he was run over by a convoy of trucks .

When Stitch was captain of the B.R.B. 9000 , he donned a black spacesuit similar to that of Gantu 's which consisted of a black shirt with thick red brims on his shoulders. Unlike Gantu's tank shirt, this suit features wrist-length sleeves with red cuffs, along with matching vertical linings on both sides of the shirt and trousers. He also wore a gray belt with a light gray "V" on the front, along with a small gray mark on the upper left chest that resembles a tear drop with a black dot on it. The suit was destroyed during his fight with Leroy .

Powers and abilities

While explaining his creation to the Galactic Council early on in Lilo & Stitch , Dr. Jumba gives the following rundown of Stitch's powers: "He is bulletproof, fireproof, shockproof, and can think faster than [a] supercomputer. He can see in the dark and can move objects 3,000 times his size. His only instinct: to destroy everything he touches!"

  • Feral mind (temporarily) : In the original Lilo & Stitch film, Jumba claimed that Stitch's "destructive tendency was taking effect" and that he would be irresistibly drawn to large cities to "back up sewers, reverse street signs, and steal everybody's left shoe."
  • Superhuman durability/Dense body tissue : Even though we rarely see Stitch shot at with a bullet, he does survive the crash of his spaceship without even a scratch, is only briefly stunned by a fall of several thousand feet, and has to be run over by three tractor trailers in succession to be knocked out.
  • Fireproof skin : He drives a tanker truck of gasoline into a volcano and ends up only a little singed from the resulting explosion.
  • Bulletproof skin : Rounds fired from plasma guns seem to cause him some discomfort, although he can hold the material in his hands long enough to throw the plasma back at his enemies.
  • Shockproof : He has some resistance to electricity since he was able to take a direct electrical attack from Sparky , quickly recovering from it. However, he can still feel pain from these types of shocks despite his immunity to it.
  • Hyper-cognition : Thinking faster than a supercomputer is harder to quantify, but he does escape from captivity fairly ingeniously; builds a model of San Francisco after only glancing at a postcard; grabs a crossword puzzle from the table and finishes it in about seven seconds; builds a bomb out of a plasma bolt, a doll , and a roller skate; creates a "bucking bronco" out of a toaster, vacuum cleaner, and a lamp; reads aloud a description of a local museum's display, showing he is able to understand written language at a remarkable speed; manipulates his moral compass by using a human being as a shield in Jumba and Pleakley's presence; and generally picks up quickly on what is happening around him.
  • Lingual intuition : Stitch can converse fluently in over twenty different languages, but prefers Tantalog (his native language).
  • Parallel computing : He is an information repository, containing an internal dictionary, thesaurus, encyclopedia, and experiment catalog, and records every moment of his life in a reserved portion of his brain that can theoretically store up to 300 PB.
  • Instrument player : He is also skilled at playing musical instruments, most notably the ukulele, thanks to his quick learning.
  • Vehicle intuition : Stitch can drive any sort of vehicle from something as simple as a tricycle to complex machinery like intergalactic spaceships .
  • Superhuman strength : His ability to lift objects 3,000 times his own size and weight is seen several times throughout the franchise, including incidents where he picks up a descending blasted door, hits Dr. Jumba with a thrown Volkswagen Beetle (shouting gleefully, "Blue punch buggy! No punch back!"), and stops an 18-wheeled tanker of gasoline dead in its tracks. The reason why Stitch can lift 3,000 times his own weight, even though he has small arms, is because his muscles contain excessively compressed amounts of myofibril within one muscle cell. This muscular arrangement makes Stitch's muscles contract 1,000 times faster than a human's, making him much, much more powerful. The ability is sometimes joked about in the later series; for example, in Stitch! The Movie , when Hämsterviel has Stitch physically restrained for a cloning experiment, Stitch's restraints counter his strength at, as Hämsterviel loudly declares, to "three thousand and one!" times Stitch's weight, though he later admits it was intended as a joke. This was further validated in the Lilo & Stitch: The Series episode " Swirly ", when Gantu correctly guessed that Stitch cannot lift even an ounce more than 3,000 times his size when he adds a small ticket to the given load.
  • Quadrupedalism : Stitch can run and walk on all fours in a quadrupedal manner, similar to a dog.
  • Wall crawling : While Stitch's claws are very strong, the pads on his hands and feet can secrete a sticky substance, allowing him to scale and adhere to almost any surface, such as buildings and walls. He can also stand on walls and ceilings.
  • Spherical form : His skeletal system is very flexible, allowing him to put his feet into his mouth and roll like a ball. This allows him to squeeze through tight spaces.
  • Superhuman speed : Stitch can move and run faster as shown when moving past Lilo and Pleakley while carrying Jumba, during a bet made with Lilo to catch Experiments 501 ( Yin ) and 502 ( Yang ), and hurrying from Gantu's ship back to the fundraiser while carrying Lilo. His speed is also usually used when he's in his spherical form. When Stitch runs, his speed doesn't automatically increase and can only achieve this by putting effort into his muscles.
  • Superhuman jump : Stitch's legs are small but, thanks to the muscle advancements mentioned above, are powerful enough to enable him to jump several feet into the air.
  • Superhuman agility : Stitch has extraordinarily greater agility, dexterity, balance, and body coordination, capable of doing feats far beyond an acrobat, such as leaping far distances, jumping off from wall to wall, swinging from vines, and standing on branches, wires, and narrow platforms. He is also capable of standing and walking on his paws. The reason is Stitch has a very flexible skeletal system that also allows him to squeeze through tight spaces.
  • Superhuman reflexes : Stitch is able to react and dodge plasma bolts from the plasma guns from Jumba and Gantu. When Jumba tried to shoot him, Stitch caught the plasma bolts in his hands. He was also able to catch some tennis balls with his four arms and even threw them back in the pitching machine.
  • Superhuman stamina : Stitch's advanced musculature produces fewer fatigue toxins, allowing him to exert himself for extended periods of time. Stitch can still fight, run, and even eat without tiring out; even when hunting for other experiments, he would hunt them for an entire day to when night comes.
  • Night vision : When activated, Stitch's eyes turn green, permitting him to see clearly at night or in dark places.
  • Infrared vision : When activated, Stitch's eyes turn red, permitting him to locate targets by their body heat. He most notably uses this in " Houdini " to track the titular experiment who can turn things, including himself, invisible.
  • X-ray vision : When activated, Stitch's eyes turn bright green, permitting him to look through walls and other obstacles.
  • Audio amplifier : He can act as an audio amplifier, radio, and/or microphone, illustrated when he uses his claw as the needle on a record player and plays music through his open mouth like a sound horn.
  • Enhanced hearing and smell : He has an acute sense of smell and hearing. Concept designs detailing Stitch's anatomy describe the sensory filaments of his nose being so dense and extensive that, if unraveled, could blanket Earth. While listening for Jumba and Pleakley, who were hiding on a hill outside the dog shelter , he was able to detect Pleakley speaking at a whisper.
  • Skilled hand-to-hand combat : He is dexterously skilled in hand-to-hand combat, whether using all four arms or just two.
  • Marksmanship : He is also dexterously skilled in marksmanship, using plasma blasters (even loaded with net to capture experiments).
  • Venomous spines : In anatomy drawings of Stitch from the film's production, his spines are described as being poisonous and connected to venom sacs in his spinal cord.
  • Shapeshifting : In his alien form, he has three spines on his back, two antennae on his head, and an extra pair of arms. However, he is able to retract all of these features to look more like a dog while on Earth and used this to become Lilo's "pet".
  • Semi-immortality : Stitch cannot age. When Skip flashed ten years ahead, he did not age whatsoever, but, for some reason, Babyfier 's powder regressed him into an infant. This could simply mean he stops aging once he is physically mature.
  • Vacuum adaptation : Along with the rest of his "cousins", Stitch can survive in the vacuum of space due to being a genetic alien.
  • Power immunity : Stitch has some resistance but not total immunity to the other experiments' powers. He is shown to be immune to some of the experiments' powers, such as Angel 's siren song and Checkers ' hypnosis, since Stitch was created after them. While Stitch was put to sleep by Drowsy , he was able to wake up on his own without the need to be sprayed with water.

Both of the two East Asian animated spin-offs add additional abilities to Stitch not shown in the original Western continuity.

  • Battery storage : The third season of the Stitch! anime shows that he also has a natural battery in his body that can supercharge his powers.
  • Transformation : In Stitch & Ai , it shows that Stitch has a metamorphosis code in his DNA to assist him in carrying out his primary function. When the metamorphosis programming is activated, he transforms into a gigantic and unstoppable monstrosity with four tentacle-like blasters capable of destroying not just cities, but planets and potentially entire star systems.
  • Quill retraction : In "Tell the World", he is also seen sprouting quills around his neck.
  • Gliding : In "The Phoenix", Stitch sprouts a patagium—a parachute-like membrane found in bats, birds, and other animals that assists in gliding or flight—to glide through the air, mainly for the sake of having some fun while he, Ai , and her cousin Bao head to a shrine that the titular phoenix heads to. (The trio were using a hang glider during their journey, and Stitch deliberately jumps off it so he can glide through the air without hanging on to the glider itself.) Unlike the metamorphosis program, neither the quills nor the patagium have any major factor into the episodes' plots or the metamorphosis program itself.
  • Water : Stitch's greatest weakness is his inability to float, let alone swim, in water due to his molecular structure being much denser than the average human or animal. This causes him to instantly sink like a stone. Stitch originally had an instinctive aquaphobia (which was even used against him by Spooky ), but he was able to overcome it thanks to Lilo's influence.
  • Glitch (formerly) : In Stitch Has a Glitch , it is revealed that Stitch's molecules were not fully charged after his creation, which is proven to be very deadly once his molecules run out of power. As a result, Stitch frequently experiences periodic glitches that have him revert to his original destructive programming; basically, suffering from a seizure disorder and having nightmares of destroying everything and everyone in his path, including Lilo. However, his glitches were permanently resolved after Lilo's love for him caused him to be fully charged at last.
  • Memory erase from Crezonyte : It is shown in " Kixx " that if Stitch consumes two different elements which form to create a particular chemical compound called Crezonyte, all of his training skills will be wiped. Eating the rubber of a tennis shoe and palmitoleic acid (found in macadamia nut oil) together will result in this.
  • Mucus drain : Stitch is 62.7% mucus, which is similar in chemical composition to Snootonium. If this is drained from his body, he will become temporarily exhausted from dehydration (evidenced when Snooty siphoned Stitch's mucus).
  • Sonic blasts/Sensory overload : Another weakness is the fact that his super-sensitive hearing can lead to temporary deafness when exposed to sonic blasts, such as Yaarp 's destructive sound blast.
  • Strength limit : As stated above, he cannot lift even an ounce past the "3,000 times his weight" limit.
  • Experiments' powers : While Stitch is immune to Angel and Checkers ' powers since he was created after them, there are some experiments whose powers he is vulnerable to, such as Amnesio , Babyfier , Spike , Bugby , Lax , Dupe , Frenchfry , Swapper , Swirly , and Houdini . Stitch can also be put to sleep by Drowsy , but he was able to wake up on his own without the need to be sprayed with water.
  • Blades/Durability limit : While Stitch can withstand plasma bolts, being beaten, and even the most hazardous environments, it is implied that Stitch isn't resistant to bladed objects. This is shown when Stitch was pierced by a Sample Extractor and able to take out his blood.
  • Trash ingestion : If Stitch consumes vast amounts of trash, he will become incredibly sick as shown in " Ploot ". He first gets sick to his stomach and sneezes, then his fur turns yellow, his tongue becomes orange, and his nose turns red. Another symptom is, with each sneeze, an arm grows from random areas of his body. Stitch's garbage-eating illness was theorized as a rare space disease by Jumba. Stitch was temporarily cured when he drank a barrel of orange juice and took medicine from an eyedropper, though it was only for a few seconds. When he sneezed again, he developed yellow stripes and grew legs instead. The only permanent cure is inhaling steam from a vaporizer.
  • Sauerkraut : According to Lilo, Stitch is apparently allergic to sauerkraut. However, it was never shown what kind of allergic reaction he has to sauerkraut or if he even actually has an allergy to it.
  • Pollen : It is shown in Stitch & Ai that if Stitch smells flowers, he will sneeze.

Appearances

Lilo & stitch.

Meega, nala kweesta!

Experiment 626 on trial.

As revealed in Lilo & Stitch , Stitch was created by "evil genius" Dr. Jumba Jookiba , who dubbed him "Experiment 626". Both Jumba and 626 were put on trial by the United Galactic Federation following Jumba's arrest on suspicion of illegal genetic experimentation. When the Grand Councilwoman tries asking 626 to show them something inside himself that is good, he says, "Meega, nala kweesta!" (meaning "I want to destroy!"), which horrifies everyone because in their language, it is a "naughty" insult. Jumba tries to reassure to the court that he didn't teach Stitch the offending remark, but they arrest him instead.

Jumba is incarcerated and 626 is sentenced by the Grand Councilwoman to banishment on a deserted asteroid. Captain Gantu (who despises him to no end) transports him on his ship, escorted by a fleet of police cruisers . During the trip to, 626 outsmarts the plasma guns which are locked onto his genetic signature and manages to break out of the holding cell. He escapes security into the ventilation system, makes his way to the power grid (disabling the ship's power), and steals a red police cruiser . Despite damage to the cruiser, he activates the hyper-drive and escapes the fleet. The Grand Councilwoman supervises a team which track's 626's location and they project that he will land on Earth. Hoping that his ship will crash in water, stating that his molecular density is too great, the Councilwoman is dismayed to see that 626's final destination is on a string of islands; a.k.a. Hawaii . A decision to gas the planet is rejected by Agent Pleakley, an expert on life on planet Earth. In order to capture 626 discreetly, the Grand Councilwoman instructs Pleakley to accompany Jumba to Earth, the deal being that, if 626 is captured, Jumba will be freed.

A few hours later, after his escape, 626 crash-lands on Earth on the island of Kauai. Almost immediately, he is run over by three plantation trucks and knocked unconscious. When he wakes up, 626 finds himself in a dog kennel without his suit or his plasma cannons . He escapes the kennel, but only briefly; Jumba and Pleakley are already waiting for him outside and fire plasma rounds at him. When Lilo enters the kennel, 626 decides to disguise himself as a dog and uses Lilo as a shield from Jumba and Pleakley. Lilo names 626 'Stitch'. Throughout the course of the day, Stitch continues to evade Jumba and Pleakley while the bounty hunters keep a safe, but noticeable, distance as they are under orders to remain discreet. As Stitch's destructive programming takes effect, he begins to cause trouble for Lilo and her older sister, Nani , who is currently struggling to keep custody of her sister following the deaths of their parents. Stitch's destructive and mischievous behavior causes tension between Lilo and Nani, especially when it causes Nani to lose her job. The only thing that keeps Stitch with them is Lilo's persistence.

Stitch climbs into a bed

Stitch with The Ugly Duckling book.

Over the course of time, with nothing of substance to destroy, Stitch finds himself questioning his purpose in life, coming to realize he has nothing if he cannot wreak havoc and destroy because he was only created to be a monster. After going through Lilo's collection of books, Stitch discovers the story of The Ugly Duckling and is immediately taken by the tale. When Lilo explains the duckling was sad because he was lost, but became happy again after finding his family and a place to belong, Stitch tries afterward to fit in with Lilo's family. However, his proclivity for mishaps and interference from Jumba and Pleakley turn this into a futile effort. Eventually, and just when he thinks that things might be happening for the best, one final bit of mayhem (thanks to the alien bounty hunters) results in Nani losing custody of Lilo. Heartbroken by his destruction of the family he has learned to care for, and realizing everything is his fault, Stitch runs away into the night, believing she has a better chance at happiness without him and seeking to find a family of his own. He takes the Ugly Duckling book with him.

The following morning, when Stitch wakes up, Jumba confronts him and chases him back to the house. Stitch finds Lilo alone, since Nani ran out early to apply for a job. Because both he and Pleakley now have been fired by the Grand Councilwoman that morning, Jumba is less discreet this time, to Pleakley's dismay, and the ensuing battle leads to the house being completely destroyed. Nani comes home in time to see Lilo being taken by the social worker. When Lilo hears that she's to be taken away, she runs away. Stitch finds her shortly afterward, and reveals that he's an alien, but Lilo had enough of the trouble he's caused, so she denies Stitch's apologies and pushes him away. At that moment, Gantu arrives and captures both Stitch and Lilo. Though Stitch escapes, Lilo is taken prisoner aboard Gantu's ship . In order to save her, Stitch allies himself with Nani, Jumba, and Pleakley. He then steals a tanker truck, and an air battle between Gantu's and Jumba's ships ensues until Stitch is able to board Gantu's ship. Gantu attempts to destroy Stitch during the confrontation, and though he nearly succeeds, Stitch gains the upper hand and manages to both save Lilo and destroy Gantu's ship. They then run into David, who gives them a ride back to shore.

Lilo hugs Stitch while Nani pets him

Stitch and his new family.

Landing just off shore, everyone makes their way to the beach where the Grand Councilwoman is waiting with her ship and entourage. She immediately arrests Stitch who asks permission to bid farewell to Lilo and Nani before he departs. The Grand Councilwoman accepts, surprised by Stitch's sudden gentle and loving nature toward what he calls his family. Though she then admits she cannot change the council's decision to apprehend Stitch, as the council has made the firm decision to do so, and it is outside of her power to overrule such a decision. However, Lilo then reveals her certificate of adoption from the dog shelter, meaning he belongs to her, and taking him away would be illegal. With aliens being all about rules, the Grand Councilwoman happily agrees to allow Stitch to remain on Earth, sentenced to a "peaceful" exile. She then announces that Lilo's family will be under protection of the United Galactic Federation.

During the finale shows that Lilo and Nani's house was rebuilt with the help of Jumba and Pleakley who have remained on Earth. Stitch is shown to have adjusted well to life on Earth, spending most of his days spending time with Lilo, Nani, David , Jumba, and Pleakley, and finally finding his one true place in the world: as a member of their ʻohana .

Lilo & Stitch 2: Stitch Has a Glitch

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Stitch in Lilo & Stitch 2: Stitch Has a Glitch .

In Lilo & Stitch 2: Stitch Has a Glitch (set shortly after the first movie), Stitch is now living, along with the also-exiled Jumba and Pleakley , in Lilo and Nani's house.

Although still hot-tempered and mischievous, he is reasonably well-behaved, but then begins to malfunction unintentionally. Since his molecules were not fully charged after his creation, Stitch frequently experiences periodic glitches that have him revert to his original destructive programming; basically suffering from a seizure disorder and having nightmares of destroying everything and everyone in his path, including Lilo. Seeing this, as well as the severity of the situation which could eventually lead to Stitch's death once his molecules run out of power, Jumba strives to create a proper fusion chamber in which to recharge Stitch.

Stitch wants to prove to Lilo that he can still be good, so he goes around doing good deeds for the citizens of the town to prove himself. When his goodness chart is finished, he goes to show it to Lilo, but she is too busy preparing for the contest, resulting both of them to end up fighting, which consequently gets them sent to their room by Nani. Once Stitch accidentally destroys one of the costumes and set pieces for Lilo's hula contest because of his glitch, an enraged Lilo ignores Stitch and tells him to get lost, deeply hurting him.

Before Lilo goes on to perform her hula dance, Stitch shows up to wish her luck, but, due to his glitch, accidentally scratches her in the face and hurts her, just like in his nightmare. Believing himself to be too dangerous, Stitch attempts to leave Earth for a remote planet while Lilo, Jumba, and the others desperately try to have him return so they can recharge him. When Stitch crash-lands the ship on a mountain, Lilo manages to get him into the fusion chamber, but she pulls the switch too late. As Stitch dies, he says his last words, "Stitch sorry." Jumba says that they're too late and there's nothing Lilo can do. However, she tells Stitch that he needed her more than she needed him because he is Lilo's ʻohana , and she will always love him in accordance with her belief that love is more powerful than death. With these words, Stitch is successfully revived, his molecules fully charged.

Stitch! The Movie

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Stitch in Stitch! The Movie .

At the start of Stitch! The Movie , Stitch is shown having a difficult time connecting with the island locals during a beach party, feeling that he doesn't fit in and is too much of an outcast. Though Lilo tries to comfort him, he seeks Jumba in hopes of learning about having others like himself and the evil scientist. However, Jumba explains that, in the vast universe, he and Stitch are alone and lack, what Lilo calls, "cousins".

Later on, Stitch discovers Jumba's first 625 genetic experiments locked in a crate, in the form of dehydrated pods . In order to rescue a kidnapped Jumba, a trade between Dr. Jacques von Hämsterviel and Jumba for the experiments is organized, but it instead results in the freedom of the experiments and the capture of Lilo and Stitch. Hämsterviel then tries to clone Stitch, but he was rescued by Experiment 221 ( Sparky ). Stitch then rescued Lilo and landed Hämsterviel's spacecraft back in Kauai, where the Grand Councilwoman waited to arrest the evil rodent. She then puts Stitch and Lilo in charge of capturing and taming the other illegal genetic experiments scattered on the island.

Lilo & Stitch: The Series

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Stitch in Lilo & Stitch: The Series .

In Lilo & Stitch: The Series , Stitch and Lilo have to capture Jumba 's experiments , turn them from bad to good, and find them each a home before Gantu, 625 , and Hämsterviel capture them and use them for evil. Due to being the most physically capable, Stitch is often the one who defeats Gantu and subdues the experiment, leaving it up to Lilo to rehabilitate them. Along the way, Stitch meets his match 627 (who is tougher than him), and he eventually defeats him.

He is also affected by fourteen experiments' powers: Amnesio wipes out his memory; Babyfier turns him into a baby (along with Nani, Jumba, and Pleakley); Spike makes him goofy; Bugby turns him into an insect; Spooky turns into water and nearly drowns him (thus traumatizing him in the process until he overcomes it); Lax makes him lazy; Dupe clones him into four, weakening his strength; Frenchfry serves him unhealthy meals (along with Lilo and Pleakley) and fattens him up into a giant bowling ball; Swapper switches Stitch and Lilo's minds; Yaarp blasts his megaphone, temporarily deafening Stitch; Snooty sucks out his mucus, temporarily putting him out of commission; Swirly hypnotizes him; Drowsy (in the episode " PJ ") puts him to sleep; and Houdini makes him invisible. He also meets Experiment 624 ( Angel ), who is introduced as a love interest for Stitch.

Over the course of the series, he and Lilo have also had adventures with Kim Possible , Jake Long , Penny Proud , and the Re ce ss ga ng .

Leroy & Stitch

Leroy & Stitch - Stitch as captain of the Galactic Armada

Stitch in Leroy & Stitch .

After Stitch, Lilo, Jumba and Pleakley have successfully captured and redeemed all the remaining experiments (except 625) the Grand Councilwoman offers Stitch the chance to become the new captain of the Galactic Armada and its new flagship, the BRB ( Big Red Battleship ) 9000 (and by extention the rights and privileges of a United Galactic Federation citizen). However, that would require Stitch to be separated from Lilo. Not wanting to make Lilo sad, he chooses to return to Kaua'i. However, Lilo tells him he should go. Before he leaves with Jumba and Pleakley, Lilo gives him a necklace with a tiki of the god Ku Tiki to give him strength. She also gives Pleakley an Earth rock and Jumba an Elvis record.

When Gantu breaks Dr. Hämsterviel out of prison in an action of frustration, Stitch is sent on his first mission as captain to capture the evil rodent once more. But when he arrives at Galactic Defense Industries, Stitch faces off against a new experiment – Leroy , who is an enhanced red doppelganger of Stitch. After Leroy is named, Stitch bursts into the lab and starts to fight against Leroy. Stitch fights well and is about to beat Leroy when Pleakley shows up unexpectedly, allowing Leroy to take advantage of Stitch's lapse in concentration and beat him. He is knocked into a capsule and sent with Jumba and Pleakley heading towards a black hole, while Leroy disguises himself as Stitch. After they are sent towards the black hole, Leroy heads off towards Earth to capture all of the other experiments for Hämsterviel. Luckily, Stitch, Jumba, and Pleakley escape from the black hole and arrive on the planet Turo . There, they rescue Lilo, 625 (now known as " Reuben "), and a reformed Gantu, and then fly Pleakley's car pool van back to Earth to assist the other 624 experiments in the defeat of an army of Leroys. Now, with Leroy defeated, Stitch, Jumba, and Pleakley return to Earth with Lilo, realizing that family is more important than spaceships, laboratories, and prestige.

Stitch4

Stitch with Yuna in Stitch! .

In this anime spin-off, which starts years after Leroy & Stitch , Stitch seems to have reverted to his original destructive nature as seen in the original film.

He is first seen being chased in a spaceship by authorities and Jumba before he crash-lands on Earth on Izayoi Island , off the coast of Okinawa . Soon joined by Jumba and Pleakley, they make a new life with a young girl named Yuna , and Stitch seeks the mythical powers of the Spiritual Stone , a sacred island object that can grant any wish, which is, in Stitch's case, wanting power. But the powerful wish only works by doing and getting 43 good deeds and Stitch now faces the return of Hämsterviel and a once-again disgraced Captain Gantu along with various experiment threats, all while juggling, getting, and losing (due to his own mischief) good deeds. After spending time with Yuna, Stitch finally gave up his vow to be the most powerful of the universe to stay with her.

Lilo originally never appeared or was mentioned in the anime, but many would still question her absence. In the English dub, it completely changed the story by implying that Stitch ran away out of jealousy of Lilo having a boyfriend, as mentioned by Jumba, "Just because little girl has new boyfriend now and is all washed up by 626 is no reason to act bad," which leaves us to believe that this takes place years after the events of Leroy & Stitch . Despite this, when Yuna once confronted Stitch, telling him that his previous family forgot about him. Offended, Stitch quickly states, "Lilo didn't forget!" which implies that he still deeply cares about her, and is certain that Lilo still feels the same way about him. It wasn't until Episode 23 of sequel series Stitch! ~Zutto Saiko no Tomodachi~ that Lilo makes her appearance for the first time.

She, now fully grown, visits Okinawa New Town with her daughter (whom Stitch thought was Lilo in the beginning). Both friends reunite, and we learn that there was never any boyfriend. Lilo had gone to college, and they planned to meet by the beach when she returned, but when that day came, Nani was in labor and caused Lilo to be a little late. Stitch, for unknown reasons, was never aware of Nani's condition (although the English dub states that Stitch had been away on a mission), and since Lilo didn't arrive at the time they planned, he thought Lilo had forgotten about him. He leaves his tiki necklace on the beach before flying away in his ship, and by the time Lilo arrives he had already left, and cries when she find his necklace. In the end, before Lilo and her daughter could board the plane, Stitch arrives in time to see her again. They both have a happy reunion, she hugs him, promises to visit him again, and asks Stitch to take good care of his new family. She gives Stitch his tiki necklace back before leaving.

Stitch & Ai

This Chinese spin-off series is set chronologically after the events of Leroy & Stitch but on a separate timeline from the anime, since it was produced without any consideration towards the latter.

In this series, it is revealed that Stitch has additional programming which causes him to under go a metamorphosis when activated. This transforms him into a large monster capable of destroying not only cities, but star systems as well. The information about Stitch's programming is hacked and spreads throughout the galaxy. This causes Stitch to be kidnapped by the Jaboodies , who had failed in their own attempts at re-creating Jumba's Experiment 626 research and wish to use Stitch to end their space war against the Woolagongs. When their ship is raided by the Woolagongs, Stitch uses the confusion to escape and falls back to Earth. After surviving re-entry, he ends up landing in the Huangshan Mountains in China and befriends a young girl named Wang Ai Ling . In order to help contain Stitch and stop the Jaboodies and Woolagongs, the Galactic Federation sends Jumba and Pleakley to monitor Stitch in China.

Other appearances

In Treasure Planet , Stitch made a brief cameo as a stuffed toy on a shelf in Jim Hawkins ' bedroom when he was a child.

In the Aladdin Virtual Magic Carpet Ride game included on Disc 2 of the 2004 Platinum Edition DVD, Stitch appears riding in his spaceship while passing by Aladdin and Carpet briefly three times.

In The Lion King 1½ , a silhouette of Stitch is seen at the end of the film crawling on the wall inside the dark theater. He bounces off Goofy , Rabbit , Mad Hatter , and Donald as he makes his way to his seat. Donald is heard quacking angrily as Stitch laughs at him.

In Brother Bear , Stitch makes a surprise cameo in the outtakes .

In Big Hero 6 , Stitch is referenced twice: the first as a costume worn by Mochi in a painting, and the second as one of the pillows on Fred 's bed (alongside a Splodyhead pillow). Stitch also makes another cameo in the Baymax! episode " Sofia " as a sticker on the back of a student's chair.

Stitch, alongside Angel and Scrump , appears in the fourth UniBEARsity story OhanaBEARsity . In it, Stitch reads the UniBEARsity storybook and comes up with the idea of making their own teddy bears. His teddy bear, named Blue, is based on his likeness.

Stitch appears as one of the residents of Oh My Disney in Ralph Breaks the Internet .

Stitch is acknowledged prominently in Better Nate Than Ever , mainly due to the fact that the film's main character, Nate Foster , sets off to audition for the role of Stitch for a Broadway musical adaptation of Lilo & Stitch . At one point, when Nate's best friend Libby travels on a bus back to Pittsburgh, she is seen watching the aforementioned movie on her phone, particularly during the scene where Stitch and Nani reconcile. At the end of the film, Nate, after he had succeeded in getting the lead role in the musical, is seen wearing a costume of Stitch during his performance.

In Once Upon a Studio , Stitch appears after Goofy accidentally breaks the camera, in which he starts gnawing on the plate until Lilo drags him away. He later appeared in the group photo along with the rest of the Disney characters.

In Wish , Stitch was among the Disney animated characters that appeared during the credits.

Printed material

Kingdom keepers.

Stitch appears in the third and fifth book in the saga. In Kingdom Keepers III: Disney in Shadow , he is an Overtaker and along with some of the pirates from Pirates of the Caribbean , pursues Finn and Maybeck through Tom Sawyer Island . In Kingdom Keepers V: Shell Game , he seems to have freed of the Overtakers, for he saves Finn from the rescue dummies at Typhoon Lagoon . This makes Finn get to the conclusion that Stitch was under a spell from the Evil Queen .

Stitch & the Samurai

In this manga, Stitch escapes the United Galactic Federation in a stolen police cruiser spaceship by using its hyperdrive to make a blind jump that ends up on Earth. However, instead of traveling through just space, he also travels through time; he crash-lands in Japan during the Sengoku period, in which he meets battle-weary samurai warlord Meison Yamato . After a brief struggle, Yamato is not only impressed by Stitch's strength, but the sight of the little blue "tanuki" causes him to have a thought that he has never had before: "cute". Thus, the warlord takes in the alien, not only making Stitch part of his army, but also developing an unlikely bond.

Video games

Kingdom hearts series.

Stitch KHII

Stitch is a minor and later major character in the Kingdom Hearts series. He first appears in Kingdom Hearts II and is one of two summons during the game that makes a difference to the storyline (besides Genie ). His first appearance is when he is seen crawling above Sora , Donald , and Goofy without their notice while the trio are in the corridors to Ansem 's study. Later, he is noticed by Goofy and drops down onto the keyboard of Ansem's computer in front of the surprised trio. A furious Donald jumps onto the keyboard to grab him, but Stitch dodges, bounces off of Donald, and laughs with a taunt. As Donald turns around, he mashes the keys, causing the Master Control Program to be alerted. Later, Stitch helps fight in the Battle of the 1000 Heartless in the Great Maw using his plasma blasters .

The prequel game Kingdom Hearts: Birth by Sleep details the history of Stitch ten years prior to events of the first game . Stitch appears in his true form and is known as Experiment 626, and his story had occurred in his homeworld, Deep Space , which mirrors his escape from the Galactic Federation in the original film. First appearing in custody, he is released by Terra and Dr. Jumba, where he briefly steals the Keyblade wielder's Wayfinder . Curious about the item's emotional value to Terra, 626 returns it to Terra and scurries off. By the time Aqua arrives, 626 constructs his own Wayfinder. Aqua goes to apprehend him, only to meet opposition from Gantu, who tries to destroy Stitch and Jumba. The two defeat the captain and afterwards, Aqua asks the Grand Councilwoman for Experiment 626's sentence to be reconsidered due to 626's display of sentience through his charm. However, when an Unversed attacks the ship, 626 escapes and follows Ventus . Unfortunately, while waiting for him, 626's charm is destroyed by Gantu, who still considers 626 a monster. Angered, the alien nearly attacks Ventus but then helps him when Gantu arrives and tries to arrest them. 626 escapes with Ventus on a police cruiser and Keyblade ride (respectively), but activates the cruiser's hyperdrive in order to escape his pursuers and abandons Ventus by accident. Afterwards, it is seen that Stitch had managed to fix his charm and puts it on the steering wheel as he flies his ship towards a blue star.

In Kingdom Hearts χ / Kingdom Hearts Union χ , Stitch serves as inspiration for an unlockable costume for the game's avatars and as combat medals.

Stitch returns in Kingdom Hearts III as a Link summon to aid Sora in battle. He uses his blasters to create electric fields, which can destroy enemies as they get close.

Kinect: Disneyland Adventures

Stitch appears as a meet-and-greet character in front of Redd Rockett's Pizza Port in Tomorrowland . He gives several tasks to the player, including fetching some burgers for him to eat, cheering him up by donning a hula costume and dancing with him while wearing it, finding him some flower leis and taking a few photos throughout the park so that he can show them to Jumba.

Disney Infinity

In the first game , Stitch only appears as part of a surfboard gadget and laser Power Disc . During a poll posted by Disney after the first game was released, Stitch became the most requested character for the sequel.

In Disney Infinity: 2.0 , Stitch takes part as a playable character; however, he can only be played in the Toy Box mode.

Disney Heroes: Battle Mode

DHBM Stitch

Stitch in Disney Heroes: Battle Mode

Stitch appears as one of the playable heroes introduced to the game. He is unlockable with 80 tokens and his attack skills are the same as in the franchise, using his plasma gun to attack enemies, spits rudely at enemies, he also jumps at enemies to scuffle them. His victory pose is his signature dance. His friendship campaigns are with Maui and the Mad Hatter . He also has friendship campaigns with Hector Barbossa , Angel , Jumba Jookiba , and Timon & Pumbaa .

Disney Dreamlight Valley

Stitch appears in this game as an unlockable villager once the Forest of Valor biome is opened up and the player has helped Kristoff and Donald Duck with retrieving the Orb of Courage to place back in the pillar in the forest from the Dark Realm of the Forgotten. After helping Donald repair his houseboat, a sock covered in mucus appears on Dazzle Beach near Donald's house. Returning it to Donald causes him to suspect extraterrestrial activity is behind it. After finding a homing beacon in Donald's house, Donald notices that it seems attuned to the DNA in the mucus on his sock, so he suggests keeping an eye out for more socks whenever the strange lights in the sky show up every few days. After finding another one five days later, and a third one five days after that, the homing beacon is fully charged and is placed near Skull Rock. Shortly thereafter, Stitch returns to Dreamlight Valley as he crashes a smaller version of the Red One on Dazzle Beach. After providing a new home for him via the McDuck Construction Company, Stitch explains that he had left the Valley to seek help, but had tried to use Night Thorns for fuel, and that's what messed up his ship and caused it to crash, not to mention getting lost thanks to the Night Thorns messing up his memories. He appreciates having a new home and is glad to be back in the Valley.

Stitch is also needed to unlock coffee beans in the Glade of Trust as his Level 4 Friendship Quest involves growing a fresh batch with help from WALL-E to make Stitch some coffee to help him fight off his sleepiness. Once complete, three coffee bean bushes appear in the Glade to be harvested for their beans every so often to make coffee, lattes, and mochas.

Later, Stitch needs help fixing his TV to help him relax so he's not causing trouble around the Valley such as pranking Donald. After collecting some tinkering parts, gold ingots, and glass to mend it, the player needs to dress up in something sporty before taking him to the mystical cave on Dazzle Beach, then Ursula's house, then to meet up with Ariel, before Stitch is still considering what to do as a hobby to help burn off all his excess energy and excitement.

He finally decides on a music career, but first needs the player's help to make it happen, first getting a backdrop to do some photo-ops of Stitch in the Dream Castle, then getting the sound equipment together for the big concert on Dazzle Beach. Once the sound equipment is placed, and Stitch is able to perform, the concert is a success, and Stitch awards the player a copy of his ship he crashed in as thanks as furniture to decorate the Valley with.

Other games

Stitch serves as the protagonist of Stitch Jam , where he travels through various locations on a mission to rescue Angel from Hämsterviel and Gantu.

While Stitch himself does not appear in Disney Universe , a costume of him (in his "pet form") does.

Stitch makes an appearance in Just Dance: Disney Party , where he is seen dancing the hula with Lilo during " Hawaiian Roller Coaster Ride ".

Disney Parks

Stitch live at Tomorrowland

Stitch posing for a photo in his former area, Tomorrowland at the Magic Kingdom.

Stitch quickly became a staple character in the Disney theme parks due to his popularity. He is usually seen with Lilo or by himself. In the Disney Parks franchises, he sometimes accompanies Mickey , Minnie , Donald , Goofy , and Pluto , replacing Daisy at times.

Stitch is also a meetable character at PCH Grill located in Paradise Pier Hotel. He only appears during the Mickey and Friends character breakfast with Lilo and lots of other characters.

He is always seen in Tomorrowland at Walt Disney World 's Magic Kingdom , Tokyo Disneyland , Shanghai Disneyland , Arabian Coast at Tokyo DisneySea , and sometimes seen at Disneyland , Disney's California Adventure , Disney's Hollywood Studios , Disneyland Paris , and Walt Disney Studios Park for meet-and-greet sessions.

In Mickey and the Magical Map , Stitch can be seen towards the end, when Mickey chases the ink spot into the Hawaiian painting. Stitch is seen on the screen, before ducking down and coming onstage from the side of the screen. He dances with a group of cast members to the song of " Hawaiian Roller Coaster Ride ".

In World of Color at Disney California Adventure , Stitch can be seen during the "Transformation" sequence at the end of the show. In World of Color: Season of Light , Stitch and his family are featured celebrating the holidays in their own segment.

In It's a Small World , Stitch can be seen with Lilo on a surfboard in the Hawaiian area.

In The League of Planets safety videos for Space Mountain , Stitch makes a cameo as an example of large luggage.

Walt Disney World

Stitch was the main character of Stitch's Great Escape! , where he had a chance to interact with the live audience. This attraction later became a meet-and-greet area where guests can have photos with him until the signage was dropped. It is currently unknown where he will meet in Tomorrowland.

He also appeared during ʻohana breakfast times with Lilo, Mickey , and Pluto in Disney's Polynesian Village Resort until 2020 when it was closed to be Moana -themed for the summer of 2021 . So it is unknown if he will return for character dining appearances.

Stitch is the star of Stitch's Supersonic Celebration , initially on a video screen and then in costumed form. The Stitch character on the video screen could interact with guests, using the same technology as in Turtle Talk with Crush .

Stitch is one of the characters who appears on the riverboat in the finale of the WDW version of Fantasmic! beginning in mid- 2002 . He used to be in the Disneyland version but was since omitted.

In Star Tours: The Adventures Continue , Stitch also made a cameo inside a piece of luggage in the baggage check section of the ride, Star Tours: The Adventures Continue. G2-9T , when noticing Stitch inside, removed the luggage and quarantined it, due to animals not being allowed on the flights. He was eventually replaced with Figment .

In A Totally Tomorrowland Christmas , Stitch is one of the special "guest characters" alongside Buzz Lightyear and Mike Wazowski . Unlike the others (until towards the end), Stitch does not appear onstage. He broadcasts himself from a television screen. The host checks back in with him between musical numbers, given the important job of tracking down Santa to make sure he comes for the big finale. As Stitch learns more about Santa from the guests, Stitch mistakes Santa for a "spying snitch who breaks into house" and almost uses his ship's lasers to shoot down Santa and his sleigh. Luckily, he manages to stop in time and now learns the real meaning of Christmas. However, Stitch loses track of Santa afterwards and decides to appear onstage dressed as Santa for the big finale.

In March 2016 , he and Genie are replaced by Judy Hopps and Nick Wilde from Zootopia in the Magic Kingdom parade, Move It! Shake It! Dance and Play It! Street Party . He also appeared in Town Square near the flagpole replacing Marie for more meet-and-greet sessions, but was moved back to Tomorrowland when Stitch's Great Escape! was not in use. There, he currently meets on the Tomorrowland stage along with Buzz.

Tokyo Disney Resort

Stitch Tiki Room Jp

Stitch in his incarnation of The Enchanted Tiki Room .

In Stitch Presents Aloha e Komo Mai! , an animatronic Stitch was added in the attraction since 2008 . Throughout the show, the Birds of Paradise discover a writing believed to be done by "Big Kahuna" who is thought to be a tiki god and anyone who angers him would put the Tiki Room in trouble. During the musical number " Hawaiian War Chant ", Stitch disrupts the song by popping out of the flowerbeds where the orchids are singing (though his full body is not physically seen until the end of the show). During the Showgirl Birds' act, the Birds of Paradise discover the Showgirl Birds wearing Stitch ears in which they explain that a strange creature (referring to Stitch) put blue ears on them as they plan on not finishing the song until Stitch is gone. Waha Nui, one of the Birds of Paradise, gets upset to tell the prankster ruining the show to show up, but Stitch gets insulted when he hears Waha Nui calling him a prankster. When Stitch rises from the fountain, the Birds of Paradise think he is Big Kahuna, but Stitch himself declares he is not. The Birds of Paradise then scold Stitch for disrupting the show in which Stitch explains that he wants to perform in the Tiki Room.

The Birds of Paradise let Stitch perform in the show, on the condition that he not interfere with the show anymore. Stitch agrees, asking the Birds of Paradise and the audience if they want to join his ohana. Stitch and the Birds of Paradise then close the show with a reprise of " Aloha, E Komo Mai ". Stitch declares, "Everyone... ʻohana !" and the show ends with him spitting out of the fountain.

In the defunct Tokyo DisneySea version of Fantasmic! , Stitch starred in his own segment, conducting the water and lights to an instrumental rock version of " Hawaiian Roller Coaster Ride " while Angel drives around in a speedboat with a plasma pistol .

In the Polynesian Terrace Restaurant, Lilo's Luau & Fun ran from 2005 to 2020 . In it, Lilo & Stitch, as well as Mickey , Minnie , and Chip and Dale came onstage and danced with some hula dancers and a ukulele player to the music from Lilo & Stitch .

Hong Kong Disneyland

At Hong Kong Disneyland, Stitch used to show up for meet-and-greet sessions in Tomorrowland and Fantasy Gardens , and sometimes appears in Disney's Hollywood Hotel . He also appears in It's a Small World with Lilo and the Flights of Fantasy Parade and appeared in the defunct version of The Golden Mickeys .

Recently, he greets guests most often (especially alongside Lilo) in the Karibuni Marketplace in Adventureland .

Shanghai Disneyland

Stitch met in Tomorrowland and appeared in the caboose in Mickey's Storybook Express until 2020. He also appears in the second segment of Summer Blast in front of Enchanted Storybook Castle .

Disney Cruise Line

Stitch also greets guests on the Disney Cruise Line ships. On board the Disney Fantasy , Stitch interacts with guests boarding the ship in CGI through a screen much like his attraction Stitch Live! (or Stitch Encounter).

He is also present on the Disney Fantasy cruise ship with Lilo in the show Disney's Wishes .

Stitch Encounter

Found in Walt Disney Studios Park (known as Stitch Live!), and Tomorrowland at Tokyo Disneyland and Shanghai Disneyland , guests are seated in a room that is something like a theater, and Stitch interacts with the audience. Guests would also need to help Stitch get to his space cruiser before Captain Gantu captures him.

It ran at Hong Kong Disneyland from July 2006 to May 2 , 2016 .

Disneyland Paris

Stitch also appeared in Stitch's Hawaiian Paradise Party in Disneyland Paris on June 9 , 2011 and Merry Stitchmas in 2017 .

Relationships

Wiki

Stitch and Scrump celebrating Stitch Day by Dean DeBlois .

  • In response to this, Dean DeBlois , a former Disney story supervisor at Walt Disney Feature Animation and co-director/co-writer of Lilo & Stitch who is gay himself, drew an image of Stitch and Scrump celebrating the court's decision. The sketch showed Stitch holding a rainbow flag, which represents gay pride, and Scrump holding a blue flag with a yellow equality sign, representing the logo of the Human Rights Campaign . [1]
  • According to Chris Sanders ' initial designs, Stitch was originally going to have green fur and smaller eyes. His ears flared at their bases instead of close to their tips, and his nose was below the eye line instead of above. He also had white or silver claws instead of dark blue claws, and wore a yellow-orange spacesuit with burnt orange pants instead of the more uniform red-orange spacesuit that he wears in the original film's first act.
  • Stitch is the only Lilo & Stitch character to have his name in every title of the franchise .
  • Despite not appearing in the show itself (as the show ran for about one year before the movie came out, although the film came out during its run on television), Stitch was featured with Lilo in some online games for the television series House of Mouse .
  • Also, the original version of the scene where Jumba attacks Stitch which results in the Pelekai residence accidentally being burned down was actually going to have more violent scenes like Stitch using a chainsaw to attack Jumba, as well as Stitch setting the house on fire by biting apart a gas pipe and tricking Jumba into shooting it with his blaster . The final version of the same scene has everything violent edited out and replaced in favor of making the scene more slapstick-oriented (Jumba knocking the ceiling down with dishes instead of laser blasts, Jumba's "shuriken" being made of hairbrushes and a tube of toothpaste instead of knives and a pizza cutter, and the entire chainsaw scene shortened), having more comedic scenes added in (exploding Scrump, Stitch catching Jumba's laser, Stitch yelling, "Blue Punch Buggy! No punch back!" when hitting Jumba with Nani's VW, the Elvis Presley song " Hound Dog " playing in the background, and Lilo saying, "Oh, good. My dog found the chainsaw."), and the house being destroyed by having Stitch stop up Jumba's blaster with a carrot and then having them both play " hot potato " with it until the blaster overloads and explodes.
  • A similar treatment was done to the climax , where Jumba, Pleakley, Stitch, and Nani fly through the sky to pursue Gantu after he accidentally captures Lilo as a result of the terrorist attacks on September 11 , 2001 .
  • When Jumba attacks Stitch on the ceiling using plates like shurikens in the original film, he claims that he wants to reprogram Stitch to be "taller" and "not so fluffy", hence highlighting Stitch's failure as Jumba's "ultimate monster" experiment, and foreshadowing the creations of both Experiment 627 and 629/Leroy in Lilo & Stitch: The Series and Leroy & Stitch , respectively; coincidentally, both of them are improved versions of Stitch that are more evil and destructive and less fluffy than Stitch himself.
  • Stitch is considered to be one of the first successful prototypes for Jumba's "ultimate monster" experiment, though he is technically a failure because he wanted to belong and find a family. Other notable attempts for this prototype are 000 , 262 , 600 , and 625 , and each failed for its own reason: 000 is uncontrollable, 262 is good, 600 is clumsy, and 625 is lazy. 627 and Leroy are additional attempts Jumba made after Stitch, but both of them also failed: 627 is weak to laughter while Leroy is weak to a song . However, Leroy can also be considered a success, since Jumba deliberately programmed the weakness into him.
  • In said parody, when Stitch and the other experiments are looking up at the ceiling, Stitch is colored red and 627 is colored blue due to a coloring error.
  • In terms of the actual production, his limited intelligible speech is due to Chris Sanders not wanting the character to speak anymore than what's absolutely necessary and keeping his dialogue to a bare minimum.
  • Lilo & Stitch 2: Stitch Has a Glitch continues from the first film by having Stitch become more proficient in English, though with occasional moments of his more familiar childish English, and he almost never speaks in Tantalog. However, after he has his final glitch at the end of the film, which causes him to crash-land Jumba's ship , he only says a few words in brief sentence fragments from then on out.
  • Lilo & Stitch: The Series and its films has Stitch speaking mostly in Tantalog, which was developed by the show's writing staff based on Chris Sanders' alien gibberish in the original film. When Stitch does speak English, it's usually as brief, broken sentence fragments with some brief pauses between words at times and a few possible instances of echolalia .
  • The Stitch! anime series gives Stitch more dialogue than in any other work in the franchise, making him more talkative compared to his Western and Chinese portrayals. In the Japanese original, he maintains his broken and simplistic speech patterns, including his trademark illeism, and more clearly has echolalia, showing a tendency to repeat that last thing someone else says. However, in the English dub, his English improves, he talks in more complete sentences, and he develops a considerable wit. This is likely to reflect the long passage of time since the events of Leroy & Stitch , as Stitch may have spent enough time on Hawaii before leaving to actually get a decent grasp on English. (It should also be noted that English is heavily taught as a second language in Japan .)
  • Stitch & Ai has Stitch's speech revert back to his broken, childish English, and he mainly speaks Tantalog again, much like in Lilo & Stitch: The Series . Interestingly, despite having the same English voice actor as his anime counterpart ( Ben Diskin ), he speaks with a lower-pitched and somewhat less energetic voice than that used in the anime.
  • Interestingly, he only does this twice in the original Lilo & Stitch film, after he was apprehended by the Grand Councilwoman . He says "Stitch" instead of "I" when he asks her if he has to go into her ship , and if he can say goodbye to Lilo and Nani. All other times he refers to himself in the original film have been in the correct first-person. It is likely that, since this trait of Stitch's is more prominent in the sequels and spin-offs, his illeism (along with his broken English in a franchise where aliens can speak English fluently) ended up being a case of Flanderization for his character.
  • In Stitch Has a Glitch , he is shown to do this less often up until the climax.
  • In the English dub of the Stitch! anime, he does it even less often than before, but over the course of the series, he seems to have grown out of this habit: he talks in complete sentences, his English has improved, and he has more dialogue.
  • Adding on to this, Chris Sanders published a TikTok video in June 2022 for the film's 20th anniversary in which he unofficially (as it was not made nor authorized by Disney) voices Stitch again, albeit in narration. The video has Stitch speaking in fluent English throughout, with only his famous illeism sticking around. This suggests that Sanders sees Stitch as eventually becoming naturally fluent or near-fluent in English over time.
  • However, in Stitch & Ai , when he reunites with Jumba and Pleakley, he tells Ai that they're "cousins", despite never having called either of them "cousins" before.
  • The plot revolving around the book mirrors Stitch questioning his purpose, as it revolves around his loneliness and desire to find a family, to which he did in the end.
  • Stitch also developed a fondness for ducks as he showed some ducklings the storybook, as seen in the credits of Lilo & Stitch .
  • Stitch apparently has a fondness for frogs as seen in Lilo & Stitch , where Stitch saves one from being blasted by a plasma gun of Gantu's ship .
  • In the end credits of Lilo & Stitch , Stitch is also seen covering a turtle and its baby with a leaf.
  • Stitch likes to dress up as Elvis Presley and is very skilled at playing the ukulele.
  • Stitch also enjoys soda, as he steals a can from the Pelekais' fridge in the original film, angrily drinks the rest of the soda from a pitcher at Macki Macaw's restaurant in " Phantasmo " when Pleakley doesn't pour him some after Lilo had Stitch wait his turn, and enjoys a can after stuffing Mr. Stenchy into the Pelekais' pantry in " Mr. Stenchy " before being interrupted by Gantu.
  • However, in " Shortstuff ", Stitch, as a giant, drank some lemonade from the cart he accidentally smashed without expressing any disgust, and in " Swapper ", he drank a whole bowl of lemonade (albeit modified by Jumba to cause those who drink it to temporarily change colors), again without expressing any disgust, which would contradict this supposed dislike of lemons. It could be that either Stitch doesn't like organically-grown foods (as his heightened senses might have the unintended side effect of him tasting even the tiniest amounts of manure residue), he doesn't like the taste of unsweetened lemons or lemon juice, or him spitting out the organic lemon was nothing more than a simple joke.
  • In the Stitch! anime, he also loves Yuna 's blue crab sushi.
  • Due to a continuity error, Stitch's ear notches have a tendency to disappear or change position in some works and merchandise. This has also caused countless fan art and even some official artwork to reflect these and other errors, such as reducing his four toes on each foot to three or changing his paw pads or body markings from dark blue or indigo to the same aqua color as his countershading.
  • Additionally, following after Stitch Has a Glitch , Stitch's fur color has changed from dark blue to light blue.
  • Since then, Stitch has developed trypanophobia (a fear of needles) as evidenced in " Sample ", when he showed fear of going to the vet to get his shots.
  • Ironically, in the original film, Stitch's eyes were shown green after he crash-landed on Earth, but he displayed no glitch whatsoever.
  • In Stitch Has a Glitch , the animation was reused in the beginning.
  • Usually when Stitch rolls into a ball, he puts his feet into his mouth and covers his face with his butt. In " Dupe " and " Snafu ", his ball form resembles Cannonball 's ball form in Leroy & Stitch .
  • This may also provide additional context when he interrupts the Grand Councilwoman to clarify his name in the denouement of Lilo & Stitch , as he may also imply that it would no longer be considered proper to refer to him as "Experiment 626" in any further formal or legal matters. Since he is referred to as "Captain Stitch" when he joins the Galactic Armada in Leroy & Stitch , it could also be that the United Galactic Federation does formally acknowledge "Stitch" as his proper legal name; if they didn't, then he would have been "Captain 626" instead.
  • Notably, Stitch appeared on more covers for issues of Disney Adventures than any other character, appearing on the cover of twelve issues.
  • In the Lilo & Stitch: The Series episode " Shortstuff ", Stitch uses Jumba's Protoplasmic Growth Ray to make himself bigger, but he is considerably clumsier in this larger size since he was not designed to be large. The episode's titular experiment also becomes bigger and defeats the enlarged Stitch at the carnival. Stitch would later be returned to his normal size in order to fight back and win.
  • In the Stitch! anime episode "Experiment-a-palooza", Shrink zaps Stitch with an energy ray after the latter falls into a swimming pool, causing him to grow into a giant. Due to Retro reverting Stitch to his original destructive programming, Stitch goes on a rampage in this giant form until Yuna reaches out to him and reminds him of his promise. Shrink would be used again to revert Stitch to his original size.
  • However, a deleted version of the opening of the original film contradicts this. In this opening, the Galactic Council shows video footage of Experiment 626 – in his familiar small size – causing chaos and destruction in an alien city, including tipping over a skyscraper by lifting it from its base. The existence of this scene strongly suggests that Chris Sanders, Stitch's creator and original voice actor, never intended or at least considered giving Stitch this metamorphosis ability, thus likely making the monstrous "destruction form" in Stitch & Ai a retcon or a " revision " of the character. (Sanders did not work on either Stitch & Ai or the Stitch! anime series in any capacity.)
  • Sanders left Disney to join DreamWorks Animation (a rival animation company to Disney) in 2007 due to creative differences over Disney rejecting his original Bolt script and designs. Despite his departure, though, Sanders still continues to voice Stitch in video games, such as Kingdom Hearts II , Birth by Sleep , Disney Infinity 2.0 , and in many other appearances of Stitch, having established a contract with Disney Character Voices. The notable exceptions are the Japanese Stitch! anime and the Chinese Stitch & Ai series, which had their English voice acting done with Studiopolis instead of in-house at Disney.
  • The number 626 is the area code for San Gabriel Valley in Southern California , the place where one of the writers of the film used to live, albeit unconfirmed. [2]
  • ↑ Happy Stitch Day Everybody! This year's an extra special 626!
  • ↑ Disney Hidden Secrets
  • Stitch Cosplay
  • Stitch Costume Variants

External links

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  • 2 The Emotions

List of Experiments

  • Edit source

Cousins

This is trash they should put pic next to the list. When renegade scientist and evil genius Jumba Jookiba created the illegal genetic experiment designated 626, he planned to unleash this fearsome abomination on an unsuspecting galaxy. Little did he know that an Earth girl named Lilo would tame the creature she called Stitch. But no matter, for Jumba had created hundreds of other experiments which would soon wreak havok on an unsuspecting Earth. Fortunately, Lilo and Stitch are still on the trail of the wayward experiments, attempting to turn them from evil and give their lives purpose beyond mindless destruction.

Below is a list of Stitch's known "cousins," along with their powers and abilities. Some are deadly, some simply annoying, but every one needs a home.

These experiments are genetically engineered creatures created by Dr. Jumba Jookiba in his lab at "Galaxy Defense Industries", with the assistance of Dr. Jacques von Hämsterviel who funded the projects with "shady" business deals. Prior to the events of Lilo & Stitch , every experiment created was dehydrated into a small orb called an "experiment pod" and stored in a special container for transport. In Stitch! The Movie , the container was accidentally opened and the pods rained down on the island of Kauaʻi. The experiments within the pods are reactivated upon contact in water, a point of concern because many of the experiments are dangerous and Kauaʻi hosts one of the wettest spots on Earth.

Upon encountering each experiment, Stitch's human friend and partner Lilo gives the experiment a name just as she gave Stitch his name. The two then attempt to rehabilitate the experiments and find a purpose for them on Earth that suits their specific abilities, referred to as the "one true place" they belong.

Stitch, inspired by Hawaiian terminology, refers to the other experiments as his "cousins" and considers them all a part of his ohana, or "extended family". All of Jumba's original 626 experiments have their names and numbers listed alongside the credits in Leroy & Stitch .

  • 1 Experiment series
  • 2.1 0-Series
  • 2.2 1-Series
  • 2.3 2-Series
  • 2.4 3-Series
  • 2.5 4-Series
  • 2.6 5-Series
  • 2.7 6-Series
  • 3 Continuity Errors

Experiment series [ ]

The first digit of the experiment numbers reflect what series of experiment they belong to. The official series of experiments, as stated by Jess Winfield, one of the executive producers, are as follows:

  • 0-Series: Jumba's test batch, including many household helpers.
  • 1-Series: Civic disturbances.
  • 2-Series: Technological and scientific.
  • 3-Series: Psychological.
  • 4-Series: Mysterious series of mostly failed experiments.
  • 5-Series: Elemental manipulators.
  • 6-Series: Battlefield or doomsday experiments with galactic implications.

For the most part, the colors of the experiment pods correspond to the series numbers, however some pods are incorrectly colored.All experiments were in their pods in stitch! the movie except for Stitch.

List of Experiments [ ]

0-series [ ].

000 White A pink and purple robot-like experiment with four blue eyes, designed to be a baby doll. Jumba gave it to Lilo as a present at a family barbecue. It is usually very happy, but is easily frightened and tips over everything in its path when upset. According to Jumba, it has "many amusing features," perhaps more features than he was actually aware of. Disney Adventures Magazine
001 White A small purple octopus experiment with a white lower jaw and chest, three wobbly legs, two stubby little arms and two floppy antennae with two rings on each antenna. Designed to zap a green ray from his antennae to change the size of objects. His picture appears on the wall of Jumba's lab in , along with several other pictures of Jumba and Dr. Hämsterviel's early accomplishments. Leroy & Stitch
002 White A purple opossum-like experiment with two light purple stripes on the back of his ears, beady eyes and an orange nose (In Leroy & Stitch, his nose is darker purple). Designed to double-dip food. His main instinct is to lick candies or appetizers and put them back in the bowl. His one true place is with Mrs. Hasagawa as one of her "cats". He somehow changed in size in "Leroy & Stitch". 220, Leroy & Stitch
003 Red A white and grey-green mouse-like experiment with large black eyes, huge ears and a round-tipped tail. Designed to drive the neighbors crazy with questions like "Why" and "How come?" His one place is on daytime talk shows. Leroy & Stitch
004 White A bright pink parrot-like experiment but with penguin-like flippers for hands, a long tail and sharp talons. Designed to act like a parrot and annoy people with a shrill shriek. His one true place is that he lives at the prehistoric zoo, doing tricks for customers. Due to his flippers, he also has the ability to be a good swimmer. Leroy & Stitch
005 Yellow A red rhino-like experiment with four legs and a Cannonball (520)-like head. Designed to move heavy machinery across Jumba's lab. If you say 005's name it sounds like "trucks". Leroy & Stitch
006 Yellow This experiment was one of the pods in Mrs. Hasagawa's dish that was activated. Pod says 6 instead of 006. Designed to make things walk on all fours. A pink snake-like experiment with red-orange hair on his head, dog-like ears and a small spine on his back. A possible reference to Thomas the Tank Engine's Percy (Engine #6). Leroy & Stitch
007 White She is a white Shih Tzu-like experiment with a purple bow. Designed to annoy people with her constant barking. She behaves like a typical "good dog": does tricks, licks her owner's face, fetches the morning paper, etc. Because of her appearance and behavior, 007 was adopted by Mertle and wasn't recognized as an experiment until Jumba saw her. Her episode is named "Yapper" after the nickname Lilo gave her, but she is officially "Gigi" on the experiment name list in . Her one true place is with Mertle, as her pet. In , it is revealed that she can speak English very well. At the end of the movie, Mertle joins Lilo and Stitch's because Gigi wants to be in it with the rest of Jumba's experiments. She is voiced by Tress MacNeille. 108, 118, 209, Leroy & Stitch
008 Purple A lighter, more slender version of Fudgy (054). Designed to smother you in caramel. Leroy & Stitch
009 Red A small orange monkey-like experiment with no mustache, three hairs and a short tail with a balloon at the end instead of pink balloon for one. Designed to pop balloons to Jumba. Leroy & Stitch
010/010.2 White A green anteater/mastdon-like experiment with a small body, mouth, arms and legs, a thin tail with a brushy fuzz at the end, a vacuum-like trunk that can fire lasers, dark eyes, short ears, and three dark-tipped spines. Designed to sterilize, disinfect, and clean everything in sight. However, he had a problem with doing these tasks: he threw away anything, assuming it was trash, and tried to "sterilize" anyone, assuming they were germs. 010 was upgraded to try to be less of a neat-freak. Instead, he turned into a dirt-maker (renamed Oscar), so Lilo gave him to Gantu. Gantu sent 010 to Hämsterviel, who didn't like him and sent him back. Gantu set him free, and Lilo and Stitch found him. Later, after he was upgraded, they sent him to Gantu, who sent him to Hämsterviel, who sent him to Gantu when Woops almost broke his cover. Felix/Oscar was rescued later in "Snafu." His one true place is that he probably does janitor work. Both of 010's names are a reference to the main characters of . He is voiced by Tress MacNeille. 131, 224, 226, Leroy & Stitch
011 Blue A brown-tan aardvark-like experiment with black patterns on his back, bat-like ears, a Wedgie (046)-like tail with a pointed tip instead of brushy fuzz, a round head and a stubby snout. Designed to spill ink on everything. Leroy & Stitch
012 Purple A grey Morpholomew (316)-like experiment with 3 spots. Designed to make all temperatures the opposite of what their supposed to be. Leroy & Stitch
013 Blue A brown shrew-like experiment with red eyes and a meerkat-like tail. Designed to grow people more hair and serve as a pillow. It is the opposite of Clip (177). Leroy & Stitch
014 White A tan gourd/dog-shaped experiment with a large opening at the top of his head. Designed to pop popcorn. His one true place is in a movie theater. Was mentioned in "Angel" when Jumba said "624 is harmless early experiment. Designed to...pop popcorn for Jumba's movie night. Leroy & Stitch
015 Yellow A white and dark gray, antelope-like experiment with black and red claws. Designed to be a rug that trips you when you walk on him. Leroy & Stitch
016 Red A brown and light orange dinosaur/armadillo-like experiment. Designed to make frozen treats for Jumba. Leroy & Stitch
017 Green A red experiment with Gotchu (031)-like hands and a Holio (606)-like head. Designed to take lids off containers. Leroy & Stitch
018 White A small purple thirnaxdon head-like experiment. Designed to never go in the opposing team's goal, and quest for missing ingredients or tools. Leroy & Stitch
019 Yellow A pale purple meerkat-like experiment with small ears, red nose and pale green markings on his back. Designed to be clumsy and knock things over. Leroy & Stitch
020 White A fast-talking, pink experiment with a resemblance to Jumba and Cannonball (520), but with a smaller face and two ebony-black eyes who wears a straw boater hat and bowtie, carries a cane, and acts as a salesperson who can sweet-talk any customer. Able to sell anything to anyone. Lilo used him to get ahead in the chocolate bar selling contest/fundraiser, but Mertle took him. When Lilo took him back, Mertle took him back again. Lilo tried to take him back once more, but found out Mertle sold him to Reuben. Slick was rescued, but Lilo had to give up the contest by giving her last chocolate bar to Gantu as a swap for Slick. Slick was then given to a fundraiser, following which he began working for charity, not profit. Slick was one of the experiments Lilo turned to for the capture of Ploot, but besides selling her an umbrella that she later used against Ploot, he didn't or couldn't help. His one true place is to have his own business, he lives with Yaarp at Lilo's hula school and he helps raise money for charity by selling things. He is voiced by Jeff Glen Bennett. 205, 217, Leroy & Stitch
021 White A yellow hare-like experiment with a bear-like body. Designed to give you an odd alien twang. Leroy & Stitch
022 Purple A green sea-horse experiment with a donut-like mouth. Primary function unknown. He was modified by Hamsterviel to shoot donuts that can restrain movements.

Stitch!

023 Yellow A small gray Cyclops-like experiment with razor edged claws, a skull-like face with red eyes, long tail with a large dagger-like ending and large T-Rex-like hands. Designed to make you completely dizzy by spinning you around. Leroy & Stitch
024 White An small yellow frog-like experiment designed to turn objects into ham or pork. He was activated when Mrs. Hasagawa's cats were activated, as indicated by Gantu's experiment computer, but did not physically appear in the episode. He was referred to in Remmy when Pleakley said, "Is that the one that turns everything into ham?" 215, 220, Leroy & Stitch
025 White A small yellow star-shaped creature with a little antenna on his head. Designed to be a beacon to signal the alien attack fleet, but the official Disney website states his purpose is to keep people awake with his bright light. Topper is placed atop the local Christmas tree and emits a light so bright that aliens from other galaxies can see him from Earth. His number is likely a reference to Christmas Day (December 25). He is voiced by Tress MacNeille. 114, 132, Leroy & Stitch
026 White Pawn A tan krill-like experiment with 2 spikes running down his back and a no nose and markings on his forehead and limbs. Designed to grab hot plates and other dangerous/fragile materials for Jumba, and make you obsessed with chess but Jumba accidentally added shrimp DNA into the mix so the only way you could become obsessed is if you were playing near water. Leroy & Stitch
027 Blue Plushy A light purple plump teddy bear-like experiment with no nose, large ears and eyes and 4 spikes running down her back. Designed to turn you into a toy. She acts cute and charming. Can become completely inanimate at will to keep up the "plush toy" ruse. Plushy was activated prior to the start of the episode. Lilo and Stitch were struggling to catch her before Gantu did, but failed when Lilo fell and broke her leg. In order to cheer Lilo up, Stitch used 10x's powers to break into Gantu's ship and rescue Plushy. Stitch then gave Plushy to Lilo as a present, but when Jumba told them what her primary function was, Stitch immediately grabbed her back. Plushy is later temporarily given to Mertle as revenge for writing mean things on Lilo's cast. Leroy & Stitch
028 Red Lori A piesiadapis/carpolestes/squirrel-like experiment with a light yellow upper torso, arms and head and a light purple lower torso, legs and tail. Designed to make you jump up and down constantly. Leroy & Stitch
029 White Checkers A yellow and purple centipede-like experiment that sits curled up like a crown on people's heads. Designed to make his wearer a king or queen by hypnotizing those around them, with the exception of other experiments. The victims retain their normal personality while under its control, and the effect immediately wears off once Checkers is removed. Lilo first donned him, but her good intentions got many people arrested by Mertle for being "troublemakers" when they accidentally disobeyed Lilo's rules. When Lilo decided to step down, Gantu took Checkers and was in power until Stitch gathered several experiments to help overthrow him. 207, Leroy & Stitch
030 Green Violet A smaller purple dog-like experiment with two hands instead of four and a bunny-like tail. Designed to turn everything a vulgar shade of purple. Leroy & Stitch
031 White Gotchu An orange amikiri/bear-like experiment who runs around and pinches things with his four pincers. His one true place is with Mrs. Hasagawa as one of her "cats." 220, Leroy & Stitch
032 White Fibber A small orange onikuma cub experiment with small body, arms and legs, a large head with dark orange mark on the forehead, little antennae, a little mouth, a round nose, blue eyes and four ears. Designed to detect lies. When a lie is told, he beeps loudly and the pattern on his forehead lights up. The bigger the lie, the louder he beeps, and the brighter the pattern lights up. He somehow throws a dryer across the room (after Stitch trapped him in it to keep him quiet), which implies he has super human strenth or telekinisis. Fibber was captured by Gantu, but rescued by Lilo and Stitch in "Snafu." He was also part of Pleakley's E.A.R.W.A.X. group in "Spike." His one place is that he probably works at the police station. He is voiced by Jeff Glen Bennett. 113, 201, 224, 226, Leroy & Stitch.
033 White Hammerface (also known as "Hammerhead") A gray dinosaur-like experiment with short forearms and a thick tail and legs. Designed to drive in nails around Jumba's house with his hammer-shaped head/face, but at times he will pound living things. He was bought and trained by Gantu, turned into an army of 100 weaklings by Dupe, and rescued by Lilo's rescue team in "Snafu." 033 was called "Hammerhead" by Pleakley in "The Asteroid". 109, 126, 213, 215, 224, 226, Leroy & Stitch
034 Green Splort A brightly colored raptor-like experiment designed to ruin friendships. Leroy & Stitch
035 Purple Philip A orange chimpunk/dog/ape-like experiments with yellow face and big puffy hair. The original guard design for Jumba's lab but failed because he wouldn’t let anyone in, not even Jumba. Leroy & Stitch
036 White Poki A small yellow and brown monkey-like experiment with a spiky tail. Designed to poke holes into liquid containers. Was seen in "Shoe." 203, 215, Leroy & Stitch
037 Red Snipper Designed to give Jumba's luxurious hair a trim, and create eunuchs. A light gray round-headed vole experiment with scissors on his head and combs for hands. Leroy & Stitch
038 Purple Plats A thin purple muntant dog experiment with four arms. Designed to plat jumba’s hair Leroy & Stitch
039 Blue Atlas A blue and green globe/chimp-like experiment. Designed to be a globe for over 400 different planets. Leroy & Stitch
040 White Backhoe A gray mole/bear-like experiment with large black claws. Designed to scrape up vegetation, and is also an efficient digger. He was part of the "rebellion" in "Checkers," and he dug the pool for "Jumba and Pleakly's Bed and No Breakfast." First seen in "Shoe." 203, 207, 215, Leroy & Stitch
041 Yellow Kitsch A blue ape-like experiment with a 2 small electric fan in his palm, a smaller nose and longer ears. Designed to do Jumba's washing-up. Leroy & Stitch
042 White Itch A teal rat-like experiment. Designed to make you extremely itchy. Leroy & Stitch
043 White Cubesteak A light orange rabbit-like experiment. Designed to make meat square. Leroy & Stitch
044 Green Forehead A orange/pink, four-headed mustached experiment with four arms and four red bowties on his necks that speaks English. Designed to sing barbershop music off-key, annoying anyone who hears it. His one true place is with Mrs. Hasagawa as one of her "cats." Forehead's number is 044 because he has 4 heads. 220, Leroy & Stitch
045 Yellow Melvin A grey bat-like experiment with dragon-like wings and penguin-like feet. Designed to give people "Melvins" (a type of wedgie). Leroy & Stitch
046 Purple Wedgie A grey wolf/tarsier-like experiment. Designed to give people wedgies. Leroy & Stitch
047 Yellow Lorider A blue platypus-like experiment with smaller eyes and a bull nosetrils designed to break open locks using an explosive membrane running down its back and tail. Leroy & Stitch
048 Purple Echo A purple and green tapir-like experiment with squid-like arms and cat-like ears. Designed to "echo" everything you say through its pink spots on its forehead. Leroy & Stitch
049 White Picker A huge green bunny/dog/frog-like experiment with large ears. Designed to pick fruit from Jumba's neighbor's tree. Uses long legs to reach the high tree & to lean over the fence. He was seen in pod form in "Stitch! The Movie". His pod says 49 instead of 049, possibly due to the angle. Stitch! The Movie, Leroy & Stitch, Disney Adventures Magazine
050 Yellow Dunk An orange crab-like experiment with three spines on the back of his head that dunks your head into any body of water. Leroy & Stitch, Disney Adventures Magazine
051 Green Hocker A green raccoon/jackal experiment with a huge blue nose and a yellow spot around his eyes and a yellow stripe on his ears and tail (in his episode the spots and stripes were originally red.). He spits acidic saliva that can burn through wood in about three seconds. His one true place is with Mrs. Hasagawa as one of her "cats." 220, Leroy & Stitch
052 Blue Coco A chocolate-colored pink-haired otter-like experiment. Designed to turn things into chocolate (from a Disney Adventures magazine). He was given to Lilo by Stitch for her birthday. These events take place after the events of the episode Amnesio (Episode #118). Leroy & Stitch, Disney Adventures Magazine
053 White Whine A little purple bunny-like experiment. Designed to make you whine and complain about everything. Leroy & Stitch
054 Blue Fudgy An experiment made of chocolate looks like a blob. Designed to drown people in his sticky sweetness. When he was activated, he was called 119, and he was mistaken for experiment 611. The mistake with his number was due to Jumba's untidy database, although Jumba later corrected this mistake. Was rescued in "Snafu." He is voiced by Frank Welker. 119, 226
055 White Snarfhonk A purple 5-eyed monkey-like experiment that was made to make this horrible honking noise. Leroy & Stitch
056 White Nibbiolo A small green mouse-like experiment with yellow markings on his stomach, a round head and a thick tail and also bares a little resemblance to Hisee (531). Designed to nibble on the corners of anything. Disney Adventures Magazine, Leroy & Stitch
057 White Tenderizer This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. it is a amikiri-like experiment with four feet and a face. Designed to heat up Jumba's leftovers. 220, Leroy & Stitch
058 White Shortsheet A small blue sloth/bear-like experiment with a cat-like mouth a dog like nose and a bunny tail. Designed to short-sheet beds. Leroy & Stitch
059 White Tornette

A light green female crocodile-like experiment designed to tear paper in half. Shredder is in love with her and she now lives with him and Mrs. Hasagawa as one of her "cats".

Leroy & Stitch
060 Green Plink A snake-like experiment designed to change the color you see in from color to black and white but failed because its effects made you see in pink. Leroy & Stitch
061 White Anachronator A green long legged shelless turtle experiment with big ears, two antennae, and yellow spots on his stomach. Designed to upgrade Jumba's technology by bringing better technology from the future! He appeared in some Disney Adventures Magazines (the ones where Jumba’s fixing stitch). Disney Adventures Magazine, Leroy & Stitch
062 White Frenchfry A small gray and white mustached cat /kangaroo experiment with four arms with three fingers on each hand, black eyes, a round nose, a little mouth, short ears, a chef's hat, and a spatula for a tail. His lightning speed allows him to instantly prepare food or whip up a mini-tornado in battle. He is also the only experiment in the series that speaks French. Designed to be Jumba's personal chef, but instead made unhealthy food that quickly made people fat, then ate the fattened victims. However, he stopped when he learned that healthy food could be just as delicious. His one true place is running a tofu French fry hut. 202, Leroy & Stitch
063 White Pufferizer A dark yellow puffer fish-like experiment that stands on two legs. Makes everyone's hair puffier. Leroy & Stitch
064 White Nappifier A baby blue blanket-shaped experiment. Makes you take a nap. Leroy & Stitch
065 White Britfood Designed to be a better version of Frenchfry (062) but he only serves seafood or shrimp other than junk food. Leroy & Stitch
066 White Glam A liard like experiment designed to make Jumba look super snazzy. His name comes from the word "glamorous". Leroy & Stitch
067 Yellow Shady A tall thin blue porcupine-like experiment with a Reuben-like head, long flappy ears, green nose and a green stripes going across his waist up to his chest designed to make shade. Leroy & Stitch
068 Blue Tom A dark blue and light blue toucan-like experiment with cat-like ears and a satellite dish-like tail. Designed to improve jumba’s TV reception. Leroy & Stitch
069 Blue H. T. A giant tan square bathtub-shaped experiment with black eyes, a blue nose and four legs. Designed to be a hot tub for Jumba. Leroy & Stitch
070 White Flapjack A light orange rat experiment with monkey-like hands and two spikes running down his back. Designed to make flapjacks for Jumba, but is a flop since he does work. His one true place is with Frenchfry as his trainee. Seen in pod form in . Function unknown. Pod says 70 instead of 070. Stitch! The Movie, Leroy & Stitch
071 Blue Penny A praie dog-like experiment with two legs and a dinosaur-like tail. Designed to make fake pennies appear to trick people. Leroy & Stitch
072 White Stickystuck A white slime lizard-like experiment that stands on two legs with three large yellow eyes. Designed to put glue on chairs and glue things together with his sticky saliva. Leroy & Stitch
073 White Cornerpiece A pink mole-like experiment. Designed to be a corner piece for a corner Jumba couldn't do anything better with. He appeared in some Disney Adventures Magazines (the ones where Jumba’s fixing Stitch). Disney Adventures Magazines, Leroy & Stitch
074 White Welco A pink caterpillar experiment with a heart-like tail. Designed to shoot solid bubbles. Stitch!
075 White WooWoo A teal turtle/Belle(248)-like experiment. Designed to make you over-confident. Leroy & Stitch
076 White Bath Matt A blue mat-shaped experiment. Designed to be a bathmat. Leroy & Stitch
077 White Zawp A fat purple gorilla-like experiment with black nails, a dark blue stripe around his torso between his chest and stomach, a dark blue circle on the top of his head, dark blue-striped ears, a larger belly and a slightly smaller, gold nose. Designed to irritate people with his constant snoring. His one true place is with Mrs. Hasagawa as one of her "cats." 220, Leroy & Stitch
078 White Snozzle A roundly-built purple bear experiment with a pink stomach form the chin down, a huge head with a smaller face, a wide mouth, a little nose and black eyes as ebony. Designed to sneeze money but the money is fake. Leroy & Stitch
079 White Fogger A green frog-like experiment with two tentacles. Designed to fog up windows. Leroy & Stitch
080 Blue Dan A yellow monkey-like experiment with a regular nose and larger ears. Designed to play the violin. Leroy & Stitch
081 White Backscratcher A brown and red sloth experiment with long arms and big flat paws with long orange, flat nails that curve down a little. His appearance looks like a cross between two toed sloth and a dog with a large pink nose. Designed to scratch part of back Jumba can't reach. His one true place is the 'Hawaiian Spirit Retirement Homes,' helping elderly people scratch their backs. Leroy & Stitch
082 White Plunge A gray cat experiment with yellow gloves and a cake on the dish for a tail. Designed to unclog Jumba's toilet. Seen in pod form in . Pod says 82 instead of 082. Stitch! The Movie
083 White Grimple A large green fox/wallaby-like experiment with thick arms, body and legs, large ears, huge teeth and a big short tail. Designed to be a bug catcher in order to make the natural order become chaos. Leroy & Stitch
084 White Subwoof A gray/brown dog-like experiment with three spines on his back. Designed to woof if he sees a bus. Leroy & Stitch
085 White Screwup A pink kitten/ape-like experiment with small black eyes and a big red nose. Has no purpose due to a mistake in Jumba's design. All he does is lay down and do nothing. Leroy & Stitch
086 White Clink A big green mouthless crab-like experiment with four legs, two large claws and a window on its chest. Able to capture and confine any other experiment inside the holding tank in his stomach by splitting in half, surrounding whatever he wants to catch, and joining together again. When Clink splits in two, he works with himself, yet he seems to have a separate mind for each half. Twenty years in the future, Lilo, Stitch, and Skip encountered Clink in the possession of Hämsterviel, when Hämsterviel ruled Earth. 206
087 Yellow Puddles A pink lobster/mantis-like experiment with no claws but three fingers on each hand, a picture symbol on each of her ears and three Pleakley-like legs. Designed to cry so much that she makes puddles. Leroy & Stitch
088 Red Decrisper A yellow kangaroo-like experiment with Ace (262)-like ears and a monkey-like tail. Designed to make Jumba's burnt food less crispy. Leroy & Stitch
089 White Skip A purple hourglass monkey/bear-shaped experiment with small eyes and a curvy body. Designed to skip time by ten minutes, because Jumba was too impatient to wait for his microwave to reheat his leftovers. However, there was an error in his program: he skips time by ten years. Fortunately, he has a reset button. Lilo used him to jump ahead 10 years and become a teenager, then 20 years later to become a full-fledged adult. However, since Lilo and Stitch were gone for 20 years, no one was there to catch experiments except Gantu. So 20 years later, Hämsterviel ruled Earth. 206, Leroy & Stitch
090 White Fetchit A green dog-like experiment. Designed to fetch the morning paper for Jumba. He was activated when Mrs. Hasagawa's cats were. 220
091 White Nutsy A blue muntanted bat experiment with four purple arms and five spikes on his back. Designed to steal things and replace them with walnuts. Was presented at an evil genius association in Frenchfry. Leroy & Stitch
092 White Gutman A purple bulldog-like experiment with a muscular body, broad shoulders and huge hands. Has super strength. Leroy & Stitch
093 White Unkind A brown monkey-like experiment with two horns and a long tail. Designed to be unkind to everyone for no reason whatsoever. Leroy & Stitch
094 White Louis B. Seen in pod form in Stitch! The Movie. A large fly experiment with a square head, four arms, four spines on his back and a long tail. Designed to make and play horror movies to scare away nosy neighbors. Pod says 94 instead of 094. A possible reference to Louis B. Mayer of MGM Studios. Stitch! The Movie
095 Purple Coaster A small pink car-like experiment. Designed to be a roller coaster not on its track. Leroy & Stitch
096 Red Cable Dude A blue computer-like experiment with robot-like antennae and a Sparky (221)-like face. Designed to fix Jumba's cable tv service. Leroy & Stitch
097 White Dogalarm A brown somewhat werewolf-like experiment with short, pointed ears and a long tail. Designed to be a living dog whistle. Leroy & Stitch
098 Green Cooper A white dalmatian-like experiment. Designed to make people cooperate to each other. Leroy & Stitch
099 White Spot A spotlight experiment that was supposed to be in "Spike" but was removed. He shines a spotlight on people. He looks like a blue and yellow meerkat with a bright yellow lightbulb at the end. Originally 201 (but was removed)

1-Series [ ]

100 Purple Trickster A small purple kangaroo/anteater/cat-like experiment with big ears, pointed snout and yellow eyes. Designed to pull tricks on people using the hammer-like appendages on his arms. Leroy & Stitch
101 Purple Trike A red tapir-like experiment with two black eyes, a black nose and mouth. Designed to tickle people who ride it. Leroy & Stitch
102 Green Stopgo A yellow dinosaur experiment with a long, narrow neck like a traffic pole, and a traffic light-shaped head with a green and red light (most likely his eyes, oriented vertically) on each side of his head. Designed to cause traffic jams. He was seen in pod form in "Drowsy" and seen activated in Leroy & Stitch. When he first appeared, he was called 239 due to Jumba's untidy database, but this mistake was corrected. His one true place is as a traffic light. 137, Leroy & Stitch
103 Purple Stamen A tan-gray, upside-down ice cream-shaped, mouse-like experiment with an oval body, little arms and legs, a big mouth, no tail, black eyes, a round blue nose and big rabbit-like ears. Designed to prevent pollination of flowers by attracting alien "bees" to himself. He was first seen being rescued in "Snafu." 226, Leroy & Stitch
104 Purple Lapse A gray koala-like experiment with a rhino-like horn for a nose and a pink belly. Designed to destroy enemy weapons and electronics such as computers and blasters with the horn on his nose. Leroy & Stitch
105 Purple Fold Designed to fold paper until its permanently unreadable. A yellow two-headed bear-like experiment with rabbit-like ears. Leroy & Stitch
106 Red Spindle Designed to spindle paper, and steal and eat threads. A smaller hare-like experiment with no mustache, two arms and one head. Leroy & Stitch
107 Yellow or Purple Mutilate A really short, light purple megatherium experiment but not as small as Stitch (626), with a Deforestator (515)-like body with no claws but large fingers, a head that resembles the first head from Forehead (044) and a long tail. Designed to make people think the right thing are wrong and the wrong things are right. Seen in pod form in . In one scene, his pod was yellow, but in another it was purple. When it is activated, it is still purple Stitch! The Movie
108 Purple Nudge A yellow squirrel-like experiment with a twisted head designed to nudge you. Leroy & Stitch
109 Purple Sounder

A light blue dog with a long legs,arms and slim body. He has a kangaroo-like head, ears, nose and feet, a long dark blue cat tail and no antennaes.He was activated in an aerobics class at gym when Stitch drop a open water bottle. Designed to be a party animal and make people dance non-stop, his other powers are sonic screech and super strong tail, wearing a white shirt, baggy green pants and cool safety glasses. He become good friends with Sample (258) and he defeated Stitch by dodging him and with his tail.Lilo ask him to help her stop Crybaby (530) from flooding the town and he agrees to help. But, secrectly, Jumba does not tell Lilo that Crybaby has crush on him and he knew this by seeing Crybaby looking him without crying a tear. Because Jumba still mad from the time he made him dance for month. He started singing Let's Groove song and dance with her.He fell in love with Crybaby and later on, he married her.His one true place is a working as a famous hip hop dancer. He is always seen flirting and spending time with his wife (Crybaby.)

Leroy & Stitch
110 Purple Squeak A small red mouse-like experiment, vaguely resembling animator Chuck Jones's Sniffles from the Warner Brothers Merrie Melodies series. Designed to annoy entire planets with his never-ending speech. He is voiced by Rob Paulsen. 201, Leroy & Stitch
111 Blue Mulch A red clawless sloth experiment that resembles a push-mower. Designed to tear up the ground beneath his feet. His one true place is with Mrs. Hasagawa as one of her "cats." 220
112 Red Toons A brown crocodile-like experiment with a no hat, short claws, and no teeth. Designed to bring drawings to life and create a real live cartoon. His one true place is at the animation studio. Leroy and Stitch
113 Purple Shoe A green and white bear-like experiment with a wiry body and a round face with black eyes, a small dark purple round nose, a wide mouth and two long, curved horns like a devil or a bull. Able to control luck. When his horns are up, they cause good luck, and when they are down, they cause bad luck. He can switch from bad luck to good luck by flipping his horseshoe. His one true place is at a miniature golf course, where he makes people score holes-in-one. His number is most likely 113 because the number 13 is considered unlucky. 203
114 Purple Skyooz A rocket-like experiment designed to destroy the ozone layer. Leroy & Stitch
115 Purple Sellby A panda-like experiment designed to sell you things at high prices. Leroy & Stitch
116 White Switch A bright pink llama-like experiment with a huge pink dog nose speckled with yellow and lime green dots, red-tipped wings and big bold blue eyes. Designed to put switches in the opposite directions (ex. If something is “Off” he’ll turn it “On”.) When he points his tails at two different people he has the power to switch the two as in the movie "Freaky Friday". At first, he switched two random people who were total opposites then Gantu and Stitch and then the whole island. After switching everyone back Switch was hired by a psychiatric agency to let couples and families see the world through each other's eyes. Leroy & Stitch
117 Purple Tock A tan clock/armless antelope-like experiment with yellow on his stomach, flat feet, cat-like ears and a lemur-like face. Designed to change the times on all clocks. His one true place is David's home, who always complained about waking up too late in the morning. Leroy & Stitch
118 Purple Fink A large orange mouse-like experiment with rabbit-like ears, two flat teeth sticking out of his mouth like Reuben and a dark orange marking on his back shaped like a circle connected to an oval (His fur was originally purple with a dark purple back marking.). Designed to betray you. Leroy & Stitch
119 Purple Inverto A tall grey koala experiment. Designed to turn people inside out. He appeared in some Disney Adventures Magazines (the ones where Jumba is fixing Stitch). Was misunderstood as Experiment 611. He was reported by Dr. Jacques von Hämsterviel as a chocolate experiment who lures people with his sweetness, which actually is Experiment 054 (Fudgy). Disney Adventures Magazine, 119, Leroy & Stitch
120 Purple Snafu A small dark green-teal octopus-like experiment with a roughly reptilian face with wide mouth, small white eyes with black pupils, a small round body, little arms and legs with small hands and feet, little tail, black markings on his back, and six tentacles on his large dome head; three on each end of his head. Designed to foil enemy plans by any possible means. He will ruin any plans to catch him. The only way to catch him is by accident. Named for the acronym SNAFU. 226
121 Purple Sappy A blue reptilian-like experiment with four arms. Designed to make people more and more sappy until that man can’t control itself. Leroy & Stitch
122 Blue Dorkifier A pink calf-like experiment with two horns. Designed to zap a pink ray from his horns that changes anyone's appearance into something ridiculous. Also, the new dorky clothes cannot be taken off the victim. Stitch!
123 Purple Carmen A pink, blue-eyed, four-armed, antennaless, Angel (624)-like experiment, wearing a headdress of fruits and holding a maraca in each of her four hands.She can also change into a mutant form still wearing a headress of fruits but her arms grow with spikes and she grows fangs her middle arms disapear and she starts walking on all fours. Designed to make people dance until they drop, after her namesake Carmen Miranda. Leroy & Stitch
124 Purple Rhymer A two green long-legged flamingo/swan-like experiment designed to make and sing rock music. Leroy & Stitch
125 Purple Gibberish A green bear/dog-like experiment with a reptilian-like tail. Designed to reflect soundwaves and once it is reflected it will come back to you as gibberish. Her one true place is working as a translator for foreign tourists. Leroy & Stitch
126 Purple Stank A black squirrel/skunk like experiment designed to be the opposite of Tank Instead of become large while eating metals, he becomes smaller so he’s difficult to find. Leroy & Stitch
127 Purple Dembums A red koala-like experiment with yellow eyes. Designed to annoy you by playing his demon music with his drum-like body, string-like feet, and sticks-like hands. Leroy & Stitch
128 Purple Bugby A small green fly-like experiment with four eyes. Designed to turn whole civilizations into harmless little insects. Anyone turned into an insect can understand all other insects and arachnids. The only way to reverse the effect is with a machine built by Jumba. 128 was later reprogrammed to only turn inanimate objects into insects. His one true place is helping farmers by turning rocks into swarms of aphid-eating ladybugs. 223
129 Purple Crutch A monkey/mouse/shrew-like experiment designed to act like a crutch. Leroy & Stitch
130 Purple Bonez A skeleton dinosaur-like experiment. Designed to take your bones. His one true place is at the museum. Leroy & Stitch
131 Purple Poik A pink chick/penguin/gull-like experiment designed to slap you three times. If she did it, she will laugh until he slaps another person. However she's easy to find because she’s very noisy. She does not laugh normally; rather, is is a repeated noise that sounds like "poik poik poik poik...." Leroy & Stitch
132 Purple Spoony A spoon-headed gray experiment designed to steal spoons at lunch time. Leroy & Stitch
133 White PJ An orange and tan experiment with a white bunny-like face, a wide mouth, dog like nose, black eyes, yellow-tipped antennae that mix with thin rabbit-like ears, and a functioning blow-horn for a tail (reminiscent of Harpo Marx's trademark horn) which he squeaks instead of speaking. He wears joke eyeglasses with a fake nose and mustache resembling those of Groucho Marx. Designed to play practical jokes, hence his name P(ractical) J(oker). His one true place is as an opening act for Moses's Hula gig. In the group photo taken at the end of , PJ is not wearing his glasses. 209
134 Purple Shredder A green dog experiment with sharp steel teeth, large ears a whistle shaped head, and a blue nose. Designed to shred important documents. His one true place is with Mrs. Hasagawa as one of her "cats." 220
135 Purple Remote A pink and grey hairy dog experiment with yellow stripes, three red eyes and brown nose. Designed to enter anybody's house and steal and eat their remotes. He can serve as an universal remote to cause havoc by shutting down TVs. Leroy & Stitch
136 Yellow Gloomy A light purple dog experiment with indigo eyes, large round ears, a small mouth, a purple nose and short tail. Designed to make you feel depressed. Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature "The Experiment Profiler". Lilo & Stitch 2: Stitch Has a Glitch
137 Purple Flip A gray dog-like experiment with rabbit-like ears and tail. Designed to flip things over. Leroy & Stitch
138 Purple Dropsy Designed to make you drop things. A red eyed tree frog/dragon-like experiment. Leroy & Stitch
139 Red I Know You Are But What Am I A green Fibber (Experiment 032)-like experiment, designed to mimic what people say. Leroy & Stitch
140 Purple Changeling A small pink pig-like experiments. Designed to change the location of your house. What Jumba wanted from Experiment 140 was an evil experiment who would tear apart complicated wiring and computer systems. What he got was a small cute pink pig-like experiment with no desire to destroy anything. Jumba therefore declared him a failure. On Earth 140’s pod was given to Lilo as a gift from Jumba, as he thought that the little experiment was no danger. However that night (before Lilo had a chance to name the little experiment) the moonlight hit 140 and transformed him into a purple, four-legged bladed demon that proceeded to carry out his primary function. Fortunately Jumba managed to capture him before he could carry out his evil intentions. In the morning he is amazed to find the little pink pig experiment in the container instead and deduces that 140 was not a failure after all, just slightly ‘flawed’. Upon hearing about last nights events Lilo dubs Experiment 140 ‘Changeling’. Changeling’s one true place, after a little tweaking by Jumba to stop his midnight transformations, is as a pet for the local nursery. Leroy & Stitch
141 Blue Burr A blue otter/caat-like experiment with a dog nose and a salmon tail. Designed to make it really cold. Leroy & Stitch
142 Purple Blondie A brown girafffe-like experiment with blond hair and blue eyes designed to dye your hair blond. Leroy & Stitch
143 Purple Clog A orange flying squirrel/cat-like experiment. Designed to clog up drains, with his hair. Mentioned in "Skip" when Reuben said, "That one whose hair is always clogging the sink." 206, Leroy & Stitch
144 Purple Samolean A orange Cannonbball (520)-like experiment with a Cooler (500)-like head, ant-like antennae, Stitch (626)-like ears and a cat-like tail. He digs for gold in the mines. Leroy & Stitch
145 Purple Bragg A large yellow bumblebee-like experiment with thick black stripes, a red nose and a facial injury. Designed to make you an extremely conceited braggart. Leroy & Stitch
146 Blue Flashbomb/Flash A green monkey/bear-like experiment with a black nose, two large sharp spines on his back and three stripe-shaped markings on his back. Designed to blind you with his constant flashes of light. Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature "The Experiment Profiler". Lilo & Stitch 2: Stitch Has a Glitch, Leroy & Stitch
147 Purple Newton A blue bear-like experiment with a penguin-like beak. Designed to have control over gravity. Named after scientist Sir Issac Newton. Leroy & Stitch
148 Khaki Weasel A brown weasel-like experiment. Designed to climb up the pant legs of planetary leaders during public appearances. Leroy & Stitch
149 Purple Bonnie A light green koala/ape-like experiment smaller than Stitch with a yellow stomach, a slim body, small antennae, big dark blue eyes, a big head, a wide mouth with two fangs sticking out, a round nose, rabbit-like ears, two dark green marks on the back of her head, dark green, arrow-like patches on arms and legs, and a yellow V-shaped stripe on her forehead, found with 150. Named after bank robber Bonnie Parker. Designed to steal things without the victim's knowledge. Her special weapons are a pistol and plasma gun. 149 and 150 are captured and end up in prison serving hamburgers, but they are paroled as part of the rescue party in "Snafu." She is voiced by Tress MacNeille. Note: she is called 349 in the episode but is officially 149 on Disney website. 135, Leroy and Stitch
150 Purple Clyde A light brown bear/sloth-like experiment with a roundly-built body, a round face with a wide mouth, a small black nose, little pointed ears, little stubby antennae, black eyes, and a lantern chin, with a sort of swiss army knife-like gun for a right hand on a robotic arm from the elbow down, found with 149. Named after bank robber Clyde Barrow. Designed to steal things without the victim's knowledge. 149 and 150 are captured and end up in prison serving hamburgers, but they are paroled as part of the rescue party in "Snafu. He is voiced by Jeff Glen Bennett. Note: He is called 350 in the episode but is officially 150 on Disney website. 135, Leroy and Stitch
151 White Babyfier A small pink oddly lemur/fairy-like experiment with a big head, purple insect-like wings, stubby legs, short stubby ears, plump cheeks, purple nose, a yellow pacifier in his mouth and a long baby rattle-shaped tail. He stands on 11 inches tall and weighs 24.3 lbs. Designed to disable planets by turning adults into babies with a pink powder shaken from his tail. The antidote is a mix of two teaspoons of applesauce, one cup of milk, three bananas, and 100% kona coffee. Its one true place is at the dog pound making older dogs young again, thus making them more appealing to customers. 136
152 Purple Mama Frita Designed to give you leftover food. A little green shrew/rat experiment with two antennae on her head and a big puffy tail with thorns on her back. Leroy & Stitch
153 Purple XYZ Designed to act like a teacher and she only designed to annoy her students by repetitively repeating the word "XYZ". A pink wombat-like experiment with black claws, a purple nose, purple-tipped ears and purple markings on her back. Leroy & Stitch
154 Purple Frapp He is a blue espresso-machine-like experiment with a koala-like face. "Frapp" is short for frappucino. He has the power to turn hot things cold. His one true place is to work in the local cofee shop. Leroy & Stitch
155 Purple Burger An orange Spongebob-like experiment with long antannae. Designed to make different kinds of burgers. Leroy & Stitch
156 Purple Shopahol Shopahol is a pink fox/dog/bunny-like experiment with a queen-like hat. She is designed to make any person addicted to shopping. Leroy & Stitch
157 Red Hotl A white hare-like experiment with a cat-like tail and tiger-like claws. Designed to give off a pleasant warmth that gradually increases. Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Lilo & Stitch 2: Stitch Has a Glitch, Leroy & Stitch
158 Purple Finder A red aardvark/shrew/dog-like experiment with little arms and legs, no tail, a long snout, black eyes, and large rabbit-like ears. Designed to find anything and honk when he finds it, even spinning his ears like helicopter blades if necessary in order to find what he has been asked to locate. His one true place is operating a "Lost and Found" service on the beach. He was in the rescue party for "Snafu." Note: Finder is called 458 in his episode, but on Disney website, and in Skip's episode, he is called 158. 130
159 Purple Nacho A small yellow mouse-like experiment with a spade-tipped tail. Designed to steal your cheese. Leroy & Stitch
160 White Rabbit A yellow rabbit-like experiment with 2 Stitch (626)-like antennae and 3 Holio (606)-like spikes running down her back that resembles Woops (600). Designed to eat Jumba's veggies that his ex-wife made him eat. Her one true place is making veggies. Leroy & Stitch
161 Purple Grumbelly A large purple koala experiment with four arms and three spines on his back. Designed to make you look very angry if you eat his cherry. Leroy & Stitch
162 Purple Tub He was supposed to be Jumba's original hot tub but was a failure. Experiment 162 has no use. A square-shaped tan experiment with four legs, a blue nose and short ears. Leroy & Stitch
163 Purple Dumbell A gray bear experiment with short arms and long legs. Designed to annoy you by repeatedly ringing his dumb bell. Leroy & Stitch
164 Purple Lesdyxia A thin orange-purple cat/lizard/shrew-like experiment with green eyes, four legs and short ears. This experiment's name is a hidden joke: Dyslexia read by a dyslexic person. Designed to give you dyslexia. Leroy & Stitch
165 Purple Sandy Designed to put sands on the floor. A orange meerkat-like experiment with green eyes, a stubby nose, arms and legs and a round head instead of square. The experiment's name comes from Sandy Cheeks, a character from Spongebob Squarepants. Leroy & Stitch
166 Purple Peppah A white swan-like experiment. Designed to put pepper on 155's burger. If you ask him what did you put there? He only says "peppah!" Leroy & Stitch
167 Purple Frizzy Designed to make the time freeze. A brown, pink and blue penguin/koala-like experiment with a long head, a pointed beak, a squat body and crossed eyes. Leroy & Stitch
168 Purple Redped A red-orange roughly worm-like experiment with a skinny torso, legs and arms and a rodent-like head. Designed to make something red, and play music. Leroy & Stitch
169 Purple Rolo A round red pangollin experiment with green eyes and white belly. Designed to be a living ball that rolls anywhere nonstop. Leroy & Stitch
170 Purple Daze A blue snowman-like experiment designed to cause blizzards. Leroy & Stitch
171 Yellow Rich Designed to give you counterfeit money. He works with Ditch and Mitch. He is a blue fox-like experiment. His antennae are small and stubby. He was imbued with intelligence and strength, out of the six possible attributes supposed to be given to Jumba’s planned experiment 171. He is good, but he is weak-willed and is usually bullied into being evil by his younger brother. Experiment 171 is called ‘Rich’ because Lilo says that it is a good name for a nice guy. His one true place is helping a food delivery firm to deliver crates. Leroy & Stitch
172 Yellow Ditch Designed to dig ditches in the most inconvenient places. A brown chimp-like experiment. He resents being young with his brother, Rich and his sister, Mitch. Experiment 172 was given the name ‘Ditch’ after he abandons his two brothers after Stitch stops them causing mischief. He was later caught by using 171 and 173 against him. His one true place is in with the construction crew helping to dig ditches. He was seen in pod form in Stitch! The Movie, Leroy & Stitch
173 Purple Mitch The only girl of the group but was the leader of the three. She is only designed for one thing only, to be the leader. She is a green dog-like experiment, which looks like her other two animal-like brothers. Her attitude is pretty much neutral and laid-back. She is able to speak and got the stinging and flight abilities. Since she is neutral she tends to follow her older brothers without question. She does however have a mind of her own, which she shows after 172 abandons her and 171 to Lilo & Stitch. Experiment 173 was named ‘Mitch’ as it rhymed with her other brothers’ names and it sounds like ‘Midge’, which is what Jumba wanted to call her.

Her one true place is as an environmentally friendly weedkiller, as the venom in her stings kills the plant she injects.

Leroy & Stitch
174 Purple Nopost A gray lizard/iguana/dino experiment with short ears and a red nose. Designed to write everywhere, he writes always the word “nopost”. Leroy & Stitch
175 Blue Kite An beige winged rat-like experiment with a big kite-like body designed to fly like a kite with you on his back and drop you in jail. He uses his long wings to fly. Leroy & Stitch
176 Yellow Allsox A khaki spider-like experiment. Designed to do the opposite of what Nosox (204) does. Instead of stealing socks, he helps you to find your missing socks. This experiment was seen in pod form in . Stitch! The Movie, Leroy & Stitch
177 Purple Clip A small yellow hairball sloth/cockroach-like experiment with a pink bow, dark blue eyes, and long scissor-like claws. Designed to eat uburnium (an efficient, cheap, and abundant fuel used in outer space) in order to create a fuel crisis. However, in Jumba's native language, the word "uburnium" closely resembles the word for "hair", so 177 eats Jumba's hair instead of uburnium. As 177 eats more hair, she grows larger and larger, to where she can only be tamed by shampoo and hair conditioning products. Her one true place is cutting hair at the beauty salon. 112
178 Purple Barkleigh Barks when he hears a noise. A brown dog/ferret-like experiment with thick body, arms, and legs. Leroy & Stitch
179 Yellow Bumper This experiment was mentioned in Shush when Jumba was trying to take the robot attachment off Mertle and said he had leftover pieces from Ex 179 implying that 179 is robot-like. Seen in pod form in Stitch! The Movie. A orange robot-like experiment with a green bumper on his body designed to bump things over. 222, Leroy & Stitch, Stitch! The Movie
180 Purple Boggle A dark gray experiment with a large dome-shaped head with a koala-like face, rabbit-like ears and black eyes. Designed to confuse or mystify exerienced physicists alike. Leroy & Stitch
181 Purple Roberts Designed to crank up the tv to its maximum volume. An olive green and yellow experiment with small black eyes, a short stumpy antennae, a short stumpy nose and a short stumpy tail feather that resembles a cross between a penguin a gull and a koala. Leroy & Stitch
182 Purple Ollie A red radio-shaped four-legged experiment with two antennae, black eyes and a blue nose. Designed to be a living radio and annoy peoples by playing a music when he sees a person that was sleeping. Leroy & Stitch
183 Purple Detour A blue porcupine/spiky cat-like experiment with long ears and large eyes. Designed to give you good directions when you aren't lost. Leroy & Stitch
184 Purple NPH A blue caterpillar-like experiment with four arms and six legs. Designed to give you a “Normal Pressure Hydrocephalus”. Leroy & Stitch
185 Purple Splutter A large black experiment with various gas-emitting stud-like orifices surrounding its body. Leroy & Stitch
186 Purple Laakso A very round green seal-like experiment with a thick fish-like tail, curled ears, thick lock of hair on her head and very thick forearms that makes things salty. She can swim very well. Laakso can only speak limited English and is generally harmless. Leroy & Stitch
187 Purple Cal A blue-green horse-like experiment designed to perform work such as carrying objects on his back. Leroy & Stitch
188 Purple Forward A brown monkey-like experiment with long ears and legs. Designed to fast forward the show you’re watching until it ends. Leroy & Stitch
189 Purple Hotcold Designed to switch the hot and cold valves on sink faucets. A small green monkey/pig-like experiment with short ears, a little nose, beady eyes, a small mouth, body, arms and legs and a round tail. Leroy & Stitch
190 Purple Florrie A violet flower-like experiment. Designed to destroy flower vases. Leroy & Stitch
191 Purple Roxy A orange two-tailed fox-like experiment. Designed to make trash and litter appear everywhere. Leroy & Stitch
192 Purple Breakup A big mammoth like experiment. Designed to break up things. Leroy & Stitch
193 Purple Will A blue shark like experiment with a fin on his head, two arms and two legs designed to throw water balls. Leroy & Stitch
194 Purple Trax A small red experiment with a small cat-like face with large black eyes, a weasel-like body with a small chest and a feather duster-like tail. Designed to be the guard for Jumba’s lab. Leroy & Stitch
195 Purple Whoooa! Designed to be so much fun you never get any work done. Leroy & Stitch
196 Purple Escalater Designed to tell you "esca". If you ask what that word is. he’ll say "later". Leroy & Stitch
197 Purple Pretzel Designed to eat all the chocolate Coco (052) made. Leroy & Stitch
198 Purple Carat Designed to put lots of rats inside your car. Leroy & Stitch
199 Purple Nosy A red pig-like experiment with a pink stomach from the chin down, a roundly-built body with thick legs, huge arms with three small fingers on each hand, a wide mouth, a very big nose, little black eyes, little rabbit-like ears, black markings on his back and black stripes on the front of his legs. Designed to snoop out enemy secrets but ends up finding out mostly useless gossip. Also, Jumba programed 199 to be an expert escape artist. He was later caught by Gantu, who thought that 199 would tell him all of Lilo and Stitch's files. Instead, he only talked about useless information and revealed secrets about Gantu to 625. Woops (600) "accidentally" broke Nosy's capsule on Gantu's ship, freeing him. He was a member of Lilo's rescue team as her spy, and talked informations about Gantu's moves. His one true place is in journalism. He is voiced by Bobcat Goldthwait. 128

2-Series [ ]

200 Green Adam A red lizard-like experiment with two arms, two legs, dark eyes and a wide mouth. Designed to be very simple, and not do much (Jumba was tired when making this experiment). He is very evil when seduced by Eve. Leroy & Stitch
201 White Geigenstein This experiment was one of the pods in Mrs. Hasagawa's dish that was activated. A tall dog/hyena like experiment with long, floppy ears and a smaller nose designed to eat books so no knowledge is gained. 220
202 Red Jam A purple bat/lizard-like experiment with four arms, a lion-like tail, large wings on his shoulders and a Stitch-like face. Designed to jam radar with his high-pitched screech. Activated at the end of Stitch! The Movie, although his pod was mislabeled as 455. His one true place is with Keoni Jameson as his pet. Stitch! The Movie
203 Green Snipe Seen in pod form in . Designed to hunt people down. Stitch! The Movie
204 Green Nosox A gray experiment shaped like a four-legged washing machine designed to make socks disappear. 204 was among the 12 new pods Lilo and Stitch brought home. Nosox was one of the experiments rescued in "Snafu", because Gantu caught him around "Amnesio". 137
205 Green Cheney A small blue koala/ape-like experiment which is designed to zap a person to a home, planet, etc. and make the person own it. Was mentioned in "Skip" by Gantu as "The green one." 206
206 White Maggie Was to be the original green one mentioned in the episode of Skip as the little green guy. Designed to act like a guard in all of the mails and hotels by its different kinds of “guard-like disguise dress”. It was a joke that she was next to the real green one (205). Leroy & Stitch
207 Red Barcode A green Nosy-like experiment designed to reveal your pin codes. In all sorts of codes, and he reveals it by vandalizing in the wall and there he writes the code. Leroy & Stitch
208 Red Hoax 208 is a fox-like experiment with lights jutting on his ears and a bag-like tail with a helium orb on it. He was originally designed to collect atmospheric data but basically does nothing and his lights will flash causing people to think there is a UFO sighting. Gantu shoots him down with his blaster, knocking him unconscious and causing him to crash land. After that, Lilo's team races to get to the crash site before Gantu does. They do, so Hoax is easily captured. His one true place is as a real weather balloon. Leroy & Stitch
209 Green Smoot A small pink hamster-like experiment with smaller ears and nose, Skip/Nosox-like eyes and two spines on his back. Designed to talk with you very slow and very smooth. Leroy & Stitch
210 Blue Retro A small orange dinosaur-like experiment with a purple nose, tiny gold-tipped ears, gold markings on his back and spots around his eyes and a thick, short tail and legs. He stands on 2 feet 1.1 inches tall and weighs 86.2 lbs. Designed to turn enemy weapons and technology into their most primitive state by wrapping his tongue around the object, rendering the object useless as he lets go. This process also works on people and other items, and it can be reversed by spanking 210's bottom three times while his tongue is wrapped around the de-evolved person or thing. His one true place is making a prehistoric zoo. 214
211 White Jangle This experiment was one of the pods in Mrs. Hasagawa's dish that was activated. A mongoose/meerkat-like experiment designed to turn things and humans into monkeys. 220, Leroy & Stitch
212 Green 2-Late Designed to make you 2 hours late. Leroy & Stitch
213 Red UHF Designed to speak at an Ultra High Frequency. A gray cat experiment with a squirrel-like body, and legs, two arms, raccoon-like tail, a small mouth, a round nose, dark eyes and short ears. Leroy & Stitch
214 Green Pix A blue camera-like experiment with arms with three legs similar to a tripod. Designed to take only bad pictures of people. He takes the pictures with his "nose" and develops the pictures like a Polaroid camera with the pictures coming out of his mouth. His one true place is with Mrs. Hasagawa as one of her "cats." 220
215 Green Crammer A pink jellyfish experiment with a slime body with a gum shaped head with two oval-shaped eyes, no nose and a wide mouth. Designed to be hastily memorized. Leroy & Stitch
216 Green Key A khaki giraffe/koala-like experiment with Sparky-like head with black eyes and nose and Swirly-like ears. Designed to open padlock with his key-like tail. Leroy & Stitch
217 Red Rat A huge blue mouse-like experiment with a monkey like tail, a green triangle on his chest, four arms, a remarkably bear-like head and cat-like ears. Designed to rat on enemey plans to the Government. His one true place is with Cobra Bubbles and Shush in the CIA. Leroy & Stitch
218 Green Target A pudgy target/bear experiment with a red almost teddy bear-like body, a freddy fazbear belly, and a toothless, wolf-like head with higher eyes. Designed as a prototype to Kingpin (229) but is too big and not challenging enough. Leroy & Stitch
219 Green Missy A small green 2-armed Millie (220)-like experiment designed to be the prototype to 220 but is too small. Leroy & Stitch
220 Green Millie A giant green millipede-like experiment with a koala-like face, a wide mouth, a big blue nose, black eyes, Nosy-like ears and ten short tentacle limbs. Designed to plug the holes in the air filter crucial to all H-drives. Leroy & Stitch
221 Green Sparky A small short squat light yellow sloth/snake/monkey-like creature with skinny arms, legs, and body, a white belly, a short slightly twisted yet pointed tail sticking out behind it, a large narrow foot-shaped head with a wide blue mouth with large and flat teeth sticking out in his mouth beneath a round domed yellow nose, small ears on either sides of his head, massive dark blue shining eyes and long, forked antennae that protrude either side of his eyes that can create crippling electric surges. His body can turn into an electrical current, so he can also fly or travel through outlets, power lines, and machines. He also has the ability to sprout an extra pair of arms, his short body extending into a large streak of a tail as it moves through the air at high speeds, his body shining with electricity. He is an agile fighter, using electrical attacks to deal massive damage. He can also manipulate objects, possessing the blasters hanging from the ceiling to fire a series of blasts. He was the first experiment that Lilo and Stitch turned from bad to good and first appeared in Stitch! The Movie. His one true place is powering the old lighthouse that had been abandoned for requiring too much electricity. Was in the rescue crew for "Snafu". He is voiced by Frank Welker. Stitch! The Movie
222 Green Poxy A tiny pale green-gray germ-like experiment with pink-purple spots and four white grey-tipped antennae. Designed to transmit disease to popular planetary leaders and disable them. The symptoms are purple pimples, smelly feet, a swollen eye, and uncontrollable burping. When he turns to good, he could cure health problems. Ends up with (actually ) Gantu, but he later goes back in his pod. Was rescued in "Snafu" and later uses his powers to cure people according to a game in the DVD for Lilo & Stitch 2: Stitch Has a Glitch. He is voiced by Frank Welker. 101
223 Green Glitch A bright green experiment with a round torso, pudgy arms and legs, a large round head with little mouth, round nose, dark green eyes, a small arrow-shaped mark above his face (In his episode, his marking was originally V-shaped) and two thin antennae that resembles a cross between Morpholomew (316) and Poxy (222). Designed to turn technology against its user by entering machines and making them malfunction, operating like a computer virus. Lilo tricked him into being downloaded into her video game. He was released as of to help fight the Leroy clones. His one true place is Lilo's video game, rendering the games harder. 224
224 Green Tweak A green mouse-like experiment with three short, sharp spines on his back and a long tail with three tiny tentacles at the end. Designed to reset important valves and dials to “maximum chaos.” Leroy & Stitch
225 Green Mashy A light blue dinosaur-like experiment, with a huge mouth, with tiny horns above each nostril, 2 large ears, and a large body. Designed to crush orbs of precious Uburnium in his mouth, which Clip (177) was originally made to do, due to an error on Jumba's part, Uburnium being close to the word for hair on his planet. Leroy & Stitch
226 Green Combo A snake-like experiment with four antennae; three on the head and one on the tail designed to turn your food into a combo (diner slang for leftovers). Leroy & Stitch
227 Green Butter A large tan mammoth-like creature with two tiny little antennae, a big round green nose instead of trunk, green markings on his back, legs at the middle of his torso with external toes, a big hump near his face, and tusks as large as the entire front of his body. Able to batter through even the thickest doors. Leroy & Stitch
228 Green Melty A small red dragon-like experiment with small bat-like wings, a reptilian head with thin pointed ears, black eyes and a thin body. Able to melt enemy fortresses, weapons, and transportation, among other things, with the bright blue blasts from his mouth. His one true place is burning metal at the recycling plant. He is voiced by Tress MacNeille. 134
229 Green Kingpin An unlucky experiment that looks like a yellow bowling pin with rabbit ears, black eyes and big blue nose. Designed as a target for military war games. Leroy & Stitch
230 Green Checkup Launches Checkup attacks on inspecting people by annoying them with checkups checking heart beat, checking ears, checking for sore throats. His one true place is at the Medical Clinic. Leroy & Stitch
231 Blue Sprok Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. A gray-blue PJ (133)-like experiment with shorter antennae. Designed to spit up slime each time a person says "sprok". Lilo & Stitch 2: Stitch Has a Glitch
232 Green Poser A blue lizard experiment with a wide mouth and a no nose. Using the bud like antenna on his forehead he sends out a flash of light making you strike a pose every minute witch would be very annoying the way to reverse the effects is be holding up a mirror so he flashes himself. His one true place is helping models strike better poses on the catwalk. Seen in pod form in . Stitch! The Movie, Leroy & Stitch
233 Green Pitch A orange koala-like experiment with a red baseball hat and a long tail with a baseball glove at the end. Designed to be just as good at baseball as Slugger. Leroy & Stitch
234 Green Shush A pink rat/lemur-like experiment with large ears and a speaker at the end of her tail. Designed to eavesdrop on private enemy conversations. To stop her from eavesdropping, someone has to pat her on the head. Rat is in love/falls in love with her. Her one true place is with Cobra Bubbles and Rat as a CIA operative. 222
235 White Docker This experiment was one of the pods in Mrs. Hasagawa's dish that was activated. A yellow octopus-like experiment with an mantis-like head, butterfly-like antennae, cow-like ears and a slug-like tail. Designed to turn houses into boat docks. 220
236 Green Charger/Bwopy Seen in pod form in the game "Stitch Speed Chase" on the Disney website. A small brown bull-like experiment with a hollow, but heavy cannonball-like head. Jumba was now getting the hang of creating evil experiments, and wanted to create one that he could launch over high walls, which would then destroy everything inside. He created a small green koala-like experiment with a hollow, but heavy cannonball-like head that he could fold the rest of his body inside. Unfortunately Jumba realised he had no method of GETTING Experiment 236 over the wall and eventually created a launching experiment to provide the launch (Experiment 249 – Sproing). 236 is like an angry bull, constantly charging at things and trampling them. Oddly he is stopped by wire mesh (i.e. he can’t get through it). All he really wants is a strength challenge, but as most people run when they see him he tends to destroy everything around him in frustration. After Stitch bullfights with him and beats the experiment, 236 is happy and gladly stops destroying things. Experiment 236 is called ‘Charger’ as that is what he does, charge at things. His one true place is in the demolition industry, destroying old buildings. Leroy & Stitch
237 Green Blip Designed to say " blip". Leroy & Stitch
238 Green Bworp Seen in pod form in Stitch Speed Chase on the Disney site. Designed to drop your head in the water and talk you in there. He only says “bworp”. Leroy & Stitch
239 Green Clickster This experiment is mentioned in "Drowsy" when Pleakley said, "experiment 239 designed to cause traffic jams" However he does not cause traffic jams, he was mistaken for Stopgo, experiment 102. Designed to click, but not as much as 282 does. Leroy & Stitch
240 Green Sap A large green slime-like experiment with cock feet, a duck-like tail and a teeth-lined, robin bird-like bill. Designed to leave a sticky sap-like residue from his feet when he walks. Leroy & Stitch
241 Green Press-5 Designed to leave you on hold forever. A small green-grey rodent-like experiment with a small nose and white patches around his eyes with a telephone cord-like tail with a telephone at the end of it. Leroy & Stitch
242 Green Brownout This experiment will seek power grids and electrical generators in order to drain them. Using her long tongue and tail, she consumes their energy, rendering enemy machines useless and plunging strongholds into darkness. Requires liberal amounts of energy to operate. Leroy & Stitch
243 Green Pane He is designed to make jokes to people with 244. He is 244's partner. A green weasel-like experiment with black hair, sad eyes, drip snout and no feet. Leroy & Stitch
244 Green Bore He is the one who to tell jokes to people. His partner is 243. A small pink lizard-like experiment with red hair, panicked eyes and blue tipping eye patches. Leroy & Stitch
245 Green Sournote Designed to impart the flavor of vinegar to all foods. Leroy & Stitch
246 Green Creamer Designed to put cream on sandwiches. Leroy & Stitch
247 Green Qwerty A tan, blue and red cat/computer-like experiment about a head smaller than Stitch with fluffy fur. Designed to change your advanced keyboard to "primitive" Earth keyboard (has no effect on planet Earth). Presumably named after QWERTYUIOP, the top row of keys on a computer keyboard. Leroy & Stitch
248 Green Belle A small blue experiment with a forkpitch-shaped head with an upside-down arrow-shaped mark on her forehead, a small body, thin arms and a small lion-like tail and that looks like a cross between Holio and Heat. Designed to scare people with a loud high-pitched shriek. She is voiced by Tara Strong. 216
249 Green Sproing A dark blue and white roughly koala-like experiment with a spring-like body, a wide mouth, round nose, dark eyes, two little ears and little antennae. Designed to launch boulders. Her one true place is helping people reach high places. Leroy & Stitch
250 Green Lacrosse Designed to be an expert at lacrosse. Leroy & Stitch
251 Green Link A small yellow Grundo/rabbit-like experiment with red eyes and long antennae-like ears that shoot a sticky substance that will only dissolve in mud. Designed to bind together incompatible individuals, usually by the hand or wrist. His one true place is helping arguing couples bungee jump. 212
252 Green Crete A small green cat-like experiment with a yellow stomach, a globular body, oval-shaped head, large blue saucer-like eyes, large rabbit-like ears, no tail, two flat teeth sticking out of his mouth like Reuben and two dark green markings (the one on the back of his head is heart-shaped and the other on his back is diamond-shaped). Designed to encase people and objects in stone. Leroy & Stitch
253 Green Uncrete A green Crete (252)-like experiment with small ears and a short tail. Designed to undo what Crete dose (only made when Mrs. Jumba got “Creted”). Leroy & Stitch
254 Green Mr. Stenchy An irresistibly cute pink experiment with a big head with big blue eyes, puffy antennae and a small hair and a small body. Designed to trick his enemies into taking him into their homes. Once there, Mr. Stenchy lets out a noxious odor, released 42 hours after activation. Mr. Stenchy's one true place on Pleakley's home planet, where his stench is considered a rare and valuable perfume. Somehow he ended up back on Earth for Leroy & Stitch, stench-free, suggesting he can either control the smell or it wears off after a while. He is voiced by Frank Welker. His one true place on Izayoi island is mixing his stench with the stench of skunk alien to create a lovely perfume. 107
255 Green Mrs. Sickly A smaller blue Mr. Stenchy (254)-like experiment with puffier antennae and smaller hair. Designed to make you sick with her obnoxious fumes. Mrs. Sickly’s one true place is with Mr. Stenchy as his wife, where her fumes are considered a rare and valuable perfumer Leroy & Stitch
256 Green Addy Designed to make your nose extremely runny. A green experiment with snot hanging from his nose. Leroy & Stitch
257 Green Rattat A red horse-like experiment with a fairly long, brown dog-like tail. Designed to turn you into a dog. Leroy & Stitch
258 White Sample A bright orange koala-like experiment with a wide mouth, a big round nose which functions as a microphone, black pupil-less eyes, and big round ears resembling speakers. Designed to annoy enemies by looping random sounds with his mouth or his ears and can also climb walls. His one true place is providing backbeats for an originally rhythm-less musical group. Was in the rescue mission for "Snafu." 138
259 Green Rash Designed to give you a perfect rash if you touch him. A light yellow-orange monkey/mouse-like experiment with a hawk-like tail, slim arms and legs, rabbit-like ears, dark eyes and three antennae on his head. Leroy & Stitch
260 Green GPS Designed to be Jumba’s personal Global Positioning Satellite. A pink experiment with a satellite-like tail with two legs and two arms with two pointy ears. He can quickly crawl across floors, walls, and ceilings. Leroy & Stitch
261 Green B. V. Beaverton A Woody (507)/Weasel (148)-like experiment that can cut down trees with its chainsaw-like tail. His one true place is being in the NHLA or the National Hawaiian Lumberjacker of America. He teaches the people how to lumberjack. Leroy & Stitch
262 Yellow Ace A bright red, roughly koala/dragon/superhero-like experiment with a muscular body, yellow chest and stomach, white gloves-style front paws, a wide mouth, a blue nose, dark eyes, crescent stripes on his knees, a white chin, pointed ears and small yellow-tipped antennae as well as four arms, super strength, warm ice-melting breath, and dazzling teeth. 262 has one fatal error: he has no evil function--a failed experiment that is pure good. When Jumba had his membership revoked from E.G.O. (Evil Genius Organization), Lilo and Stitch tried to trick the head of E.G.O. into thinking that Jumba was still evil. The plan worked until the head of E.G.O. saw a screen of Ace rescuing a cat from a house on fire. His one true place is balancing out Jumba's evil and acting as a local do-gooder. He is voiced by Jeff Glen Bennett. 220
263 Green SFS A blue-purple octopus/fish-like experiment with large ears, black eyes, a round nose, a wide mouth, short legs and a short tail. Designed to have "smart file system". Leroy & Stitch
264 Green Poach A beige experiment with squirrel-like arms, body and legs, a raccoon-like tail, a koala-like face, rabbit-like ears, a small mouth, a round nose, dark eyes and little blunt teeth. Designed to cook in simmering water, take game of fish and make an employee or customer switch. Leroy & Stitch
265 Green Wip A violet snake-like experiment with six short legs and dark eyes. Designed to whip you hard with its lasso-like snake tail. Leroy & Stitch
266 Green 10x A pink and yellow dragon-like experiment. Designed to multiply its self by 10 so it can cause 10 times as much trouble. He can crawl around on his four legs. 10x was not malicious so didn't need neutralization. However, after Stitch ignores Jumba's warnings and wears 10x too long, Lilo saves Stitch from near death by pulling 10x off of him. His one true place is back in Jumba’s possession to remain in storage until he warrants being used again. Leroy & Stitch
267 Green Wishy-Washy A lavender-bluish teddy bear-like experiment with fairy-like wings that enable him to fly. He also has a "wand" on his head that lights up every time a wish is granted, and is also good for throwing an unsuspecting opponent, like Stitch. Designed to be a wish giver that grants any wish he hears, but the wishes are granted literally and may not turn out quite as expected. In addition to rejecting wishes for more wishes, he also has a wish limit, indicated by a small meter on his stomach which starts out completely red. As wishes are granted, the meter slowly goes down. When white, all the wishes are gone, and 267 is deemed useless. He has a "wand" on his head that lights up every time a wish is granted, & is good for throwing an unsuspecting opponent, like Stitch. 221
268 Green Celsenheit A small aqua rabbit-like experiment that resembles Houdini (604). Designed to mess-up thermometers. Leroy & Stitch
269 Green Gyrotta A flamingo-like experiment designed to follow its enemy where to its secret place. With its red eyes, she can contact its enemy if it’s coming. Leroy & Stitch
270 Green Gillmore A armless axoloti-like experiment designed to be the back-up of 269...but has a glitch, instead to be the back-up he is now designed to be in love with 269. Also, he can fly. Leroy & Stitch
271 Purple Noso Seen in pod form on Kaykaykit.com. Designed to say "so"? after Jumba says "no". Leroy & Stitch
272 Green Mamf A purple Nosox (204)-like experiment with a Stamen (103)-like face. Designed to make you mamaf and scoff. Leroy & Stitch
273 Green Boxboom A orange kangaroo/dog-like experiment with three red boxing gloves (two are on his hands and one is at the end of his tail). Designed to be a pro boxer. Leroy & Stitch
274 Green Alexander An blue-grey Nosox (204)-like experiment with a cord on his right side designed to make lots of long distance telephone calls. He makes calls on your phone to run up the cost on your phone bill. One of the 12 new pods found by Lilo & Stitch. His name is obviously taken from Alexander Graham Bell, the inventor of the telephone. 137
275 Green Wormhole This experiment was called Tickle-Tummy in Japan, but the list was made in the USA not Japan. A purple caterpillar experiment. Designed to create a wormhole to parallel universes. Stitch!
276 Green A blue experiment with a huge head that resembles a Pac-Man ghost. Designed to enter a sleeping person's head and turn dreams into nightmares. If the person wakes up while he is still inside, 276 will remain there permanently to turn all future dreams into nightmares. Also, 276 was designed to attack at peak of the subconcious enjoyment. His one true place is making virtual reality games. His name is in reference to the REM stage of sleep, in which dreams occur. He is voiced by Rob Paulson 215
277 Red Snooty A light purple bat-like experiment with a furless, triangle-like body, little legs, two fingers and a thumb on each of his wings, hardly any neck, fanged wide mouth, two little nostrils, pointed ears and black eyes. Designed to find and enrich "Snootonium," a rare element that becomes extremely dangerous once enriched. Snootonium has a similar chemical makeup as that of mucus on Earth. To help clear her sinuses, Lilo's friend Victoria decides to keep Snooty as a pet, as his one true place. 213
278 Green Pasthole A pink Wishy-Washy (267)/Cannonball (520)-like experiment. Designed to be a living black hole that sucks you up and takes you back to the past. Leroy & Stitch
279 Yellow Futurehole Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. A purple Holio (606)/Ace (262)-like experiment. Designed to be a living black hole that sucks you up and takes you to the future. Lilo & Stitch 2: Stitch Has a Glitch, Leroy & Stitch
280 Green Benedict Arnold About a quarter head taller than Stitch. He has a rounded head and a relatively small nose. His ears resemble 625's. He is white with a a black marking on his back. His tail is long and flexible, and he is able to use it as a third arm. Designed to find out the enemy’s plans for you, but has a glitch and tells the enemy your plan. Leroy & Stitch
281 Green Ray A yellow Stitch (626)-like experiment, with a Stamen (103)-like face, a Nosox (204)-like tail and a Sparky (221)-like antennae. Designed to zap you with his ray. Leroy & Stitch
282 Green Click A maroon and gray Stitch-like experiment with a blue nose, short ears (left has a chip in the middle, right does not), a pug-like tail and a clock-like symbol on his chest (number of dots changes depending on what time it is). Designed to click a lot. Leroy & Stitch
283 Green Quarklifter An orange Derrick (566)-like expriment. Designed to be as strong as Stitch (626). He lifts quarks! Leroy & Stitch
284 Yellow Pixel This is one of the pods in Mrs. Hasagawa's dish that was not activated. Designed to steal the pictures Pix (214) takes. A red version of 214. Leroy & Stitch
285 Green Lax A purple parrot-like experiment with a small antenna, a beak resembling a parrot and tail feathers. Designed to fire a green ray from his antenna that will cause anything it hits to stop working, and can also climb walls. A person hit with 285's ray will relax, and a machine hit with the ray will shut down. The ray can be blocked or bounced off reflective surfaces. However, the ray wears off in time. 285's one true place is making grouchy business people enjoy their vacation. Leroy & Stitch
286 Red Gellasifier Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. A green Thresher-like experiment with a Nosy-like head and two short tentacle arms. Designed to be a plant eater. Lilo & Stitch 2: Stitch Has a Glitch, Leroy & Stitch
287 White Burl Designed to undo the work of Burr (141). Leroy & Stitch
288 Green Boomer A small white and brown experiment with a curved head and lightweight body. Designed to be a living boomerang. His one true place is with Mrs. Hasagawa as one of her "cats." 220, Leroy & Stitch
289 Red Stringulator Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Designed to make bad sounds using his guitar-like body. Plays music with hands. Lilo & Stitch 2: Stitch Has a Glitch
290 Green U-port A red Swirly (383)-like experiment. Designed to lie about delays. For example. If there are no delays 290 will there are delays. And if there are delays 290 will say that there are no delays. When Stitch relases it is Experiment Number 290. He finds Fibber (032), so he will make 290 tell the truth. (032 is designed to beep when someone lies, and forces them to tell the truth!) His one true place is a the airport telling the real delays , with 032. Leroy & Stitch
291 Green Catalyst Designed to turn things into cats. Leroy & Stitch
292 Green Whatsamattafoyou Designed to make you talk like a gangster. Leroy & Stitch
293 Green Vacuum A small white mouse-like experiment with a brush for a tail and a vacuum-like tail. Designed to clean floors and suck crumbs. Leroy & Stitch
294 Green Poppapoppup Designed to keep you up all night by playing drums. Leroy & Stitch
295 Green Spineless Designed to make you lose your spine. A blue shark-like experiment that walks on four legs with a giant fin on his head. Leroy & Stitch
296 Green Crash Seen in pod form in Stitch Speed Chase on the Disney Site. A green koala-like experiment with small arms and legs and a purple torso stripe. Designed to cause car crashes, enter unattended vehicles, steal them and take them for joyrides ending in accidents. Leroy & Stitch
297 Green Shortstuff A red-orange crab-like experiment with four claws, four legs, dark blue eyes and two antennae on his head, able to swivel at the waist more than 360°. Designed to destroy machinery by going inside and cutting the mechanism and electrical wiring. His size was greatly increased by accident, thanks to Jumba's shrink ray. His one true place is as an amusement park ride. He is voiced by Nancy Cartwright. 133
298 Green Cat Designed to be a pet. Leroy & Stitch
299 Green Dimensionator A red dog-like experiment with long ears, skinny stubs on the side of his head and a Stitch-like body. 299 is designed to warp entire cities into different dimensions. He creates gateways to parallel universes with his immense mouth. He has slick underbelly and can slide quickly downhill. Leroy & Stitch

3-Series [ ]

300 Green Spooky A green Frog-like experiment with olive green eyes, a wide mouth and three round, short, stubby spikes on his back, greatly resembling the other Disney (and halloween based) character Oogie Boogie. Designed to scare people by morphing/shapeshifting/changing into their worst horrifying fears. Appears during Halloween. His one true place is as a greeter for Trick-or-Treaters during Halloween, and at an old house believed to be haunted during the rest of the year. 102
301 Green Progno A Brown Mongoose like experiment with Bigger ears. Desinged to people disappear. Leroy & Stitch
302 Blue Noidster A Purple taller Star Nosed mole-like experiment with four spines, Cat arms with Nosy (199)-like hands and 2 eyes designed to make things quiet. Leroy & Stitch
303 Yellow Amnesio A small blue beetle-like creature with a round body, two thick arms, two thick legs, a purple mark on his stomach, two large wings on his back, a round face with large black eyes, a little mouth, and two antennae. Designed to erase people's memory. The password "o'hana" must be spoken to reverse its effects. (How Jumba knew the word, which is Hawaiian, and why he chose that particular word are unknown.) 303 was given to Dr. Hämsterviel, who promptly lost his memory. He was rescued in "Snafu." His one true place is that he helps people with memory problems. He is voiced by Tress MacNeille. In the Stitch! anine, he was shown to have the ability to "poo" round eggs containing all the memories he stole. Eating those eggs allows one to acquire those memories 118
304 Yellow Drag Designed to split a person in two opposing directions. A white and black cat-like experiment with two bodies that are attached by the tail. Leroy & Stitch
305 Yellow Spunky Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Designed to be 066's assistant. Lilo & Stitch 2: Stitch Has a Glitch
306 Yellow Roadrage A tiny bunny-like experiment. Designed to give you horrible road rage. Leroy & Stitch
307 Blue Anna Stesia This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. Designed to sing a song and play a record. A green Amnesio (303)-like experiment with yellow wings that is named after Anna Stesia herself. Leroy & Stitch
308 Yellow Jenny A purple experiment with lab coat designs on her. Designed to make things that don’t work. Leroy & Stitch
309 Red Smiler A Yellow Heckler(322)-like experiment designed to make you smile. Leroy & Stitch
310 White Fritzabrain A red Heckler (322)-like experiment with a smaller head and longer feet. Designed to make your brain fritz out. Leroy & Stitch
311 Yellow Yellowstone Seen in pod form in . A yellow Vialet (030)-like experiment with Swirly (383)-like ears. Designed to turn eveything into a vulgar shade of yellow. Stitch! The Movie
312 Yellow Ben A giant green caterpillar-like experiment with eight limbs, koala-like face with a wide mouth, large blue nose and black eyes and ears. He looks like a male version of Millie (220) but with a different shade of green skin. Designed to get inside the filters of a space ship hyper-drive and clog them, causing severe complication for the pilots. Leroy & Stitch
313 Yellow Thinktank A purple Tank (586)-like experiment. Designed to be the opposite of 126 & 586. Instead growing or shrinking, the more metal he eats, the smarter he'll get. Leroy & Stitch
314 Red Jones A red Jenny (308)-like experiment. Designed to make things that work. Leroy & Stitch
315 Yellow Chum A red Dorkifier(122)-like experiment. Designed to make people ugly, and when we say ugly, we mean really ugly! Leroy & Stitch
316 Yellow Morpholomew A small red jelly-like experiment with two arms, two legs, a thin mouth and dark eyes that loves chicken legs (called by Jumba "over-sized Earth-fowl legs"). Designed to morph organisms into any other organism, after seeing the target organism or a photo of the target organism at least once before. However, someone who has been morphed keeps the same voice and needs 316 to change back. His one true place is at a costume store. Leroy & Stitch
317 Yellow Hyuckster Designed to reply you with the word "Yuck!!!" He only says it if he hears somebody asking a question. A shiny yellow Heckler (322)/Holio (606)-like experiment with a green oval blot on his back and a large fluffy tail with red poka-dots all over it. Leroy & Stitch
318 Red Chortle A pink koala-like experiment with oval blue eyes, rabbit-like ears, a round nose, a wide mouth and a fox-like tail, designed to chortle. Leroy & Stitch
319 Yellow Spike A large dark blue porcupine-like experiment, with huge white-tipped spines on his tail, back, front legs and head, a red nose, large black eyes, black claws and a long tail that he can throw like darts. Designed to increase a person's silliness by 99% by pricking them with his spines, leaving that person 1% clever. When Lilo discovers Myrtle cheating in a contest by getting the answers from Teresa, she uses 319 on Teresa to have her give Myrtle completely silly answers. His one true place is hugging--and thus taming--truant experiments at Pleakley's E.A.R.W.A.X. group, after he is given protective armor to cover his silliness-inducing spines. 201
320 Yellow Cloudy A grey cloud-like experiment. Designed to depress others with constant rain. His one true place is raining on Mrs. Hasagawa's fruit, thus keeping them fresh longer. Leroy & Stitch
321 Yellow Lightfoot A diversionary experiment that distracts the enemy with his entertaining tap dance. Leroy & Stitch
322 Yellow Heckler An orange experiment that resembles 625 and 627, with short pointed ears, large fangs, a shirt and bowtie imprint on his body. Designed to verbally insult people. His insults can be defused by accepting that they are true. His one true place is sitting in a dunk tank. He is voiced by Wayne Knight. 218
323 Yellow Hunkahunka A pink/purple hummingbird-like experiment. Designed to peck people, making them artificially fall in love with the next person they see. The effect is reversed by being sprayed with water. Named after a lyric in the Elvis song "Burnin' Love," Lilo refers to him as a "Hunkahunka bird of love." 323 was given to Dr Hämsterviel, who fell in love with Gantu. Despite being in love with Gantu, Hämsterviel still insulted him like he would on a regular basis. Was rescued in "Snafu". 121
324 Yellow Ruinit Designed to ruin everything. Leroy & Stitch
325 Yellow Rack Designed to destroy fishing cent. Leroy & Stitch
326 Yellow Pannix Designed to make your revenge over anything. Leroy & Stitch
327 Yellow Molar A ogre-like experiment with Clyde(150)-like ears. Designed to turn you into a ogre. Leroy & Stitch
328 Yellow Bugle Designed to distract the enemy by playing the bagpipes. Leroy & Stitch
329 Red Ava A yellow Eva-(567) like experiment with 6 snouts on her back designed to the opposite of Eva (567) Leroy & Stitch
330 Purple Serum Designed to give you love potion #9 (makes you fall in love with everything). A dark brown experiment with large thin ears, a slim body, a skinny tail, black round eyes, a lab coat, a silver nose and rather large front teeth. Leroy & Stitch
331 Yellow Shagdog Designed to turn you into a center eagle. A red-Dog-like experiment with long sharp claws. Leroy & Stitch
332 Red Cackle A lady-like experiment. Designed to make you cackle. Leroy & Stitch
333 Green Hairy This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. A red Cannonball (520)-like experiment. Designed to undo the work of Sproing (249). Leroy & Stitch
334 Yellow Miranda A grayish-blue experiment with a wiry body, arms and legs, a raccoon-like tail, a wide mouth, round nose, dark eyes, rabbit ears, and two antennae. Designed to split your good from your bad so their are to versions of you but in doing so it splits its self as well. She can generate clones of herself. Her clones have all her knowledge and training memories. Leroy & Stitch
335 Yellow Popquiz A blue Heckler-like experiment designed to give you very hard questions. He won’t stop questioning you until you will not answer the right answer. Leroy & Stitch
336 Yellow Blooz A whale-like experiment designed to make you look and feel blue. Leroy & Stitch
337 Yellow Guilttrip Designed to make you feel so guilty, you confess everything bad you’ve ever done. A purple Stitch-like experiment with shorter ears and a red nose. Leroy & Stitch
338 Yellow Crow A crow-like experiment designed to eat up all crops in local areas. Leroy & Stitch
339 Beige Crowsfoot A blue-purple koala-like experiment with four arms with sharp claws, three spines on his back, a wide mouth, a round nose, dark eyes, rabbit-like ears and two antennae on his head. Designed to bring good luck to aliens (foreign people). Leroy & Stitch
340 Yellow Nodessertro (Whatsisname) This small green mole-like experiment with a long rat-like tail, small beady eyes and 3 blue stripes on his head is able to cause mass depression by stealing puddings, cakes, pies, and other sweets. His name is often forgotten, and so he is called "Whatsisname". 118, Leroy & Stitch
341 Yellow Wafty With his big horn, A green skunk-like experiment with a large tail can transport anyone to other places in a second. Leroy & Stitch
342 Yellow Greensleeves A green experiment with green sleeves on his arms and legs that plays green sleeves. Leroy & Stitch
343 Yellow Chaching Designed to make a cash register or slot machine noise of coins falling. Leroy & Stitch
344 Yellow Dupe A small gold raccoon/lemur-like creature with relatively flat ears, a brown-striped tail and brown-striped prehensile appendage protruding from his head. Able to generate clones with the appendage on his head; however, the traits of the cloned object become divided amongst the original and the clones; in other words, each duplicate is not as powerful as the original. His one true place is making low-fat, low-calorie ice cream cones. 126
345 Yellow Elastico A green, furless, earless, roughly monkey-like creature with no tail, a large red round clown nose, white face and stomach, wide mouth, black eyes, neck frill, three huge tendrils on his head that resemble a jester's cap, and a purple spot on his stomach. Designed to distract enemies by performing tricks with his elastic body. He is found already activated and in his one true place: the circus. 132
346 White Stuckup A purple koala-like experiment with dog-like ears and peacock-like tail. Designed to make you stuck up and think your better than everyone else. Leroy & Stitch
347 Yellow Slobber A green lizard/snake-like experiment with an antenna on the back of his head and yellow eyes who stands on two legs. He appeared in some a Disney Adventures comics (the ones where Jumba is fixing Stitch). He dribbles drool downward from his mouth. Disney Adventure Magazine
348 Yellow Snappish An orange experiment with no arms but 2 horns on each side of him, 4 black eyes and a big nose that resembles a Goo Gobbling Booger Beast. Designed to bite non-stop. Leroy & Stitch, The Origin of Stitch
349 Blue Lotuseater A pink rabbit-like experiment with purple hair and neck and a flower on her head. Designed to make people forget their worries and cares. Her one true place is at the hospital, helping sick people feel better before being treated. She was seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. She was mistaken for Bonnie (149), which was designed to steal. However 349 is not designed to steal. 135, Lilo & Stitch 2: Stitch Has a Glitch, Leroy & Stitch
350 Green Addly A red and yellow experiment with 625-like head with a green Stitch-like nose, Stitch-like ears and 627-like body with Leroy-like antennae. Designed to shoot rays out of his antennae. He was mistaken for Clyde (150), which was designed to steal. However 350 is not designed to steal. Leroy & Stitch
351 Blue Whoover A red Whoops (600)-like experiment. Designed to almost cause bad things and then say " Whoo, That was close". Leroy & Stitch
352 Yellow Yvonne A yellow and pink Dupe (344)/Stitch (626)-like experiment with always droopy ears and prehensile antennae and tail. Experiment 352 will seek out power grids and electrical grids in order to drain them. Using her long tongue and tail, She consumes their energy rendering enemy machines useless and plunging strongholds to darkness. Requires liberal amounts of energy to operate. Her long antennae is used to hold your head still while she looks into your. Her eyes will start swirling (for looking at your soul, not to hypnotize you; like Link's eyes, not like Swirly's). She becomes Aron's girlfriend. Leroy & Stitch
353 Yellow Blackoutro Designed to make you blackout. A brown Felix (010)-like experiment with large ears and no sweeper tail. Leroy & Stitch
354 Yellow Jesstifer This experiment is named after Jess Winfield's user name at T.V Tome/T.V.com.Template:Fact Designed to attempt to fix errors in Jumba’s database, and also enjoys making fun of Shakespeare. A red Heckler (322)-like experiment with a white patch at the front of his mouth, round head, a polo-shirt imprint on his body and a large round white belly. Leroy & Stitch, Lilo & Stitch 2: Stitch Has a Glitch
355 Yellow Swapper A two-headed, four-armed green lizard-like experiment. Able to switch people's minds. Only 355 can undo the switch. Lilo keeps him, but his one true place is not revealed. In Leroy & Stitch, He's seen playing bongos. 204
356 Yellow Rippington Experiment 356 was originally designed to destroy enemy projectiles and rip through all engines however he has stubby claws and is deamed by Jumba as a failure. Leroy & Stitch
357 Yellow Downes A green Melty (228)-like experiment with a Splodyhead (619)-like head, Mr. Stenchy (254)-like hair, Phantasmo (375)-like ears and a Sparky (221)-like tail. Designed to have depressive qualities. Leroy & Stitch
358 Yellow Manners A black penguin-like experiment that resembles a man wearing a tuxedo that acts like a doorman or butler. Designed to make people too polite to fight back against bullies, by sprinkling a special dust from his finger onto them. His one true place is with Mrs. Hasagawa as one of her "cats." One of the few experiments that can speak English. 220
359 Yellow Phoebe A swan-like experiment designed to make the female of any species highly attractive to the opposite gender so all the males are completely distracted and don’t get any work done making society fall as the remaining women try to compete with the affected female. Leroy & Stitch
360 Yellow Drowsy A gray experiment with striped ears that strongly resembles a sheep that can walk on its hind legs. Designed to put people to sleep by bleating, although the effect is near permanent. The surest way to reverse 360's effect is with a splash of water. Lilo put Stitch to sleep with 360 in order to release PJ (133), but Stitch managed to wake up on his own. 360's one place is putting insomniacs to sleep. 137
361 Yellow Aron A green and yellow Koala-like experiment with a slender Sparky/Stitch-like body, black eyes, Swirly-like ears, no claws on his hands, clawed feet, a Sparky-like tail and two teeth always show when his mouth is open. Gantu catches Aron. Aron eventually turns back evil due to being Abandoned by Dr. Hamsterviel though it is not known what happened to him before the events of Snafu. He's still sad though. Designed to make people run arons, although he loves mexican food. He is bulletproof, waterproof and can lift objects 1000 times his own weight. His main function is to cheer people up and has a telepathic way of reading your mind. His secondary function includes claw on the feet, exceptional hearing/smelling and a fully prehensile tail. He speaks fluent English and Stitch's language. Leroy & Stitch
362 Yellow Putdown Designed to make you feel depressed but she is too depressed herself to make anyone else depressed. Leroy & Stitch
363 Yellow Crankster Designed to crank up the volume as much as he can. Leroy & Stitch
364 Red 'Sgo Designed to give people cigars. Leroy & Stitch
365 Yellow Queasy Designed to give you butterfly’s in your stomach. A dark blue and grey manta ray-like experiment with black eyes and three black-tipped spines on his back. Leroy & Stitch
366 Yellow Xanad Experiments 366 is a very powerful in the field. This one is green, and share a color scheme. Xanad, the one with the X, adds words to the dictionary, and is very useful for Scrabble games. He has saved many a name chain game from collapse, but the most notable is Experiment Chain. He has no love interests, and his only outstanding physical trait is that he can jump up to 500 miles high. He's annoying to capture, when he is outside, but when he tries to get away by jumping inside, it's good for a few laughs. Leroy & Stitch
367 Yellow Ob Experiments 367 is very powerful in his field. This one is green, and share a color scheme. Designed to turn you into an alien. Experiment 367, Ob, has the somewhat useless power to extend leap years on Earth by one day, hence his number 367. He also works with other planets by pulling them away from the object of gravitational pull using his super-strength. Just like 366, he has no love interests. His middle eye is held by a gravitational pull from the giant circle around it. He wobbles around, and it doesn't make sense how he can pull planets from their orbit, but he just does it. He can also see backwards. Leroy & Stitch
368 Green Luddi An experiment that resembles Ludicolo from Pokemon Ruby and Sapphire. Designed to annoy people with his singing. Leroy & Stitch
369 Yellow Thomas A blue train-like experiment with six small wheels and a short stumpy funnel, boiler and dome. Designed to be a very useful engine. A possible refernce to Thomas the Tank Engine. Leroy & Stitch
370 Green Blueblood A purple Spooky (300)-like experiment with cat-like ears and frog-like feet. Designed to infect your blood. Leroy & Stitch
371 Yellow Simpatico This experiment's name may be a reference to the Portuguese and Spanish word for "nice" (as in personality, which is due to the 3-series, which is about psychological damage), which could make us think that he has some function looked like Manners' (358). Designed to make people nice. Leroy & Stitch
372 Yellow Eve Designed to corrupt Adam. A female, pink verison of Adam (200). Leroy & Stitch
373 Yellow Worrywart Designed to make you worry about everything. A green caterpillar-like experiment with red stripes, a round nose and four legs. Leroy & Stitch
374 Yellow Demotifier Seen in pod form on Kaykaykit.com. A red Retro (210)-like experiment with a green nose designed to make new things rust quickly to make it look old. Leroy & Stitch
375 Yellow Phantasmo A green -like experiment with short arms, a large conehead with two stripes, a squeaky voice, a koala-like face, long rabbit-like ears, and dark pupil-less eyes. Able to possess inanimate objects and bring them to life. His one true place is at the Macky Macaw's restaurant, working the Macky Macaw macaw. He is voiced by Nancy Cartwright. 110
376 Yellow Cassandra A pink eyed, pink and black experiment designed to shoot gums to the people she sees that is holding hands. And make that two persons in love and marry immediately after that day (tomorrow!)...The only way to stop the marriage is to spray them water with mixed mud. She looks like between Link and HunkaHunka. She cannot fly unlike HunkaHunka!! Leroy & Stitch
377 Blue Annie A pink-purple koala-like experiment with light pink fur on her belly, chest and front of her neck, a dog-like tail, stubby claws, a wide mouth, a round nose, dark eyes with small lashes, rabbit-like ears and two antennae on her head. Designed to have a off-key, beautiful singing voice. Leroy & Stitch
378 Yellow Lonelyhearts A light yellow Angel-like experiment with long curly hair, longer Stitch-like ears, a heart-shaped marking on her chest, a upside-down heart-shaped marking on her back, Manners-like legs and tail and a dress-like body with a long skirt. 378 uses her spell to cause men to fall in love with her at first sight, and then purposely rejects them. Can instantly cry incredibly convincing crocodile tears. After Stitch falls victim to her spell and Lonelyhearts forces him to be her body guard, Lilo and Angel team up to fight and defeat him. The other female experiments defeat and capture the rest of her "love zombie" army, leaving her defenseless, and force her to undo the spell. She then falls in love with Gantu when he captures her and she misinterprets his actions for a heroic rescue. Her one true place is pursuing Gantu’s love. Leroy & Stitch
379 Yellow Grudge Designed to make you hold a grudge against your best friend. Leroy & Stitch
380 Red Judy A thin but wiry, red experiment with a pink belly, chest and face, a wide mouth, violet nose, dark eyes with lashes, pointed ears and small antennae. Designed to destroy projectiles with laser beams she shoots out of her eyes. Leroy & Stitch
381 Yellow Neg A small white Stitch (626)-like experiment with no claws, white pupil-less eyes and short ears. Designed to make you all naggy so everyone is annoyed with you. Leroy & Stitch
382 Yellow 1-Imp A blue (can change to green, brown or red depending on his mood) experiment. Designed to control your atttitude. He looks very similar to Puddles (087) but his color can't change to grey and has two legs like Sample (258). Leroy & Stitch
383 Yellow Swirly A small turquoise koala-like experiment with a huge head with an expressionless face with a little mouth, little nose, huge black eyes (with white swirling lines when using powers), rabbit-like ears, a single small antenna on the middle of his head and a huge furry slug-like tail. Able to hypnotize anyone into obeying the next command that person hears. The effect can be undone by snapping one's fingers. His one true place is hypnotizing people at children's parties. 129
384 Yellow Woesmy Designed to do amazing things. A red Elastico (345)-like experiment. 384 is 345's younger brother. Leroy & Stitch
385 Yellow Hoobie Designed to turn people into owls. Leroy & Stitch
386 Yellow Hitch A giant brown-yellow-bellied, and orange plate spine dinosaur-like experiment with no ears, a big bulky chest, tall antennae, seven spikes on his head, giant feet with black fingernails as well his arms have the same characteristics but with no black markings, a big stegosaurus-like nose with 2 large spikes on his nose, ten spines on his back, long and large tail with one spike on his tail and eleven big horns on the top of his head. Designed to hitch cultivations. Leroy & Stitch
387 Blue Substein Designed to tell facts about buses. Leroy & Stitch
388 Purple Megan An violet koala-like experiment with bat-like wings on her shoulders, a Stitch-like face and Reuben-like ears. Designed to shop so much she uses up the limit on your credit card. Leroy & Stitch
389 Yellow Facepainter A Yellow Elastico (345)-like experiment with a Cannonball (520)-like face, Stitch (626)-like antennae and a Spats (397)-like tail. Designed to paint faces, so you would look like a clown. Leroy & Stitch
390 Red Slimy A large green slug-like experiment with three spines on his back. Designed to leave a slippery snail-like trail to trip up enemies. He first appeared at the end of . 390 was captured by Gantu in "627" and rescued later in "Snafu." He is voiced by Frank Welker. Stitch! The Movie, 123, 226
391 Blue Barry A gray/blue slug-like experiment with black eyes. Designed to be a living shovel. Leroy & Stitch
392 Yellow Margaret A dark roughly koala-like experiment with four arms, a wide mouth, round nose, yellow eyes, and two antennae. Designed to have advance medical knowledge. Leroy & Stitch
393 Yellow Missandra A red Missy (219)-like experiment. Designed to be the improved version of 219. Leroy & Stitch
394 Yellow Joe Designed to make sloppy joes. A red Frenchfry (062)-like experiment. Leroy & Stitch
395 Yellow Polly A ghost-like experiment with two pointy Stitch-like ears, two antannea and two pinchers at the end of his arms that resembles GIR, from the Warner Bros. animated series Invader Zim designed to turn people into ghosts. Leroy & Stitch
396 Yellow Connie A blue ball-shaped experiment designed to eat non-stop using his long tentacles inside here and will grow. Leroy & Stitch
397 Yellow Spats A small yellow squirrel-like creature with cat-like ears, orange markings on his back, small pointed antennae, orange spots on his forehead and two prongs on his tail. Designed to make people fight with each other. The cure for this is to stop and count to ten. Lilo decides to give Spats to the owner of a professional wrestling show, in hope that he can use Spats to make pro wrestlers fight more convincingly. Seen in Proud Family buddy episode. Leroy & Stitch
398 Yellow Gusthesecond A green experiment with 3 tiny Ploot-like spouts on his head. Designed to be Gus, but did not work so is a prototype to Gus (is named Gus the Second because Lilo found him after finding Gus). Leroy & Stitch
399 Yellow Super-X Can do anything you tell it too but if you ask it to get you something it might steal it so that it can give it to you. A huge gray Hulk/Thing-like experiment made of rock with large ears, a large nose, sharp teeth and claws, green spiky hair and thick strong body, arms and legs. Leroy & Stitch

4-Series [ ]

400 Red Precious A yellow squirrel-like experiment with red eyes, small spiky ears and claws and stubby silver-tipped and a (617) Plaismoid like tail and a antennae that resembles a cross between Link (251) and Woody (507). Designed to control all the other experiments. To neutralize this experiment, she has to be thrown into a volcano. Her name, powers, and neutralization procedure are based on the One Ring from . She was originally supposed to have her own episode, a parody of , but Disney scrapped it due to copyright issues. Leroy & Stitch, Origin of Stitch
401 Red Chafe This experiment is like a gray scorpion designed to make your entire body chafe. Leroy & Stitch
402 Red Chile A red Chafe (401)-like experiment. Designed to undo the work of 401. Leroy & Stitch
403 Red Zinger (Cancer) An experiment, that looks like a cross, between Shortstuff (297) and Ploot (505), designed to turn people into crabs. Leroy & Stitch
404 Red Bloom An experiment designed to make carnivorous plants bloom very fast. Leroy & Stitch
405 Red Lucky A green tarsier like experiment designed to make people lucky. Leroy & Stitch
406 Red China Designed to break Jumba's wife's china and because of this Jumba's wife never put down the broom down to hit her. He got in big trouble with the police so he and Jumba went to jail for a month for breaking all these dishes. Leroy & Stitch
407 Yellow Punk Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Designed to vandalize anything for no reason whatsoever. A bunny-like experiment with sun glasses, a spiked collar, earring and a jacket over her body. Lilo & Stitch 2: Stitch Has a Glitch
408 Red Berg I Designed to make small icebergs only big enough to make blocks of ice. With its horns, his one true place is in an ice sculpture making company and instead of making money he gets barrels and barrels of water. This barrels of water are to freeze and make into an ice sculpture. So his accual primary function is to make ice sculptures of Jumba’s wife to scare Jumba. Leroy & Stitch
409 Red Gumshoe A small pink thin chimp/coati-like experiment with two antennae and a short tail. Designed to throw stick gum on peoples shoe and so stop them from walking. Leroy & Stitch
410 Red Jay Designed to make you feel blue. Leroy & Stitch
411 Red Cowlick Seen in pod form in . A cow-like experiment designed to lick cows. Stitch! The Movie
412 Red Char A hylonomus-like experiment designed to burn bagels. Was mentioned in "Link" when Reuben was searching the experiment database. 212
413 Red Botulator A red dinosaur/kangaroo/hyena-like experiment designed to spoil food. Was mentioned in "Link" when Reuben was searching the experiment database. 212
414 Red Crusty A blue meerkat/koala/Stitch-like experiment designed to spread mold on bread. Was mentioned in "Link" when Reuben was searching the experiment database. 212
415 Red Patter

A ice colored elephant/xerus-like experiment designed to eat a single sock in each pair. Was mentioned in "Link" when Reuben was searching the experiment database. the name is basically wingull's evolved form.

212
416 Red Parslifier (or Sloppy) A blue teddy bear-like experiment designed to be a sloppy eater. Leroy & Stitch
417 Red Sageonomificator A roundly-built, black-grey, hippopotamus-like experiment as tall as Lilo with grey spots around his eyes and stomach, a smaller chest, a round chunky belly, a chunky tail with a very strong shovel end at the end that actually digs up dirt, chunky round arms with three round fingers on each with short blunt claws, Sparky-like feet, but with larger toes, a round head, pointed snout and four round spikes down his back as well as he has four arms, and two large tapering antennae. Designed to dig artifacts out of the ground. Leroy & Stitch
418 Red Rosemary Flower stealer. A green experiment that looks like a red-faced rose. Leroy & Stitch
419 White Vane A brown fierce looking otter-like experiment, with a white chest, small ears, yellow eyes with white underneath them right down to the chest, a pink nose, sharp claws, a short otter-like tail, a tiny mohawk, black hands and feet, bented whiskers, eyelashes, and bottom fangs sticking out of the mouth. Designed to be ferocious on any critter that is sweet or innocent in her eyes. Well, that's just Marlene's wild doppelganger/Stitch's cousin. Leroy & Stitch, The Penguins of Madagascar
420 White Curdle Designed to curdle milk. A fat, brown owl/bear-like experiment with a big cat-like head with a big, long, red nose, stubby wings, fluffy tail and flat feet. Leroy & Stitch
421 White Bustduster A purple Crash (296)-like experiment. Designed to bust things. Leroy & Stitch
422 Red Doublecross A big brunette bird/bat-like experiment with a oval body, puppy like legs, a no tail, a huge head with a wide mouth, round noses, huge dark blue eyes, bat-like ears and long antennae. Designed to break violation of a presumptive social contract, and deliberate collusion to lose a contest of some kind. He is agile and aggressive, but what makes him dangerous is that his eyes that can shoot multiple kinds of rays Leroy & Stitch
423 Red Filibuster A slime-like experiment with an monster head on right side, round bubble head on left side, no tail and two tiny spouts on each head about the size of a trash can. Experiment 423 was designed to present both sides of an argument and thus extend debates, unfortunately, it has a glitch and mostly only argues with itself. Filibuster's one true place is writing reviews for movies and books for the newspaper. Leroy & Stitch
424 Red Decayer Designed to cause tooth decay. Leroy & Stitch
425 Red Mr. Brown A purple real bear-like experiment with sun glasses with green arms, designed to make racist people afraid of the color brown for 24 hours and after it they will see the error in their ways. Leroy & Stitch
426 Red Rewind Designed rewind real life. A green koala-like experiment with smaller bent Stitch-like ears Leroy & Stitch
427 Red Toepoke Designed to poke your toe nonstop. A dark brown dragon/bat-like experiment with a cat-like face, a clown seal-like mane and leathery wings on his shoulders and under his front legs and with a small spiked Stitch/hare-like tail. Leroy & Stitch
428 Red Gameover A black-green dinosaur-like experiment with green stripes, arms and legs, a roughly koala-like head, small mouth, round nose, green eyes and no antennae or visible ears. Designed to restart games all the way back in the beginning and he also breaks their video game system Leroy & Stitch
429 Red Klamp A yellow Tank (586)-like experiment. Designed to slam doors. Leroy & Stitch
430 Yellow Slipknot A purple Swirly (383)-like experiment. Designed to tie knots in people's shoes. Leroy & Stitch
431 Purple Bluerinse Seen in pod form in Stitch! the Movie. A blue Vialet (030)-like experiment. Designed to make your tongue blue. Stitch! the Movie
432 Red Tonix A red cat/dog/meerkat-like experiment. Can change the volume on T.V.'s. Leroy & Stitch
433 Red Speck A purple Felix(010)-like experiment with a Cannonball (520)-like tail, with Tank (586)-like ears, and Monochrome(434)-like tentacles. Designed to make everything spick 'n' span. Also probably an improved version of 010. 433 had no glitches unlike 010. 010 was also designed to make it spick 'n' span, but had a glitch, and made messes which upgraded 010 to 010.2. And Felix(010) would be turned into a Oscar(010.2). So, 433 is an improved version of 010. Leroy & Stitch
434 Red Monochrome Designed to suck color out of everything. He is a robotic ostrich-like experiment with eyebrows, green eyes, acorn-headed ostrich-like feather, blue shoulders, and alminum ostrich beak, and a brown circle with a white belly on a red beak and white line all on it who was designed to emulate the moves of a Ostrich. In the Madgascar franchise, he is sent to the Central Park Zoo to study Africa every move. Dreamworks Aminations makes fast friend with his little buddy. He even nicknames it Lemmy. He was built to be sent into space to explore Mars. Once he reaches Mars, a "space squid" destroys him. Now, he's in Kauai as an experiment nicknamed Monochrome, and is one true place was at the Central Park Zoo as robot partner of Africa.

Leroy & Stitch Stitch wild from Africa.

435 Red Tony A paler green Bonnie (149)-like experiment at the same height as Bonnie with thin, brown eyebrows around the relative top of the eye, tan thicker eye patches around the bottom side, a round, tiny, somewhat oval brown nose with a single nose-wrinkle, basically Bonnie-like ears, long wedge-shaped bulbous-ended antennae that droop forward, a slightly prominent jaw with two fangs that point up and two that point down, more wedge-shaped biceps/triceps oddly enough with thick, masculine forearm, big shoulders, relatively small hands with three nail-less fingers and thumb and basically Clyde-like legs/feet with three nails. Designed to make Italian food. Leroy & Stitch
436 Red Steve A blue slug/bidepal monster-like experiment with a bald head like-Sparky and no tail designed to lie. Leroy & Stitch
437 Red Honk A ice blue honk-tailed horse/hippo/dinosaur-like experiment. He honks his horn. Leroy & Stitch
438 Red Potter A possible reference to the Harry Potter series. An experiment that has a broom-like tail, a lightning bolt shaped scar on his forehead, round glasses, and a wand-like hand designed to use kinds of magic. Leroy & Stitch
439 Red Winceslaws A possible reference to winceslaw from the Nickelodeon show Catdog. A blue mouse-like experiment with black eyes, short ears, round nose and no tail. Designed to turn people into mice. Leroy & Stitch
440 Yellow Waistrel Designed to steal food and make them go to waist. Leroy & Stitch
441 Red Choppers Designed to chop things in two. A purple ankylosaurus/rhinoceros-like experiment with a big nose and mouth, two stubby antennae and a spiked beaver-like tail. Leroy & Stitch
442 Red Moldavia Milk spender. A small brown cow-like experiment. Leroy & Stitch
443 Red Taps Designed to tap but not as much as 480 does. Leroy & Stitch
444 Red Pooperson Designed to cause digestive problems. A brown raccoon-like experiment with an orange nose and orange eyes with cat-like ears that is covered with grey spots. Leroy & Stitch
445 Red No-C Designed to take your CDs and transport them to a place you’d least expect them to be. Leroy & Stitch
446 Blue Jacob A possible reference to Jake Long from American Dragon: Jake Long. A red dinosaur/rat-like experiment with green and no hair, a red fur, khaki belly, and black claws. One of the few experiments that can speak english. Can trasform into a muntanted rat when he says "Muntant up!". When 446 trasforms into a giant rat, he is a red giant rat-like experiment with black and green hair. Designed to be an american dragon and fight with bad guys. A possible refrence to jacob on twillight. Leroy & Stitch
447 Blue Handprint A hand like experiment with a face.Designed to make handprints. Leroy & Stitch
448 Red Diesel A dark blue and black experiment shaped like a diesel motor with a square pointy torso, medium-length arms and legs, a square pointy head, thin mouth, square pointy nose, dark eyes and two antennae designed to spill diesel fuel through the handle on its hand. Leroy & Stitch
449 Red Bellyup A white-gray lizard/dog-like experiment with huge bat-like ears, sharp teeth, stubby arms, vaccum clawed feet and a long anchor-like tail. Puts poor insects with their belly up so they cannot move. After a string of mostly mysterious failures Jumba was getting annoyed. He decided that his next experiment would target important deliveries and stop them reaching their destinations on time, by launching itself in front of the vehicle and then ‘ playing possum ’ once hit. Experiment 449 was tough, indestructible and had a lot of adaptations to stop him getting seriously hurt (Vacuum clawed feet and an anchor-like tail). After creating 449 (with stubby arms, as they were a bit of an afterthought) Jumba sent him out to stop a delivery of aid to a planet. After watching 449 repeatedly slow down the delivery Jumba declared 449 a success. However by the time he is on Earth Jumba has realised that 449 has a peculiar attention-seeking character, which leads him to throw himself in front of whatever traffic there is, just to get sympathy. As such he has downgraded 449 to an ‘almost success’.

Lilo names 449 ‘Bellyup’ as that is the position he is in when he plays possum after being hit. His one true place is as a test dummy for car braking tests (he will step out in front of a car, and it doesn’t matter if the car’s brakes fail, as he is never seriously injured).

Leroy & Stitch
450 Yellow Sapsucker Designed to suck the sap from trees he's a bit on a tree vampire. Leroy & Stitch
451 Red Pullplug Designed to pull plugs out of their sockets. A dark red Hocker (051)-like experiment with a smaller nose, larger ears, a red spot around his eyes and a red stripe on his ears and tail. Leroy & Stitch
452 Red Bob A lime anglerfish-like experiment with a rod and reel-like top of head, tiktaalik-like feet and no ears. Designed to catch fish so that fishermen can’t. A possible reference to Bob from the cg animated series . Bob's "Guardian" number is also 452. Leroy & Stitch
453 Red Trip Designed to trip you when you don’t expect it with his Elephant-like trunk. A red-brown elephant-like experiment with a large, long elephant-like nose, dark red spots on his back and a hippo-like tail. Is a prototype to Tripsy (473). Leroy & Stitch
454 Red Blackhead A white slime-like experiment with eyes and a mouth. Designed to give you blackheads. Leroy & Stitch
455 Red Mary A big, round peach bear-colored experiment with two long white-tipped dog ears, three large white stripes on her back, a white stomach and a red nose. Designed to be the bouncer for Jumba's lab. Activated at the end of Stitch! the Movie. Stitch! The Movie
456 Red Nub A small purple floating Moose-like experiment that floats and destroys the cities. He resembles Minimoose from Invader Zim. Leroy & Stitch
457 Red Hangnail a sloth/cat like experiment. Designed to give you hangnails. Leroy & Stitch
458 Purple Greaseprint This experiment was mistaken for Finder (158), which was designed to find. However 458 is not designed to find. His actual function is to make greaseprints. Leroy & Stitch
459 Red Nobyte Designed to eat everything in site so you don’t get a bite. Leroy & Stitch
460 Blue Noise A blue Wrapper (521)-like experiment with no tail and no antennae. Designed to make noise. Leroy & Stitch
461 Red Pacer A blue Angel (624)-like experiment with an Elastico (345)-like head, Dupe (344)-like antennae, Heat (609)-like ears and a Melty (228)-like tail. Designed to set the speed in a race. Leroy & Stitch
462 Red Flat A devil-like experiment with fork on its tail designed to make the alien cars flat. Leroy & Stitch
463 Red Keyz The original stealer and smarter than Clyde, he’s green and skinnier than him, designed to steal by using his key-like hand. Leroy & Stitch
464 Red Sharpflat Designed to switch sharps and flats on sheet music. Leroy & Stitch
465 Red Skid Skid is a pink Teddy bear-like experiment with a purple nose designed to infiltrate strongholds and consume enemies. Leroy & Stitch
466 Red Loomiere At first he was designed to burn Jumba's failed plans that didnt go well. But there was something wrong in the experiment creation he added some of the dna saved for a weird man he met on earth on his vacation. That dna was supposed to be for a diffrent experiment designed to sing and dance while you eat for our entertainment. since this experiment's DNA was switched he had the power to burn candles instead. After this experiment was activated he went to diffrent stores that were made for decoration. When he was in the store he burned all of the candles and since lilo had a bussness card the store owner called lilo to catch this candle-like creature. After this happened Lilo called this experiment loomiere and put his one true place in a gold melting company turning candles into blocks of gold. Since Lilo made a deal with Loomiere she gets one gold block per year thus helping Nani with the bills. This experiment name may be a reference to the character Lumiere, from the Disney's Beauty and the Beast. Leroy & Stitch
467 Red Scale A piano-like experiment designed to make people scare in evening by playing its piano in a scary sound. However he can't walk or move. He is also designed to be Vincent (634)'s partner, Vincent is the piano player and 467 is the piano. His true place is with Vincent, preforming musicals at different locations in Hawaii. Leroy & Stitch
468 Red Undewey A blank hare/kangaroo/dog-like experiment that stands on two legs with no antennae on his head designed to undo things. Leroy & Stitch
469 Red Jitters a shaking vulture like experiment.Designed to make you very jittery and nervous. Leroy & Stitch
470 Red Octopalmer A green golem/penguin/puppy-like experiment with three spines on his back, a wide mouth, a koala nose, dark eyes, arm-like ears, two antennae on his head, a scar in his left eye, a fluffy flower-style hand for his left arm and a robotic crab-like right leg and left leg that resembles a hare. Experiment #470 is designed to dismantle mechanical devices and make weapons out of them. He's quite handy as a menchanic as well. Leroy & Stitch
471 Red Sneak A brown wolf/chimpunk/squirrel-like experiments with two white fangs from his upper jaw, red eyes and spike-shaped tail. Designed to sneak up behind you and give you a scare. Leroy & Stitch
472 Red Little Dorrat Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. A brown cow/duck-like experiment. Designed to turn people into a dicken. Possibly a reference to the Dickens character Little Dorrit. Lilo & Stitch 2: Stitch Has a Glitch, Leroy & Stitch
473 Red Tripsy A red tapir/anteater/aardvark-like experiment, designed to trip people. Leroy & Stitch
474 Red Dizzifier An experiment designed to spin you round and round twisting you out of shape. Leroy & Stitch
475 Red Therman Antitherm (012) fixer. A tiny-small monkey experiment that is also an elemental disaster with cat-like spouts on his back with a lion-like tail. Leroy & Stitch
476 Blue Haasinator Designed to undo the works of Blooz (336) and Jay (410). A blue dolphin-like experiment. Leroy & Stitch
477 Red Buzzcut Designed to buzz cut your hair. A blue experiment with a Pix-like head and body, and Mulch-like motor. Leroy & Stitch
478 Red Tireslasher A green bat/monkey-like experiment designed to slash your car tires. Leroy & Stitch
479 Red Lotta Designed to make lots of things that he sees, a blue fox like experiment. Leroy & Stitch
480 Yellow Tappity Designed to tap (A lot). Leroy & Stitch
481 Yellow Twitch Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Designed to make you twitch. A red frog/hydra like experiment with toad arms, gecko legs and snake heads. Lilo & Stitch 2: Stitch Has a Glitch, Leroy and Stitch
482 Blue Gesundt A green hamster-like experiment. Designed to make people sneeze. Leroy & Stitch
483 Green Hiver A white polar bear-like experiment. Dedigned to make people itchy. Leroy & Stitch
484 Red Buffie A big black ape/gorilla experiment designed to bully those smaller then him. Leroy & Stitch
485 White Period A pink rhino-like experiment. Designed to throw periods of anything. Leroy & Stitch
486 Red Grindz Designed to grind meat. A brown bear-like experiment with a bunny-like tail and two owl-like spouts. His one true place is at a meat shop, grinding meat. Leroy & Stitch
487 Green Crunkle A blue gorilla-like experiment with monkey arms cat eyes designed crush things. Leroy & Stitch
488 Red Speirs A green Shortstuff (297)/Ploot (505)-like experiment with large crab-like claws at the end of his arms underneath long, squid-like tentacles with harpoon-attachments, two sharp, upturned points from his jaw and a long, scaly tail. Designed to shoot harpoons at the enemy. Seen in a picture behind Jumba. Leroy & Stitch
489 Red Huggo A large, round purple octopus-like experiment, but with six tentacles. Designed to squeeze the life out of a person. Activated at the end of Stitch! the Movie. Stitch! The Movie
490 Red Stones A purple Fibber (032)-like experiment, designed to throw stones at people. Leroy & Stitch
491 Red Spikyhands A red sloth-like experiment with spiky hands. It might be a recolor experiment but it was stated by the creators to be a new experiment. Designed to destroy things with his spiky hands. Leroy & Stitch
492 White Milston A blue cat/bunny/possum-like experiment with 23 arms designed to help people Leroy & Stitch
493 Red Enguard A horse/unicorn/qillin-shaped experiment with two dog ears with two cat-like stubs at the end of them and 1 red and white spots on each side of him designed to be cybernetic body armor. Enguard's number is the same as pokemon no.#493,Arceus. Leroy & Stitch
494 White Mortamer Designed to destroy motor boats. A red boat-like experiment. He somehow, can sail like a boat, too. Leroy & Stitch
495 Red Joy A yellow hare/fairy-like experiment with fireworks-like tail designed to put Christmas lights to Jumba’s lab on Christmas. That reminds Jumba that it’s already Christmas. He gets the Christmas lights from its mouth. Leroy & Stitch
496 Yellow Froggifier A lime-green oversized frog-like experiment that stands on his hind legs with webbed feet, quite long arms, slanted black eyes, a wide mouth, a slightly limp, a slightly limp, dark-green antennae on his head and a huge spot on his back holding sprayer designed to turn planetary leaders into frogs by spraying them. Leroy & Stitch
497 Red Copywronger He's designed to make clones of anything he touches. A green dinosaur/frog-like experiment with croc-like skin on his neck and a long snake tail with fuzz at the end of it. His name is a parody of copyright. Leroy & Stitch
498 Red Floods An blue polar bear-like experiment. Designed to squirt water, until there is a flood. Leroy & Stitch
499 Red Brad A white red hog-like experiment which is designed to reach high places with his long sharp claws. Was mentioned in "Skip" as "The brown one." 206

5-Series [ ]

500 Blue Cooler A tall blue bear-like experiment with small ears and a orange cork shape on top of his head designed to cool the temperature 100 degrees, but Jumba made a glitch and he can only make it 10 degrees colder. Leroy & Stitch
501 Blue A blue female octopus/living waterhose-like experiment. Able to condense moisture in air into water. Yin was activated with Yang. Jumba said that should the two touch each other, they will cause a giant explosion, but they turned out to be a good example of Yin and Yang; they use fire and water to create a new island. Yang is in love/falls in love with her. She is voiced by Frank Welker. 105
502 Blue Yang A red male /wolf/dragon like experiment. Able to shoot magma from the pits along its back, in a similar manner to the nasal opening on experiment 619's face. Yang was activated with Yin. Jumba said that should the two touch each other, they would cause a giant explosion, but they turned out to be a good example of Yin and Yang; they use fire and water to create a new island. He is voiced by Frank Welker. 105
503 Blue Comet A yellow squid-like experiment that stands on two legs with three pits on her head designed to shoot across the sky, and land in people’s backyards. Leroy & Stitch
504 Blue Bling Bling A Brown mutanted stitch-like experiment with two black eyes and tan forehead on his head designed to make failed money. Leroy & Stitch
505 Blue Ploot A small blue-green gastropod-like experiment with a small pouch, black beady eyes, green crab-like claws, and two spinning sweeper brushes for feet. He makes dolphin-like sounds at normal size and monster sounds when grown to bigger size. Designed to flood entire cities with thick black sludge made from ordinary trash and pollution that he collects. His two antennae become like giant smoke stacks, letting pollution into the air. Air freshener can dissolve his sludge and make 505 clean instead of pollute. His one true place is cleaning the beach. 217
506 Blue Ug A brown dinosaur-like experiment with two antenane on his head and three hairs on his head. Designed to make you speak like a caveman. Leroy & Stitch
507 Blue Woody A brown beaver-like experiment with insect-like pincers. Able to eat wood at a rapid pace. His one true place is with Mrs. Hasagawa as one of her "cats." His name is a refrence to Sheriff Woody from Toy Story 1, 2, and 3. 220
508 Blue Phil A purple Frenchfry (062)-like experiment, designed to turn into a werewolf at night. Leroy & Stitch
509 Blue Sprout A plant-like experiment with a green stem, leaf-like body, tentacle-like vines, and a purple head with lizard-like face, little sharp teeth, dark blue pupil-less eyes, and a single antenna. Designed to sprout into an uncontrollable forest of destruction. Lilo and Stitch ended up catching him after he had grown enormous, deciding to put him in an old water tower that was slated for demolition. However in the battle between the Leroy army and the experiments at the end of Leroy & Stitch, 509 did not sprout into an uncontrollable forest of destruction as it did on its episode. He is voiced by Frank Welker. 111

Leroy & Stitch

510 Red Drill A yellow bird-like experiment with a drill-like nose and a long tail. Designed to drill holes in walls. Leroy & Stitch
511 Blue Wilt Designed to wilt plants by licking them with his long tongue with plant killing saliva. Leroy & Stitch
512 Blue Bog A purple hedgehog experiment with spiky hair. Designed to turn places into bogs. He appeared in some Disney Adventures Magazines (the ones where Jumba’s fixing stitch). Leroy & Stitch
513 Blue Richter A small purple ankylosaurus-like experiment with a lavender stomach, a bulky body and legs, a huge tail with a triangle shape at the end, a round face with a wide mouth, a round nose, black eyes, short ears, a single horn on his head and tiny spikes down his back. It stands on 2 feet 8 inches tall and weighs 78.3 lbs. Designed to cause vicious, Earth-shattering earthquakes with one thump of his tail. He is named after Dr. Charles Richter of the Richter scale, and his one true place is making milkshakes. He is voiced by Tress MacNeille. 106

Leroy & Stitch

514 Blue Cone A cone-headed brown cat experiment with small ears and nose, tiny black eyes, a red marking that wraps around his eyes, nose and mouth and a short tail. designed to give different flavors of ice cream. By its breath he can turn marbles into large cones. However he has no evil function because Jumba only made him to serve him delicious ice creams while Jumba's working. After Jumba made him he activates 514 early. 514 is the third experiment that activates (first: Sparky, 2nd: Reuben, 3rd: cone). Lilo and stitch finds 514 to the fat man that shown only in the episodes eating ice cream. That ice cream man keeps 514 such a years. So Lilo abandons 514 because cone already found its one true place he is truly belongs. Leroy & Stitch
515 Blue Deforestator A big purple roughly wombat-like creature about three feet tall with long blade-like claws on his front paws and blade-like neck. Designed to cut down entire forests. He first appeared just before Jumba created 627, when Stitch started bragging about how easily he catches experiments (catching Deforestator in two minutes). 123
516 Blue Auntie Designed to eat all bugs up to make the bug population increase. Leroy & Stitch
517 Blue Parch A tall blue Bear experiment with two antennae on his head. Designed to suck up water to cause drought. He appeared in some Disney Adventures Magazines (the ones where Jumba’s fixing stitch). Leroy & Stitch
518 Blue Flame Designed to shoot flames out of his head. A orange dog experiment with a Yang-like head and two spouts on his head. Leroy & Stitch
519 Blue Splat A large green ocelot/bear experiment, with two cone-shaped antenna and a roller between his front legs. Designed to level entire cities with his deceptively small roller. His one true place is as a road roller. Leroy & Stitch
520 Blue Cannonball A pink prorastomamus experiment with a big hippopotamus-like posterior, black eyes, a round nose, a wide mouth, short ears and short stubby bear tail. Designed to make big waves (tsunamis). Lilo and Stitch fear for Kauai because they think he is going to create an island-flooding tsunami, but it turns out that Cannonball can control his waves and creates one just big enough to send Gantu to San Francisco. His one true place is making waves for surfers. He is voiced by Tress MacNeille. 104
521 Blue Wrapper A yellow-orange shrew experiment designed to wrap things up like a mummy using his roll of paper for a tail. His one true place is with Mrs. Hasagawa as one of her "cats." He was later modified by Hamsterviel to shoot packages from his mouth and shoot paper from his tail to bind them. 220
522 Yellow Tarantula A tarantula-like experiment with a red nose and 5 eyes. Designed to shoot webs of any kind. Leroy & Stitch
523 Blue Slushy A small icy blue-colored koala/seal/penguin-like experiment with no ears, small arms and legs, a thin mouth, a large nose, dark blue eyes and three icicles behind his head can freeze land with his breath, generate ice, and also break apart into bits of ice and return to its original form. 523 chills the weather in Lilo's town during a very hot day. He makes it so cold that it starts to snow. Slushy also battles with Splodyhead (619). Splodyhead wins and restores the warm climate of the island. Slushy finds his one true place at the ice cream shop creating shaved-ice. In the episode Snafu, he is shown at the Shave-Ice stall working with Experiment 344 'Dupe'. 127
524 Blue Shovel A teal hippo thin experiment designed to dig using his gray shovel-like tail. Leroy & Stitch
525 Blue Stoneface A small brown dragon-like experiment with armor plated hide with spikes protruding from head, down around his back, to a spiked club at the tip of his tail. Designed to eat large amounts of rocks and eats more than his body weight. Seen in pod form in . Stitch! the Movie, Leroy & Stitch
526 Blue Gus A blue rabbit (505)-like experiment that stands on two legs with two long antennae on his head and two tiny spouts on his head. Designed to eat up all crops in mere seconds. Leroy & Stitch
527 Blue Chip A yellow and brown giraffe-like experiment with a coiled neck. Designed to turn trees in to wood chips starting at the top. Leroy & Stitch
528 Blue SPF A yellow flying squirrel-like experiment with a flat, rubbery body. Designed to block out all sun light on planets, causing all sorts of problems, when turned to good he can block out harmful sun light, leading to his one true place, fixing the Ozone. His one true place is as a collapsible party tent. Leroy & Stitch
529 Purple Digger A tan meerkat/chihuahua-like experiment with a long drill-shaped tail, a round body, short arms and legs with sharp claws, a round head with sharp teeth, a dark round nose, dark blue eyes and a row of spikes from his head down to his tail. Designed to drill holes through planets. He was activated at the end of Stitch! The Movie. Stitch! The Movie
530 Purple Crybaby

A tall blue experiment with Barbie-like color and shape, short pink antennae on her head and straight blond hair, orange stripes on her belly and red feet with yellow raindrops on it. Designed to cry, until she makes a flood. She fell in love with Sounder (109) and was activated the same time as he did. She trick by Dr. Hamsterviel that he would love her because she is a crybaby (got her name by him and Pleakley.) She was used to flood the town by Gantu.She stop crying from listening Sounder's singing and dances with him. After, he dance and sing for her, it turn that she can sing beautifully and control the flood, which she use it on Gantu.She sing her song telling Sounder that how she feel about him. Her one true place is being Sounder's wife.Crybaby never since (only in joy) and Jumba called her "Clingy girlfriend. But, very kind."

Leroy & Stitch
531 Blue Hisee A green mole/chimp-like experiment with six hairs on his head, a very small body and a stubby tail. He appeared in some Disney Adventures comics (the ones where Jumba’s fixing Stitch). He studies the past events and, like Snafu, foils enemy plans by any possible means, but is smarter and can jumper higher than him. Disney Adventures Magazines
532 Blue Strata A bright yellow bear experiment with a long antenna designed to electrocute you with his antennae. Was mentioned in skip as the one with that thing that goes bzzz. 206
533 Blue Blowhard A purple tenrec-like experiment with an aardvark-like head with a long trunk and a bellows on the back of his head, designed to immobilize any object by flying it like a kite. His one true place is with Mrs. Hasagawa as one of her "cats." 220
534 Blue Crabweed Designed to make weeds grow everywhere. A tree-like experiment with wheat-like stripes and three spines on the back of his head. Leroy & Stitch
535 Blue Spectrum Seen in pod form in . Designed to make rainbows appear everywhere, until you go crazy. Stitch! the Movie, Leroy & Stitch
536 Blue Polar A small 2-part snowman-like experiment with small eyes, a buttoned mouth, button on his chest, and a long bug-like antenna designed to cause snow everyday. Leroy & Stitch
537 Blue Rust A large rusty yellow young bidepal fish-like experiment with large ears, a large jaw, a Neanderthal-like brow, hairy hands, thick arms, legs and tail. Designed to make rust appear on any metal surface. Leroy & Stitch
538 Green Autumn A small brown bear-like experiment with leaves around and grapes on her head, two bent antennae, fairy-like wings and a stick-like wand on her hand. Any plant that Experiment 538 touches with her wand starts to behave like autumn has come. Her one true place is on a farm, causing fruit to ripen early so the farmers can have more crops. Leroy & Stitch
539 Blue Algae Designed to make algae grow on ponds. Seen in pod form in . Stitch! The Movie, Leroy & Stitch
540 Blue Phoon A small red elephant-like creature that also resembles an Octorok. Designed to create massive typhoon-like winds. She mutated into a stronger form after being shot by Jumba's ray but reverted to her original form after Stitch put her to sleep. Her one true place is creating winds for windsurfers on the beach. 210
541 Blue Swell A dark yellow and green lion cub-like experiment with tenrec spines on his back, bear-like ears and no antennae on his head. Designed to grow bigger due to being engorged. Leroy & Stitch
542 Blue Hallie A medium-sized white meerkat-like experiment a little shorter than Stitch with very long ears wider than her whole head, a oval head with a pika-like nose, two small cheetah spot-markings on her head and another on her belly, in a fairly bland shade of grey that matched the circles around her beady, shiny black eyes, fairly short Sparky-style legs, a rather long mouse-like tail and a very mouse-like overall vibe. Designed to be the bigger, better version of Comet (503). Leroy & Stitch
543 Green Franklin A tall and thin, pink and purple monster-like experiment with long ears and a big orange nose designed to make lightning strike everything. Seen in pod form in .Franklin's name and pod color is a reference of Franklin from The kids' show . Stitch! The Movie, Leroy & Stitch
544 Purple Thrasher A small rough purple octopus/slug/akaname experiment with a slim body, a wide mouth, two eyes on two stocks, six spiky bomb-like tentacles and two cat legs. Designed to thrash crops with his mace-like appendages. Thresher was captured by Gantu, but rescued by Lilo and Stitch in "Snafu". 126
545 Blue Pompey A small dark red volcano bear-like experiment with beady eyes, short stubby ears, four sabertooth-like fangs protruding out from the of his mouth, the outer two bigger then the inner two and a long tail with a red orb at the end. Designed to produce enough lava it can cover whole cities. Leroy & Stitch
546 Blue Rip A dark red-brown wolf-like experiment with a ape-like head with long, rabbit-like ears and big tusks. Designed as the improved version of Rippington (356). Leroy & Stitch
547 Yellow Cam a big green octopus like experiment with eyes,a nose and a mouth. Designed to make fake cameras. Leroy & Stitch
548 Red Cheesy A dark red-pink lemur-like experiment at the same height as Stitch with sunflower seed-shaped eyes, pink thicker eye patches around the bottom, a completely round, bulbous nose that bulges far out with wide nostrils and a single nose-wrinkle, much larger basically Nosey-like ears that right ear always droops, two blunt baby teeth, thick but particularly round arms towards the wrist with three, round fat fingers on each hand and very small pad on each palm, thick fleshy legs with three round brown toes, four darker markings (two on top of each arm, two on the front of each leg), a tail that curves the same direction as the curl with an enormous curled end and darker pattern swirling up the tail that resembles this from side-view. Designed to have the personality of a very, young child. Leroy & Stitch
549 Red Supersweet A fat pink repenomamus-like experiment. Designed to make you lose your sense of taste. Leroy & Stitch
550 White Clammy A pink clam-like experiment, designed to make people clammy. Leroy & Stitch
551 White Dryheat (or Groovy) Designed to make you go against air conditioners during summer so you’ll literally boil. A green experiment with Hippie-like hair and a peace sign on his stomach and on his knees. Leroy & Stitch
552 Blue Astro A taller, teal, caterpillar-like experiment with smaller ears with two long pointed horns, a ring with 15 stubs pointing out that grow into large arms ten yards long with transparent air bubbles at the end of them. He was originally designed to suck the leaders of planets into its air bubbles and then go into an orbit around the planet. He then detached the air bubbles and left them drifting until someone found them. If those people are found, 552 would repeat the process on them. In this way, planets would only have their leaders for a very short time. Without any leadership, entire civilizations would collapse! By now Jumba was getting ambitious. For Experiment 552 he wanted to cause mass panic out in space. So he experimented with asteroid dust and used it to create 552. His entire body is encased in a living asteroid, into which he can fold away his head, arms and legs giving him the deceptive appearance of a plain asteroid. He sneaks up on ships this way, then lands on them and unfolds to tear apart essential mechanics in the ship. Jumba discovers that 552 was activated almost at once as his pod fell towards Kauai, and that he was gotten into orbit around the Earth by sneaking a lift on the underside of Jumba’s ship during ‘The Asteroid’. He realises that a Galactic council representative is coming to check on the welfare of Stitch’s ohana and that 552 must be stopped before he tries to disable the ship. Once he gets the 500-series experiment to the ground it is an easy capture, 552 can move quickly in the cold reaches of space, but his rock-like body makes him a slow mover on Earth. Experiment 552 is christened ‘Astro’ as it is short for ‘asteroid’. His one true place is orbiting the planet, fixing broken satellites, and now is as a spectacular amusement park ride where he orbited Earth, showing birds-eye views of Earth to amazed tourists. Leroy & Stitch
553 Blue Clipse A ice blue, dolphin-like experiment with black eyes. Designed to cause constant eclipses. Leroy & Stitch
554 Blue Sol A yellow spider-like experiment. Designed to destroy the ozone layer (Hence the name Sol (S solar, O ozone and L layer)). Leroy & Stitch
555 Blue Liquefactor A snake-like experiment made entirely out of water. Anything he touches can turn into water kind of a water version of the Midas touch. His power doesn't affect people made from a type of water like Slushy because he's kind of made out of ice & snow. His one true place would be at the dump turning garbage into water so if there's a hole in the wall leading it straight into the ocean, it'll stop any pollution. Leroy & Stitch
556 Blue Berg II Designed to make the perfect iceberg with its back side of his body. His one true place is with Berg I making ice sculptures. Leroy & Stitch
557 Blue Cauldron A black bowl-like experiment creates soup and other liquid food. He uses tail as if were a nun-chuck (tail is detachable). Lilo and Frenchfry learn that brussel sprouts are his one weakness so they buy some brussel sprouts and put it in Cauldron's bowl-like body which makes his last spell worthless. His one true place is at soup kitchen making different flavored soups. Leroy & Stitch
558 Brown Sepia A blue spider-like experiment with 2 spouts on her head, 8 eyes, 989 legs and 343 arms designed to bite people and make them swollen. Leroy & Stitch
559 Blue Midasminus Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. This experiment's name could be a reference to the mythological character Midas, a Greek king whose touch turns everything to gold, and had got a curse who transformed his ears into a donkey's. Designed to make everything he touching turn into gold, but it is only fool’s gold. A purple koala-like experiment with donkey-like ears and tail. Midasminus' name is a reference of pokemon no.200 misdreavus. Lilo & Stitch 2: Stitch Has a Glitch, Leroy & Stitch
560 Yellow Prism Designed to change the flow of light. An orange Tiger/Dragon-like experiment with a spiky tail. Leroy & Stitch
561 Blue He A pink cute meerkat/monkey/kitten-like experiment. Tell's on everyone when they do something bad saying "He did 'etc'" or "She went and did 'ect'" Leroy & Stitch
562 White Hardy A green turtle-like creature with 2 eye, no tails, 4 hands and 4 arms designed to have a hard shell that you can't break it. His one true place is the pet store. Leroy & Stitch
563 Yellow Silbert A ghost-like experiment with 3 spikes on his back desiged to scare people Leroy & Stitch
564 Purple Lot's Wife A white ostrich-like experiment with 4 eyes designed to make people married. Leroy & Stitch
565 Blue Phosphor Designed to make everything glow by painting it with his luminous paint. A black Whale/Dragon-like experiment with a paint brush-like tail. Leroy & Stitch
566 Blue Derrick A grey dinosaur-like experiment with a drill-like tail, wearing a construction helmet. Designed to drill potholes. His one true place is with Mrs. Hasagawa as one of her "cats." 220
567 Blue Eva Seen in pod form in 627. Pod caught by Gantu. Designed to control the weather. She can control all forms of weather as rain, sleet, lighting, wind, etc. A green and light uwabami/tatsu-like experiment with a dragon-like snout, flaming blue and red-tipped tail with a spade at the end, bird like wings with three fingers at each end, seven pink spots on her back with black spikes, flaming blue and red hair and two small horns. She has a feminine voice that's lower and smooth, not high-pitched like a lot of female experiments. Slenky is in love/falls in love with her. 123
568 Blue Slenky A dark yellow experiment with thick legs and tail, huge short arms with three fingers on each hand and a hammer-shaped head/face with three dark-tipped spines. He was supposed to have all of the elemental powers, but Jumba accidentally knocked some extra DNA into the mix and now none's sure what he does. His known powers are fire, super-speed, and bullet proof skin. He has metal bones making him tougher. And he's also known to smash things with his hammer nose when he's mad. Water is an obvious weakness, though not only does it stop his fire power, but he's not a very strong swimmer due to his heavy bone structure. Magnets that are powerful enough will stick to him because of his metal bones. His voice has a pretty moderate pitch that gets slightly higher when he's shocked or angry. And he has a slight Australian accent. Slenky as he is sometimes called, was captured by Hamsterveil along with his assistant and girlfriend Eva. He then lived with Gantu, working for Hamsterveil going on missions which sometimes include catching his cousins. But lately something’s been up, and he and Eva were rescued by Lilo & Stitch. Leroy & Stitch
569 Red Glenn A pink snake-like experiment with 8 legs designed to date people Leroy & Stitch
570 Blue Frosty D. A sky blue Stitch (626)-like experiment with black stripes and three spines on her back, two antennae on her head, eyelashes and rabbit-like ears designed to make it very icy outside. Leroy & Stitch
571 Blue Dusty A green wiener dog-like experiment, designed to create tons of dust. Leroy & Stitch
572 Blue Dropcall A orange elephant-like experiment with Gigi (007)-like ears. Designed to make prank phone calls. Leroy & Stitch
573 Red Handoman A human-like experiment dressed in a black shirt, T-shirt and trousers, but not wearing any footwear. Designed to give people jobs. Leroy & Stitch
574 Blue Lardo Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. A blue taller version of Stamen (103) with smaller eyes and an orange nose. Designed to make people fat. Lilo & Stitch 2: Stitch Has a Glitch
575 Yellow Magnarette A red Rabbit-like experiment with gyokuto-like ears. Designed to make fake magnets. Leroy & Stitch
576 Blue Darn Designed to destroy dams. Lilo didn't name him Dam, because she didn't want Nani to think she was using a bad word, even though she wasn't. Leroy & Stitch
577 Red Oof A yellow lizard experiment with no ears. Designed to break people's spine. Leroy & Stitch
578 Blue Carrie A purple chicken-like experiment that resembels Splort (034). Designed to carry and drop bombs, matches, etc. Leroy & Stitch
579 White Spinster A purple Dizzifier (474)-like experiment. Designed to spin. Leroy & Stitch
580 Red Friday A red larger experiment with legs and arms with Wishy-Washy (267)-like wings. Designed to make people have a freaky day. Leroy & Stitch
581 Blue Roadie A brown experiment that resembels Dogalar (097) and Glueteous (598) with a Puck (018)-like nose, dog-like ears and Warpstron (605)-like ears. Designed to break roads. Leroy & Stitch
582 Blue Spout Designed to make geysers spout all over. A Orange Experimemt. Leroy & Stitch
583 Blue Blake A red Faffy-like experiment. This experiment was mentioned in Disney's Stitch: Experiment 626 as a flying experiment. Designed to be a voracious eater and he is able to breathe lightning and fire. He appeared in some Disney Adventures Magazines (the ones where Jumba’s fixing stitch). , Leroy & Stitch
584 Blue Balar A small red bug-like experiment with a round blue bump on his head designed to overlock Bioelectric and mechanical energy 1000%. Leroy & Stitch
585 Yellow Petrifier This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. Designed to freeze things in ice. A red-orange koala/rhinoceros-like experiment bigger than 627 but smaller than Kixx with huge ears, a very large nose, sharp horns and teeth, green spiky hair, two short, stubby antennae, a bulky, roundly-built body, thick legs, strong arms larger than legs, a thick, stubby tail and human-style buttocks that resembles a cross between Retro, Nosy and Stitch. 220, Leroy & Stitch
586 Blue Tank A round orange armadillo/bulldog-like experiment with thick legs, sharp teeth, and a short tail. Designed to eat metal, and grows bigger each time he does. He is eventually caught by Gantu and sent to Hämsterviel, but rescued in "Snafu." Note, he shrunk between "Tank" and "Snafu," suggesting that he returns to normal size after a while. 120
587 Blue Noviz A black-violet experiment with violet eyes, a pink nose and claws, short ears and a short round tail that resembles a cross between Stitch (626) and Dupe (344). She can turn into shadow, make people blind and transform light in darkness. She is voiced by Dionne Quan. She's the cousin of Stitch. Leroy & Stitch
588 White Sa A purple Bonnie (149)-like experiment with Carmen (123)-like macaras. Designed to annoy people with her mexican music. Leroy & Stitch
589 Blue Stoopinslide Designed to make you slip and slide with the goo he releases on his leg on his stomach. Leroy & Stitch
590 Blue Baron Meter A small Slobber (347)-like experiment with an antenna on the top of his head instead of the back of his head designed to control the weather. Leroy & Stitch
591 Blue Squidly Designed to eat up fish to cause a fish famine. A small Yellow squeak(110)-like experiment. Leroy & Stitch
592 Blue Deodorant Designed to put stuff under your arm. A blue otter-like experiment. Leroy & Stitch
593 Blue Heatwaver A flying red devil-like experiment with black-tipped ears and wings designed to make heat waves. Leroy & Stitch
594 Red Colm A Green Stitch(626)-like experiment. The word colm word short for cola maker. Designed to make soda. Leroy & Stitch
595 Blue Icecrusher A green Fly-like experiment with a bent hammer-shaped face with a body shaped like Faffy from Dave the Barbarian designed to crush ice for fishers in the winter. Lilo & Stitch 2-Disc: Special Edition, Leroy & Stitch
596 Blue El Carbon A short blue centipede-like experiment with huge eyes, no back markings, eight arms and four legs with three fingers and toes on each hand and foot and two short antennae that resembles a earless, four-spined Stitch designed to release carbon monoxide to poison the air. He appeared in some Disney Adventures comics (the ones where Jumba is fixing Stitch), though was barely ever seen. Seen in a picture behind Jumba. Leroy & Stitch
597 Blue Zirconia A blue Raccoon/Yaarp-like experiment with a crystal tiara on her head, a Bonnie-like head, a long, striped tail, dangling dog-like ears and a beaded necklace on her neck. Designed to compress mineral matter into high-quality gemstones. Can also use the crystals to cut glass. During the battle to capture her, Stitch inadvertently gives a shiny object to her, which she thinks is a gift. Excited that someone gave her a shiny object for a change, she happily stops fighting. Her one true place is making inexpensive jewelry at a craft fair. Leroy & Stitch
598 Blue Gluteous A white Loch Ness Monster-like experiment with 2 fins and a tail. Designed to destroy fishing vessels. You can see a picture of him behind Jumba in his jail cell in Lilo & Stitch along with 6 pictures of 600, 509, 596, 449, 488 and 101. Leroy & Stitch
599 Blue Tattoo A white mutated basically Stitch-like experiment with a sexy Tom Welling-like voice, a more muscular torso and four arms each covered with tattoos; hence his name, that are Turin symbols for each for the four elements: his top right arm is covered with orange fire markings, his top left arm with aqua water markings, his bottom right arm with sky blue wind markings, and his bottom left arm with green earth markings, wearing torn blue jeans and having black bangs that partially covered his eyes. Each arm controls its designated element, making Tattoo one of the most powerful experiments in the 500 series. Leroy & Stitch

6-Series [ ]

600 Blue Woops A purple, skinny, Stitch-like experiment with huge yellow buckteeth, a football-shaped head with three short white-tipped antennae and a short white-tipped tail. Designed to be indestructible and able to do anything and has all the powers of Stitch, but is a klutz who accidentally bumps into everything. The only thing he can say is, of course, "woops." His one true purpose is being a valued member of ’s bowling team (because the one thing he can actually do is knock things over, including bowling pins). 224
601 Blue Kixx A large, purple, muscular, beastly, Stitch/Tasmanian Devil-like creature with bulky legs and torso, four strong arms with three fingers on each paw, a blue oval spot on each elbow, short ears, hardly any neck, a wide mouth, a round nose, and black eyes. He stands on 2 feet 8 inches tall and weighs 78.3 lbs. Designed to be a bully with special kickboxing skills. His one true place is teaching kickboxing, and has his own instructional video entitled "Kickboxing with Kixx". He is voiced by Frank Welker. 103
602 Blue Sinker A small, purple shark/lizard-like experiment designed to destroy and sink enemy ships with its large dorsal fin. His one true place is at a Japanese restaurant where he uses his large fin to cut up vegetables and fillet fish for the chefs to make sushi. 124
603 Blue Zap A bright yellow, living laser beam and has lightning-shaped antennae, dark blue eyes, and a small limbless dog-like body. He was caught by Gantu with the help of experiment 627 in "627", but was later rescued in "Snafu". Also is mistaken for "Sparky" 123
604 Yellow Houdini A whitish-tan rabbit-like experiment with four brown spots on each elbow and knee, pink mark on his chest and stomach, purple markings on his back and ear tips and a little face with a small mouth, dark pink nose, and huge black eyes. Designed to make anything disappear with a blink of his huge eyes, though he can also make them re-appear. He is named after Harry Houdini. His one true place is as a Hollywoodmagician. He is voiced by Rob Paulsen. 119,Leroy & Stitch
605 Blue Warpstron A red-pink weiner dog-like experiment with a purple head, pink chest big ears on the end of skinny stubs on the side of his head and a big orange nose. He is designed to warp you into the future. Leroy & Stitch
606 Blue Holio A small, red, chipmunk-like creature with a large mouth, two thin antennae, and three thin back spines. Designed to create a matter-sucking black hole. His one true place is in construction, clearing up waste. He is voiced by Frank Welker. 116,Leroy & Stitch
607 Blue Launch A tan naked mole rat-like experiment with four spines on his back. Designed to warp the fabric of time and space, causing the entire universe to collapse upon itself. 607 itself never actually appeared in the series, but he was the pod on the sandcastle in 627.Experiment 607 was never activated out of its pod until Leroy& Stitch because Jumba thought it was to risky. Rufus the Mole Rat was mistaken for this experiment in the Lilo & Stitch/Kim Possible crossover episode until Stitch identified him as not being one of the "cousins". He is voiced by Nancy Cartwright 123, 208,Leroy & Stitch
608 Blue Slugger A small, yellow, pterosaur-like experiment. Designed to deflect projectiles with his tail shaped like a baseball bat. His one true place is as a coaching assistant for Little League baseball. 139 Leroy & Stitch
609 Green Heat A red dog-like creature that can fire heat from a large black oval in his forehead. Heat was captured by Gantu, but rescued by Lilo and Stitch in "Snafu". 126, Leroy & Stitch
610 Blue Witch A purple bat/ghost like experiment. The back of her head is shape like a cone and is curved at the bottom resembling a witch hat, her ears are small bat wings. Her eyes are blue and she has eye lashes. Her stomach is light purple and her chest has a yellow heart. Her witch like hat head has a pattern of purple and then light purple stripes. To complete her function of being an evil witch she can take possession of others turning them into evil witches. She has magical powers that help help her be an evil witch. Stitch!
611 Blue El Fin (Doomsday) A purple bat-like experiment about three feet tall with two blue jewels for eyes with no legs, a red jewel on his chest, a reptilian face with a wide mouth and round nose. Designed to make the universe implode when Jumba speaks the password. Fortunately, Jumba forgot the password. Called the "ultimate weapon experiment", Gantu thought that he had 611's pod in "Houdini" but he was actually reading 119's pod upside down. He is a super adaptive shape-shifter. He can alter his shape, size, adapting to many situations; he can enhance strength levels, generate clones that he controls mentally, has advance programming and has. His different forms have different strengths and weaknesses. The more clones he makes the weaker they become, since he has to focus to control them all.He was dehydrated back into his pod form because he was too evil to be turned good .His original name was Doomsday, but this was changed due to a copyright issue. 119, Leroy & Stitch
612 Blue Blandzilla A red dinosaur like-experiment with a giraffe-like neck, an alligator-like tail, round spikes on his back and two spines on the back of his head. Designed to terrorize cities like godzilla from Godzilla and Reptar from the rugrats. Lilo & Stitch 2-Disc: Special Edition, Leroy & Stitch
613 Yellow Yaarp A small, blue, Dupe-like experiment with Drowsy-like ears, but with darker tips instead of stripes, four arms and a megaphone-like antennae on his head. Designed to make a literally deafening sonic blast. After Pleakley captured him because Stitch could not, he named him with a word from his native planet. Yaarp found his one true place as an alien invasion alarm and a buzzer for the hula school. Leroy & Stitch
614 Blue Gunner A small, bluish teal-grey dinosaur/salamander-like experiment about two inches taller than Evile (627) with a roughly reptilian face with wide mouth, four small yellow eyes, a round nose, a small round body with lean chest, slightly round abdomen, little arms and legs with small hands and feet with dull nails, three sharp toes on each foot, some dinosaur qualities, long tail, black markings on his back, thunderbolt-shaped rabbit-like ears sharped at the ends, growing out from near the back of his head rather than near the top of sides, a cape, a blue shirt and two horns on his head, instead of hair. He also has a type of Alien/chameleon-like tongue that shoots blue plasma blasts, and two extra, retractable arms. Designed to be unbeatable with weapons and to destroy everything! He has very good eyesight and hearing, run at speeds of up to 70 miles per hour, is very intelligent and rather sarcastic. Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Lilo & Stitch 2: Stitch Has a Glitch
615 Blue Yogee A brown bear-like experiment with a huge nose, 2 antennae on his head, a green hat and tie, based on Yogi Bear. Designed to steal picnics. Leroy & Stitch
616 Blue Joey A red kangaroo-like experiment with 2 spikes running down his back and 2 rabbit-like ears. Designed to jump across planets. Leroy & Stitch
617 Blue Plasmoid A large green scorpion-like creature with a pincer-less tail. Designed to shoot explosive balls of plasma from his tail. Revealed with Dupe (344), Thresher (544), Hammerface (033), and Heat (609). 617 was sent to Dr. Hämsterviel, but was rescued in "Snafu". 126
618 Blue Crystallene A tall and thin purple Angel (624)-like experiment with long crossed, ears, a large nose, small eyes and a thin body designed to turn things into crystals, rubies, diamonds, and gems. Leroy & Stitch
619 Blue Splodyhead A small red, six-legged reptilian dog-like creature with a red-purple-striped horn on his head, brick-red markings on his forehead and back, short red-orange-tipped ears, blue eyes with red-purple spots around them and a hole-like nose that shoots fiery plasma blasts, as well as being able to see in the dark, has heat vision, targeting scanner, zoom in/out abilities, and climb on walls and ceilings. He can't swim and can't use cannon hurt badly. His one true place is with David, lighting luau torches. He apparently comes over to Lilo's house, as shown in 'Slushie'. He helped to fight Slushie with fire against ice. He is voiced by Frank Welker. He was later modified by Hamsterviel to shoot purple stinking blasts.

117


Leroy & Stitch

620 Yellow Page A light brown, Stitch-like experiment with small bird-like wings, tiny claws, fluffy fur, darker fur tuft than the main color, a large, short, bushy tail and blue-green eyes. Possession of any other living being. Leroy & Stitch
621 Blue Chopsuey A green, skinny Stitch look-alike with a spiky yellow Mohawk and two prominent fangs jutting from his lower jaw. He has all of Stitch's powers and is jealous of all the attention Stitch gets. In the Playstation 2 game he steals the DNA that Stitch collects for Jumba, mutating into a stronger form. The plot of this game has since been retconned from canon continuity due to the events depicting Stitch being apprehended immediately after his creation in . However, 621 could still have the same physical appearance and personality. He is both very physical and well-equipped. His weapons include Jet-Pack, Grapple-Gun, rocket-launching Big Gun, and Freeze Gun. He also has the strange ability to mutate when power is charged at most extreme. He also dresses in a brown uniform. He is voiced by Frank Welker. , Leroy & Stitch
622 Red Jumby Jumby is designed to be Jumba's clone, but he is smaller than him and only speaks alien! He is Jumba's Mini Me! A purple smaller version of Jumba with 5 spikes running down his back, longer ears and dark purple back markings resembling a vial and one of those explosions shaped like a mushroom. He is voiced by Jason Marsden. Leroy & Stitch
623 Purple Trainer A red-orange Spats (397)-like experiment with lighter splotches of fur adorning the top of his head, shoulders and knees, a large head, a smaller tail and a Stitch (626)-like body with a tie-shaped marking covering his chest and stomach. Designed to be a master of all combat skills but failed because though he know all combat skills he only uses judo. Leroy & Stitch
624 Purple Angel A pink shapely female experiment with a strong feminine resemblance to Stitch, with two long tendril-like violet-tipped antennae, violet-tipped ears, small eyelashes, white V-shaped symbol, slightly larger chest puffed out and two dark pink back markings; one on the back of her head resembles Stitch and other on her back is an upside-down heart (originally upside-down heart-shaped or sometimes gone). Can sing a song that turns "good" experiments (i.e. rehabilitated experiments) to "bad" (i.e. evil), though it also worked on Jumba. Stitch and Reuben are immune to the song's effect, as they were created after she was. The spell can be reversed by Angel singing the song backwards or by playing a recording of her song in reverse. Angel speaks with a soft Scottish accent. She depends mostly on laser-whips/swords, but is also capable physically with acrobatic reflexes and antennae. She also dresses in a purple uniform. She has a romantic relationship with Stitch and is the closest one to him, along with Reuben. Angel's one true place is with Lilo and Stitch. She is voiced by Tara Strong. 125, 215, 226, Leroy & Stitch
625 Blue Reuben A golden, chubbier version of Stitch with short ears that flop down at the sides of his head, three small antennae that look like a tuft of fluffy fur, pointed fingers, short stumpy legs, hourglass-shaped marking on his back and two flat teeth sticking out of his mouth and overlapping his bottom lip as well as two extra, retractable arms, three retractable spines tipped with white and a very dark gold that run down his back (the first spine is the shortest, then longest, then medium) and sharp retractable claws on his front and back paws (middle paws only have claws out) (in the Disney Adventures Magazine Comics before Lilo & Stitch, he was blue). Designed to have all the powers of Stitch, but is too lazy to use them. Only referred to as 625 in the series and Stitch! The Movie, was finally named Reuben by Lilo during Leroy & Stitch. He loves sandwiches and speaks English with a hint of a Brooklyn accent. Obviously, he is too lazy for much physical combat and therefore has a huge slew of sandwich-based weapons (including the shuriken-like carrot sandwich). He also dresses in a orange uniform. Reuben serves as Gantu's wisecracking sidekick during the series. After receiving his name and working alongside Lilo in Leroy & Stitch, he found his one true place alongside a newly recommissioned (and redeemed) Captain Gantu as his Galley Officer. He is voiced by Rob Paulsen. Disney Adventures Magazine, Most episodes, Stitch! The Movie, Leroy & Stitch
626 ?????? Stitch Stitch is a blue, koala/french bulldog-like experiment with with light blue patches around his eyes, and a light blue patch running from under his chin down to his stomach, two dark blue marking; one on the back of his head, and the other on his back, large rabbit-like ears, a wide meerkat-like mouth with sharp cat-like teeth and a long pink tongue, a domed round navy nose that rests in the center of his face between large black, tear-shaped eyes, a small, short, stubby tail that juts out from his rear, clawed hands and stubby bulldog-like legs that have shorter lizard-like toes, themselves, two nose wrinkles, one chin wrinkle, three tuffs of sharp hair on top of his head and on his chest as well as two extra, retractable arms, three porcupine-like spines tipped with white and a very dark navy that run down his back (the first spine is the shortest, then longest, then medium), sharp goanna-like claws on his front and back paws (middle paws only have claws out) and a a antennae on his head. He stands on 3 feet 5 inches tall and weighs 120 lbs. Designed to be abnormally strong, virtually indestructible, super intelligent and very mischievous. He can think faster than a supercomputer, be fireproof and bulletproof, can spit acid, can hear in different hearing levels, can see in the dark, can jump really high, can climb up walls and walk on ceilings, can roll into a ball/buzzsaw, have super sight, smell and hearing, night-vision and heat-sensing vision, be invincible to guns, bombs, blades, lasers, lava, acid and plasma, can hear something from 3 thousand miles away, can smell scents up to 9 miles away, can spot everything from 10 miles away, can puncture anything with his claws and teeth, has regurgitated food, and even taken it out of his stomach by hand, can withstand low pressures, secretes a form of venom from his three back spines, and lift objects 3000 times his own weight (but not an ounce more). His only weakness is water, as he cannot swim due to his molecular density. He is mostly physical, but also has four basic plasma guns on hand. He also dresses in a red uniform. When he becomes good, he has a heart of gold. His one true place is, of course, as Lilo's "dog." He is the first experiment to be created without Dr. Hämsterviel's funding. He is the most successful experiment Jumba has made. He's also the main character and hero in the series and in the movies. He is voiced by Chris Sanders. All episodes and movies and magazines
627 Blue Evile A red and yellow, conehead, purple-nosed, monstrous experiment that looks like a bigger, badder, and worse-mannered version of Stitch, with the same face expression, ear notches at the top of each ear, a wiry body, dark eyes, four extra retractable arms, four retractable spines tipped with white and a very dark red that run down his back (the first and last spine are the shortest, the second spine is the longest, then medium), black sharp retractable claws on his front and back paws, retractable antennae, and an extra retractable head as well. He also has a type of Alien-like outstretchable mouth. He is completely physical with no weaponry. He is the first experiment to be created on Earth with limited alien technology and without Dr. Hämsterviel's funding and serves as Stitch's bitter, villainous rival. Designed to have all the powers/strengths of Stitch and 20 other experiments, but none of their weaknesses, and absolutely no ability to turn to good. All 627 can say is "evil". 627 was mostly stronger and healthier than Stitch. 627's other powers include telekinesis, electricity, plasmashoot and icebreath. His only apparent weakness is his loud, uncontrollable laughter. He also dresses in a green uniform. Even though seemingly "indestructible", 627 was outwitted and dehydrated back into an experiment pod by Stitch and Lilo, using a commercially-available home food dehydrator, and he had been dehydrated for three years. After this, he did not appear again except for in a video recording in "Mrs. Hasagawa's Cats/Ace" and a dream sequence in "Remmy". He is voiced by Chris Sanders.

Continuity Errors [ ]

  • Several experiments have been given multiple numbers, such as Bonnie and Clyde, who are called 349 and 350 in their episode but called 149 and 150 in the end credits of Leroy & Stitch .
  • Many of the experiments that appear in the background during the Aloha Stadium battle in Leroy & Stitch are duplicates or recolors and slight edits of existing experiments. They may not be canon experiments, but were put in as screen fillers to make it appear that all 626 experiments were actually there. Experiment 604, Houdini, appears five times in the frame, while Experiment 520, Cannonball, appears eight times; twice recoloured, twice re-edited and four times copied.
  • 1 Shrink "001"
  • 2 List of Experiments
  • 3 Yin (Experiment 501)

Screen Rant

I rewatched lilo & stitch and realized nani pelekai is the unsung hero of the movie.

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This Lilo & Stitch Theory Gives A Sad Twist To One Of Its Most Memorable Scenes

8 recent box office flops i think will be cult classics in the future, will smith shares bad boys spinoff fan poster after reggie's big ride or die scene.

  • Nani in Lilo & Stitch is the unsung hero, balancing work, family, and grief at a young age.
  • Controversy surrounds the Nani character, as a lighter-skinned actor was cast to play her in the upcoming live-action remake.
  • Nani makes sacrifices out of love for her sister, like when she lets her buy the rambunctious Stitch as a pet.

Nani Pelekai may not be an official Disney princess, but the co-star of Lilo & Stitch is as crucial as Cinderella or Ariel, and just as heroic as Merida or Mulan. With a Lilo & Stitch live-action remake in the works , everyone will get a reminder of an indisputable fact I've come around to since rewatching my favorite Pacific Island-set Disney movie. As great as it is, Moana doesn't have my dream Hawaii house, so it never really stood a chance. But what I realized upon rewatching Lilo & Stitch is that Nani is the movie's real hero .

While much of the talk about the live-action Lilo & Stitch may be about the Nani casting controversy surrounding choosing a lighter-skinned actor for a dark-skinned character, hopefully, some of the conversation will be about how Nani, voiced by Tia Carrere in the animated movie and played by Sydney Agudong in the film, is the true hero. In a movie with a superpowered blue alien, a young girl whose love and bravery help to save the day, and a social worker/former savior of the world, it's the beleaguered older sister Nani I've come to realize is the hero .

Disney Lilo and Stitch Lilo sad and Stitch in the rain

One of Lilo & Stitch's most memorable scenes takes a sad turn thanks to a theory, but it makes the overall story a lot better and more interesting.

Nani Pelekai Was Just A Kid When She Took Responsibility For Her Sister In Lilo & Stitch

Nani has to balance being a caretaker, a young professional, and a grieving daughter.

When you're young watching Lilo & Stitch , it can be easy to think of Nani as a wet blanket. She's constantly thwarting Lilo and every time the young girl tries to have a little fun, Nani is there to stop her. But now I've come to understand just how heavy a burden Nani is carrying. Only a little older than 18 in the movie, Nani is Lilo's legal guardian after their parents die. Nani must hold down a job and be a mother figure to a girl who is lashing out , while a social worker threatens to split them up.

It's an incredibly real portrait of a young person tasked with a down-to-earth struggle, not a fantastical one that's usually found in children's movies.

Nani does all this while presumably quietly grieving her parents , though she has little time to actually contend with those feelings considering how she has to devote her time to Lilo. Even dating is difficult for Nani, who has no time to pay attention to an interested coworker, as her life is constantly interrupted by the demands of raising her sister. It's an incredibly real portrait of a young person tasked with a down-to-earth struggle, not a fantastical one that's usually found in children's movies.

As I rewatched Lilo & Stitch , I came to see just how much Nani gives up for her sister . The things I laughed at before or sided with Lilo on when I was younger, like Nani chasing down Lilo and throwing her in her room, were now understandable. She's stressed out, unsure, and barely hanging on, and to have to carry those feelings and still be a loving sister is exceptionally heroic.

Tia Carrere will return for the live-action remake as a new character, Mrs. Kekoa, a friendly neighbor to Nani and Lilo who understands Nani's struggles.

Everybody Forgets That Nani Is The One Who Gave Stitch To Lilo In The First Place

It was nani's idea to go to the animal shelter.

Stitch, Nani, and Lilo on a surfboard catching a wave in Lilo & Stitch

Let's also remember that it's Nani who gets Stitch for Lilo in the first place. Understanding that her sister needs a friend, Nani brings Lilo to the animal shelter , where she immediately takes to Stitch. I guess rambunctious creatures are attracted to one another. Despite some misgivings about Stitch not actually being a dog, Nani gets him for Lilo. In a scene I love, that speaks to the closeness of the sisters, Nani attempts to pay for Stitch, but Lilo insists she wants to buy him. Of course, she needs to borrow the money.

Nani rolls her eyes but hands Lilo the money for the transaction. It's the type of sibling moment in Lilo & Stitch that feels real to me. You're annoyed by a younger sibling, but if there's a chance to make them happy, you're still going to play along with whatever goofy game they want.

lilo-stitch

Lilo & Stitch

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In Hawaii, Lilo, a young parentless girl being raised by her older sister, adopts a "dog" from the local shelter. Naming him Stitch, Lilo is unaware that the creature is actually an alien experiment, and he soon starts wreaking havoc at home and across the island.

Lilo and Stitch (2002)

List of experiments from Lilo & Stitch

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experiments of lilo and stitch

This is a list of experiments from Disney 's Lilo & Stitch franchise , a series of fictional characters, most of which make their first appearances in Lilo & Stitch: The Series . These experiments are genetically engineered creatures created by Dr. Jumba Jookiba in his lab at "Galaxy Defense Industries", with the assistance of Dr. Jacques von Hämsterviel who funded the projects with "shady" business deals. Prior to the events of Lilo & Stitch , every experiment created was dehydrated into a small orb called an "experiment pod" and stored in a special container for transport. In Stitch! The Movie , the container was purposely opened and the pods rained down on the island of Kaua ʻ i . The experiments within the pods are reactivated upon contact with water, a point of concern because many of the experiments are dangerous and Kaua ʻ i is one of the wettest spots on Earth .

Upon encountering each experiment, Stitch's human friend and partner Lilo gives the experiment a name just as she gave Stitch his name, although some experiments were named by other characters. The two then attempt to rehabilitate the experiments and find a purpose for them on Earth that suits their specific abilities, referred to as the "one true place" they belong.

Stitch, inspired by Hawaiian terminology , refers to the other experiments as his " cousins " and considers them all a part of his ʻ ohana , or "extended family". All of Jumba's original 626 experiments have their names and numbers listed alongside the credits in Leroy & Stitch .

  • 1.1 Creation
  • 2 Experiment series
  • 3.1 0-Series
  • 3.2 1-Series
  • 3.3 2-Series
  • 3.4 3-Series
  • 3.5 4-Series
  • 3.6 5-Series
  • 3.7 6-Series
  • 4 Experiments with an unknown number
  • 5 References
  • 6 External links

Experiment biology

Due to different experiments' original purposes, most experiments each have a unique appearance, powers and weaknesses. Though all experiments have unique capabilities and functions, most of them have some abilities in common. For one thing, most seem capable of scaling walls like a gecko (as Stitch frequently does); many are able to grow and retract an extra pair of arms and they all seem to be immune to aging, as the experiments remain the same while Lilo and the rest of humanity age 20 years in "Skip".

It is also shown that some experiments' powers (such as Mr. Stenchy (254)'s cuteness, and Checkers (029)'s hypnotic effect) do not affect other experiments, possibly so that these powers do not prevent other experiments from carrying out their primary functions.

It is also shown that when an experiment is dehydrated, they will deactivate and turn into a small orb called an experiment pod. If an experiment pod gets wet, the experiment will be reactivated and released. According to Jumba, a home food dehydrator is the only known method of deactivating an experiment a second time.

Upon each experiment's creation, their molecules must be charged. If an experiment's molecules are not fully charged, about a year after their creation, they will suffer glitches, during which they will experience seizures and temporarily revert to their original programming. If the molecular charging process is not completed, these glitches will eventually burn out the experiment's circuits, killing them.

Experiment series

The first digit of the experiment numbers reflect what series of experiment they belong to. The usual pronunciation of all experiments' numbers are as three individual digits instead of a whole number (e.g. Stitch's number is pronounced "six-two-six" instead of "six hundred twenty-six"). The official series of experiments, as stated by Jess Winfield , one of the executive producers, are as follows:

  • 0-Series: Jumba's test batch, including many household helpers.
  • 1-Series: Civic disturbances.
  • 2-Series: Technological and scientific.
  • 3-Series: Psychological.
  • 4-Series: A mystery series filled by a few annoyances.
  • 5-Series: Elemental manipulators.
  • 6-Series: Battlefield or doomsday experiments with galactic implications.

For the most part, the colors of the experiment pods correspond to the series numbers, however some of the pods are colored incorrectly.

List of experiments

001 Blue Shrink A small purple experiment with a white lower jaw and chest, three wobbly legs, two stubby little arms and two floppy antennae with two rings on each antenna. Designed to zap a green ray from his antennas to change the size of objects. His picture appears on the wall of Jumba's lab in , along with several other pictures of Jumba and Dr. Hämsterviel's early accomplishments.
002 Purple Doubledip A purple -like experiment with two light purple stripes on the back of his ears, beady eyes and an orange nose (In , his nose is dark purple). Designed to food. His one true place is with Mrs. Hasagawa as one of her "cats". He somehow changed in size in . 220,
003 Howcome
004 Squawk
005 Truxx
006 Percy
007 White Yapper (a.k.a. Gigi) A white -like experiment with a purple bow. Designed to annoy people with her constant barking. She behaves like a typical "good dog": does tricks, licks her owner's face, fetches the morning paper, etc. Because of her appearance and behavior, 007 was adopted by Mertle and wasn't recognized as an experiment until Jumba saw her. Her episode is named "Yapper" after the nickname Lilo gave her, but she is officially "Gigi" on the experiment name list in . Her one true place is with Mertle, as her pet. In , it is revealed that she can speak English very well. At the end of the movie, Mertle joins Lilo and Stitch's ohana because Gigi wants to be in it with the rest of Jumba's experiments. She is voiced by . 108, 118, 209,
008 Orange/Brown Carmine
009 Pop A small orange and caramel-colored /Cannonball (520)-like experiment with two pink orbs on the top of his head with three stubby multi-colored antennae. Pop has a white face and stomach and a small red nose, as well as green markings on his rear and back. Pop's tail is a pump which he uses to blow up pink balloons which reform on his tail after they pop. He is designed to use his tail to blow up a balloon to the size of the room he is in, then popping the balloon, discombobulating those involved near the explosion of the balloon and causing frizzy hair.
010 Green Felix A green / -like experiment with a small body, mouth, arms and legs, a thin tail with a brushy fuzz at the end, a -like trunk that can fire lasers, dark eyes, short ears, and three dark-tipped spines. Designed to , disinfect, and clean everything in sight. However, he had a problem with doing these tasks: he threw anything away, assuming it was trash, and tried to "sterilize" anyone, assuming they were germs. 010 was upgraded to try to be less of a neat-freak. Instead, he turned into a dirt-maker, so Lilo gave him to Gantu. Gantu sent 010 to Hämsterviel, who didn't like him and sent him back. Gantu set him free, and Lilo and Stitch found him. Later, after he was upgraded, they sent him to Gantu, who sent him to Hämsterviel, who sent him to Gantu when Woops almost broke his cover. Felix was rescued later in "Snafu." The only thing that 010 can say with both of his upgrades is dirty but with Felix he says it disgustedly while with Oscar he says it happily. Both of 010's names are a reference to the main characters of . He is voiced by in the TV series, while he is voiced by in the anime's dubbed version. 131, 224, 226, ,
011 Green Inkstain
012 Antitherm
013 Furry
014 White Kernel A tan -shaped experiment with a large opening at the top of his head. Designed to pop popcorn. His one true place is in a movie theater. Was mentioned in "Angel" when Jumba said "624 is harmless experiment. Designed to...pop popcorn for Jumba's movie night."
015 Ruggles
016 Matt
017 Lidds
018 Puck
019 White Clumsy Seen in pod form in . Pod says 19 instead of 019. Function unknown.
020 Red Slick A fast-talking, pink experiment with a resemblance to Jumba and Cannonball (520), but with a smaller face and two ebony-black eyes who wears a straw hat and bowtie, carries a cane, and acts as a salesperson who never turns down a customer. Designed to be able to sell anything to anyone. Lilo used him to get ahead in the chocolate bar selling contest/fundraiser, but Mertle took him. When Lilo took him back, Mertle took him back again. Lilo tried to take him back once more, but found out Mertle sold him to Reuben. Slick was rescued, but Lilo had to give up the contest by giving her last chocolate bar to Gantu as a swap for Slick. His one true place is at a fundraiser, following which he began working for charity, not profit. Slick was one of the experiments Lilo turned to for the capture of Ploot, but besides selling her an umbrella that she later used against Ploot, he didn't/couldn't help. He is voiced by . 205, 217,
021 Twang An orange and yellow long-eared / -like experiment with a white stomach and orange heart-shaped markings on his forehead and all down his back. He has blue tufts of fur coming out of his ears and violet-colored eyes and a red nose. He is designed to play music from Jumba's home planet, growing meaner and uglier, and increase his power and growth through the sympathy he receives from his beautiful music. He is a talented player of the harmonica and flute. He's also super-smart and athletic, making him very popular.
022 Hertz Donut A green seahorse-like experiment with purple eyes, a donut-like mouth, six ears, and a long curling antenna winding behind his head. Hertz Donut can confine, and prevent movement by firing ring-like donuts at a target. He has the ability to speak English, and hops instead of walks.
023 Cyclo
024 Purple Hamlette An experiment designed to turn objects into ham. She was activated when Mrs. Hasagawa's cats were activated, as indicated by Gantu's experiment computer, but did not physically appear in the episode. She was referred to in "Remmy" when Pleakley said, "Is that the one that turns everything into ham?" 215, 220
025 White Topper A small yellow star-shaped creature with a little antenna on his head. Designed to be a beacon to signal the alien attack fleet, but the official Disney website states his purpose is to keep people awake with his bright light. Topper is given to a little girl as a Christmas present, then placed atop the local and emits a light so bright that aliens from other galaxies can see him from Earth. His number is likely a reference to Christmas Day (December 25). He is voiced by . 114, 132,
026 Pawn
027 Plushy
028 White Lori
029 Yellow and Purple Checkers A yellow -like experiment that sits curled up like a crown on people's heads. Designed to make his wearer a or by hypnotizing those around them, with the exception of higher experiments. The victims retain their normal personality while under its control, and the effect immediately wears off once Checkers is removed. Lilo first donned him, but her good intentions got many people arrested by Mertle for being "troublemakers" when they accidentally disobeyed Lilo's rules. When Lilo decided to step down, Gantu took Checkers and was in power until Stitch gathered several experiments to help overthrow him. His one true place is as a decorative crown for festivals. In the Stitch! Anime, it is shown that he will jump off his wearer if he eats really spicy foods. He is voiced by . 207,
030 Vialet
031 Gotchu An orange -like experiment. Designed to run around and pinches things with his four pincers. His one true place is with Mrs. Hasagawa as one of her "cats." 220,
032 Fibber A small orange experiment with small body, arms and legs, a large head with dark orange mark on the forehead, little antennae, a little mouth, a round nose, black eyes and four ears. Designed to . When a lie is told, he beeps loudly and the pattern on his forehead lights up. The bigger the lie, the louder he beeps, and the brighter the pattern lights up. Fibber was captured by Gantu, but rescued by Lilo and Stitch in "Snafu". He was also part of Pleakley's E.A.R.W.A.X. group in "Spike", which was a blooper in the episode since he was captured by Gantu at the time. He is voiced by . 113, 201, 224, 226,
033 White Hammerface (a.k.a. "Hammerhead") A blue -like experiment with short forearms and a thick tail and legs. Designed to drive in nails around Jumba's house with his hammer-shaped head/face, but at times he will pound living things. 033 was found (in pod form), activated, named, and trained by Gantu. He was turned into an army of 100 weaklings by Dupe, and rescued by Lilo's rescue team in "Snafu". 033 was called "Hammerhead" by Pleakley in "The Asteroid". In , his number is 124. 109, 126, 213, 215, 224, 226,
034 Splort
035 Philip
036 Poki A small yellow and brown -like experiment with a spiked tail. Designed to poke holes in liquid containers. Was seen in "Shoe". 203, 215,
037 Snipper
038 Plats
039 Atlas
040 Backhoe A gray -like experiment with large black claws. Designed to scrape up vegetation, and is also an efficient digger. He was part of the "rebellion" in "Checkers", and he dug the pool for Jumba and Pleakley's "Bed and Not Breakfast". First seen in "Shoe". 203, 207, 215,
041 Kitsch
042 Itch
043 Cubesteak
044 Green Forehead A pink, four-headed experiment with four arms and four red on his necks that speaks English. Designed to sing off-key, agonizing anyone who hears it. His one true place is with Mrs. Hasagawa as one of her "cats." 220,
045 Melvin
046 Wedgie
047 Lorider A blue -like experiment with an -like body. Designed to pull people's pants down. Lorider delights in humiliating people, and he won't stop embarrassing them until he gets the full effect.
048 Echo
049 White Picker This experiment was seen in pod form in . His pod says 49 instead of 049, possibly due to the angle. Function unknown.
050 Dunk
051 Green Hocker A green experiment with a huge blue nose and a yellow spot around his eyes and a yellow stripe on his ears and tail (in his episode the spots and stripes were originally red). Designed to spit acidic that can burn through wood in about three seconds. His one true place is with Mrs. Hasagawa as one of her "cats." 220,
052 Coco A chocolate-colored pink-haired lizard/Stitch-like experiment. Designed to turn things into chocolate (from a magazine). He was given to Lilo by Stitch for her birthday.
053 Whine
054 Blue Fudgy An experiment made of chocolate that looks like a blob. Designed to drown people in his sticky sweetness. When he was activated, he was called 119, and he was mistaken for experiment 611. The mistake with his number was due to Jumba's untidy database, although Jumba later corrected this mistake. Was rescued in "Snafu". 119, 226
055 Snarfhonk
056 Nibbiolo
057 Tenderizer
058 Shortsheet
059 Tornette
060 Plink
061 Anachronator
062 White Frenchfry A small gray and white mustached experiment with four arms with three fingers on each hand, black eyes, a round nose, a little mouth, short ears, a chef's hat, and a for a tail. Designed to use his lightning speed, which allows him to instantly prepare food or whip up a mini- in battle. He is also the only experiment in the series that speaks French. Designed to be Jumba's personal chef, but instead made unhealthy food that quickly made people fat, then ate the fattened victims. However, he stopped when he learned that healthy food could be just as delicious. His one true place is running a healthy hut. 202,
063 Pufferizer
064 Nappifier
065 Britfood
066 Glam
067 Shady
068 Tom
069 H. T.
070 White Flapjack Seen in pod form in . Function unknown. Pod says 70 instead of 070.
071 Yellow Penny Seen in pod form in . Pod says 71 instead of 071. Designed to drop pennies from very high places.
072 Stickystuck
073 Cornerpiece
074 White Welco A pink balloon dog-like experiment with dark blue humanoid eyes, big lips and a heart-like tail. Welco can blow indestructible bubbles that last only temporarily. Her bubbles can somewhat stick together, and therefore can be formed into a cloud. Her body contains a form of helium or another light air, and this causes her to float. This experiment was seen in pod form in . Pod says 74 instead of 074.
075 WooWoo
076 Bath Matt
077 Zawp A fat purple Nosy (199)-like experiment with black nails, a dark blue stripe around his torso between his chest and stomach, a dark blue circle on the top of his head, dark blue-striped ears, a larger belly and a slightly smaller, gold nose. Designed to irritate people with his constant . His one true place is with Mrs. Hasagawa as one of her "cats." 220,
078 White Snozzle Seen in pod form in . Pod says 78 instead of 078. Function unknown.
079 Fogger
080 Dan
081 Backscratcher
082 White Plunge Seen in pod form in . Function unknown. Pod says 82 instead of 082.
083 Grimple
084 Subwoof
085 Screwup
086 Clink A big green mouthless -like experiment with four legs, two large claws and a window on its chest. Able to capture and confine any other experiment inside the holding tank in his by splitting in half, surrounding whatever he wants to catch, and joining together again. When Clink splits in two, he works with himself, yet he seems to have a separate mind for each half. 20 years in the future, Lilo, Stitch, and Skip encountered Clink in the possession of Hämsterviel, when Hämsterviel ruled . 206
087 Puddles
088 Decrisper
089 Skip A small pudgy purple -shaped experiment with small ears, a big round nose, and a stubby tail. Designed to skip time by 10 minutes, because Jumba was too impatient to wait for his microwave to reheat his leftovers. However, there was an error in his program, so he skips time by ten years instead of ten minutes. Fortunately, he has a reset button on top of his head (seen as a light green patch); when activated, Skip turns upside-down and reverses the time back to normal. Lilo used him to jump ahead 10 years and become a teenager, then 20 years later to become a full-fledged adult. However, since Lilo and Stitch were gone for 20 years, no one was there to catch experiments except Gantu, resulting in Dr. Hämsterviel conquering and ruling the . 206,
090 Fetchit This experiment was activated when Mrs. Hasagawa's cats were. Function unknown. 220
091 Nutsy
092 Gutman
093 Unkind
094 White Louis B. Seen in pod form in . Function unknown. Pod says 94 instead of 094.
095 Coaster
096 Cable Dude
097 Dogalarm
098 Cooper
099 Spot A spotlight experiment that was supposed to be in "Spike" but was removed, and was supposed to appear later. He shines a spotlight on people. Looks like Heat. Seen in .
100 Trickster
101 Trike
102 Stopgo
103 Stamen A tan-gray, upside-down ice cream-shaped, -like experiment with an oval body, little arms and legs, big ears, a big mouth, no tail, black eyes, a round blue nose and rabbit-like ears. Designed to prevent of flowers by attracting alien " " to himself. He was first seen being rescued in "Snafu." 226,
104 Lapse
105 Fold
106 Spindle
107 Yellow or Purple Mutilate Seen in pod form in . Function unknown. The 1-series corresponding color was originally going to be yellow, but was changed to purple for unknown purposes.
108 Nudge
109 Sounder
110 Squeak A small red -like experiment, vaguely resembling animator 's character from the series. Designed to annoy entire planets with his never-ending talking. He first appeared in "Spike", when Jumba was testing his "Evilliminator", a new idea for turning experiments from bad to good, on him and it did not work. He later appeared in when he recalled to Mertle about a nightmare he once had, but was immediately stopped when Leroy fired a blaster close to him. He is voiced by . 201,
111 Blue Mulch A red experiment that resembles a . Designed to tear up the ground beneath his feet. His one true place is with Mrs. Hasagawa as one of her "cats." 220,
112 Gray Toons A yellow platypus-like experiment with an orange mane and a rectangular vacuum-like mouth. Can bring 2D images to life by consuming the 2D subject and spitting it back out making it 3D.
113 Purple Shoe A green and white -like experiment with a wiry body and a round face with black eyes, a small dark purple round nose, a wide mouth and two long, curved horns. Able to control . When his horns are up, they cause good luck. When down, they cause bad luck. He can be switched from bad luck to good luck by flipping his horseshoe. His one true place is at a course, where he makes people score . 203,
114 Skyooz
115 Sellby
116 Switch
117 Tock
118 Fink
119 Blue Inverto Was misunderstood as Experiment 611. He was reported by as a chocolate experiment who droves people into his sweetness, which actually is Experiment 054 (Fudgy). 119,
120 Purple Snafu A small dark green-teal -like experiment with a roughly reptilian face with wide mouth, small white eyes with black pupils, a small round body, little arms and legs with small hands and feet, little tail, black markings on his back, and six tentacles on his large dome head; three on each end of his head. Designed to foil enemy plans by any possible means. He will ruin any plans to catch him. The only way to catch him is by accident. Named for the acronym . 226
121 Sappy
122 Blue Dorkifier A pink and white calf-like experiment with two horns, a red nose and purple hooves. He is designed to zap a pink ray from his horns that changes anyone's appearance into something ridiculous. The new dorky clothes can only be taken off when his horns are turned down.
123 Carmen A pink, blue-eyed, antennaless, Angel (624)-like experiment, wearing a headdress of fruits and holding a in each of her four hands. Designed to make people dance until they drop, after her .
124 Rhymer Hammerface was mistakingly labeled 124 in due to Jumbas untidy Database. What the experiment actually looks like is unknown, as well as its function is unknown.
125 Gibberish
126 Stank A black and white -like experiment with a beak, three antennae on her head and two on her tail. She is able to shoot explosive pellets that release an unbearable stench upon impact. She makes an appearance in , where she falls in love with Mr. Stenchy, who has a similar stench-releasing ability. When the stenches of Stank and Mr. Stenchy combine, they form a perfect aroma. In the English dub of , Stank is referred to as "Skunkuna" on multiple occasions and is the creation of Dr. Hämsterviel, which contradicts Jumba's genius as he was the creator of the 629 genetic experiments.
127 Dembums
128 Purple Bugby A small green -like experiment with four eyes. Designed to turn whole civilizations into harmless little . Anyone turned into an insect can understand all other insects and . The only way to reverse the effect is with a machine built by Jumba. 128 was later reprogrammed to only turn inanimate objects into insects. His one true place is helping farmers by turning rocks into swarms of -eating . He is voiced by . 223
129 Crutch
130 Bonez
131 Poik
132 Spoony
133 White PJ An orange and tan -like experiment with a white face, a wide mouth, red nose, black eyes, yellow-tipped antennae that mix with thin rabbit-like ears, and a functioning blow-horn for a tail (reminiscent of 's trademark horn) which he squeaks instead of speaking. He wears joke eyeglasses with a fake nose and resembling those of . Designed to play on people, hence his name P(ractical) J(oker). His one true place is as an opening act for Moses's Hula gig. In the group photo taken at the end of and the Disney.com Lilo and Stitch experiment gallery, PJ is not wearing his glasses. It is possible that the glasses got broken during battle. 209
134 Shredder A green experiment with sharp teeth, large ears and a blue nose. Designed to shred important documents. His one true place is with Mrs. Hasagawa as one of her "cats." 220
135 Remote
136 Yellow Gloomy Seen in pod form in special feature the experiment profiler. Function unknown.
137 Flip
138 Dropsy
139 I Know You Are But What Am I
140 Changeling
141 Burr
142 Blondie
143 Clog Mentioned in "Skip" when Reuben said, "That one whose hair is always clogging the sink." Function unknown. 206
144 Samolean
145 Bragg
146 Blue Flashbomb Seen in pod form in special feature the experiment profiler. Function unknown.
147 Newton
148 Weasel A brown -like experiment. Designed to climb up planetary leader's pant legs during public appearances.
149 Purple Bonnie A light green -like experiment smaller than Stitch with a yellow stomach, a slim body, small antennae, big dark blue eyes, a big head, a wide mouth with two prominent fangs, a round nose, rabbit-like ears, two dark green marks on the back of her head, dark green, arrow-like patches on arms and legs, and a yellow V-shaped stripe on her forehead. She was found and activated with 150, and named after bank robber . Designed to things without the victim's knowledge. She is skilled at using her special weapons, which are a and . 149 and 150 are captured and end up in as convicts, but they are as part of the rescue party in "Snafu." Bonnie is voiced by . Note: she is called 349 in the episode but is officially 149 on Disney website. 135
150 Purple Clyde A light brown -like experiment with a roundly built body, a round face with a wide mouth, a small black nose, little pointed ears, stubby antennae, black eyes, and a lantern chin, with a sort of -like gun for a left hand on a cybernetic arm from the down. He was found and activated with 149, and named after bank robber . Designed to things without the victim's knowledge. 149 and 150 are captured and end up in as convicts, but they are as part of the rescue party in "Snafu". Seen in pod form in . Clyde is voiced by Rocky McMurray. Note: He is called 350 in the episode but is officially 150 on Disney website. 135,
151 White Babyfier A small pink / -like experiment with a big head, purple -like wings, a yellow pacifier in his mouth and a long tail with a baby rattle-like tip. Designed to disable planets by turning into with a pink powder shaken from his rattle-like tail. The is a mix of two of , one of , three , and 100% . His one true place is at the making older dogs young again, thus making them more appealing to potential adopters. 136
152 Mama Frita
153 XYZ In the series Stitch! Pleakley describes XYZ as "the pants zipper opener."
154 Frapp
155 Burger
156 Shopahol
157 Red Hotl Seen in pod form in special feature the experiment profiler. Function unknown.
158 Finder An -like red-skinned experiment with little arms and legs, a short, stumpy tail, a long snout, black eyes, and large -like ears. Designed to find anything and honk when he finds it, even spin his ears like blades to be able to fly if necessary, in order to find what he has been asked to locate. His one true place is operating a " " service on the beach. He was in the rescue party for "Snafu." Note: Finder is called 458 in his episode but on the Disney website, and in Skip's episode, he is called 158. 130
159 Nacho
160 Rabbit
161 Grumbelly
162 Tub
163 Dumbbell
164 Lesdyxia This experiment's name is a hidden joke: read by a dyslexic person. Function unknown.
165 Sandy
166 Peppah
167 Frizzy
168 Redped
169 Rolo
170 Daze
171 Rich
172 Yellow Ditch This experiment was seen in pod form in . Function unknown.
173 Mitch
174 Nopost
175 Kite
176 Yellow Allsox This experiment was seen in pod form in . Function unknown.
177 Clip A small yellow -like experiment with a pink bow, dark blue eyes, and long -like claws. Designed to eat uburnium (an efficient, cheap, and abundant used in ) in order to create a fuel . However, in Jumba's native , the word "uburnium" closely resembles the word for "hair", so 177 eats hair instead of uburnium. As 177 eats more hair, she grows larger and larger, to the point where she can only be tamed by . Her one true place is cutting hair at the . 112,
178 Barkleigh
179 Yellow Bumper Seen in pod form in . Function unknown. ,
180 Boggle
181 Roberts
182 Ollie
183 Detour
184 NPH
185 Splutter
186 Laakso
187 Cal
188 Forward
189 Hotcold
190 Florrie
191 Roxy
192 Breakup
193 Will
194 Trax
195 Whoooa!
196 Esca-later
197 Pretzel
198 Carat
199 Nosy A red -like experiment with a pink stomach from the chin down, a roundly built body with thick legs, huge arms with three small fingers on each hand, a wide mouth, a very big nose, little black eyes, little rabbit-like ears, black markings on his back and black stripes on the front of his legs. Designed to snoop out enemy secrets but ends up finding out mostly useless gossip. Also, Jumba programmed 199 to be an expert escape artist. He was later caught by Gantu, who thought that 199 would tell him all of Lilo and Stitch's files. Instead, he only talked about useless information and revealed about Gantu to 625. Woops (600) "accidentally" broke Nosy's capsule on Gantu's ship, freeing him. He is voiced by in the TV series, while he is voiced by in the anime's dubbed version. 128, 224
200 Adam
201 White Geigenstein This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. Function unknown. 220
202 Red Jam A purple / -like experiment with four arms, a -like tail, large wings on his shoulders and a Stitch-like face. Designed to jam radars with his high-pitched screech. Activated at the end of , although his pod was mislabeled as 455. He is voiced by .
203 Green Snipe Seen in pod form in . Function unknown.
204 Green Nosox A gray experiment shaped like a four-legged . Designed to make socks disappear. 204 was among the twelve new pods Lilo and Stitch brought home. Nosox was one of the experiments rescued in "Snafu", because Gantu caught him around "Amnesio". 137, 226
205 Cheney Seen in pod form. Function unknown. 206
206 Maggie
207 Barcode
208 Hoax
209 Smoot
210 Blue Retro A small orange -like experiment with a purple nose, tiny gold-tipped ears, gold markings on his back and spots around his eyes and a thick, short tail and legs. Designed to turn enemy weapons and technology into their most primitive state by wrapping his tongue around the object, rendering the object useless as he lets go. This process also works on people and other items, and it can be reversed by spanking 210's bottom three times while his tongue is wrapped around the de-evolved person or thing. His one true place is making a prehistoric zoo. 214, 224,
211 Jangle
212 2-Late
213 UHF Possibly a reference to the UHF channel.
214 Pix A blue -like experiment with arms with three legs similar to a tripod. Designed to take only bad pictures of people. He takes the pictures with his "nose" and develops the pictures like a camera with the pictures coming out of his mouth. His one true place is with Mrs. Hasagawa as one of her "cats." 220
215 Crammer
216 Key
217 Rat
218 Target
219 Missy
220 Millie A giant green millipede-like experiment with a koala-like face, a wide mouth, a big blue nose, black eyes, Nosy-like ears and ten short tentacle limbs. Designed to plug the holes in an crucial to all H-drives.
221 Green Sparky A small light yellow / / -like experiment with skinny arms, legs, and body, a slightly twisted yet pointed tail, a large head with a wide mouth, a round nose, dark blue eyes and long antennae that can create crippling surges. His body can turn into an electric current, so he can also fly or travel through outlets, power lines, and . He was the first experiment that Lilo and Stitch turned from bad to good and first appeared in . His one true place is powering the old that had been abandoned for requiring too much electricity, though he offers Stitch aid. He is voiced by in the series. He was part of the rescue team in "Snafu". Sparky also appears as a in the game , fighting Terra within Gantu's ship. 226, ,
222 Green Poxy A tiny pale green-grey -like experiment with pink-purple spots and four white grey-tipped antennae. Designed to transmit to popular planetary leaders and disable them. The symptoms are purple , smelly feet, a swollen eye, and uncontrollable . When he turns to good, he could cure health problems. Ends up with (actually ) Gantu. Was rescued in "Snafu" and later uses his powers to cure people according to a game in the DVD for . He is voiced by . 101, 226
223 Green Glitch A bright green experiment with a round torso, pudgy arms and legs, a large round head with little mouth, round nose, dark green eyes, a small arrow-shaped mark above his face (In his episode, his marking was originally V-shaped) and two thin antennae that resembles a cross between Morpholomew (316) and Poxy (222). Designed to turn against its user by entering machines and electronics, using , and making them malfunction, operating like a . Lilo tricked him into being downloaded into her . He was released as of to help fight the Leroy clones. His one true place is Lilo's video game, rendering the games harder. 224
224 Tweak Designed to reset important valves and dials to “maximum chaos.”
225 Mashy A light blue -like experiment, with a huge mouth, with tiny horns above each nostril, 2 large ears, and a large body. Designed to crush orbs of precious Uburnium in his mouth, which Clip (177) was originally made to do, due to an error on Jumba's part, uburnium being close to the word for hair on his planet.
226 Combo
227 Butter A large tan -like creature with two tiny little antennae, a big round green nose instead of trunk, green markings on his back, legs at the middle of his torso with external toes, a big hump near his face, and tusks as large as the entire front of his body. Able to batter through even the thickest doors.
228 Green Melty A small red -like experiment with small bat-like wings, a reptilian head with thin pointed ears, black eyes and a thin body. Designed to melt enemy fortresses, weapons, and transportation, among other things, with the bright blue blasts from his mouth. His one true place is burning metal at the plant. He is voiced by . 134
229 Kingpin An unlucky experiment that looks like a yellow pin with rabbit ears. Designed as a target for .
230 Checkup
231 Blue Sprok Seen in pod form in special feature the experiment profiler. Function unknown.
232 Green Poser Seen in pod form in . Function unknown.
233 Pitch
234 Green Shush A reddish-pink / -like experiment with black eyes, large ears and a speaker at the end of its long and fluffy -like ringed tail. 234 was designed to eavesdrop on private enemy conversations. To stop this experiment from eavesdropping, someone must pat it on the head, so it curls up its speaker-like tail and folds its large ears downward. Shush's one true place is with as a operative. It is voiced by . 222, Leroy & Stitch
235 White Docker This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. Function unknown. 220
236 Green Charger Seen in pod form in the game "Stitch Speed Chase" on the Disney website. Function unknown.
237 Blip
238 Green Bworp Seen in pod form in Stitch Speed Chase on the Disney Site.
239 Clickster This experiment is mentioned in "Drowsy" when Pleakley said, "experiment 239 designed to cause traffic jams" However he does not cause traffic jams, he was mistaken for Stopgo, experiment 102. Its actual function is unknown.
240 Sap
241 Press-5
242 Brownout
243 Pane
244 Bore
245 Sournote
246 Creamer
247 Qwerty Presumably named after the keyboard layout.
248 Belle A small cyan experiment with a pitchfork-shaped head with an upside-down arrow-shaped mark on her forehead, a small body, thin arms, and a small lion-like tail. Designed to scare people with a loud high-pitched shriek. Her one true place is Nani's alarm clock. She is voiced by . 216
249 Sproing A dark blue and white roughly -like experiment with a spring-like body, a wide mouth, round nose, dark eyes, two little ears and little antennae. Designed to launch boulders. Sproing's one true place is helping people reach high places.
250 Lacrosse
251 Green Link A small bright yellow, pudgy, vaguely rabbit-like experiment with red eyes, a small round nose, and long striped antennae that shoot a slimy bluish glue-like substance that will only dissolve in mud. Designed to bind together incompatible individuals, usually by the hand or wrist. His one true place is helping arguing couples . 212
252 Crete
253 Uncrete
254 Mr. Stenchy An irresistibly cute pink experiment with a round head, big blue eyes, two puffy antennae and a small tuft of hair atop his head, a small pudgy body, and a fluffy stomach. Designed to trick his enemies into taking him into their homes. Once there, Mr. Stenchy lets out a noxious odor, released 42 hours after activation. Mr. Stenchy's one true place on Pleakley's home planet, where his stench is considered a rare and valuable . Somehow he ended up back on Earth for , stench-free, suggesting he can either control the smell or it wears off after a while. He is voiced by . 107
255 Mrs. Sickly An experiment that bears a striking resemblance to Mr. Stenchy, except for her pale green coloration. Like Mr. Stenchy, she is designed to be irresistibly cute and is a stink-bomb. She appeared in and lived with Mr. Stenchy. Apparently, if the two of them are put together, they can devastate entire planets. She is voiced by .
256 Addy
257 Rattat
258 White Sample A small bright orange / -like experiment with a wide mouth, a big round nose which functions as a , stubby and soft paws, a fluffy stomach, black pupil-less eyes, and big round ears resembling speakers. Designed to annoy enemies by looping random sounds with his mouth or his ears. Sample can also roll into a ball and climb walls, much like Stitch. His one true place is providing for an originally rhythm-less musical group. Was in the rescue mission for "Snafu." 138, 226
259 Rash
260 GPS
261 B. V. Beaverton
262 Yellow Ace A bright red, roughly / / -like experiment with a muscular body, yellow chest and stomach,a manly face, white gloves-style front paws, a wide mouth, a blue nose, dark eyes, pointed ears and small antennae as well as four arms, super strength, warm ice-melting breath, and dazzling teeth. 262 has one fatal error: he has no evil function; a failed experiment that is pure good, and to top it off, he is the only experiment programmed not to cause trouble. When Jumba had his membership revoked from E.G.O. (Evil Genius Organization), Lilo and Stitch tried to trick the head of E.G.O. into thinking that Jumba was still evil. The plan worked until the head of E.G.O. saw a screen of Ace rescuing a cat from a house on fire. His one true place is balancing out Jumba's evil and acting as a local do-gooder. His experiment number - 262 - is the inverse of 626 - Stitch's number; Ace is a purely heroic experiment, and Stitch had been designed to be purely destructive, thus, the opposite of 262. Ace is voiced by . 220
263 SFS
264 Poach
265 Wip
266 10x
267 Green Wishy-Washy A pudgy lavender-bluish -like experiment with fairy-like wings that enable him to fly. He also has a "wand" on his head that lights up every time a wish is granted, and is also good for throwing an unsuspecting opponent, like Stitch. Designed to be a wish giver that grants any wish he hears, but the wishes are granted literally and may not turn out quite as expected. In addition to rejecting wishes for more wishes, he also has a wish limit, indicated by a on his stomach which starts out completely red. As wishes are granted, the meter slowly goes down. When white, all the wishes are gone, and 267 is deemed useless. 221
268 Celsenheit
269 Gyrotta
270 Gillmore
271 Noso
272 Wormhole A purple and cyan -like experiment with black eyes, two dark purple-tipped antennae, four dark purple-tipped legs and blue mouth inside. He first appeared in He is nice instead of evil and can speak fluent English. His antennae also flicker and light up. Wormhole can fold himself into a ball while in a levitating-like position, and this opens up a wormhole directly behind him, specially designed to connect to the exact moment that one enters, but in a parallel universe. These wormholes last for a few days period, and Wormhole can locate any one of them which is open. While he can create one at any time, he has absolutely no power over which universe they may lead to.
273 Boxboom
274 Green Alexander An experiment designed to make lots of long distance calls. He makes calls on your phone to run up the cost on your phone bill. One of the 12 new pods found by Lilo & Stitch. His name is obviously taken from , the inventor of the telephone. 137
275 White Tickle-Tummy A round, pink experiment with rabbit-like ears, no legs, a clownish face, two hands with long fingers and a large patterned torso, which she uses to jump really high. Her primary function is to tickle people, since she tickled Reuben into hysterics after he denied being ticklish. She was caught by Gantu and rescued in "Snafu". She is experiment 275 in Japan, but Wormhole already had this number. Fans speculated that she may be Experiment 628 since she was not listed in the end credits of , but the creators confirm that she was simply forgotten in the credits. It is revealed in that she is indeed Experiment 275 and Wormhole has taken Experiment 272. 226,
276 Green Remmy A blue experiment with a huge head that resembles a ghost. Designed to enter a sleeping person's head and turn dreams into nightmares. If the person wakes up while he is still inside, 276 will remain there permanently to turn all future dreams into nightmares. Also, 276 was designed to attack at peak of the enjoyment. His one true place is making games. His name is in reference to the REM stage of sleep, in which dreams occur. He is voiced by . 215,
277 Red or White Snooty A light purple -like experiment with a furless, triangle-like body, little legs, two fingers and a thumb on each of his wings, hardly any neck, fanged wide mouth, two little nostrils, pointed ears and black eyes. Designed to find and enrich "Snootonium," a rare element that becomes extremely dangerous once enriched. Snootonium has a similar chemical makeup as that of mucus on Earth. To help clear her sinuses, Lilo's friend Victoria decides to keep Snooty as a pet, as his one true place. In "Mrs. Hasagawa's Cats/Ace", Snooty's pod was seen, and was white instead of red. 213 and 220
278 Pasthole
279 Yellow Futurehole Seen in pod form in special feature the experiment profiler. Function unknown.
280 Benedict Arnold
281 Ray
282 Click
283 Quarklifter
284 Pixel
285 Green Lax A purple -like experiment with a small antenna, a beak and tail feathers. He is designed to fire a green ray from his antenna that will cause anything it hits to stop working, and can also climb walls. A person hit with 285's ray will relax, and a machine hit with the ray will shut down. The ray can be blocked or bounced off reflective surfaces. However, the ray wears off in time. The gang help Lilo capture 285. His one true place is at the airport, making grouchy business people enjoy their vacation.
286 Red Gellasifier Seen in pod form in special feature the experiment profiler. Function unknown.
287 Burl
288 Yellow Boomer A small white and brown experiment with a curved head and lightweight body. Designed to be a living . His one true place is with Mrs. Hasagawa as one of her "cats." 220,
289 Red Stringulator Seen in pod form in special feature the experiment profiler. Function unknown.
290 U-port
291 Catalyst
292 Whatsamattafoyou
293 Vacuum
294 Poppapoppup
295 Spineless
296 Green Crash Seen in pod form in Stitch Speed Chase on the Disney Site.
297 Green Shortstuff A red-orange -like experiment with four claws, four legs, dark blue eyes and two antennae on his head, able to swivel at the waist more than 360°. He is designed to destroy machinery by entering the mechanism and cutting the internal electrical wiring with his claws. His size was greatly increased by accident when he was zapped by Jumba's growth ray. His one true place is as an ride. He is voiced by . 133
298 Cat
299 Dimensionator
300 Green Spooky A ghostly green blob-like experiment with olive green eyes, a wide mouth and three round, short, stubby spikes on his back, greatly resembling the other Disney (and Halloween based) character . Designed to scare people by / into their worst horrifying fears. Appears during . His one true place is as a greeter for during Halloween, and at an old house believed to be haunted during the rest of the year. 102
301 Progno
302 Noidster
303 Yellow Amnesio A small blue -like creature with a round body, two thick arms, two thick legs, a purple mark on his stomach, two large wings on his back, a round face with large black eyes, a little mouth, and two antennae. Designed to erase people's , by zapping a red laser beam into their eyes. The password "o'hana" must be spoken to reverse its effects. (How Jumba knew the word, which is Hawaiian, and why he chose that particular word are unknown, though it is possible that it's actually the word, "family", but it works if said in any language.) 303 was given to Dr. Hämsterviel, who promptly lost his memory. He was rescued in "Snafu" and his one true place is helping restore people's memories. He makes an appearance in Stitch! the anime, where it is discovered that when he erases memories, he stores them in pouches under his wings and if the person ingests the right pouch, his/her memory will return. However, only Amnesio knows whose memory belongs to whom. He is voiced by . 118, 226
304 Drag
305 Purple Spunky Seen in pod form in special feature the experiment profiler. Function unknown.
306 Roadrage
307 Anna Stesia An obvious reference to anesthesia. Function unknown.
308 Jenny
309 Smiler
310 Fritzabrain
311 Yellow Yellowstone Seen in pod form in . Function unknown.
312 Ben
313 Red Thinktank Seen in pod form in . Function unknown.
314 Jones
315 Chum
316 Yellow Morpholomew A small red blob-like experiment with two arms, two legs, a thin mouth and dark eyes. Designed to organisms into any other organism, after seeing the target organism or a photo of the target organism at least once before. However, someone who has been morphed keeps the same voice and needs 316 to change back. He is known to love legs (called by Jumba "over-sized Earth-fowl legs"). Morpholomew's one true place is at a store, temporarily transforming people into the person or character of their choice. (when in his dragon form) was mistaken for this experiment by Gantu. 316,
317 Hyuckster
318 Chortle
319 Yellow Spike A large dark blue -like experiment, with large white-tipped spines on his tail, back, front legs and head, a red nose, large black eyes, and black claws. He can throw the spines on his long tail like . Designed to make 99% of the population silly and useless by pricking them with his spines, leaving only 1% of the population clever (which Jumba used to explain why he never got hurt by one of the quills of Spike). When Lilo discovers Mertle cheating in a contest by getting the answers from Teresa, she uses 319 on Teresa to have her give Mertle completely silly answers. Despite his initially grouchy demeanor, Spike is actually very affectionate, and his one true place is hugging — and thus taming — truant experiments at Pleakley's E.A.R.W.A.X. group, after he is given protective armor to cover his silliness-inducing spines. 201
320 White Cloudy A grey cloud-like experiment. Designed to depress others with constant rain. His one true place is raining on Mrs. Hasagawa's fruit, thus keeping them fresh longer.
321 Green Lightfoot A diversionary experiment that distracts the enemy with his entertaining tap dance.
322 Red Heckler An orange experiment that resembles Reuben (625) and 627, with short pointed ears, small beady eyes, large fangs, a shirt and bowtie imprint on his body. Designed to verbally insult people by appearance and personality. His insults can be defused by . His one true place is sitting over a where he provokes people to try and dunk him. He is voiced by . 218
323 White Hunkahunka A small pink/purple -like experiment. Designed to peck people, making them artificially fall in love with the first person they see. The effect is reversed by being sprayed with water. Named after a lyric in the song " ", Lilo refers to him as a "Hunkahunka bird of love." 323 was given to Dr Hämsterviel, who "fell in love with" Gantu after being pecked. Despite being "in love with" Gantu, Hämsterviel still insulted him like he would on a regular basis. 323 was rescued in "Snafu", and his one true place is in a heart-shaped birdhouse working on an online dating service. 121, 226
324 Ruinit
325 Rack
326 Pannix
327 Molar
328 Bugle
329 Ava
330 Serum
331 Shagdog
332 Cackle
333 Hairy
334 Miranda
335 Popquiz
336 Blooz
337 Guilttrip
338 Crow
339 Crowsfoot
340 White Nodessertro (Whatsisname) An experiment designed to cause mass depression by stealing puddings, cakes, pies, and other sweets. His name is often forgotten, and so he is called "Whatsisname". He was technically kidnapped by Gantu shortly before the events of "Amnesio" but was not seen when the other kidnapped experiments were rescued in "Snafu". 118,226, and
341 Wafty
342 Greensleeves
343 Chaching
344 Yellow Dupe A small gold / -like creature with relatively flat ears, a brown-striped tail and brown-striped prehensile appendage protruding from his head. Able to generate clones with the appendage on his head; however, the traits and abilities of the cloned object become divided amongst the original and the clones; in other words, each duplicate is not as powerful as the original. 344's one true place is copying shave ice cones, rendering them low-calorie. He has a reverse function that can revert all duplicates back into the original. 126
345 Green Elastico A green, furless, earless, clownish, roughly -like creature with no tail, a large red round clown nose, white face and stomach, wide mouth, black eyes, neck frill, three huge tendrils on his head that resemble a 's cap, and a purple spot on his stomach. Designed to distract enemies by performing tricks with his highly elastic body. He is found already activated and in his one true place: the . 132
346 Stuckup
347 Blue Slobber A green lizard/snake-like experiment with an antenna on the back of his head who stands on two legs. He appeared in some comics set before . The events of these comics appear to have been . However, 347 could still have the same physical appearance. He dribbles drool downward from his mouth.
348 Snappish
349 Blue Lotuseater Seen in pod form in special feature the experiment profiler. Function unknown.

Note: Bonnie was called this number in her episode, but it was proclaimed on the Disney website that Bonnie is 149.

350 Yellow Addly Clyde was called this number in his episode, but it was proclaimed on the Disney website that Clyde is 150. 125 and
351 Whoover
352 Yvonne
353 Blackoutro
354 Red Jesstifer This experiment is named after Jess Winfield's user name at TVTome/tv.com. Function unknown.
355 Blue Swapper A two-headed, four-armed green -like experiment. Designed to switch people's minds. Only 355 can undo the switch. Lilo tames 355, but his one true place is not revealed. 204
356 Rippington
357 Downes
358 Manners A black / -like experiment that acts like a doorman or butler. Designed to make people too polite to fight back against bullies by sprinkling a special dust from his finger onto them. His one true place is with Mrs. Hasagawa as one of her "cats." One of the few experiments that can speak . 220
359 Phoebe
360 Yellow Drowsy A gray -like experiment with striped ears and that can walk on its hind legs. Designed to put people to sleep by bleating, although the effect is near-permanent. The surest way to reverse 360's effect is with a splash of water. Lilo put Stitch to sleep with 360 in order to release PJ (133), but Stitch managed to wake up on his own. Drowsy's one true place is putting insomniacs to sleep. 137
361 Aron
362 Yellow Tiffany Seen in pod form "Houdini." Function unknown. 119,
363 Crankster
364 'Sgo
365 Queasy
366 Xanad
367 Ob
368 Luddi
369 Thomas
370 Blueblood
371 Simpatico
372 Eve
373 Worrywart
374 Demotifier
375 Yellow Phantasmo A green -like experiment with short arms, a large with two stripes, a squeaky voice, a -like face, long -like ears, and dark pupil-less eyes. Able to inanimate objects and bring them to life. Being a ghostlike experiment, he can also travel through weapons and materials typically used to capture experiments, such as nets and bottles which can keep experiments under containment. His one true place is at the Macky Macaw's restaurant, possessing the robotic body of the animatronic Macky Macaw that was previously out of order. He is voiced by . 110
376 Cassandra
377 Annie
378 Lonelyhearts
379 Purple Grudge
380 Judy
381 Neg
382 1-Imp
383 Yellow Swirly A small turquoise -like experiment with a large head, an expressionless face with a little mouth, little nose, big black eyes (with white swirling patterns when using powers), rabbit-like ears, a single small antenna on the middle of his head, and a large furry -like tail. Able to anyone into obeying the next command that person hears. The effect can be undone by snapping one's fingers. His one true place is hypnotizing people at children's parties. 129
384 Woesmy
385 Hoobie
386 Hitch
387 Substein
388 Megan
389 Facepainter
390 Red Slimy A large green -like experiment with three spines on his back. Designed to leave a slippery snail-like trail to trip up enemies. He first appeared at the end of . 390 was captured by Gantu in "627" and rescued later in "Snafu." , 123, 226
391 Green Speedy
392 Margaret
393 Missandra
394 Joe
395 Polly
396 Connie
397 Yellow Spats A small yellow / -like creature with orange markings on his back, small pointed antennae, a catlike face, pointed fangs, a green tongue, orange spots on his forehead and two prongs on the end of his long bushy tail, seen when it is unfurled. Designed to make individuals fight with each other by zapping them with a beam fired from the ends of his tail. The cure for this is to stop and count to ten. 397's one true place is in a the professional wrestling show, where Spats can make fight more convincingly. Seen in Proud Family buddy episode. He is voiced by .
398 Gus the Second
399 Super-X
400 Precious Designed to control all the other experiments. To neutralize this experiment, she has to be thrown into a . Her name, powers, and neutralization procedure are based on the from . She was originally supposed to have her own episode, a parody of , but Disney scrapped it due to issues. ]
401 Chafe
402 Chile
403 Zinger
404 Bloom
405 Lucky
406 China
407 Yellow Punk Seen in pod form in special feature the experiment profiler. Function unknown.
408 Berg I
409 Gumshoe
410 Jay
411 Red Cowlick Seen in pod form in . Function unknown.
412 Char A "bagel burner". Was mentioned in "Link" when Reuben was searching the experiment database. 212
413 Botulator A "food spoiler". Was mentioned in "Link" when Reuben was searching the experiment database. 212
414 Crusty A "moldy bread spreader". Was mentioned in "Link" when Reuben was searching the experiment database. 212
415 Patter A "single sock eater". Was mentioned in "Link" when Reuben was searching the experiment database. 212
416 Parslifier
417 Sageonomificator
418 Rosemary
419 Vane
420 Curdle
421 Bustduster
422 Doublecross
423 Filibuster
424 Decayer
425 Mr. Brown
426 Rewind
427 Toepoke
428 Gameover
429 Klamp
430 Slip Knot
431 Purple Bluerinse Seen in pod form in . Function unknown.
432 Tonix
433 Speck
434 Monochrome
435 Tony
436 Steve
437 Honk
438 Potter
439 Winces Laws
440 Waistrel
441 Green Choppers
442 Moldavia
443 Taps
444 Poo Person
445 No-C
446 Jacob
447 Hand Print
448 Diesel
449 Bellyup
450 Sapsucker
451 Pullplug
452 Bob A possible reference to from the CG animated series . Bob's "Guardian" number is also 452. Function unknown.
453 Trip
454 Blackhead
455 Red Mary A big, round peach-colored experiment with two long white-tipped ears, three large white stripes on her back, a white stomach and a red nose. Designed to be the for Jumba's lab. Activated at the end of .
456 Nub
457 Hangnail
458 Greaseprint Finder was called 458 in his episode, but it was proclaimed on the Disney website that Finder is 158.
459 Nobyte
460 Noise
461 Pacer
462 Flat
463 Keyz
464 Sharpflat
465 Skid
466 Loomiere This experiment name may be a reference to the character , from the Disney's . Function unknown.
467 Scale
468 Undewey
469 Jitters
470 Octopalmer
471 Sneak
472 Red Little Dorrat Seen in pod form in special feature the experiment profiler. Function unknown. Possibly a reference to the character or 's first form in the Heisei Godzilla series Dorats.
473 Tripsy
474 Dizzifier
475 Therman
476 Haasinator
477 Buzz Cut
478 Tire Slasher
479 Lotta
480 Tappity
481 Yellow Twitch Seen in pod form in special feature the experiment profiler. Function unknown.
482 Gesundt
483 Hiver
484 Buffie
485 Period
486 Grindz
487 Crunkle
488 Speirs
489 Green or Red Huggo A large, round red -like experiment, but with six tentacles. Designed to squeeze the life out of a person. Activated at the end of . At one scene his pod was green and in another it was red.
490 Stones
491 Spikyhands
492 Milston
493 Enguard
494 Mortamer
495 Joy
496 Froggifier
497 Copywronger
498 Floods
499 Brad
500 Cooler
501 Blue Yin A blue /living -like experiment. Designed to condense moisture in air into water and spray water from its . Yin was activated with Yang. Jumba claimed should the two touch each other, they will cause a giant explosion, but they turned out to be a good example of and ; they use water and fire ( ) to create a new island. Yin is seen in the episode "Finder" playing poker with Stitch, Yang, Richter and Cannonball, and at Lilo's slumber party, wearing pink pajamas in the episode "Dupe" with Yang, Richter and Cannonball. 105, 126, 130,
502 Blue Yang A red / / -like experiment. Designed to shoot from the pits along its back, and blast flames from the nasal opening on its face. Yang was activated with Yin. Jumba claimed should the two touch each other, they would cause a giant explosion, but they turned out to be a good example of and ; they use fire ( ) and water to create a new island. Yang is seen in the episode "Finder" playing poker with Stitch, Yin, Richter and Cannonball and at Lilo's slumber party in the episode "Dupe" with Yin, Richter and Cannonball. 105, 126, 130,
503 Green Comet Seen in pod form in . Function unknown. ,
504 Bling Bling
505 Ploot A small blue-green -like experiment with a small pouch, black beady eyes, green -like claws, and two spinning sweeper brushes for feet. He makes dolphin-like sounds at normal size, and monstrous roaring sounds when he has grown to a massive size. Designed to flood entire cities with thick black sludge made from ordinary trash and that he collects. His two antennae become like giant , emitting clouds of pollution into the air like . can dissolve his sludge and make 505 clean instead of pollute. His one true place is cleaning the beach. In the episode he is referred to as 515 which is a number taken by Deforestator who as well appears in that episode. The episode 505 was featured in was aired on . 217
506 Ug
507 Blue Woody A brown -like experiment with -like pincers. Able to eat wood at a rapid pace. His one true place is with Mrs. Hasagawa as one of her "cats." 220
508 Phil
509 Blue Sprout A plant-like experiment with a green , -like body, tentacle-like vines, and a purple head with -like face, little sharp teeth, dark blue pupil-less eyes, and a single antenna. Designed to sprout into an uncontrollable of destruction. Lilo entered Sprout in an orchid competition, but the experiment began to grow out of control. Lilo and Stitch ended up catching Sprout after he had grown enormous, and Stitch planted him in an old that was slated for demolition. However, in the battle between the Leroy army and the experiments at the end of , 509 did not sprout into an uncontrollable forest of destruction as it did on its episode. He is voiced by . He is a parody of the alien plant monster Audrey II from . 111,
510 Drill
511 Wilt
512 Bog
513 Blue Richter A small purple -like creature with a lavender stomach, a bulky body and legs, a huge tail with a triangle shape at the end, a round face with a wide mouth, a round nose, black eyes, short ears, a single horn on his head and tiny spikes down his back. Designed to cause vicious, Earth-shattering with one thump of his tail. He is named after the , and his one true place is making . He is seen in the episode "Finder" playing poker with Stitch, Yin, Yang and Cannonball and at Lilo's slumber party in the episode "Dupe" with Yin, Yang and Cannonball. Seen in pod form in Stitch! the movie. He is voiced by . 106, ,
514 Cone
515 White Deforestator A big purple roughly -like creature about three feet tall with long blade-like claws on his front paws and blade-like neck. Designed to cut down entire forests. He first appeared just before Jumba created 627, when Stitch started bragging about how easily he catches experiments (catching Deforestator in two minutes). 123
516 Auntie
517 Parch
518 Flame
519 Green Splat A large green experiment with two cone-shaped antenna and a roller between his front legs. Designed to level entire cities with his deceptively small roller. His one true place is as a .
520 Blue Cannonball A portly pink experiment with a large , short stubby legs, and a stubby tail. He travels great distances by rolling into a ball or bouncing on his round backside, seeking large bodies of water, as he is designed to create big waves (or ). Lilo and Stitch fear for because they think he is going to create an island-flooding tsunami, but it turns out that 520 can control his waves and creates one just big enough to send Gantu to . His one true place is making waves for surfers. He is seen in the episode "Finder" playing poker with Stitch, Yin, Yang and Richter and at Lilo's slumber party in the episode "Dupe" with Yang, Yin, and Richter. He is voiced by . 104
521 Wrapper A yellow-orange experiment designed to wrap things up like a using his roll of paper for a tail. His one true place is with Mrs. Hasagawa as one of her "cats." 220
522 Tarantula
523 Blue Slushy A small icy blue-colored roughly -like creature with no ears, small arms and legs, a thin mouth, a large nose, dark blue eyes and three icicles behind his head. Designed to freeze land with his ice breath, generate ice, and also break apart into bits of ice and return to its original form. 523 manipulates the weather in Lilo's town during a very hot day, making it so cold that it starts to snow. Slushy also battles with Splodyhead (619). Splodyhead wins and restores the warm climate of the island. His one true place at the ice cream shop creating . In the episode "Snafu", he is shown at the Shave Ice stall working with Dupe (344). He appears briefly in episode 125, where Angel (624) reverts him to his evil self. 125, 127, 226
524 Shoveler
525 Blue Stoneface Seen in pod form in . Function unknown.
526 Blue Gus Previously called "Gipper" for some reason on the Disney website, even though its name is known as "Gus" in the credits of .
527 Chip
528 SPF
529 Purple Digger A tan -like experiment with a long -shaped tail, a round body, short arms and legs with sharp claws, a round head with sharp teeth, a dark round nose, dark blue eyes and a row of spikes from his head down to his tail. Designed to drill holes through planets. His one true place is in the mines. He was activated at the end of . ,
530 Crybaby
531 Hisee A green / -like experiment with six hairs on his head, a very small body and a stubby tail. He appeared in some comics set before . The events of these comic appear to have been . However, 531 could still have the same physical appearance. Function unknown.
532 Strata Was mentioned in "Skip" when Gantu said - "The one with that thing that goes bzzz."
533 Blue Blowhard A purple anteater-like experiment with an elephant-like head with a long trunk and a on the back of his head, designed to immobilize any object by flying it like a . His one true place is with Mrs. Hasagawa as one of her "cats." 220
534 Crabweed
535 Blue Spectrum Seen in pod form in . Function unknown.
536 Polar
537 Rust
538 Autumn
539 Turquoise Algae Seen in pod form in . Function unknown.
540 Blue Phoon A small round red -like creature with a small trunk, two tails, clawed feet, and bright green eyes with long lashes. Designed to create massive -like winds. She mutated into a massive stronger form after being zapped by Jumba's ray, but was reverted to her original form after Stitch put her to sleep. Her one true place is creating winds for on the beach. She is voiced by 210
541 Swell
542 Hallie
543 Green Franklin Seen in pod form in . Function unknown.
544 Purple Thresher A small rough purple experiment with a slim body, a wide mouth, two eyes on two stocks, six spiky -like tentacles and three short legs. Designed to thrash crops with his -like appendages. Thresher was found (in pod form), activated, named, and trained by Gantu. This experiment was sent to Dr. Hämsterviel, but was rescued by Lilo and Stitch in "Snafu". 126, 226
545 Pompey
546 Rip
547 Cam
548 Cheesy
549 Supersweet
550 Clammy
551 Dryheat
552 Astro
553 Clipse
554 Sol
555 Liquefactor
556 Berg II
557 Cauldron
558 Sepia
559 Blue Midasminus Seen in pod form in special feature the experiment profiler. Function unknown.
560 Prism
561 He
562 Hardy
563 Silbert
564 Lot's Wife
565 Phosphor
566 Derrick A grey -like experiment with a -like tail, wearing a construction helmet. Designed to drill potholes. His one true place is with Mrs. Hasagawa as one of her "cats." 220
567 Blue Eva Seen in pod form in 627. Pod caught by Gantu. Function unknown. 123
568 Slenky
569 Glenn
570 Frosty D.
571 Dusty
572 Dropcall
573 Handoman
574 Blue Lardo Seen in pod form in special feature the experiment profiler. Function unknown.
575 Magnarette
576 Darn
577 Oof
578 Carrie
579 Spinster
580 Friday
581 Roadie
582 Spout
583 Blake This experiment was mentioned in as a flying experiment. Function unknown.
584 Balar
585 Petrifier
586 Blue Tank A round orange / -like experiment with thick legs, sharp teeth, and a short tail. Designed to eat metal; the more metal he consumes, the larger he grows. He is eventually caught by Gantu and sent to Hämsterviel, but rescued in "Snafu." Note: he shrunk between "Tank" and "Snafu," suggesting that he returns to normal size after a while. He is voiced by . 120, 226,
587 Noviz
588 Sa
589 Stoopinslide
590 Baron Meter
591 Squidly
592 Deodorant
593 Heatwaver
594 Ruth
595 Icecrusher
596 El Carbon
597 Zirconia
598 Gluteous
599 Tattoo
600 Blue Woops A purple, skinny, Stitch-like experiment with huge yellow buckteeth, a football-shaped head with three short white-tipped antennae and a short white-tipped tail. Designed to be indestructible and able to do anything and has all the powers of Stitch, but is a klutz who accidentally bumps into everything. The only thing he can say is "Woops!" His one true purpose is being a valued member of ’s team (because the one thing he can actually do is knock things over, including bowling pins). He is the first prototype of Stitch and is considered a failure due to his extreme clumsiness. He is voiced by . 224
601 Blue Kixx A large, purple, muscular, beastly, -like experiment with bulky legs and torso, four strong arms with three fingers on each paw, a blue oval spot on each elbow, short ears, hardly any neck, a wide mouth, a round nose, and black eyes. Designed to be a bully with special skills. His one true place is kickboxing, and has his own instructional video entitled "Kickboxing with Kixx". He is voiced by . 103,
602 Blue Sinker A small, purple -like experiment designed to destroy and sink enemy ships with its large razor-sharp . His one true place is at a Japanese restaurant where he uses his large fin to cut up vegetables and fillet fish for the chefs to make . 124
603 Yellow Zap A bright yellow living laser beam-like experiment with lightning-shaped antennae, dark blue eyes, and a small limbless vaguely dog-like body. He was caught by Gantu with the help of experiment 627 in "627", but was later rescued in "Snafu". 123, 226
604 Yellow Houdini A whitish-tan -like experiment with four brown spots on each elbow and knee, pink mark on his chest and stomach, purple markings on his back and ear tips and a little face with a small mouth, dark pink nose, and large round black eyes. Designed to make anything and himself disappear (become invisible) with a blink of his huge eyes; though he can reverse the invisibility and make the invisible object reappear. His eyes are sensitive to intense light (i.e. camera flashes), which cause him to blink reflexively and randomly make the surrounding objects or creatures he sees invisible. He is easily spooked and skittish and does not like to fight. He is named after . His one true place is as a . He is voiced by . 119
605 Warpstron
606 Blue Holio A small, red -like experiment with a wide, large mouth, two thin antennae, and three thin back spines. Designed to create a matter-sucking when he opens his mouth. His one true place is working in construction sites, clearing up waste by sucking in the unneeded matter. He is voiced by . 116, Leroy & Stitch
607 Blue Launch A tan -like experiment with four spines on its back. Designed to warp the fabric of time and space, causing the entire universe to collapse upon itself. 607 itself never actually appeared in the series, but it was the pod on the sandcastle in 627. the naked mole rat was mistaken for this experiment in the / crossover episode until Stitch identified him as not being one of the "cousins". 123, 208
608 Blue Slugger A small, yellow -like experiment. Designed to deflect projectiles with his tail shaped like a . His one true place is as a coaching assistant for baseball. 139,
609 Green Heat A small, red-orange vaguely -like experiment with small eyes, a big mouth, small drooping ears and a large shiny black oval embedded in his forehead. Designed to fire rays of flaming heat from the blowtorch-like feature on his forehead. Heat was found (in pod form), activated, named, and trained by Gantu. This experiment was sent to Dr. Hämsterviel, but was rescued by Lilo and Stitch in "Snafu". He is voiced by . 126, 226
610 Witch A small, purple / -like experiment. The back of her head is shaped like a cone and curved at the bottom to resemble a witch hat, and her ears resemble small bat wings. Her eyes are blue and she has eyelashes. Her stomach is light purple and her chest has a yellow heart. Her witch like hat head has a pattern of purple and then light purple stripes. She was designed to have many supernatural abilities. These include the abilities of a ghost and being able to possess others in order to turn them into evil witches too. Once possessed, the victim is under Witch's complete control and also has her variety of abilities such as animation, spontaneous generation, levitation, demonic transformation, and other forms of reality-bending abilities.
611 Blue El Fin (a.k.a. Doomsday) Designed to make the universe implode when Jumba speaks the password. Fortunately, Jumba forgot the password. Called the "ultimate super weapon", Gantu thought that he had 611's pod in "Houdini" but he was actually reading 119's pod upside down. His original name was Doomsday, but this was changed due to a copyright issue. 119
612 Blandzilla A large, red -like experiment with round spikes down its back and two spines on the back of its head. Function unknown. ,
613 Yellow Yaarp A small, blue -like experiment with Drowsy-like ears, but with darker tips instead of stripes, four arms, and a -like antennae on his head. Designed to make a literally deafening sonic blast. Pleakley was sent out to capture 613 because he lacks ears, which made him immune to the experiment's sonic blasts; Pleakley also befriended and named 613 after saving him from a collapsing cave. Yaarp's one true place as an alien invasion alarm and a buzzer for the hula school. He also operates the scoreboard for the game show in "Spike". He is voiced by . 122,
614 Blue Gunner A small, bluish-teal / -like experiment with a roughly reptilian face with wide mouth, small blue eyes, a small round body, little arms and legs with small hands and feet, some dinosaur qualities, long tail, and black markings on his back. He also have a type of Alien/chameleon-like tongue that shoots blue blasts. Seen in pod form in special feature the experiment profiler. Function unknown.
615 Yogee
616 Joey
617 Blue Plasmoid A large green -like experiment with a pincer-less tail. Designed to shoot explosive balls of from his tail. Plasmoid was found (in pod form), activated, named, and trained by Gantu. This experiment was sent to Dr. Hämsterviel, but was rescued in "Snafu". 126, 226
618 Crystallene
619 Blue Splodyhead A small, red six-legged furred reptilian -like experiment with six legs, a red-purple-striped horn on his head, brick-red markings on his forehead and back, short red-orange-tipped ears, blue eyes with red-purple spots around them and a round hole-like nose. Designed to shoot fiery red blasts from his nose, as well as being able to see in the dark, and climb on walls and ceilings. His one true place is with David, lighting torches with his fiery blasts. In the 'Slushy' episode, Splodyhead returned to help to fight Slushy with fire against ice. In this episode, Jumba erroneously refers to him as "515". 117, 127
620 Page
621 Blue Chopsuey A small, skinny green -like experiment with a spiky yellow and two prominent fangs jutting from his lower jaw. He has all of Stitch's powers and is jealous of all the attention Stitch gets. In the game he steals the DNA that Stitch collects for Jumba, mutating into a stronger form. The plot of this game has since been from canon continuity due to the events depicting Stitch being apprehended immediately after his creation in . However, 621 could still have the same physical appearance and personality. He is both very physical and well-equipped. His weapons include Jet-Pack, Grapple-Gun, rocket-launching Big Gun, and Freeze Gun. The second true prototype of Stitch but he does not appear in the series and has no record from Disney so 625 or Reuben takes this prototype number. He also has the strange ability to mutate when power is charged at most extreme. He is voiced by . ,
622 Jumby
623 Trainer
624 Blue A small, pink female -like experiment with two long -like violet-tipped antennae, violet-tipped ears, small eyelashes, white V-shaped symbol, slightly larger chest, and dark pink Stitch-like back markings (originally upside-down heart-shaped). Designed to sing a song that turns "good" experiments (i.e. rehabilitated experiments) to "bad" (i.e. evil), though it also worked on Jumba. Stitch and Reuben are immune to the song's effect, as they were created after she was. The spell can be reversed by Angel singing the song backwards, or by playing a recording of her song in reverse. She is known to be in love with Stitch and is his primary love interest. Angel was caught by Gantu in her debut episode, but rescued in "Snafu". In the English adaptation of the anime series , she has moved on to become a famous singer who still manages to visit Stitch occasionally. In this series, her song could affect Stitch if sung in a different voice, such as when she lost her voice when she caught a cold. She is voiced by . 125, 215, 226, , ,
625 Blue A small, chubby golden-yellow / -like experiment with short ears that flop down at the sides of his head, three small antennae that look like a tuft of fluffy fur, pointed fingers, a round pudgy stomach, short stumpy legs, an hourglass-shaped marking on his back, and two flat teeth sticking out of his mouth and overlapping his bottom lip. In the comics before , he was blue with smaller eyes instead of yellow with more typical large eyes. He has all the powers of Stitch, but is incredibly lazy and tends to be a coward, making him almost useless as a villain. His one true talent is the ability to produce large quantities of sandwiches, particularly cheese sandwiches. Only referred to as 625 in the series and , he was finally named "Reuben" by Lilo in . He speaks with a hint of a Brooklyn accent. Reuben serves as Gantu's wisecracking sidekick during the series, making witty remarks and often taunting and verbally abusing him. He occasionally teams up with Stitch against Gantu, mainly if Stitch is acting alone. After receiving his name and working alongside Lilo in , he found his one true place alongside a newly recommissioned (and redeemed) Captain Gantu as his Galley Officer, who had been growing fond of his . He is later an ally to Stitch. He is voiced by . , most episodes, ,
626 none A small, blue -like experiment with large rabbit-like ears, a wide mouth, a round nose, black eyes, a small, short, stubby tail, two nose wrinkles, one chin wrinkle, three tufts of sharp hair on top of his head and on his chest as well as two extra, retractable arms, three retractable spines that run down his back, sharp retractable claws on his front and back paws, and two retractable antennae on his head. Designed to be abnormally strong, virtually indestructible, super intelligent and very mischievous. He can think faster than a , is fireproof and bulletproof, can spit acid, hear in different wavelengths, see in the dark, jump to extreme heights, climb up walls and walk on ceilings, roll into a ball, and lift objects 3000 times his own weight (but not an ounce more). His only weakness is water, as he cannot swim due to his great molecular density, which causes him to sink rapidly. When he finds his true place in Lilo's ʻohana, he becomes heroic and good, and is shown to have a heart of gold, despite his original destructive and apathetic programming. His one true place is, of course, as Lilo's pet "dog". He is the first experiment to be created without Dr. Hämsterviel's funding. He is the most successful experiment Jumba has made, and the first successful destructing experiment created after two failures, being 600 and 625. Stitch is the main character and hero in the series and films. He has a romantic relationship with Experiment 624, Angel, and later, acts like a brother to both her and Reuben. He is voiced by . , films, and magazines
627 Blue (unnamed) A red and yellow, coneheaded, purple-nosed, monstrous -like experiment that was designed to be a bigger, badder, stronger, and worse-mannered version of Stitch, with the same facial expression, ear notches at the top of each ear, a wiry body, dark eyes, four extra retractable arms, four retractable spines that run down his back, sharp black retractable claws on his front and back paws, retractable antennae, and an extra retractable head as well. He has a type of Alien-like extendable mouth. He is the first experiment to be created on Earth with limited alien technology and without Dr. Hämsterviel's funding. 627 was designed to have all the powers/strengths of Stitch, plus the powers of 20 other experiments, but he lacks their weaknesses. 627's other powers include , , , and ( ). However, contrary to Stitch, 627's vocabulary is limited, as all he can say is "evil". Not only is 627 violent and powerful, but he is willfully cruel and rude, and acts like a bully; he seemingly cannot be reformed, and thus, has no true place. 627's only apparent weakness is his loud, uncontrollable laughter, which distracts him and causes him to become ; once he begins to laugh uncontrollably, he collapses and is rendered powerless. Even though seemingly "indestructible", 627 was finally outwitted by Stitch taking advantage of his weakness and causing him to collapse from laughter; after rendered powerless, 627 was dehydrated back into an experiment pod by Stitch and Lilo, using a commercially available home . After this, he did not appear again except for in a video recording in "Mrs. Hasagawa's Cats/Ace" and a dream sequence in "Remmy". He is also briefly mentioned in . He is voiced by . 627 is the only activated experiment to keep his number as a name, as Lilo did not give him one. 123
628 Blue (unnamed) Created around the same time as 627. Seen only in pod form at the end of "627" as Jumba locked it away in a vault, saying "So much for experiment 627. Perhaps I will have better luck next time". This experiment does not appear any more in the series. 123 as Pod

Experiments with an unknown number

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Leroy Stitch's , with red fur, frilly ears, yellow teeth, bent antennae, three bent spines on his back, a fluffy tail, and a slightly deeper voice as well as two extra, retractable arms and retractable claws on his front paws. Jumba started creating this experiment from a template similar to Stitch, until Dr. Hämsterviel captured Jumba and forced him to make a "new version" of 626. Leroy was designed to have all of Stitch's powers, but he also has the ability to disguise himself as Stitch by changing his fur color from red to blue (Dr. Hämsterviel claimed he hates the color blue, so he instructed Jumba to make Leroy resplendent red to match his cape) and instantly regrow his fur. Leroy is very physical when fighting, but also makes liberal use of his ray gun. After naming him "Leroy", Dr. Hämsterviel used a cloning machine to create an army, then sent the original Leroy down to Earth to capture the 624 experiments remaining there. Stitch is shown to be a match for him when they battle in Jumba's lab, with Leroy only winning because Pleakley distracted Stitch; during the final battle Leroy is outmatched by Stitch until his clones blast Stitch away. Fortunately, Jumba secretly programmed a failsafe into Leroy before he was charged: if Leroy (or his clones) hears the song " ", his nervous system will shut down. After his defeat at the end of the movie, Leroy and his clones are all placed in jail with Dr. Hämsterviel, where Leroy and the clones are seen happily dancing to " ". Leroy's number is never mentioned in the movie. Jumba tries to call him "627" as mentioned on the Disney website, but Gantu reminds him that he's already made experiment 627. In the commercial he is called 628, but he could actually be 629 since Jumba had already completed and locked away an experiment, numbered 628 at the end of the episode "627". He is voiced by .
Cyber Cyber is a villain of the anime, and was never part of . In the anime, Experiment Zero, nicknamed "Cyber," was the first experiment created before Dr. Jumba started assigning numbers to the other experiments, indicating that he is not part of any series, though he was initially a purple version of Stitch (now black), sharing similarities with experiments of the 6-Series. Jumba created this ultimate killer monster, but the result was overly succeeded. Unable to control Experiment Zero, he eventually suspended him and locked him away on an icy planet. Experiment Zero later escaped and acquired mechanical body parts, which not even Stitch could rival. His one true place is in Galactic Prison.
A large green quadrupedal experiment with a spiked tail that was scene in battle with Leroy clones. Its name, number, and function are unknown.
A green -like experiment with a bent -shaped face with a body shaped like Faffy from . Its function, name, and number are unknown. ,
A small green mole-like experiment with a rat-like tail, small beady eyes and 3 stripes on its head. Its function, name and number are unknown.
A pink wiener dog-like experiment with a purple head, big ears on the end of skinny stubs on the side of its head and a big orange nose. Its function, name and number are unknown.
A purple, four-eyed experiment. Its function, name and number are unknown.
A blue caterpillar-like experiment. Its function, name and number are unknown.
A turquoise, koala like experiment with an hourglass shaped body and two tufts for ears. Its function, name and number are unknown.
A pink wiener dog-like experiment with a round head and three spines on its back. Its function, name and number are unknown.
A tall, thin, blue lizard-like experiment with three thin antennae. Its function, name and number are unknown.
A green experiment with very long legs, short arms, big ears with yellow insides, two antennae, a stubby tail, yellow spots on its stomach and back spots and yellow markings on its back. Its function, name and number are unknown.
A red bulldog-like experiment with three small antennae on its head and drooping ears. Its function, name and number are unknown.
A yellow-orange experiment with crab/lobster-like claws on the end of its arms, three antennae on its head, and a black-striped, duckbill-like snout. Its function, name and number are unknown.
A purple koala like experiment. Its function, name and number are unknown.
A green experiment with a round, dinosaur-like head and a short, pointed tail. Its function, name and number are unknown.
A green experiment with three antennae on its head, small, pointed ears, and the ability to climb walls. Its function, name and number are unknown.
  • ↑ http://rockymcmurray.com/About_Me.html
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  • Experiments on the Loose
  • Lilo and Stitch Games

Play Lilo and Stitch: Experiments on the Loose | Disney--Games.com

Unfortunately Experiments on the Loose is not available on your device. Please try one of the related games instead or visit our HTML5 category .

This Flash game is loaded using an emulator. If you notice any glitches(such as the game getting stuck or music/sound missing), click to play the original version with NuMuKi Browser for the best experience.

625 Sandwich Stacker

About Experiments on the Loose Game

  • Game Type Flash
  • Requirements Any Browser
  • Supported Devices Desktop, Mobile, Tablet
  • Game Resolution 800 x 600
  • Last Updated May 31, 2021
  • Play Count 121585
  • Vote Count 663

There are so many experiments lost on the island that it takes a lot of time to find every single one of them! This is why, in Experiments on the Loose game, Stitch decided to help a little bit with this problem. He went on an adventure to find the experiments, but it is not as easy for him as it seems.

Small Stitch cannot move on his own, so he needs your help for that. Would you give him a hand?

How to play the game

To move Stitch, click on sets of at least three blocks of the same color. This way, you will clean the path, and Stitch will easily walk to the exit. You can choose to play at different levels of difficulty.

If you clean more blocks at the same time, you will get extra points, which will help your final score. Be careful what blocks you clean first and how you end the level. If you end up with two blocks of the same color, you will not be able to destroy it anymore, and Stitch will be stuck there.

It is essential to capture all the experiments on time, and Stitch cannot do it unless you show him the way out from the blocks. Watch out for the passing time, and if it happens to miss the exit once, you can restart the level until you are out of lives.

Everyone depends on you to get all the experiments together safety. You cannot let Stitch down, so better prepare yourself for the adventure. 

Good luck, and have fun!

If you enjoy playing Experiments on the Loose, you might be excited to find out that there are 23 more Lilo and Stitch games you can try! The most popular is 625 Sandwich Stacker , and the most recently added is Alien Interception

  • Reformed Villains

List of Experiments

ScreenCapture 03.04

Many of Stitch's "cousins" are featured in this group photo taken at the end of Leroy & Stitch.

Experiments , also referred to as Stitch's cousins , are fictional genetically-engineered alien creatures in Disney's Lilo & Stitch franchise. In the franchise's fictional universe, they are creations of Kweltikwan biogeneticist (and self-proclaimed "ice spice genius") Dr. Jumba Jookiba , who made them with the shady funding of his former partner-in-crime (and one of the franchise's characters) Dr. Jacques von Hämsterviel . The most famous of these experiments is Experiment 626, better known as the franchise's half-namesake Stitch .

The idea of the experiments were partly conceived by Lilo & Stitch director and writer Chris Sanders during the development of the film's story. Initially, Stitch was just an alien creature who crash-landed in a forest on Earth. In later developments, he was meant to be the leader of an intergalactic criminal gang and Jumba was one of his former cronies sent by the Intergalactic Council to capture him. However, test audience responses to early versions of the film resulted in the change of Stitch and Jumba's relationship to that of creation and creator, respectively.

The genetic experiments other than Stitch were initially shown in prequel comics released in Disney Adventures magazine, which despite being made non-canonical after the 2005 release of Lilo & Stitch 2: Stitch Has a Glitch , are notable for introducing an early version of later major franchise character Experiment 625, also known as Reuben. Another early instance of a pre-626 experiment appearing came in the PlayStation 2 prequel video game, Disney's Stitch: Experiment 626 , released two days before Lilo & Stitch 's theatrical release. This game featured Experiment 621 (also known as "Chopsuey" after Leroy & Stitch ), a skinny green experiment who was featured as an antagonist. The video game was also later retconned by Lilo & Stitch 2 .

The experiments in general made their formal debut in the 2003 direct-to-video sequel Stitch! The Movie , which serves as the pilot to the Disney Channel and ABC animated series, Lilo & Stitch: The Series , in which they are featured as the main plot devices. In the series, Stitch and his best friend Lilo Pelekai must find the experiments who were scattered around Kauai as dehydrated pods that activate when the come in contact with water (as seen in Stitch! The Movie ). The duo capture, name, and rehabilitate the other experiments so that they use their powers to become productive members of society instead of the destructive creatures that Jumba initially intended them to be. Thanks to Lilo's influence, Stitch, inspired by Hawaiian terminology, calls almost every one of the experiments his "cousins" (with the notable exception of Experiment 624/Angel, who becomes his girlfriend instead) and sees them all as part of his ʻohana (family). By the end of the final Lilo & Stitch film Leroy & Stitch , Lilo and Stitch would successfully reform all 625 experiments, up to and including Stitch's immediate predecessor Experiment 625/Reuben, who served as a reluctant sidekick to secondary antagonist Gantu throughout the show. During the series and Leroy & Stitch , Jumba also creates three more experiments after Stitch: Experiment 627 (also known as "Evile" to the Lilo & Stitch fanbase), Experiment 628, and Leroy (eventually designated Experiment 629 in 2020 via spin-off manga Stitch & the Samurai ). However, none of these experiments were rehabilitated; 627 could not be turned good and was dehydrated back into pod form, 628 was never activated, and Leroy and his clones were shut down thanks to a fail-safe and were sent to prison.

  • 1.1 Biology
  • 1.2 Creation
  • 2 Experiment series
  • 3.1 0-Series: Jumba's test batch, including many household helpers
  • 3.2 1-Series: Civic disturbances
  • 3.3 2-Series: Technological and scientific
  • 3.4 3-Series: Psychological
  • 3.5 4-Series: Military
  • 3.6 5-Series: Elemental manipulators
  • 3.7 6-Series: Battlefield or doomsday experiments with galactic implications and world-ending properties, Jumba's strongest line
  • 4.1 Continuity errors
  • 5 References

Background [ ]

Biology [ ].

Due to different experiments' original purposes, the majority of experiments each have a unique appearance, powers, and weaknesses. Though all experiments have unique capabilities and functions, most of them have some abilities in common due to Jumba reusing DNA from one experiment as a prototype for a different experiment, like the similarities of body shape, appearance, and even for powers like in the case of Jumba reusing some of Twang (021)'s DNA in the creation of Bragg  (145), granting the latter musical ability. Most seem capable of scaling walls like a gecko (as Stitch frequently does); many are able to grow and retract an extra pair of arms. Since they are genetic experiments each created with multiple kinds of DNA that Jumba sampled throughout the galaxy, they all age quite differently than creatures on Earth as seen with Lilo and the rest of humanity when time is lapsed twenty years in "Skip".

It is also shown that some experiments' powers (such as Mr. Stenchy (254) 's cuteness, and Checkers (029) 's hypnotic effect) do not affect other experiments, possibly so that these powers do not prevent other experiments from carrying out their primary functions. If affected by other experiments' powers, it might be temporary as Stitch managed to recover from Drowsy (360)'s sleep-inducing program without being exposed to water. Though Angel (624) primarily reverts other experiments (before her time) to evil, Amnesio (303) and Retro (210) can do so as well.

Additionally, it is shown that when an experiment is dehydrated, they will deactivate and turn into a small orb called an experiment pod. If an experiment pod gets wet, the experiment will be reactivated and released. According to Jumba, a home food dehydrator is the only known method of deactivating an experiment a second time.

On numerous occasions, it has been shown that most, if not all, of the experiments have an intentional imperfection added to their design by Jumba: a "fail-safe" of some sort. These imperfections were presumably added in by Jumba in the event his experiments ran out of control, in order to provide him with a way of stopping them in their tracks. Even his most powerful experiments, like 627 and Leroy , both had their own intentional imperfection, with an overreactive sense of humor and the song " Aloha ʻOe " being their respective imperfections.

Creation [ ]

Upon each experiment's creation, it is important that their molecules be charged. If an experiment's molecules are not fully charged, about a year after their creation, they will suffer glitches, during which they will experience seizures and temporarily revert to their original programming. If the molecular charging process is not completed, these glitches will eventually burn out the experiment's circuits and kill them.

Experiment series [ ]

The first digit of the experiment numbers reflect what series of experiment they belong to. The official series of experiments, as stated by Jess Winfield, one of the executive producers, are as follows:

  • 0-Series: Jumba's test batch, including many household helpers.
  • 1-Series: Civic disturbances.
  • 2-Series: Technological and scientific.
  • 3-Series: Psychological.
  • 4-Series: Military.
  • 5-Series: Elemental manipulators.
  • 6-Series: Battlefield or doomsday experiments with galactic implications and world-ending properties, Jumba's strongest line.

For the most part, the colors of the experiment pods correspond to the series numbers; however, some of the pods are colored incorrectly.

List of experiments [ ]

0-series: jumba's test batch, including many household helpers [ ].

000 Blue A purple version of Stitch with the same abilities, but he is turning into a black, cyborg experiment, part machine part alien. His alien form resembles a cross between some sort of lizard, and koala (and robot) with bat-like face. He has two cyborg arms, three spider-like legs, and half-helmet (right half of his face is metal) with big black cyclopic-like right eye from some unknown incident. His cyborg arms serve many purposes such as cybernatic wiry rope, laser guns, forked harpoon, and welding tool, and his cyborg eye has zoom functions and improves his aim. He is an evil experiment that is a cyborg version of Stitch. He then attempts to put an early ending to their emerging rivalry by proceeding in kidnapping Angel. He is voiced by Paul St. Peter.
001 Red A small purple experiment with a white lower jaw and chest, three wobbly legs, two stubby little arms and two floppy antennae with two rings on each antenna. Seen in pod form in "Drowsy". Designed to zap a green ray from his antennae to change the size of objects. His picture appears on the wall of Jumba's lab in , along with several other pictures of Jumba and Dr. Hämsterviel's early accomplishments. Number used for Plasmoid in "The Origin of Stitch". 137,
002 Purple A purple opossum-like experiment with two light purple stripes on the back of his ears, beady eyes and an orange nose (In , his nose is dark purple). Designed to double-dip food. His one true place is with Mrs. Hasagawa as one of her "cats". He somehow changed in size in . Number used for Heat in "The Origin of Stitch". The Origin of Stitch 220a,
003 Green A green experiment with four ears and a tail shaped like a question mark. Designed to annoy Jumba's ex-wife and neighbors by asking repetitive questions like "How come?" and "Why?". Her one true place is with Squeak as his “boojiboo.” Number used for Kixx in "The Origin of Stitch". Seen in pod form in Stitch! The Movie.
004 White A green parrot-like experiment with wings, ears, and a large beak. Designed to playback important information and ideas that are heard, when asked. 004's creation was interrupted, thus, instead of repeating back correctly, he plays back everything forward but with each word spoken backwards. 004 was eventually reprogrammed and able to carry out his original primary function.
005 Purple A red experiment with three pairs of legs and a sphere between the first pair, resembling Splat. Designed to move Jumba's heavy equipment. Her one true place is as an assistant with a local moving company. Seen in pod form in Stitch! The Movie.
006 Yellow A pink experiment that resembles a purse. Designed to consume and carry an endless amount of materials. Can only store objects that will fit through his open mouth.
007 White (also known as "Yapper") A white Shih Tzu-like experiment with a purple bow. Designed to annoy people with her constant barking. She behaves like a typical "good dog": does tricks, licks her owner's face, fetches the morning paper, etc. Because of her appearance and behavior, 007 was adopted by Mertle and wasn't recognized as an experiment until Jumba saw her. Her episode is named "Yapper" after the nickname Lilo gave her, but she is officially "Gigi" on the experiment name list in . Her one true place is with Mertle as her pet. In , it is revealed that she can speak English very well. At the end of the movie, Mertle joins Lilo and Stitch's because Gigi wants to be in it with the rest of Jumba's experiments. She is voiced by Tress MacNeille. 108, 118, 209,
008 Red A black and white experiment with a cabbie cap, a skirt, yellow markings resembling a tie and elbow pads, and black glove-like markings on her hands. Designed to operate any vehicle and act as Jumba’s personal driver.
009 Red A small orange and caramel-colored monkey-like experiment with two pink orbs on the top of his head and three stubby multi-colored antennae. Pop has a tan face and stomach and a small red nose, as well as yellow markings on his rear and back. Pop's tail is a pump which he uses to blow up pink balloons which reform on his tail after they pop. He is designed to use his tail to blow up a balloon to the size of the room he is in, then popping the balloon, discombobulating those involved near the explosion of the balloon and causing frizzy hair. Stitch!,Leroy & Stitch
010 Green A green anteater-like experiment with a small body, mouth, arms and legs, a thin tail with a brushy fuzz at the end, a vacuum-like trunk that can fire lasers, dark eyes, short ears, and three dark-tipped spines. Seen in pod form in Designed to sterilize, disinfect, and clean everything in sight. However, he had a problem with doing these tasks: he threw anything away, assuming it was trash, and tried to "sterilize" anyone, assuming they were germs. 010 was upgraded to try to be less of a neat-freak. Instead, he turned into a dirt-maker (renamed Oscar), so Lilo gave him to Gantu. Gantu sent 010 to Hämsterviel, who didn't like him and sent him back. Gantu set him free, and Lilo and Stitch found him. Later, after he was upgraded, they sent him to Gantu, who sent him to Hämsterviel, who sent him to Gantu when Woops almost broke his cover. Felix/Oscar was rescued later in "Snafu." The only thing that 010 can say with both of his upgrades is dirty, but with Felix he says it disgustedly, while with Oscar he says it happily. Both of 010's names are a reference to the main characters of . He is voiced by Tress MacNeille. 131, 224, 226,
011 Green Seen in pod form in Designed to spill ink on everything.
012 Green Designed to keep Jumba's lab insulated and make for Jumba a sunny day.
013 Green Designed to make people grow more hair.
014 Yellow A tan gourd-shaped experiment with a large opening at the top of his head. Designed to pop popcorn. His one true place is in a movie theater. He was mentioned in "Angel" when Jumba falsely said, "624 is harmless experiment. Designed to...pop popcorn for Jumba's movie night."
015 Green Seen in pod form in Stitch!. Designed to be a rug that trips you as you walk over him.
016 Purple Seen in pod form in Stitch! The Movie. Designed to make frozen treats for Jumba. , Stitch!, The Movie
017 Yellow Seen in pod form in Stitch! The Movie. Designed to take lids off containers.
018 Green Designed to be a hockey puck that never misses the goal, and never goes in the opposing team's goal.
019 White Seen in pod form in . Pod says 19 instead of 019. Designed to drop things.
020 Red A fast-talking, pink experiment with a resemblance to Jumba and Cannonball (520), but with a smaller face and two ebony-black eyes who wears a straw boater hat and bowtie, carries a cane, and acts as a salesperson who never turns down a customer. Designed to be able to sell anything to anyone. Lilo used him to get ahead in the chocolate bar selling contest/fundraiser, but Mertle took him. When Lilo took him back, Mertle took him back again. Lilo tried to take him back once more, but found out Mertle sold him to Reuben. Slick was rescued, but Lilo had to give up the contest by giving her last chocolate bar to Gantu as a swap for Slick. His one true place is at a fundraiser, following which he began working for charity, not profit. Slick was one of the experiments Lilo turned to for the capture of Ploot, but besides selling her an umbrella that she later used against Ploot, he didn't/couldn't help. He is voiced by Jeff Bennett. 205, 217,
021 White Seen in pod form in "Houdini". Designed to annoy people by playing folk music of Jumba's home planet.
022 Red A dark-green, seahorse-like experiment with lips shaped like a donut. Designed to shoot donuts out of his mouth that restrain movements. S
023 Blue Designed to spin at high speeds making you feel dizzy.
024 Purple A purple heavy-set experiment with a purple nose. Designed to turn objects into ham. She was activated when Mrs. Hasagawa's cats were activated, as indicated by Gantu's experiment computer, but did not physically appear in the episode. She was referred to in Remmy when Pleakley said, "Is that the one that turns everything into ham?" 215, 220, Leroy & Stitch
025 White A small yellow star-shaped creature with a little antenna on his head. Designed to be a beacon to signal the alien attack fleet, but the official Disney website states his purpose is to keep people awake with his bright light. Topper is given to a little girl as a Christmas present, then placed atop the local Christmas tree and emits a light so bright that aliens from other galaxies can see him from Earth. His number is a reference to Christmas Day (December 25). He is voiced by Tress MacNeille. 114, 132,
026 Green A small yellow experiment. Designed to grab hot plates and other dangerous/fragile materials for Jumba, and make you obsessed with chess, but Jumba accidentally added shrimp DNA into the mix so the only way you could become obsessed is if you were playing near water.
027 Designed to turn you into a toy.
028 Designed to make you jump up and down constantly.
029 Yellow A yellow centipede-like experiment that sits curled up like a crown on people's heads. Designed to make his wearer a king or queen by hypnotizing those around them, with the exception of other experiments. The victims retain their normal personality while under its control, and the effect immediately wears off once Checkers is removed. Lilo first donned him, but her so-called good intentions got many people arrested by Mertle for being "troublemakers" when they accidentally disobeyed Lilo's rules. When Lilo decided to step down, Gantu took Checkers and was in power until Stitch gathered several experiments to help overthrow him. 207,
030 Green A small purple Gotchu (031)-like experiment with two pincers instead of four and a dragon-like tail. Seen in pod form in "Drowsy". Designed to turn everything a vulgar shade of purple. 137,
031 Red An orange lobster-like experiment. Designed to run around and pinches things with his four pincers. His one true place is with Mrs. Hasagawa as one of her "cats." 220a, 224b,
032 Green A small orange experiment with small body, arms and legs, a large head with dark orange mark on the forehead, little antennae, a little mouth, a round nose, black eyes and four ears. Designed to detect lies. When a lie is told, he beeps loudly and the pattern on his forehead lights up. The bigger the lie, the louder he beeps, and the brighter the pattern lights up. Fibber was captured by Gantu, but rescued by Lilo and Stitch in "Snafu." He was also part of Pleakley's E.A.R.W.A.X. group in "Spike." Which was a blooper in the episode since he was captured by Gantu at the time. He is voiced by Jeff Bennett. 113, 201, 224b, 226,
033 White A blue dinosaur-like experiment with short forearms and a thick tail and legs. Designed to drive in nails around Jumba's house with his hammer-shaped head/face, but at times he will pound living things. He was used by Gantu to defeat Stitch in "Dupe" and rescued by Lilo's rescue team in "Snafu." 033 was called "Hammerhead" by Pleakley in "The Asteroid". In Stitch! The Movie, his number is 124. Seen in pod form in Stitch! The Movie. 109, 126, 213, 215, 224b, 226,
034 Designed to ruin friendships.
035 Purple Designed to be a bouncer for Jumba's lab but failed because he wouldn't let anyone in, not even Jumba.
036 Green A small yellow and brown opossum-like experiment with a spiked tail. Designed to poke holes in liquid containers. He was seen in "Shoe," where he helped turn Jumba's ship into a hotel by putting up an umbrella over an outdoor table and holding a palette for Lilo to paint an arrow sign titled "Jumba & Pleakley's Bed & Not Breakfast." 203, 215,
037 Red Designed to give Jumba's luxurious hair a trim.
038 Purple Designed to plait Jumba's hair.
039 Designed to be a globe for over 400 different planets.
040 White A gray mole-like experiment with large black claws. Designed to scrape up vegetation, and is also an efficient digger. He was first seen in "Shoe," where he dug the pool for "Jumba & Pleakley's Bed & Not Breakfast," and was part of the "rebellion" in "Checkers." 203, 207, 215,
041 Designed to do Jumba's washing up.
042 White Seen in pod form in Stitch!. Designed to make you extremely itchy.
043 Designed to make food and meat square.
044 Green A pink, four-headed mustached experiment with four arms and four red bowties on his necks that speaks English. Designed to sing barbershop music off-key, agonizing anyone who hears it. His one true place is with Mrs. Hasagawa as one of her "cats." 220,
045 Designed to give people "Melvin's" (a type of wedgie).
046 Designed to give people wedgies.
047 Green A blue platypus-like experiment with an accordion body. Designed to pull down people's pants, therefore causing public humiliation.
048 Designed to "echo" everything you say using his big mouth on his forehead.
049 White Seen in pod form in . Pod reads 49 instead of 049 Designed to pick fruit from Jumba's neighbor's tree. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch).
050 Yellow Seen in pod form in Stitch! The Movie. Designed to dunk people in any body of water. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch).
051 Green A green experiment with a huge blue nose and a yellow spot around his eyes and a yellow stripe on his ears and tail (In his episode the spots and stripes were originally red.). Designed to spit acidic saliva that can burn through wood in about three seconds. His one true place is with Mrs. Hasagawa as one of her "cats." 220a,
052 A chocolate-colored pink-haired lizard/Stitch-like experiment. Designed to turn things into chocolate (from a magazine). She was given to Lilo by Stitch for her birthday.
053 Designed to make you whine and complain about everything.
054 Blue/Red An experiment made of chocolate that looks like a blob. Designed to drown people in his sticky sweetness. When he was activated, he was called 119, and he was mistaken for experiment 611. The mistake with his number was due to Jumba's untidy database, although Jumba later corrected this mistake. Was rescued in "Snafu." 119, 226, Leroy & Stitch, Stitch!
055 Designed to make a horrible honking noise and make you speak in a series of random noises like "beep ping ping boing".
056 Designed to nibble on the corners of anything. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch).
057 White Designed to tenderize heat up Jumba's meat.
058 Designed to short-sheet beds.
059 Designed to tear paper in half.
060 Designed to make the color you see change from color to black and white, but failed because his effects made you see in pink.
061 Green Seen in pod form in Stitch! The Movie. Designed to make Jumba's technology better by bringing technology from the future. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch). Stitch! The

Movie, Leroy & Stitch, Disney Adventures

062 White A small gray and white mustached experiment with four arms with three fingers on each hand, black eyes, a round nose, a little mouth, short ears, a chef's hat, and a spatula for a tail. Designed to use his lightning speed, which allows him to instantly prepare food or whip up a mini-tornado in battle. He is also the only experiment in the series that speaks French. Designed to be Jumba's personal chef, but instead made unhealthy food that quickly made people fat and overweight, then ate the fattened victims. However, he stopped when he learned that healthy food could be just as delicious. His one true place is running a healthy French fry hut. 202,213,215,
063 Designed to make people puff up like a balloon.
064 Nappifier Designed to make you take a nap, (temporary).
065 Designed to be a better version of Frenchfry (062) but she only serves seafood or shrimp other than junk food.
066 Designed to make Jumba look super snazzy. Number mentioned on the experiment pod container in "Houdini".
067 Designed to make shades. Number mentioned on the experiment pod container in "Houdini".
068 Designed to improve Jumba's TV reception.
069 Designed to be a hot tub for Jumba.
070 White Seen in pod form in . Pod says 70 instead of 070. Designed to make flapjacks for Jumba, but does not work. His one true place is with Frenchfry as his trainee.
071 Yellow Seen in pod form in Stitch! The Movie. Pods reads 71 instead of 071. Designed to drop pennies off high areas. Leroy &
072 Designed to put glue on chairs and glue things together with sticky saliva.
073 Designed to be a corner piece for a corner. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch).
074 White A pink balloon-dog-experiment with a heart-shaped tail. She has humanoid eyes and big lips. Seen in pod form in Stitch! The Movie. Pod reads 74 instead of 074. Designed to spit temporary solid bubbles. Leroy & Stitch, Stitch! The Movie, Stitch!
075 Designed to make you over-confident.
076 Green Seen in pod form in Stitch! The Movie. Designed to be a bathmat.
077 White A fat purple Nosy (199)-like experiment with black nails, a dark blue stripe around his torso between his chest and stomach, a dark blue circle on the top of his head, dark blue-striped ears, a larger belly and a slightly smaller, gold nose. Designed to irritate people with his constant snoring. His one true place is with Mrs. Hasagawa as one of her "cats." Pod says 277 instead of 077. 220a, 224b,
078 White Seen in pod form in . Pod says 78 instead of 078. Designed to sneeze fake money.
079 Fogger Designed to fog up windows.
080 Blue Designed to entertain Jumba by playing the violin.
081 Red Seen in pod form in Stitch! The Movie. Designed to scratch part of Jumba's back that he can't reach.
082 White Seen in pod form in . Designed to unclog Jumba's toilet, after he had an... incident. Pod says 82 instead of 082.
083 Yellow Seen in pod form in Beach Treasure. Designed to be a bug catcher in order to make the natural order become chaos.
084 Subwoof Designed to woof if he sees a bus.
085 Red Seen in pod form in Stitch! The Movie. Designed to be nothing Jumba screwed up for. All he does is lay down and do nothing. He is in some Disney Adventure comics (the ones where Jumba is creating Stitch). Stitch! The

Movie, Leroy & Stitch

086 White A big green mouthless crab-like experiment with four legs, two large claws and a window on its chest. Designed to capture and confine any other experiment inside the holding tank in his stomach by splitting in half, surrounding whatever he wants to catch, and joining together again. When Clink splits in two, he works with himself, yet he seems to have a separate mind for each half. 20 years in an alternate future, Lilo, Stitch, and Skip encountered Clink in the possession of Hämsterviel, who ruled Earth and the rest of the universe. 206, Leroy & Stitch, Stitch and Experiments
087 Red Designed to cry so much that she makes puddles.
088 Designed to make Jumba's burnt food less crispy by putting it in his pouch in his belly.
089 Red A purple hourglass-shaped experiment with small eyes. Designed to skip time by 10 minutes, because Jumba was too impatient to wait for his microwave to reheat his leftovers. However, there was an error in his program: he skips time by ten years. Fortunately, he has a reset button. Lilo used him to jump ahead 10 years and become a teenager, then 20 years later to become a full-fledged adult. However, since Lilo and Stitch were gone for 20 years, no one was there to catch experiments except Gantu. So 20 years later, Hämsterviel ruled Earth. 206,
090 Blue Designed to fetch the morning paper for Jumba.
091 Nutsy Designed to steal things and replace them with walnuts.
092 Gutman Designed to have super strength.
093 Unkind Designed to be unkind to everyone for no reason whatsoever.
094 White Seen in pod form in . Designed to make and play horror movies to scare away nosy neighbors. Pod says 94 instead of 094.
095 Yellow Seen in pod form in Stitch! The Movie. Designed to be a roller coaster without tracks. Stitch! The Movie, Leroy & Stitch
096 Red Seen in pod form in Stitch! The Movie. Designed to fix a TV's cable by plugging himself into the back of the TV.
097 Green Seen in pod form in "Drowsy". Designed to be a living dog whistle. 137,
098 Cooper Designed to make people cooperate with each other.
099 Green A spotlight experiment that was supposed to be in "Spike" but was removed, and was supposed to appear later. Seen in pod form in Stitch! The Movie. Designed to shine a spotlight on people. Originally 201 (but was removed), Stitch! The Movie, Leroy & Stitch

1-Series: Civic disturbances [ ]

100 Purple Seen in pod form in Stitch! The Movie. Designed to pull tricks on people. Number mentioned on the experiment pod container in "Amensio". The

Movie, Leroy & Stitch, 118

101 Red Seen in pod form in Stitch! The Movie. Designed to tickle people who ride him. The

Movie,Leroy & Stitch

102 Green A yellow experiment with a long, narrow neck like a traffic pole, and a traffic light-shaped head with a green and red light (most likely his eyes, oriented vertically) on each side of his head. Designed to cause traffic jams. Seen in pod form in Stitch! The Movie and 'Drowsy' and seen activated in . When he first appeared, he was called 239 due to Jumba's untidy database, but this mistake was corrected. His one true place is as a traffic light. 137,
103 Purple A tan-gray, upside-down ice cream-shaped, mouse-like experiment with an oval body, little arms and legs, big ears, a big mouth, no tail, black eyes, a round blue nose and rabbit-like ears. Designed to prevent pollination of flowers by attracting alien "bees" to himself. He was first seen being rescued in "Snafu." 226,
104 Lapse Designed to destroy enemy weapons and electronics such as computers and blasters with the horn on his nose.
105 Fold Designed to fold paper until its permanently unreadable.
106 Spindle Designed to steal and eat threads.
107 Yellow/Purple Seen in pod form in . Designed to make people think the right thing is wrong and the wrong things is right. In one scene his pod was yellow, but in another it was purple.
108 Nudge Designed to nudge you.
109 Purple A blue Doubledip-like experiment with stripes on his ears and tail and holes in his ears. Seen in pod form in Stitch! The Movie. Designed to produced high frequency whistle sound from his ears to shatter any type of glass.  Stitch! The

Movie,Leroy & Stitch

110 Red A small red mouse-like experiment, vaguely resembling animator Friz Freleng's character Sniffles from the Warner Brothers series. Designed to annoy entire planets with his never-ending talking. He is voiced by Rob Paulsen. 201,
111 Blue A red experiment that resembles a push-mower. Designed to tear up the ground beneath his feet. His one true place is with Mrs. Hasagawa as one of her "cats." 220a, 224b,
112 Green A yellow platypus-like experiment with an orange mane and a rectangular vacuum-like mouth. Designed to transform into the subject of any drawing inserted into his mouth, as well as has the ability to make images on paper come to life in 3D.
113 Purple A green and white sloth-like experiment with a wiry body and a round face with black eyes, a small dark purple round nose, a wide mouth and two long, curved horns. Able to control luck. When his horns are up, they cause good luck. When down, they cause bad luck. He can be switched from bad luck to good luck by flipping his horseshoe. His one true place is at a miniature golf course, where he makes people score holes-in-one. 203,213,
114 Skyooz Designed to destroy the ozone layer.
115 Sellby Designed to sell you things at high prices.
116 Switch Designed to put switches in the opposite directions (ex. If something is “Off” he’ll turn it “On”.) When he points his tails at two different people he has the power to switch the two.
117 Tock Designed to change the times on all clocks.
118 Green Designed to betray you.
119 He was misunderstood as Experiment 611. He was reported by Dr. Jacques Von Hämsterviel as a chocolate experiment who drowns people into his sweetness, which actually is Experiment 054 (Fudgy). Designed to make people and objects turn inside out. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch). 119,
120 Purple A small dark green-teal octopus-like experiment with a roughly reptilian face with wide mouth, small white eyes with black pupils, a small round body, little arms and legs with small hands and feet, little tail, black markings on his back, and six tentacles on his large dome head; three on each end of his head. Designed to foil enemy plans by any possible means. He will ruin any plans to catch him. The only way to catch him is by accident. Named for the acronym SNAFU. 226,Leroy & Stitch
121 White Seen in pod form in Stitch!. Designed to make people more and more sappy.
122 Blue A pink calf-like experiment with two horns. Designed to zap a pink ray from his horns that changes anyone's appearance into something ridiculous. Also, the new dorky clothes cannot be taken off the victim, until his horns are turned like Shoe. Number seen on the experiment pod container in Stitch! The Movie.
123 Red A pink, blue-eyed, antennaless, Angel (624)-like experiment, wearing a headdress of fruits and holding a maraca in each of her four hands. Designed to make people dance until they drop, after her namesake Carmen Miranda.
124 Green Hammerface was mistakenly labeled 124 in due to Jumba's untidy Database. Seen in pod form in Pod Puzzles. Designed to make and sing rock music.
125 Gibberish Designed to reflect soundwaves and once reflected it will come back to you as gibberish.
126 Designed to make entire populations unconscious.
127 Dembums Designed to annoy you by playing his demon music.
128 Purple A small green mosquito-like experiment with four eyes. Designed to turn whole civilizations into harmless little insects. Anyone turned into an insect can understand all other insects and arachnids. The only way to reverse the effect is with a machine built by Jumba. 128 was later reprogrammed to only turn inanimate objects into insects. His one true place is helping farmers by turning rocks into swarms of aphid-eating ladybugs. Number used for Angel in "The Origin of Stitch". 223, Leroy & Stitch,Stitch!Now
129 Crutch Designed to break bones. Number used for Yaarp in "The Origin of Stitch".
130 Bonez Designed to take your bones so you become a squishy blob. Number used for Hoilo in "The Origin of Stitch".
131 Red Seen in pod form in Stitch!. Designed to slap you three times. After she did it, she will laugh until she slaps another person. Also her laugh is loud and sounds like "poikpoikpoikpoik" Number was used for Houdini in "The Origin of Stitch".
132 Designed to steal spoons at lunch time. He is seen in the Disney Adventures Comics. Number was used for Sinker in "The Origin of Stitch" and mentioned on the experiment pod container in Stitch! The Movie.
133 White An orange and tan koala-like experiment with a white face, a wide mouth, red nose, black eyes, yellow-tipped antennae that mix with thin rabbit-like ears, and a functioning blow-horn for a tail (reminiscent of Harpo Marx's trademark horn) which he squeaks instead of speaking. He wears joke eyeglasses with a fake nose and mustache resembling those of Groucho Marx. Designed to play practical jokes on people, hence his name P(ractical) J(oker). His one true place is as an opening act for Moses's Hula gig. In the group photo taken at the end of and the Disney.com Lilo and Stitch experiment gallery, PJ is not wearing his glasses. It is possible that the glasses were broken during battle.Number used for Tank in "The Origin of Stitch". 209,Leroy & Stitch
134 Purple A green experiment with sharp steel teeth, large ears and a blue nose. Designed to shred important documents. His one true place is with Mrs. Hasagawa as one of her "cats." Number used for Woops in "The Origin of Stitch". 220a, Leroy & Stitch, Stitch!Now
135 Remote Designed to enter anybody's house and eat their remotes. He can serve as a universal remote to cause havoc by shutting down TVs. Number used for Kixx in "The Origin of Stitch".
136 Yellow Seen in pod form in the "Experiment Profiler" special feature on the DVD of Designed to make you feel sad and depressed. Number used for Derrick in "The Origin of Stitch". Leroy & Stitch, Lilo & Stitch 2: Stitch Has a Glitch
137 Yellow Seen in pod form in Stitch! The Movie. Designed to flip things over. Number was used for Thresher in "The Origin of Stitch".
138 Dropsy Designed to make you drop things. Number used for Phoon in "The Origin of Stitch".
139 Purple Seen in pod form in Stitch! The Movie. Designed to mimic what people say. Number used for Blowhard in "The Origin of Stitch".
140 Purple Seen in pod form in Pod Puzzles. What Jumba wanted from 140 was an evil experiment that would tear apart complicated wiring and computer systems. What he got was a small cute pink pig-like experiment with no desire to destroy anything. However at night 140 transforms into a purple, four-legged added demon that proceeded to carry out his primary function. In the morning he goes back to a little pink pig experiment. Number used for Digger in "The Origin of Stitch".
141 Blue Seen in pod form in Stitch! The Movie. Designed to make it really cold. Number used for Slimy in "The Origin of Stitch".
142 Green Seen in pod form in Beach Treasure. Designed to dye your hair blond. Number mentioned on the experiment pod container in Stitch! The Movie and used for Yin in "The Origin of Stitch".
143 Mentioned in "Skip" when Reuben said, "The one whose hair is always clogging the sink." Designed to clog up drains with his hair, as Reuben implied. Number used for Cannonball in "The Origin of Stitch" 206, Leroy & Stitch
144 Red Designed to dig for gold in the mines. Number was used for Huggo in "The Origin of Stitch".
145 Green Originally an ugly, green ogre-like experiment designed to annoy people by telling tall tales. Jumba re-purposed some of Experiment 021's DNA when creating him, granting him musical ability. In , Hämsterviel alters his appearance, turning him yellow and more rabbit/cat-like with blue fluff in his ears. Hämsterviel also transmuted Bragg to gain power from sympathy as he tells sad stories and acts generally cute. Bragg is very manipulative and sly. Bragg was designed to be an excellent liar, has super intelligence, extraordinary athletic ability, advanced language programming and musical talent, specifically that of the flute and harmonica, helping him gain the approval of others. He uses popularity and sympathy as steroids, getting stronger as he receives more and more attention. This allows him to grow multiple arms and gain physical muscle mass. Number used for Swapper in "The Origin of Stitch".
146 Blue Seen in pod form in special feature the experiment profile. Designed to make you blind with his constant flashes. Number used for Deforestator in "The Origin of Stitch".
147 Newton Designed to have control over gravity. Number used for Wrapper in "The Origin of Stitch".
148 Yellow A brown weasel-like experiment. Seen in pod form in "Houdini". Designed to climb up planetary leader's pant legs during public appearances. Number used for Remmy in "The Origin of Stitch". 119,
149 Purple

A light green koala-like experiment smaller than Stitch with a yellow stomach, a slim body, small antennae, big dark blue eyes, a big head, a wide mouth with two fangs sticking out, a round nose, rabbit-like ears, two dark green marks on the back of her head, dark green, arrow-like patches on arms and legs, and a yellow V-shaped stripe on her forehead, found with 150. Named after bank robber Bonnie Parker. Designed to steal things without the victim's knowledge, as well as her special weapons are pistol and plasma gun. 149 and 150 are captured and end up in prison as convicts, but they are paroled as part of the rescue party in "Snafu." Seen in pod form in Stitch! The Movie. She is voiced by Tress MacNeille. Number used for Hocker in "The Origin of Stitch".

She is called 349 in the episode but is officially 149 on the Disney website.

150 Purple

A light brown bear-like experiment with a roundly built body, a round face with a wide mouth, a small black nose, little pointed ears, little stubby antennae, black eyes, and a lantern chin, with a sort of Swiss army knife-like gun for a right hand on a robotic arm from the elbow down, found with 149. Named after bank robber Clyde Barrow. Designed to steal things without the victim's knowledge. 149 and 150 are captured and end up in prison as convicts, but they are paroled as part of the rescue party in "Snafu. Seen in pod form in . He is voiced by Rocky McMurray. Number used for Nosy in "The Origin of Stitch".

He is called 350 in the episode but is officially 150 on the Disney website.

,
151 White A small pink oddly sheep-like experiment with a big head, purple insect-like wings, a yellow pacifier in her mouth and a baby rattle-shaped tail. Designed to disable planets by turning adults into babies with a pink powder shaken from her tail. The antidote is a mix of two teaspoons of applesauce, one cup of milk, three bananas, and 100% kona coffee. Her one true place is at the dog pound making older dogs young again, thus making them more appealing to potential adopters. Number used for Shredder in "The Origin of Stitch".
152 Green Designed to give you leftover food.
153 Blue Seen in pod form in Pod Squad. Designed to unzip people's pants while they are being worn. Was mentioned in "A Recurring Nightmare ".
154 Frapp Designed to turn hot things cold.
155 Red Designed to make different kinds of burgers.
156 Shopahol Designed to make any person addicted to shopping.
157 Red Seen in pod form in special feature the experiment profile. Designed to use fire.
158 Green

A red aardvark/shrew-like experiment with little arms and legs, no tail, a long snout, black eyes, and large rabbit-like ears. Designed to find anything and honk when he finds it, even spinning his ears like helicopter blades if necessary in order to find what he has been asked to locate. His one true place is operating a "Lost and Found" service on the beach. He was in the rescue party for "Snafu." Seen in pod form in Stitch! The Movie.

Finder is called 458 in his episode but on the Disney website, and in Skip's episode, he is called 158.

159 Yellow Designed to steal cheese.
160 Designed to eat all the vegetables in a local area so that Jumba wouldn't have to.
161 Grumbelly Designed to make you look very angry if you eat his cherry.
162 Tub Designed to be a hot tub but hates water.
163 Red Dumbell Designed to to annoy you by repeatedly ringing his bell.
164 Yellow Lesdyxia This experiment's name is a hidden joke: Dyslexia read by a dyslexic person. Seen in pod form in Beach Treasure. Designed to give you dyslexia.
165 White Designed to create sandstorms.
166 Green Peppah Seen in pod form in Beach Treasure. Designed to put pepper on 155's burger. If you ask him "what did you put there?", he only says "peppah!"
167 Yellow Frizzy Designed to freeze time.
168 Green A red 6 legged experiment. Seen in pod form in Beach Treasure. Designed to make everything red, and play loud music.
169 Rolo Designed to be a living ball that rolls anywhere nonstop.
170 Daze Designed to cause blizzards.
171 Green Seen in pod form in Stitch! The Movie. Designed to give you counterfeit money. He works with 172 and 173. When Jumba was making 171 the embryo split into 3 so he only has 2 of the 6 powers he was supposed to have: intelligence and strength. He is good, but he is weak-willed and is usually bullied into being evil by 172.
172 Yellow Seen in pod form in . Designed to dig ditches in the most inconvenient places. He works with 171 and 173. When Jumba was making 171 the embryo split into 3 so he only has 2 of the 6 powers he was supposed to have: speed and sharp claws.
173 Green Seen in pod form in Stitch! The Movie. Designed to be the leader. She works with 171 and 172. When Jumba was making 171 the embryo split into 3 so she only has 2 of the 6 powers she was supposed to have: flight and a lethal sting. She is neutral but tens to choose evil because of her brother 172. Stitch! The Movie, Leroy & Stitch
174 Nopost Designed to steal mail.
175 Designed to fly like a kite with you on his back and drop you in jail. Number mentioned on the experiment pod container in Stitch! The Movie.
176 Yellow Seen in pod form in . Designed to do the opposite of what Nosox (204) does. Instead of stealing socks, he helps people to find their missing socks.
177 White A small yellow hairball-like experiment with a pink bow, dark blue eyes, and long scissor-like claws. Designed to eat Uburnium (an efficient, cheap, and abundant fuel used in outer space) in order to create a fuel crisis. However, in Jumba's native language, the word "Uburnium" closely resembles the word for "hair", so she eats hair instead of Uburnium (in fact, Jumba had more before her creation). As 177 eats more hair, she grows larger and larger, to where she can only be tamed by shampoo and hair conditioning products. Her one true place is cutting hair at the beauty salon. 112,132,Stitch!Now,207,
178 Purple Barkleigh Designed to bark loudly through his megaphone mouth when he hears a noise. Number mentioned on the experiment pod container in "Houdini".
179 Yellow Seen in pod form in . Designed to bump things over.
180 Boggle Designed to confuse or mystify experienced physicists alike.
181 Green Roberts Designed to crank up the TV to its maximum volume.
182 Ollie Designed to be a living radio and annoy people by playing a music when he sees a person sleeping.
183 Detour Designed to give you good directions when you aren't lost.
184 Green Seen in pod form in Designed to give you a “Normal Pressure Hydrocephalus”.
185 Splutter Designed to have various gas-emitting stud-like orifices surrounding its body.
186 Laakso Designed to make things salty and can swim very well.
187 Cal Designed to perform work such as carrying objects on his back.
188 Forward Designed to fast forward the show you’re watching until it ends.
189 Green Seen in pod form in Designed to switch the hot and cold valves on sink faucets.
190 Florrie Designed to destroy flower vases.
191 White Designed to make trash and litter appear everywhere.
192 Breakup Designed to break up things.
193 Will Designed to throw water balls.
194 Trax Designed to be the guard for Jumba’s lab.
195 Whoooa! Designed to be so much fun you never get any work done.
196 Green Seen in pod form in Stitch! The Movie. Designed to used his scales on his back as an escalator.
197 Blue Pretzel Seen in pod form in Beach Treasure. Designed to eat all the chocolate 052 made.
198 Carat Designed to put lots of rats inside your car.
199 Red A red pig-like experiment with a pink stomach from the chin down, a roundly built body with thick legs, huge arms with three small fingers on each hand, a wide mouth, a very big nose, little black eyes, little rabbit-like ears, black markings on his back and black stripes on the front of his legs. Seen in pod form in Stitch! The Movie. Designed to snoop out enemy secrets but ends up finding out mostly useless gossip. Also, Jumba programmed 199 to be an expert escape artist. He was later caught by Gantu, who thought that 199 would tell him all of Lilo and Stitch's files. Instead, he only talked about useless information and revealed secrets about Gantu to 625. Woops (600) "accidentally" broke Nosy's capsule on Gantu's ship, freeing him. He is voiced by Bobcat Goldthwait. Stitch!,128,Stitch!Now,224b,226, Leroy & Stitch, Stitch! The Movie

2-Series: Technological and scientific [ ]

200 Designed to be very simple, and not do much except when seduced by 372. Number mentioned on the experiment pod container in "Amnesio".
201 White This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. Designed to eat books so no knowledge is gained. 220a,
202 Red A purple bat/lizard-like experiment with four arms, a lion-like tail, large wings on his shoulders and a Stitch-like face. Designed to jam radars with his high-pitched screech. Activated at the end of . Pod says 455 instead of 202.
203 Green

A dark purple cat/rat-like experiment. Seen in pod form in Stitch! The Movie. Designed to hunt people.

204 Blue A blue experiment shaped like a four-legged washing machine. Designed to make socks disappear. 204 was among the 12 new pods Lilo and Stitch brought home. Nosox was one of the experiments rescued in "Snafu", because Gantu caught him around "Amnesio". 118,137, 226,Leroy & Stitch
205 Green Cheney Seen in pod form in Designed to to zap a person then zap a house, planet, etc. and make the person own it. Was mentioned in "Skip"
206 White Maggie Designed to use her different kinds of guard-like disguises to break into stores and let robbers in.
207 Barcode Designed to reveal your pin codes by writing on walls.
208 Purple Designed to collect atmospheric data.
209 Smoot Designed to be so cute that anyone who sees him will do whatever he says.
210 Blue A small orange dinosaur-like experiment with a purple nose, tiny gold-tipped ears, gold markings on his back and spots around his eyes and a thick, short tail and legs. Designed to turn enemy weapons and technology into their most primitive state by wrapping his tongue around the object, rendering the object useless as he lets go. This process also works on people and other items, and it can be reversed by spanking 210's bottom three times while his tongue is wrapped around the de-evolved person or thing. His one true place is making dinosaurs for a prehistoric zoo, by devolving fossils. 214, 224b, Leroy & Stitch, Stitch!
211 Green Seen in pod form in Designed to turn things and humans into monkeys.
212 2-Late Designed to make you 2 hours late.
213 UHF Designed to speak at an Ultra High Frequency.
214 Green A blue camera-like experiment with arms with three legs similar to a tripod. Designed to take only bad pictures of people. He takes the pictures with his "nose" and develops the pictures like a Polaroid camera with the pictures coming out of his mouth. His one true place is with Mrs. Hasagawa as one of her "cats."Number mentioned on the experiment pod container in Stitch! The Movie. Stitch! The Movie ,220a, Leroy & Stitch,Stitch!
215 Crammer Designed to cram everything together.
216 Key Designed to open any lock with his key-like tail.
217 Rat Designed to be a rat.
218 Target Designed to be a moving target for war games but is too big and not challenging enough.
219 Blue A small Millie-like experiment. Seen in pod form in Pod Puzzles. Designed to plug the holes in air filters crucial to all H-drives but is too small.
220 Green A giant green millipede-like experiment with a koala-like face, a wide mouth, a big blue nose, black eyes, Nosy-like ears and ten short tentacle limbs. Seen in pod form in "Drowsy". Designed to plug the holes in air filters crucial to all H-drives. 137,
221 Green A small light yellow Chinese dragon/Monkey/Gecko-like creature with skinny arms, legs, and body, a slightly twisted yet pointed tail, a large head with a wide mouth, a round nose, dark blue eyes and long antennae that can create crippling electric surges. His body can turn into an electrical current, so he can also fly or travel through outlets, power lines, and machines. He was the first experiment that Lilo and Stitch met and rehabilitated, first appearing in . His one true place is powering the old lighthouse that had been abandoned for requiring too much electricity, though he offers Stitch aid. He is voiced by Frank Welker in the series. Sparky also appears as a boss in the PSP game , fighting Terra within Gantu's ship. ,
222 Green A tiny pale green-grey single-celled experiment with pink-purple spots and four white grey-tipped antennae. Designed to transmit disease to popular planetary leaders and disable them. The symptoms are purple pimples, smelly feet, a swollen eye, and uncontrollable burping. When he turns to good, he could cure health problems. Ends up with (actually ) Gantu, until he was rescued in "Snafu" and later uses his powers to cure people according to a game in the DVD for . He is voiced by Frank Welker. ,
223 Green A bright green experiment with a round torso, pudgy arms and legs, a large round head with little mouth, round nose, dark green eyes, a small arrow-shaped mark above his face (In his episode, his marking was originally V-shaped) and two thin antennae that resembles a cross between Morpholomew (316) and Poxy (222). Designed to turn technology against its user by entering machines and making them malfunction, operating like a computer virus. Lilo tricked him into being downloaded into her video game. He was released as of to help fight the Leroy clones. His one true place is Lilo's video game, rendering the games harder. 224a, Leroy & Stitch
224 Designed to reset important valves and dials to “maximum chaos.” Number mentioned on the experiment pod container in Stitch! The Movie.
225 Red A light blue dinosaur-like experiment, with a huge mouth, with tiny horns above each nostril, 2 large ears, and a large body. Seen in pod form in Stitch!. Designed to crush orbs of precious Uburnium in his mouth, which Clip (177) was originally made to do, due to an error on Jumba's part, Uburnium being close to the word for hair on his planet.
226 Combo Designed to make your food a combo.
227 Blue A large tan mammoth experiment with two tiny little antennae, a big round green nose instead of trunk, green markings on his back, legs at the middle of his torso with external toes, a big hump near his face, and tusks as large as the entire front of his body. Seen in pod form in "Houdini". Designed to batter through doors. Number mentioned on the experiment pod container in Stitch! The Movie. Stitch! The Movie,119
228 Green A small red dragon-like experiment with small bat-like wings, a reptilian head with thin pointed ears, black eyes and a thin body. Designed to melt enemy fortresses, weapons, and transportation, among other things, with the bright blue blasts from his mouth. His one true place is burning metal at the recycling plant. He is voiced by Tress MacNeille. 134, Leroy & Stitch, Stitch!Now, Stitch!
229 Yellow An unlucky experiment that looks like a yellow bowling pin with rabbit ears. Seen in pod form in "Houdini". Designed as a target for military war games. Number mentioned on the experiment pod container in Stitch! The Movie. Stitch! The Movie,119,
230 Checkup Designed to launch checkup attacks on unsuspecting people by annoying them with checkups checking heart beat, checking ears, checking for sore throats.
231 Blue Seen in pod form in special feature the experiment profiler. Designed to spit up slime.
232 Green Seen in pod form in . Designed to be a flashlight.
233 Pitch Designed to catch incoming projectiles and through them back.
234 Green A pink weasel-like experiment with large ears and a speaker at the end of her tail. Designed to eavesdrop on private enemy conversations. To stop her from eavesdropping, someone has to pat her on the head. Her one true place is with as a CIA operative.
235 White Docker This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. Designed to turn houses into boat docks.
236 Green Seen in pod form in Stitch Speed Chase on the Disney Site. Designed to have his body fold up into his head and then launch over high walls by (249). Then destroy everything inside.
237 Yellow Seen in pod form in Stitch! The Movie. Designed to create blip-enhancement field for all ships around him.
238 Green Seen in pod form in Stitch Speed Chase on the Disney Site. Designed to say "bworp" when he dunks you in water.
239 Clickster This experiment is mentioned in "Drowsy" when Pleakley said, "experiment 239 designed to cause traffic jams" However she does not cause traffic jams, she was mistaken for Stogo, experiment 102. Designed to click with her hands. 137,
240 Sap Designed to to leave a sticky sap-like residue from his feet when he walks.
241 Blue Seen in pod form in Stitch!. Designed to leave you on hold forever.
242 Green Seen in pod form in Pod Squad. Designed to disable power grids and electrical generators by consuming their energy. Number mentioned on the experiment pod container in Stitch! The Movie.
243 Red Pane Designed to to write jokes. His partner is 244. Number mentioned on the experiment pod container in Stitch! The Movie.
244 Blue Bore Seen in pod form in Beach Treasure. Designed to tell jokes. His partner is 243.
245 Sournote Designed to sing a single note that is so bad everyone could go deaf just from hearing it.
246 Creamer Designed to put cream on sandwiches.
247 Yellow Qwerty Seen in pod form in Beach Treasure. Designed to to change your advanced keyboard to "primitive" Earth keyboard (has no effect on planet Earth). Named after QWERTYUIOP, the top row of keys on a computer keyboard.
248 Green A small blue experiment with a forkpitch-shaped head with an upside-down arrow-shaped mark on her forehead, a small body, thin arms and a small lion-like tail and that looks like a cross between Holio and Heat. Designed to scare people with a loud high-pitched shriek. Her one true place is Nani's alarm clock. She is voiced by Tara Stong. 216, Leroy & Stitch
249 Blue A dark blue and white roughly koala-like experiment with a spring-like body, a wide mouth, round nose, dark eyes, two little ears and little antennae. Seen in pod form in "Drowsy". Designed to launch boulders. Her one true place is helping people reach high places. 137,
250 Lacrosse Designed to be an expert at lacrosse.
251 Green A small yellow Grundo-like experiment with red eyes and long antennae that shoot a sticky substance that will only dissolve in mud. Designed to bind together incompatible individuals, usually by the hand or wrist. His one true place is helping arguing couples bungee jump. Number mentioned on the experiment pod container in "Sample" 139,212, Leroy & Stitch, Stitch!
252 Blue Crete Seen in pod form in Stitch! The Movie. Designed to encase people and objects in stone. Number mentioned on the experiment pod container in "Sample".
253 Uncrete Designed to undo the ability of 252.
254 White An irresistibly cute pink experiment with a big head with big blue eyes, puffy antennae and a small hair and a small body. Designed to trick his enemies into taking him into their homes. Once there, Mr. Stenchy lets out a noxious odor, released 42 hours after activation. Mr. Stenchy's one true place on Pleakley's home planet, where his stench is considered a rare and valuable perfume. Somehow he ended up back on Earth in  , stench-free, suggesting he can either control the smell or it wears off after a while. He is voiced by Frank Welker.
255 Blue Mrs. Sickly is a light Green Mr. Stenchy (254)-like experiment with golden hair, puffier antennae and smaller hair. Designed to make you sick with her obnoxious fumes. Mrs. Sickly’s one true place is with Mr. Stenchy as his wife, where her fumes are considered a rare and valuable perfume.
256 Yellow Addy Designed to make your nose extremely runny. Number mentioned on the experiment pod container in Stitch! The Movie and "Sample".
257 Rattat Designed to turn you into a dog. Number mentioned on the experiment pod container in "Sample".
258 White/Blue A bright orange koala-like experiment with a wide mouth, a big round nose which functions as a microphone, black pupil-less eyes, and big round ears resembling speakers. Designed to annoy enemies by looping random sounds with his mouth or his ears and can also climb walls. His one true place is providing backbeats for an originally rhythm-less musical group. He was in the rescue mission for "Snafu."
259 Rash Designed to give you a perfect rash if you touch him. Number mentioned on the experiment pod container in "Sample".
260 GPS Designed to be Jumba’s personal Global Positioning Satellite.
261 B. V. Beaverton Designed to cut down trees with its chainsaw-like tail.
262 Yellow/Blue A bright red, roughly koala/dragon/superhero-like experiment with a muscular body, yellow chest and stomach, white gloves-style front paws, a wide mouth, a blue nose, dark eyes, pointed ears and small antennae as well as four arms, super strength, warm ice-melting breath, and dazzling teeth. He has one fatal error: he has no evil function and is a failed experiment that is pure good. To top it off, he is the only experiment programmed not to cause trouble or mayhem unlike his other "cousins" initially were. When Jumba was about to have his membership revoked from E.G.O. (Evil Genius Organization), Lilo and Stitch tried to trick the head of E.G.O. into thinking that Jumba was still evil. The plan worked until a screen of Ace rescuing a cat from a house on fire was seen. His one true place is balancing out Jumba's evil and acting as a local do-gooder. His experiment number - 262- is the "opposite" of 626 - Stitch's number; Ace is good, and Stitch had been evil. He is also polar opposites with 627. He is voiced by Jeff Bennett.
263 Blue SFS Designed to have "smart file system".
264 Poach Designed to hunt rare animals.
265 Red Wip Designed to whip you hard with her lasso-like snake tail.
266 Designed to multiply himself by 10.
267 Green A lavender-bluish teddy bear-like experiment with fairy-like wings that enable him to fly. He also has a "wand" on his head that lights up every time a wish is granted, and is also good for throwing an unsuspecting opponent, like Stitch. Designed to be a wish giver that grants any wish he hears, but the wishes are granted literally and may not turn out quite as expected. In addition to rejecting wishes for more wishes, he also has a wish limit, indicated by a small meter on his stomach which starts out completely red. As wishes are granted, the meter slowly goes down. When white, all the wishes are gone, and 267 is deemed useless. 221, Leroy & Stitch
268 Celsenheit Designed to mess-up thermometers.
269 Red Seen in pod form in Stitch Tiki Bowl. Designed to follow her enemy to it's secret hiding place. Number mentioned on the Experiment pod container in "Sample".
270 Gillmore Designed to be the back-up of 269 but has a glitch, instead being back-up he is now in love with 269.
271 Purple Noso Seen in pod form in Pod Puzzles. Designed to say "so"? After you say "no".
272 Green A purple and cyan caterpillar-like experiment with black eyes, two dark purple-tipped antennae, four dark purple-tipped legs and blue mouth inside. Designed to create a wormhole to parallel universes, by folding himself together and then spinning.
273 Designed to be a pro boxer and box you all over the place, making you sore and have broken bones.
274 Green Designed to make lots of long distance telephone calls. He makes calls on your phone to run up the cost on your phone bill. One of the 12 new pods found by Lilo & Stitch. His name is obviously taken from Alexander Graham Bell, the inventor of the telephone. 137, Leroy & Stitch
275 White A round, pink experiment with rabbit-like ears, no legs, a clownish face, two hands with long fingers and a large patterned torso, which she uses to jump really high. Designed to tickle people. She was caught by Gantu and rescued in "Snafu". 226, Leroy & Stitch, Stitch!
276 Green A blue experiment with a huge head that resembles a Pac-Man ghost. Designed to enter a sleeping person's head and turn dreams into nightmares. If the person wakes up while he is still inside, 276 will remain there permanently to turn all future dreams into nightmares. Also, 276 was designed to attack at peak of the subconscious enjoyment. His one true place is making virtual reality games. His name is in reference to the REM stage of sleep, in which dreams occur. He is voiced by Rob Paulsen. 215,
277 Red A light purple bat-like experiment with a furless, triangle-like body, little legs, two fingers and a thumb on each of his wings, hardly any neck, fanged wide mouth, two little nostrils, pointed ears and black eyes. Designed to find and enrich "Snootonium," a rare element that becomes extremely dangerous once enriched. Snootonium has a similar chemical makeup as that of mucus on Earth. To help clear her sinuses, Lilo's friend Victoria decides to keep Snooty as a pet, as his one true place. 213, Leroy & Stitch
278 White Pasthole Designed to be a living black hole that sucks you up and takes you to the past.
279 Yellow Futurehole Seen in pod form in the "Experiment Profiler" special feature on the DVD of Designed to be a living black hole that sucks you up and takes you to the future.
280 Blue Benedict Arnold Seen in pod form in Beach Treasure. Designed to find out the enemy’s plans for you, but has a glitch and tells the enemy your plan.
281 Ray Designed to zap you with his ray.
282 Click Designed to click a lot.
283 Green Seen in pod form in Pod Squad. Designed to be as strong as 626.
284 Yellow This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. Designed to steal the pictures 214 takes.
285 Green A purple parrot-like experiment with a small antenna, a beak and tail feathers. Designed to fire a green ray from his antenna that will cause anything it hits to stop working, and can also climb walls. A person hit with 285's ray will relax, and even a machine hit with the ray will shut down. The ray can be blocked or bounced off reflective surfaces. However, the ray wears off in time. His one true place is at the airport, making grouchy business people enjoy their vacation. 219,
286 Red Gellasifier Seen in pod form in special feature the experiment profiler. Designed to be a plant eater.
287 Green Seen in pod form in Stitch! The Movie. Designed to to undo the work of 141.
288 Yellow A small white and brown experiment with a curved head and lightweight body. Designed to be a living boomerang. His one true place is with Mrs. Hasagawa as one of her "cats." 220a, 224b,
289 Red Stringulator Seen in pod form in special feature the experiment profiler. Designed to make bad sounds using his guitar-like body. Number mentioned on the experiment pod container in "Houdini".
290 Green U-port Seen in pod form in Designed to lie about delays. For example. If there are no delays 290 will say there are delays. And if there are delays 290 will say that there are no delays.
291 Catalyst Designed to turn things into cats.
292 Whatsamattafoyou Designed to make you talk like a gangster.
293 Vacuum Designed to clean floors and suck crumbs.
294 Poppapoppup Designed to keep you up all night by playing drums.
295 Spineless Designed to make you lose your spine.
296 Green Seen in pod form in Stitch Speed Chase on the Disney Site. Designed to cause car crashes, enter unattended vehicles, steal them and take them for joyrides ending in accidents.
297 Green A red-orange crab-like experiment with four claws, four legs, dark blue eyes and two antennae on his head, able to swivel at the waist more than 360°. Designed to destroy machinery by going inside and cutting the mechanism and electrical wiring. His size was greatly increased by accident, thanks to Jumba's growth ray. His one true place is as an amusement park ride. He is voiced by Nancy Cartwright. 133, Leroy & Stitch
298 Cat Designed to be a pet.
299 Dimensionator Designed to warp entire cities into different dimensions.

3-Series: Psychological [ ]

300 Green/Red A green blob-like experiment with olive green eyes, a wide mouth and three round, short, stubby spikes on his back, greatly resembling the other Disney (and Halloween based) character Oogie Boogie. Designed to scare people by morphing/shapeshifting into their worst horrifying fears. Appears during Halloween. His one true place is as a greeter for trick-or-treaters during Halloween, and at an old house believed to be haunted during the rest of the year. Number mentioned on the experiment pod container in "Amnesio". 102, 109, 207, Leroy & Stitch, ,
301 Progno Designed to make things fail.
302 Blue Noidster Seen in pod form in Pod Puzzles. Designed to produce a soothing glow and make everything go quiet.
303 Yellow A small blue beetle-like creature with a round body, two thick arms, two thick legs, a purple mark on his stomach, two large wings on his back, a round face with large black eyes, a little mouth, and two antennae. Designed to erase people's memory by zapping a red laser vision in their eyes. Seen in pod form in Stitch! The Movie. The password "ohana" must be spoken to reverse its effects. (How Jumba knew this word, which is Hawaiian, and why he chose that particular word before he came to Earth are unknown.) 303 was given to Dr. Hämsterviel, who promptly lost his memory. He was rescued in "Snafu." He is voiced by Tress MacNeille. 118, 224b ,226, Leroy & Stitch, Stitch! The Movie
304 White Designed to split a person in two opposing directions.
305 Purple Spunky Seen in pod form in special feature the experiment profile Designed to be 066's assistant. Number mentioned on the experiment pod container in "Amnesio".
306 Blue Seen in pod form in Beach Treasure. Designed to give you horrible road rage. Number mentioned on the experiment pod container in "Amnesio".
307 Red Seen in pod form in Stitch! The Movie. Designed to sing a song and play a record. Number mentioned on the experiment pod container in "Amnesio".
308 Jenny Designed to make things that don’t work.
309 Smiler Designed to make you smile.
310 Blue Fritzabrain Seen in pod form in Stitch!. Designed to make your brain fritz out. Number mentioned on the experiment pod container in "Amnesio".
311 Yellow Seen in pod form in . Designed to turn everything into a vulgar shade of yellow.
312 Ben Designed to get inside the filters of a space ship hyper-drive and clog them, causing severe complication for the pilots.
313 Red Seen in pod form in . Designed to eat metal. The more metal he eats, the smarter he'll get. S
314 Jones Designed to make 308’s things work.
315 Red An orange Nosy-like experiment. Seen in pod form in Stitch!. Designed to make people ugly.
316 Yellow/Red

A small red blob-like experiment with two arms, two legs, a thin mouth and dark eyes that loves chicken legs (called by Jumba "over-sized Earth-fowl legs"). Designed to morph organisms into any other organism, after seeing the target organism or a photo of the target organism at least once before. However, someone who has been morphed keeps the same voice and needs 316 to change back. His one true place is at a costume store. Jake Long was also mistaken for this experiment, when he was in his Dragon form.

225,
317 Hyuckster Designed to reply you with the word "Yuck!!!" He only says it if he hears somebody asking a question.
318 Green A small black Stitch-like experiment. Seen in pod form in Designed to chortle.
319 Yellow/White A large dark blue porcupine-like experiment, with huge white-tipped spines on his tail, back, front legs and head, a red nose, large black eyes, black claws and a long tail that he can throw like darts. Designed to make 99% of the population silly and useless by pricking them with his spines, leaving only 1% of the population clever (which Jumba used to explain why he never got hurt by one of the quills of Spike). When Lilo discovers Mertle cheating in a contest by getting the answers from Teresa, she uses 319 on Teresa to have her give Mertle completely silly answers. His one true place is hugging and thus taming truant experiments at Pleakley's E.A.R.W.A.X. group, after he is given protective armor to cover his silliness-inducing spines. 201, Leroy & Stitch,
320 White A grey cloud-like experiment. Designed to depress others with constant rain. His one true place is raining on Mrs. Hasagawa's fruit, thus keeping them fresh longer.
321 Yellow Designed to distract the enemy with his entertaining tap dance.
322 Red An orange experiment that resembles 625 and 627, with short pointed ears, small beady eyes, large fangs, a shirt and bowtie imprint on his body. Designed to verbally insult people by appearance and personality. His insults can be defused by accepting that they are true. His one true place is sitting over a dunk tank where he provokes people to try and dunk him. He is voiced by Will Sasso. 218, Leroy & Stitch
323 White A pink/purple hummingbird-like experiment. Designed to peck people, making them artificially fall in love with the first person they see. The effect is reversed by being sprayed with water. Named after a lyric in the Elvis song "Burnin' Love," Lilo refers to him as a "Hunkahunka bird of love." 323 was given to Dr Hämsterviel, who fell in love with Gantu. Despite being in love with Gantu, Hämsterviel still insulted him like he would on a regular basis. Was rescued in "Snafu". 121, 226, Leroy & Stitch,Paradise Rescue
324 Yellow Seen in pod form in Pod Squad. Designed to ruin everything and sabotage precious electrical devices and when in danger he could even return to pod form (by accident or with a conscience in pod form) before reactivating again if he senses water nearby.
325 Rack Designed to destroy fishing lines and nets.
326 Green Designed to make you panic over anything.
327 Molar Designed to turn you into an ogre.
328 Bugle Designed to distract the enemy by playing the bagpipes.
329 Ava Designed to do the opposite of 567.
330 Serum Designed to give you love potion #9.
331 Shagdog Designed to turn you into a shaggy dog.
332 Cackle Designed to make you cackle.
333 Hairy Designed to cut your hair very short.
334 Designed to make you split your good from your bad so there are two versions of you but in doing so splits itself as well.
335 Popquiz Designed to annoy people by asking them very hard questions.
336 Blue Designed to make you look and feel blue.
337 White Seen in pod form in Stitch!. Designed to make you feel so guilty, you confess everything bad you’ve ever done.
338 Crow Designed to eat up all crops in local areas.
339 Crowsfoot Designed to bring good luck to aliens (foreign people).
340 White (Whatsisname) Seen in pod form in Stitch! The Movie. Designed to cause mass depression by stealing puddings, cakes, pies, and other sweets. His name is often forgotten, and so he is called "Whatsisname". 118,226,
341 Wafty Designed to transport anyone to other places in a second.
342 Designed to revert objects to their Middle Age equivalents.
343 White Chaching Designed to drive people crazy by making the sound of a cash register or slot machine repeatedly.
344 Yellow A small gold monkey/lemur-like experiment with relatively flat ears, a brown-striped tail and brown-striped prehensile appendage protruding from his head. Seen in pod form in Stitch! The Movie. Designed to generate clones with the appendage on his head; however, the traits of the cloned object become divided among the original and the clones; in other words, each duplicate is not as powerful as the original. He has a reverse function that can send duplicates back into the original. His one true place is making low-fat, low-calorie ice cream cones at Luki's Shave Ice with Experiment 523 (Slushy). He is voiced by Tara Strong. 126,226,Leroy & Stitch, Stitch! The Movie, Cosmic Slugger, Beach Treasure, Stitch!,215, Alien Interception
345 Red A green, furless, earless, clownish, roughly monkey-like creature with no tail, a large red round clown nose, white face and stomach, wide mouth, black eyes, neck frill, three huge tendrils on his head that resemble a jester's cap, and a purple spot on his stomach. Designed to distract enemies by performing tricks with his elastic body. He was found already activated and in his one true place: the circus.
346 White Seen in pod form in Stitch!. Designed to make you stuck up and think you're better than everyone else.
347 White Seen in pod form in Stitch! The Movie. Designed to dribble drool downward from his mouth. He is in some Disney Adventures comics (the ones where Jumba is creating Stitch). Stitch! The Movie, Leroy & Stitch, Disney Adventures
348 Yellow Seen in pod form in Stitch! The Movie. Designed to bite non-stop.
349 Purple Bonnie was called this in her episode but it was proclaimed on the Disney website that Bonnie was 149. Seen in pod form in special feature the experiment profile. Designed to make people forget their worries and cares.
350 Yellow Clyde was called this in his episode but it was proclaimed on the Disney website that Clyde was 150. Seen in pod form in Stitch! The Movie. Designed to shoot rays out of his antennae. Number mentioned on the experiment pod container in "Amnesio".
351 Whoover Designed to almost cause bad things and then say "Whoo, that was close".
352 Blue Yvonne Seen in pod form in "627". Designed to hypnotize enemies into souls.
353 Designed to make you blackout. Number mentioned on the Experiment Pod Container in "Sample"
354 Red This experiment is named after Jess Winfield's user name at TVTome/tv.com. Seen in pod form in Stitch! The Movie. Designed to fix errors in Jumba's database and also enjoys making fun of Shakespeare.
355 Green A two-headed, four-armed green lizard-like experiment. Designed to switch people's minds. Only this same experiment can undo the switch. In his episode, he switches Lilo with Stitch, Jumba with Pleakley, Hamsterviel with Gantu, and eventually switches all four protagonists' minds before back into their original bodies. In Leroy & Stitch, he is seen playing the bongos. 204,207,
356 Green Rippington Seen in pod form in Pod Puzzles. Originally designed to destroy enemy projectiles and rip through all engines however he has stubby claws and is deamed by Jumba as a failure.
357 Downes Designed to have depressive qualities.
358 Yellow A black penguin or orca-like experiment that acts like a doorman or butler. Designed to make people too polite to fight back against bullies, by sprinkling a special dust from his finger onto them. His one true place is with as one of her "cats." One of the few experiments that can speak English. 220a, Leroy & Stitch,Stitch!Now
359 White Designed to make the female of any species highly attractive to the opposite gender so all the males are completely distracted and don't get any work done making society fall as the remaining women try to compete with the affected female.
360 Yellow A gray sheep-like experiment with striped ears and that can walk on its hind legs. Designed to put people to sleep by bleating, although the effect is near permanent. The surest way to reverse 360's effect is with a splash of water. Lilo put Stitch to sleep with 360 in order to release PJ (133), but Stitch managed to wake up on his own. His one true place is putting insomniacs to sleep. 137,209, Leroy & Stitch, 217,Beach Treasure
361 Aron Designed to make people run errands.
362 Putdown Designed to make you feel depressed but she is too depressed herself to make anyone else depressed.
363 Crankster Designed to crank up the volume as much as he can.
364 'Sgo Designed to give people cigars.
365 Queasy Designed to make you feel sick.
366 Designed to jump up to 500 miles high.
367 Ob Designed to turn you into aliens. He can pull planets from their orbit and see backwards.
368 Luddi Designed to annoy people with his singing.
369 Designed to be a train. Number mentioned on the experiment pod container in Stitch! The Movie.
370 Blueblood Designed to infect your blood.
371 Simpatico Designed to make people nice.
372 Eve Designed to corrupt 200.
373 Designed to make you worry about everything. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch).
374 Demotifier Designed to make new things rust quickly to make it look old.
375 Yellow A green phantom-like experiment with short arms, a large conehead with two stripes, a squeaky voice, a koala-like face, long rabbit-like ears, and dark pupil-less eyes. Seen in pod form Stitch! The Movie. Designed to possess inanimate objects and bring them to life. Being a ghostlike experiment, he can also travel through weapons and materials typically used to capture experiments, such as nets and bottles which can keep experiments under containment. His one true place is at the Macky Macaw's restaurant, possessing the robotic body of Macky Macaw. He is voiced by Nancy Cartwright. 110,213, Leroy & Stitch, Stitch! The Movie
376 Cassandra Designed to shoot gums to the people she sees that is holding hands. And make those two persons in love and marry immediately after that day. The only way to stop the marriage is to spray them water with mixed mud.
377 Annie Designed to have an off-key, beautiful singing voice.
378 Lonelyhearts Designed to induce unrequited love in males.
379 Purple Seen in pod form in Pod Puzzles. Designed to make you hold a grudge against your best friend.
380 Judy Designed to destroy projectiles with laser beams she shoots out of her eyes.
381 Blue Seen in pod form in Stitch Tiki Bowl. Designed to make you all naggy so everyone is annoyed with you.
382 1-Imp Designed to control your attitude.
383 Yellow A small turquoise koala-like experiment with a huge head, an expressionless face with a little mouth, little nose, huge black eyes (with white swirling lines when using powers), rabbit-like ears, a single small antenna on the middle of his head and a huge furry dog-like tail. Designed to hypnotize anyone into obeying the next command that person hears. The effect can be undone by snapping one's fingers. His one true place is hypnotizing people at children's parties.
384 Blue Seen in pod form in "627". Designed to do amazing things. 384 is 345's younger brother.
385 Hoobie Designed to turn people into owls.
386 Hitch Designed to hitch cultivations.
387 Substein Designed to bore people by telling facts about buses.
388 Designed to shop so much she uses up the limit on your credit card.
389 Red Designed to paint faces, so you would look like a clown.
390 Red A large green slug-like experiment with three spines on his back. Designed to leave a slippery snail-like trail to trip up enemies. He first appeared at the end of . 390 was captured by Gantu in "627" and rescued later in "Snafu." Number mentioned on the experiment pod container in "Houdini". ,
391 Green Barry Seen in pod form in Stitch! The Movie. Designed to be a living shovel.
392 Margaret Designed to have advanced medical knowledge.
393 Missandra Designed to be the improved version of 219.
394 Joe Designed to make sloppy joes.
395 White Polly A small blue experiment with two back spines. Seen in pod form in Stitch!. Designed to turn people into ghosts.
396 Blue Connie Seen in pod form in "627". Designed to eat non-stop using his long tentacles in his mouth. Was mentioned in "Skip".
397 Yellow A small yellow squirrel-like creature with cat-like ears, orange markings on his back, small pointed antennae, orange spots on his forehead and two prongs on his tail. Designed to make people fight with each other. The cure for this is to stop and count to ten. His one true place is in the professional wrestling show, in hope that he can use Spats to make pro wrestlers fight more convincingly. 211,
398 Designed to make you uncontrollably thirsty.
399 Blue Seen in pod form in "627". Designed to do anything you tell him to, but if you ask him to get you something, he might steal it so that he can give it to you.

4-Series: Military [ ]

400 Red A yellow experiment with red eyes. Designed to control all the other experiments. To neutralize this experiment, she has to be thrown into a volcano. Her name, powers, and neutralization procedure are based on the One Ring from . She was originally supposed to have her own episode, a parody of , but Disney scrapped it due to copyright issues. Number mentioned on the experiment pod container in "Amnesio".
401 Green Chafe Seen in pod form in Pod Squad. Designed to make your entire body chafe. Number mentioned on the experiment pod container in "Houdini".
402 Blue Chile Seen in pod form in Pod Puzzles. Designed to undo the work of 401.
403 Zinger Designed to turn people into crabs and other seashore invertebrates.
404 Purple Designed to make carniverous plants grow very fast.
405 Blue Seen in pod form in "627". Designed to give one person good luck once in a day, but the moment the luck kicks in, it is the most inconvenient time, and it makes people resent you for it.
406 China Designed to break Jumba's wife's china.
407 Yellow Seen in pod form in special feature the experiment profile. Designed to vandalize anything for no reason whatsoever. His one true place is as a police officer.
408 Green Seen in pod form in Beach Treasure. Designed to make small icebergs but he's only big enough to make blocks of ice.
409 Yellow Seen in pod form in Pod Squad. Designed to stick gum on people's shoes.
410 Designed to make you feel blue.
411 Red Seen in pod form in . Designed to lick cows.
412 Green Seen in pod form in Stitch!. Designed to burn bagels. He was mentioned in "Link" when Reuben was searching the experiment database. 212, Stitch!, Leroy & Stitch
413 Red Seen in pod form in Stitch! The Movie. Designed to spoil food. He was mentioned in "Link" when Reuben was searching the experiment database.
414 Red Seen in pod form in Stitch! The Movie. Designed to spread mold on bread. He was mentioned in "Link" when Reuben was searching the experiment database.
415 Yellow Seen in pod form in Beach Treasure. Designed to eat a single sock in each pair. She was mentioned in "Link" when Reuben was searching the experiment database.
416 Parslifier (Sloppy) Designed to be a sloppy eater. Number was mentioned on the experiment pod container in Stitch! The Movie.
417 Sageonomificator Designed to dig artifacts out of the ground.
418 Rosemary Designed to be a flower stealer.
419 Designed to be ferocious towards any critter that is sweet or innocent in her eyes.
420 Red A green Morpholomew-like experiment. Seen in pod form in Beach Treasure, Designed to curdle milk.
421 Bustduster Designed to bust things.
422 Doublecross Designed to break violation of a presumptive social contract, and deliberate collusion to lose a contest of some kind. He is agile and aggressive, but what makes him dangerous is that his eyes that can shoot multiple kinds of rays.
423 Purple Seen in pod form in Pod Puzzles. Designed to present both sides of an argument and thus extend debates, but, unfortunately, he has a glitch and mostly only argues with himself.
424 Decayer Designed to cause tooth decay.
425 Blue Seen in pod form in Pod Squad. Designed make racist people afraid of the color brown for 24 hours and after it they will see the error in their ways.
426 Rewind Designed to rewind real life.
427 Toepoke Designed to poke your toe nonstop.
428 Blue Gameover Seen in pod form in "627". Designed to to restart games all the way back to the beginning and he also breaks their video game system.
429 Green Seen in pod form in Stitch! The Movie. Designed to to slam doors.
430 Yellow Seen in pod form in Stitch! The Movie. Designed to tie knots in people's shoes.
431 Purple Seen in pod form in . Designed to make your tongue blue.
432 Tonix Designed to change the volume on T.V.'s.
433 Speck Designed to be an improved version of 010.
434 Red Seen in pod form in Stitch Tiki Bowl. Designed to suck color out of everything.
435 Tony Designed to make Italian food.
436 Steve Designed to lie.
437 Red Designed to honk his horn-like tail.
438 White Potter Seen in pod form in Stitch! The Movie. Designed to use magic.
439 Green Winceslaws Seen in pod form in Beach Treasure. Designed to turn people into mice.
440 Waistrel Designed to steal food and make them go to waste.
441 Green A large green quadrapedal experiment with a spiked tail. Seen in pod form in "Drowsy". Designed to chop things in two. 137,
442 White Designed to spoil milk.
443 Taps Designed to annoy people by tapping.
444 Pooperson Designed to cause digestive problems.
445 No-C Designed to take your CDs and transport them to a place you’d least expect them to be.
446 Blue Seen in pod form in Pod Squad. Designed to become a dragon. He can be seen in Disney Adventure Comics. Was mentioned in "Morpholomew".
447 Handprint Designed to make hand-prints.
448 Red Seen in pod form in Beach Treasure. Designed to spill diesel fuel.
449 Designed to target important deliveries and stop them reaching their destinations on time, by launching himself in front of the vehicle and then ‘ playing possum ’ once hit. 449 has a peculiar attention-seeking character, which leads him to throw himself in front of whatever traffic there is, just to get sympathy. His one true place is as a test dummy for car braking tests (he will step out in front of a car, and it doesn't matter if the car’s brakes fail, as he is never seriously injured).
450 Designed to suck the sap from trees, he's a bit of a tree vampire. This experiment can be seen in the Disney Adventures comics.
451 Pullplug Designed to pull plugs out of their sockets.
452 A possible reference to Bob from the CG animated series . Bob's "Guardian" number is also 452. Designed to catch fish so that fishermen can't.
453 Trip Designed to trip you when you don’t expect it with his elephant-like trunk.
454 Green Seen in pod form in Beach Treasure. Designed to give you blackheads.
455 Red A big, round peach-colored experiment with two long white-tipped ears, three large white stripes on her back, a white stomach and a red nose. Designed to be the bouncer for Jumba's lab. Activated at the end of .
456 Purple Designed to destroy cities.
457 Hangnail Designed to give you hangnails.
458 Red Finder was mistakenly called 458 in his episode. Designed to make grease-prints all over the place.
459 Yellow Seen in pod form in Pod Squad. Designed to eat every food in sight so the food's owner can't get a bite.
460 Noise Designed to make noise.
461 Blue Designed to win races.
462 Blue Flat A bipedal Mary-like expriment. Seen in pod form in "627" Designed to flatten everything in his path.
463 Designed to steal by getting inside by picking the locks with his key-like claws.
464 Sharpflat Designed to switch sharps and flats on sheet music.
465 Green Seen in pod form in Pod Squad. Designed to infiltrate strongholds and consume enemies. He can be seen in the Disney Adventures Comics.
466 Purple Loomiere This experiment name may be a reference to the character Lumiere, from the Disney's . Seen in pod form in Pod Puzzles. Designed to burn Jumba's failed plans. Number mentioned on the experiment pod container in "Sample"
467 Scale Designed to make people scared in the evening by playing it's piano in a scary sound.
468 Undewey Designed to undo things.
469 Green Seen in pod form in Stitch!. Designed to make you very jittery and nervous.
470 Purple Designed to dismantle mechanical devices and make weapons out of them.
471 Designed to sneak up behind you and give you a scare.
472 Red Seen in pod form in special feature the experiment profiler. Designed to turn people into a dicken (small demon-like creature). Possibly a reference to the Dickens character Little Dorrit.
473 Yellow A maroon experiment with purple stripes on her ears, tail and antennae. Designed to trip people.
474 Yellow Designed to spin you round and round twisting you out of shape.
475 Therman Designed to be an elemental disaster.
476 Haasinator Designed to undo the works of 336 and 410.
477 Yellow Designed to buzz cut your hair.
478 Designed to slash tires with unbelievable speed aided by his wings.
479 Lotta Designed to make a lot of duplications of things.
480 Tappity Designed to tap a lot.
481 Yellow Seen in pod form in special feature the experiment profile. Designed to make you twitch.
482 Yellow Designed to make you talk, act, eat, and drink like a baby.
483 Hiver Designed to make you break out in hives.
484 Buffie Designed to lift and destory buildings, he can also climb buildings too.
485 Blue Seen in pod form in Stitch!. Designed to throw periods of anything.
486 Red Designed to grind meat.
487 Crunkle Designed to crush things and has 3 retractable arms.
488 Green Designed to shoot harpoons at the enemy.
489 Green/Red A large, round red octopus-like experiment, but with six tentacles. Designed to squeeze the life out of a person. Activated at the end of . In one scene his pod was green, and in another it was red.
490 Stones Designed to throw stones at people.
491 Spikyhands Designed to destroy things with his spiky hands.
492 Yellow Designed to help people.
493 Enguard Designed to vaporize enemies and weapons.
494 Mortamer Designed to destroy motor boats.
495 Joy Designed to decorate for the holidays so Jumba doesn't have to.
496 White Seen in pod form in Stitch! The Movie. Designed to turn you into a frog.
497 Copywronger Designed to make clones of anything he touches.
498 Floods Designed to jump in water, until there is a flood.
499 Purple Designed to reach high places with his long sharp claws. Was mentioned in "Skip".

5-Series: Elemental manipulators [ ]

500 Blue A tall blue Stamen-like experiment with small ears and a orange cork shape on top of his head. Seen in pod form in "Houdini". Designed to cool the temperature 100 degrees, but Jumba made a glitch and he can only make it 10 degrees colder. Number mentioned on the experiment pod container in "Amnesio". 118,119,
501 Blue A blue female octopus/living waterhose-like experiment. Designed to condense moisture in air into water and spray water from its tentacles. Yin was activated with Yang. Jumba said that should the two touch each other, they will cause a giant explosion, but they turned out to be a good example of Yin and Yang; they use fire and water to create a new island. Yin is seen in the episode "Finder" playing poker with Stitch, Yang, Richter and Cannonball and at Lilo's slumber party in the episode "Dupe" with Yang, Richter and Cannonball. 105, 126, 125, 130, 119, 132,
502 Blue A red male weasel/lizard/dragon-like experiment. Designed to shoot lava from the pits along its back, in a similar manner to the nasal opening on experiment 619's face. Yang was activated with Yin. Jumba said that should the two touch each other, they would cause a giant explosion, but they turned out to be a good example of Yin and Yang; they use fire and water to create a new island. Yang is seen in the episode "Finder" playing poker with Stitch, Yin, Richter and Cannonball and at Lilo's slumber party in the episode "Dupe" with Yin, Richter and Cannonball. 138,125,105, 126, 130,
503 Green Seen in pod form in Stitch! The Movie Designed to shoot across the sky, and land in people’s backyards causing a panic.
504 Red Bling Bling A brown experiment with four arms and a yellow top. Seen in pod form in Stitch!. Designed to make false money.
505 Blue A small blue-green gastropod-like experiment with a small pouch, black beady eyes, green crab-like claws, and two spinning sweeper brushes for feet. He makes dolphin-like sounds at normal size and monster sounds when grown to bigger size. Designed to flood entire cities with thick black sludge made from ordinary trash and pollution that he collects. His two antennae become like giant smoke stacks, letting pollution into the air. Air freshener can dissolve his sludge and make him clean instead of pollute. His one true place is cleaning the beach. In the episode he is referred to as 515 which is a number taken by Deforestator who as well appears in that episode. The episode he was in was aired on Earth Day. 217, Leroy & Stitch,Stitch!Now, Stitch!
506 Yellow Ug Designed to make you speak like a caveman.
507 Blue A brown beaver-like experiment with insect-like pincers. Designed to eat wood at a rapid pace. His one true place is with Mrs. Hasagawa as one of her "cats." 220a, Leroy & Stitch,Stitch!
508 Phil Designed to turn into a werewolf at night.
509 Blue A plant-like experiment with a green stem, leaf-like body, tentacle-like vines, and a purple head with lizard-like face, little sharp teeth, dark blue pupil-less eyes, and a single antenna. Designed to sprout into an uncontrollable forest of destruction. Lilo and Stitch ended up catching him after he had grown enormous, deciding to put him in an old water tower that was slated for demolition. However, in the battle between the Leroy army and the experiments at the end of , 509 did not grow into an uncontrollable forest of destruction as it did on its episode. He is voiced by Frank Welker. He is a parody of the alien plant monster Audrey II from . 113, 213,111, 220b,
510 Drill Designed to drill holes in walls.
511 Blue Wilt Seen in pod form in Stitch!. Designed to wilt plants by licking them with his long tongue with plant killing saliva. Number mentioned on the experiment pod container in "Houdini".
512 Designed to turn places into bogs. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch). Number mentioned on the experiment pod container in "Houdini" and used for Wrapper's pod in "Shogun".
513 Blue/Purple A small purple ankylosaurus-like creature with a lavender stomach, a bulky body and legs, a huge tail with a triangle shape at the end, a round face with a wide mouth, a round nose, black eyes, short ears, a single horn on his head and tiny spikes down his back. Seen in pod form in Stitch! The Movie. Designed to cause vicious, Earth-shattering earthquakes with one thump of his tail. He is named after the Richter scale, and his one true place is making milkshakes. He is seen in the episode "Finder" playing poker with Stitch, Yin, Yang and Cannonball and at Lilo's slumber party in the episode "Dupe" with Yin, Yang and Cannonball. He is voiced by Tress MacNeille. Stitch! The Movie,106, 126,132,116,130,125. 138,207,217,220b
514 Green Seen in pod form in Stitch!. Designed to give different flavors of ice cream. His breath can turn marbles into large cones. However, he has no evil function because Jumba only made him to serve him delicious ice cream while he was working.
515 White A big purple roughly Wombat-like creature about three feet tall with long blade-like claws on his front paws and blade-like neck. Seen in pod form in Stitch! The Movie. Designed to cut down entire forests. He first appeared just before Jumba created 627, when Stitch started bragging about how easily he catches experiments (overwhelming and rehabilitating Deforestator in 2 minutes). 123,203,207,217,Leroy & Stitch, Stitch! The Movie, 220b
516 Auntie Designed to eat all bugs up to make the bug population decrease.
517 Designed to suck up water to cause drought. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch).
518 A bipedal Yang-like experiment. Designed to shoot flames out of her head.
519 Green A large green experiment, with two cone-shaped antenna and a roller between his front legs. Seen in pod form in Stitch! The Movie. Designed to level entire cities with his deceptively small roller. His one true place is as a road roller.
520 Blue A pink experiment with a big posterior and short stubby tail. Designed to make big waves (or tsunamis). Lilo and Stitch fear for Kauai because they think he is going to create an island-flooding tsunami, but it turns out that 520 can control his waves and creates one just big enough to send Gantu to San Francisco. His one true place is making waves for surfers. He is seen in the episode "Finder" playing poker with Stitch, Yin, Yang and Richter and at Lilo's slumber party in the episode "Dupe" with Yang, Yin, and Richter. He is voiced by Tress MacNeille. 104,132,129,119,130,126,125,131,207,215,Leroy & Stitch
521 White A yellow experiment with tape on his tail. Designed to wrap things up in tape. His one true place is with Mrs. Hasagawa as one of her "cats." Stitch!,220a, Leroy & Stitch, Stitch!Now
522 Blue Designed to make you scared of spiders and web people up.
523 Blue/Green A small icy blue-colored koala-like creature with no ears, small arms and legs, a thin mouth, a large nose, dark blue eyes and three icicles behind his head. Designed to freeze land with his ice breath, generates ice, and also break apart into bits of ice and return to its original form. 523 chills the weather in Lilo's town during a very hot day. He makes it so cold that it starts to snow. Slushy also battles with Splodyhead (619). Splodyhead and Stitch overwhelm him, and the former restores the warm climate to the island. His one true place at the ice cream shop creating Shave Ice. In the episode "Snafu", he is shown at the Shave Ice stall working with Experiment 344 (Dupe). Stitch!,127, 132, 125, 201, 215, 220b,226, Leroy & Stitch,Stitch Jam 2,Experiments on the Loose, Stitch!Now,Stitch Jam,
524 Green Seen in pod form in Stitch! The Movie. Designed to dig using his shovel-like tail.
525 Blue Seen in pod form in . Designed to eat a large amount of rock and can eat more than his body weight. When he gets big enough, he is programmed to find the nearest hill, roll down it and smash into the nearest town. Number used for Hammerface in "The Origin of Stitch".
526 Green Gus Seen in pod form in Designed to eat up all crops in mere seconds. Previously called "Gipper" for some reason on this website, even though it is Gus in the credits of Leroy & Stitch.
527 Designed to turn trees into chips starting at the top. Number was mentioned on the experiment pod container in Stitch! The Movie.
528 SPF Designed to block out all sun light on planets, causing all sorts of problems. When turned to good, he can block out harmful sunlight leading to his one true place: fixing the ozone.
529 Red/Purple A yellowish tan meerkat-like experiment with a long drill-shaped tail, a round body, short arms and legs with sharp claws, a round head with sharp teeth, a dark round nose, dark blue eyes and a row of spikes from his head down to his tail. Designed to drill holes through planets. His one true place is in the mines. He was activated at the end of . ,109,207,
530 Designed to cry, until she makes a flood.
531 Blue Seen in pod form in Stitch! The Movie. Designed to study past events and, like Snafu, foil enemy plans by any possible means, but he is smarter and can jump higher than him. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch). Number used for Skip in "The Origin of Stitch".
532 Yellow Seen in pod form in Stitch! The Movie. Designed to electrocute you with her antennae. Was mentioned in "Skip".
533 Blue A purple anteater-like experiment with an elephant-like head with a long trunk and a bellows on the back of his head. Designed to immobilize any object by flying it like a kite. His one true place is with Mrs. Hasagawa as one of her "cats." The Origin of Stitch,Stitch Jam 2,220a, 224b,Leroy & Stitch,Stitch!
534 Green Seen in pod form in "Drowsy". Designed make weeds grow everywhere. 137,
535 Yellow Seen in pod form in . Designed to make rainbows appear everywhere, until you go crazy. , Leroy & Stitch
536 Purple Seen in pod form in Pod Puzzles Designed to bury cities in snow. Number used for Mary in "The Origin of Stitch".
537 Rust Designed to make rust appear on any metal surface.
538 Autumn Designed to turn season into autumn.
539 Blue Seen in pod form in . Designed to make algae grow on ponds.
540 Blue A small red elephant-like creature that also resembles an Octorok. Designed to create massive typhoon-like winds. She mutated into a stronger form after being shot by Jumba's ray but reverted to her original form after Stitch put her to sleep. Her one true place is creating winds for windsurfers on the beach. Stitch!,210,Stitch!Now ,Leroy & Stitch
541 Swell Designed to grow bigger due to being ignored.
542 Red Seen in pod form in Beach Treasure. Designed to be a bigger, better version of Comet (503). Number used for Hocker in "The Origin of Stitch"
543 Green Seen in pod form in . Designed to make lightning strike everything.
544 Purple/Green A small purple, roughly slug-like experiment with a slim body, a wide mouth, two eyes on two stocks, six spiky mace-like tentacles and three short legs. Seen in pod form in Stitch! The Movie. Designed to thrash crops with his mace-like appendages. Thresher was used by Gantu to defeat Stitch but was defeated in "Dupe". He is rescued by Lilo and Stitch in "Snafu". 126, 226,Leroy & Stitch, Stitch! The Movie, Beach Treasure
545 Pompey Designed to produce enough lava to cover whole cities.
546 Green Rip Seen in pod form in Beach Treasure. Designed to be the improved version of 356.
547 Blue Cam Seen in pod form in Pod Squad. Designed to record the enemy's most private moments. Number used for Zawp in "The Origin of Stitch".
548 Cheesy Designed to to have the personality of a very, young child.
549 Supersweet Designed to make you lose your sense of taste.
550 Clammy Designed to make people clammy.
551 Dryheat Designed to make you go against air conditioners during summer so you’ll literally boil.
552 Blue Seen in pod form in Stitch!. Designed to suck the leaders of planets into its air bubbles and then go into orbit around the planet. He is seen in the Disney Adventure comics.
553 Designed to cause constant eclipses. Number used for Checkers in "The Origin of Stitch".
554 White Designed to destroy the ozone layer. Number mentioned on the experiment pod container in "Sample"
555 Liquefactor Designed to make anything he touches turn into water; kind of a water version of the Midas touch.
556 Blue Berg II Seen in pod form in "627". Designed to make the perfect iceberg with its back side of his body.
557 Cauldron Designed to make soup and other liquid food. He uses tail like a nun-chuck (tail is detachable). Brusselsprouts are his one weakness.
558 Green Sepia Seen in pod form in Pod Squad. Designed to bite people and make them swollen. Number used for Frenchfry in "The Origin of Stitch".
559 Blue Seen in pod form in the "Experiment Profiler" special feature on the DVD of Designed to make everything she touchs turn into fool’s gold.
560 Yellow Seen in pod form in Stitch! The Movie.Designed to change the flow of light.
561 Green Seen in pod form in Pod Puzzles. Designed to tell on everyone when they do something bad saying "He did…" or "She went and did…". This experiment is featured in the Disney Adventure Comics.
562 Blue Hardy Designed to have a hard shell.
563 Silbert Designed to scare people.
564 Yellow Seen in pod form in Beach Treasure. Designed to make people married after one day, she can even turn you into an adult. Number used for Forehead in "The Origin of Stitch".
565 Phosphor Designed to make everything glow by painting it with his luminous paint.
566 Blue A grey dinosaur-like experiment with a drill-like tail, wearing a construction helmet. Designed to drill potholes. His one true place is with Mrs. Hasagawa as one of her "cats." 220a, Leroy & Stitch
567 Blue Seen in pod form in "627". Pod caught by Gantu. Designed to control the weather. 123, Leroy & Stitch
568 Blue Seen in pod form in"627". Supposed to be designed to have all of the elemental powers, but Jumba accidentally knocked some extra DNA into the mix and now no ones sure what he does. His known powers are fire, super-speed, and bullet proof skin. He has metal bones making him tougher. And he's also known to smash things with his hammer nose when he's mad. Water is an obvious weakness, though not only does it stop his fire power, but he's not a very strong swimmer due to his heavy bone structure. Magnets that are powerful enough will stick to him because of his metal bones.
569 Blue Glenn Seen in pod form in Beach Treasure. Designed to become an incredibly attractive male of any species and use that to sway women away from their previous relationships.Number is used for Backhoe in "The Origin of Stitch".
570 Designed to make everything very icy outside.
571 Dusty Designed to create tons of dust making it hard to breathe.
572 Dropcall Designed to make prank phone calls.
573 Handoman Designed to give people jobs.
574 Blue Lardo Seen in pod form in special feature the experiment profile. Designed to make people fat.
575 Green Seen in pod form in Pod Squad. Designed to attract other objects using her magnet like ears. Number used for Poki in "The Origin of Stitch".
576 Darn Designed to destroy dams.
577 Purple Oof A yellow experiment with a blue ball on his tail. Seen in pod form in Pod Puzzles. Designed to break people's spines.
578 Carrie Designed to carry and drop bombs.
579 Spinster Designed to spin.
580 Purple Seen in pod form in Pod Puzzles. Designed to make people have a freaky day. Number was used for Fibber in "The Origin of Stitch".
581 Roadie Designed to break roads.
582 Spout Designed to make geysers spout all over.
583 Blue Seen in pod form in Stitch! The Movie. Designed to be a voracious eater and is able to breathe lightning and fire. He is in some Disney Adventures comics (the ones where Jumba is creating Stitch). He was mentioned in as a flying experiment.
584 Balar Designed to overload Bio-electric and mechanical energy 1000%.
585 Blue Petrifier Designed to freeze things in ice.
586 Blue A round orange armadillo/bulldog-like experiment with thick legs, sharp teeth, and a short tail. Designed to eat metal, and grows bigger each time he does. He is eventually caught by Gantu and sent to Hämsterviel, but rescued in "Snafu". Note that he shrunk between "Tank" and "Snafu", suggesting he returns to normal size after a while. Number used for Gotchu in "The Origin of Stitch". 120, 226,
587 Blue Noviz Designed to turn into a shadow, make people blind and transform light into darkness.
588 Sa Designed to annoy people with her mexican music.
589 Stoopinslide Designed to make you slip and slide with the goo he releases on his stomach.
590 Baron Meter Designed to control the weather.
591 Yellow Seen in pod form in Beach Treasure. Designed to eat up fish and cause a fish famine. Number was used for Topper in "The Origin of Stitch".
592 Blue A blue experiment with stripes on his legs and arms and two antennae. Seen in pod form in "627". Designed to launch a near invisible liquid out from underneath his tail.
593 Heatwaver Designed to make heat waves when he flies.
594 Colm Designed to make soda.
595 Blue Seen in pod form in "627". Designed to crush ice for fishers in the winter.
596 El Carbon Designed to release carbon monoxide to poison the air.
597 Blue Zirconia Seen in pod form in"627". Designed to compress mineral matter into high-quality gemstones. Number was used for Slick in "The Origin of Stitch".
598 Yellow Seen in pod form in Pod Squad. Designed to destroy fishing vessels.
599 Red Seen in pod form in Stitch!. Designed to make tattoos.

6-Series: Battlefield or doomsday experiments with galactic implications and world-ending properties, Jumba's strongest line [ ]

600 Blue A purple, skinny, Stitch-like experiment with huge yellow buckteeth, a football-shaped head with three short white-tipped antennae and a short white-tipped tail. Designed to have all the powers of Stitch, but is a klutz who accidentally bumps into everything. The only thing he can say is, of course, "Woops." His one true purpose is being a valued member of Pleakley's bowling team (because the one thing he can actually do is knock things over, including bowling pins). He is the first prototype of Stitch and is a massive failure. Number mentioned on the experiment pod container in "Amnesio". 118,224b, Leroy & Stitch,Stitch!Now
601 Blue/White A large, purple, muscular, beastly, Tasmanian Devil-like creature with bulky legs and torso, four strong arms with three fingers on each paw, a blue oval spot on each elbow, short ears, hardly any neck, a wide mouth, a round nose, and black eyes. Designed to be a bully with special kickboxing skills. His one true place is teaching kickboxing, and has his own instructional video entitled "Kickboxing with Kixx". He is voiced by Frank Welker. 103,109,118,132, 119, 125, 207, 217,220b,Stitch!Now,138, 203,
602 Blue A small, purple shark-like experiment designed to destroy and sink enemy ships with its large dorsal fin. His one true place is at a Japanese restaurant where he uses his large fin to cut up vegetables and fillet fish for the chefs to make sushi. Number was used for Felix in "The Origin of Stitch". 124, 137,217,226, Leroy & Stitch, Stitch!Now, Stitch Jam 2
603 Yellow A bright yellow, living laser beam and has lightning-shaped antennae, dark blue eyes, and a small limbless dog-like body. He was caught by Gantu with the help of experiment 627 in "627", but was later rescued in "Snafu". 123, 226,Leroy & Stitch, Stitch!
604 Yellow A whitish-tan rabbit-like experiment with four brown spots on each elbow and knee, pink mark on his chest and stomach, purple markings on his back and ear tips and a little face with a small mouth, dark pink nose, and huge black eyes. Designed to make anything and himself disappear with a blink of his huge eyes, though he can also make them re-appear. His eyes are sensitive to intense light (i.e. camera flashes), which cause him to blink reflexively and randomly make surrounding objects or creatures disappear. He is named after Harry Houdini. His one true place is as a Hollywood magician. He was one of the twelve new pods found by Lilo and Stitch in "Drowsy". He is voiced by Rob Paulsen. In Leroy & Stitch, he is voiced by Tara Strong. 119,215, 226, Leroy & Stitch, Stitch!, The Origin of Stitch
605 Yellow A tall plum purple Geigenstein-like experiment. Designed to warp you into the future.
606 Blue A small, red, chipmunk-like experiment with a large mouth, two thin antennae, and three thin back spines. Designed to create a matter-sucking black hole when he opens his mouth. His one true place is in construction, clearing up waste. He is voiced by Frank Welker. 116, 226, 220b, 207 Leroy & Stitch,
607 Blue A tan naked mole rat-like experiment with four spines on his back. Designed to warp the fabric of time and space, causing the entire universe to collapse upon itself. 607 itself never actually appeared in the series, but he was the pod on the sandcastle in 627. Rufus the Mole Rat was mistaken for this experiment in the Lilo & Stitch/Kim Possible crossover episode until Stitch identified him as not being one of the "cousins". 123, 208,
608 Blue A small, yellow, pterosaur-like experiment. Designed to deflect projectiles with his tail shaped like a baseball bat. His one true place is as a coaching assistant for Little League baseball. Number was used for Doubledip in "The Origin of Stitch". Stitch!,138,224a, ,Beach Treasure,
609 Green An orange doglike experiment with small eyes, a big mouth, small ears and a large black oval on his forehead. Seen in pod form in Stitch! The Movie. Designed to fire heat from the black oval in his forehead. Heat was used by Gantu to defeat Stitch but was defeated in "Dupe". He is rescued by Lilo and Stitch in "Snafu". 126, 226,Leroy & Stitch, Stitch! The Movie,Experiments on the Loose, Beach Treasure, Stitch!,215, The Origin of Stitch
610 Green A purple, ghost-like experiment with a white-striped witch hat extending from her head, a yellow heart-shaped mark on her white chest, and wavy arms similar to cloth. Designed to be an evil witch.
611 (Doomsday) Designed to make the universe implode when Jumba speaks the password. Fortunately, Jumba forgot the password. Called the "ultimate super weapon", Gantu thought that he had 611's pod in "Houdini" but he was actually reading 119's pod upside down. His original name was Doomsday, but this was changed due to a copyright issue. 119, Leroy & Stitch
612 Designed to terrorize cities.
613 Yellow A small, blue, lemur-like experiment with Drowsy-like ears, but with darker tips instead of stripes, four arms and a megaphone-like antenna on his head. Seen in pod form in Stitch! The Movie Designed to make a literally deafening sonic blast. After Pleakley captured him because Stitch could not, he named him with a word from his native planet. His one true place is as an alien invasion alarm and buzzer for Lilo's hula school. He also operates the scoreboard for the game show in "Spike". Number used for 627 in "The Origin of Stitch".
614 Blue Seen in pod form in special feature the experiment profile. Designed to be really well with weapons and destroy everything. ,Leroy & Stitch
615 Designed to build fatal booby traps in order to steal picnic baskets. (Named after )
616 Blue Seen in pod form in Stitch!. Designed to jump across planets. ,
617 Blue A large green scorpion-like creature with a pincer-less tail. Designed to shoot explosive balls of plasma from his tail. Plasmoid was used by Gantu to defeat Stitch but was defeated in "Dupe". He is rescued by Lilo and Stitch in "Snafu". 126, 226,Leroy & Stitch, Stitch!, Beach Treasure, Paradise Rescue, Cosmic Slugger, Alien Interception
618 Purple A tall and thin purple Angel (624)-like experiment with long crossed, ears, a large nose, small eyes and a thin body. Seen in pod form in Pod Puzzles. Designed to turn things into crystals, rubies, diamonds, and gems.
619 Blue/Red A small, red six-legged furred reptilian dragon-like experiment with a red-purple striped horn on his head, brick-red markings on his forehead and back, short red-orange-tipped ears, blue eyes with red-purple spots around them and a round hole-like nose. He is sometimes called "Splody" for short. Designed to shoot fiery red plasma blasts from his nose, as well as being able to see in the dark, and climb on walls and ceilings. His one true place is with David, lighting luau torches with his fiery blasts. In the "Slushy" episode, Splodyhead returned to help to fight Slushy with fire against ice. In this episode, Jumba erroneously refers to him as "515". 117, 127,201, 119, 138, 220b Leroy & Stitch, Stitch!, Stitch Jam 2
620 Purple Page Designed to possess any other living being. Her one true place is at Kokua Town Church.
621 Green A green, skinny Stitch look-alike with a spiky yellow mohawk and two prominent fangs jutting from his lower jaw. He has all of Stitch's powers and is jealous of all the attention Stitch gets. In the PlayStation 2 game he steals the DNA that Stitch collects for Jumba, mutating into a stronger form. The plot of this game has since been retconned from canon continuity due to the events depicting Stitch being apprehended immediately after his creation in . However, 621 could still have the same physical appearance and personality. He is both very physical and well-equipped. His weapons include Jet-Pack, Grapple-Gun, rocket-launching Big Gun, and Freeze Gun. The second true prototype of Stitch but he does not appear in the series and has no record from Disney so 625 or Reuben takes this prototype number. He also has the strange ability to mutate when power is charged at most extreme. He is voiced by Frank Welker. ,
622 Blue Seen in pod form in Beach Treasure. Designed to be Jumba's clone, but he is smaller than him and only speaks alien.
623 Purple Designed to retrain all Experiments who have lost or forgotten how to carry out their primary functions, and be a master of all combat skills but failed because though he knows all combat skills he only uses judo. Number mentioned on the experiment pod container in "Houdini".
624 White A pink shapely female experiment with a strong feminine resemblance to Stitch and his primary love interest, with two long tendril-like violet-tipped antennae, violet-tipped ears, small eyelashes, white V-shaped symbol, slightly larger chest puffed out and dark pink Stitch-like back markings (originally upside-down heart-shaped or sometimes gone). Designed to sing a song that turns "good" experiments to "bad", though it also worked on Jumba. Stitch and Reuben are immune to her song's effect, as they were created after Angel. The spell can be reversed by Angel singing the song backwards or by playing a recording of her song in reverse. She is in love with Stitch and is the closest one to him. Experiment 625, Reuben, has feelings for her, calling her "toots", "sweet lips" and "hotcakes", but as for Angel, she rejected him. Angel was caught by Gantu after defecting from his side out love for Stitch but rescued in "Snafu". She is voiced by Tara Strong. 125, 215, 226, , ,
625 Blue/Purple/White A golden, koala/marmot-like experiment resembling a chubbier version of Stitch with short ears that flop down at the sides of his head, three small antennae that look like a tuft of fluffy fur, pointed fingers, short stumpy legs, hourglass-shaped marking on his back and two flat teeth sticking out of his mouth and overlapping his bottom lip (in the Magazine Comics before , he was blue). He is a prototype of Stitch; but while his powers, he is lazy, cowardly, and only makes sandwiches. Only referred to as 625 in the series and , but was finally named Reuben by Lilo during . He speaks English with a hint of a Brooklyn accent. Reuben serves as Gantu's wisecracking sidekick during the series. After receiving his name and working alongside Lilo in , he found his one true place alongside a newly recommissioned (and redeemed) Captain Gantu as his Galley Officer. He is voiced by Rob Paulsen. , Most episodes, ,
626 Green A blue, koala-like experiment with large rabbit-like ears, a wide mouth, a round nose, black eyes, a small, short, stubby tail, two nose wrinkles, one chin wrinkle, three tuffs of sharp hair on top of his head and on his chest as well as two extra, retractable arms, three retractable spines that run down his back (the first spine is the shortest, then longest, then medium), sharp retractable claws on his front and back paws and two retractable antennae on his head. Designed to be abnormally strong, virtually indestructible, super intelligent and very mischievous. He can think faster than a supercomputer, he is fireproof and bulletproof, can spit acid, can hear in different hearing levels, can see in the dark, can jump really high, can climb up walls and walk on ceilings, can roll into a ball, have super sight and hearing and lift objects 3000 times his own weight (but not an ounce more). His only weakness is water, as he cannot swim due to his molecular density. When he becomes good, he has a heart of gold. His one true place is, of course, as Lilo's "dog." He is the first experiment to be created without Dr. Hämsterviel's funding. He is the most successful experiment Jumba has made. He's also the main character and hero in the series and in the movies. After learning of his older "cousins", he and his friend, Lilo, make it their mission to give them a new purpose beyond chaotic mayhem. He has a romantic relationship with Experiment 624, Angel and, later, acts like a brother to both her and Reuben. He is voiced by Chris Sanders. He is the first successful destructing experiment Jumba created after two failures: 600 and 625. All episodes and movies and magazines
627 Blue A red and yellow, conehead, purple-nosed, monstrous experiment that looks like a bigger, badder, and worse-mannered version of Stitch, with the same face expression, ear notches at the top of each ear, a wiry body, dark eyes, four extra retractable arms, four retractable spines that run down his back (the first and last spine are the shortest, the second spine is the longest, then medium), black sharp retractable claws on his front and back paws, retractable antennae, and an extra retractable head as well. He also have a type of Alien-like outstretchable mouth. He is the first experiment to be created on Earth with limited alien technology and without Dr. Hämsterviel's funding and serves as Stitch's bitter, villainous rival. Designed to have all the powers/strengths of Stitch and 20 other experiments, but none of their weaknesses, and absolutely no ability to turn to good. All 627 can say is "evil". 627 was mostly stronger and healthier than Stitch. 627's other powers include telekinesis, electrokinesis, plasma shoot and ice breath. His only apparent weakness is his loud, uncontrollable laughter. Even though seemingly "indestructible", 627 was outwitted and dehydrated back into an experiment pod by Stitch and Lilo, using a commercially available home food dehydrator, and he had been dehydrated for three years. After this, he did not appear again except for in a video recording in "Mrs. Hasagawa's Cats/Ace" and a dream sequence in "Remmy". He is also briefly mentioned in . He is voiced by Chris Sanders. He is the only experiment to keep his number as a name since Lilo did not give him one. Stitch! The Movie,123,215,220b, Leroy & Stitch,Stitch!
Blue Created with 627 or after Stitch defeated 627. Seen only in pod form at the end of "627" as Jumba locked it away in a vault, saying "So much for experiment 627. Perhaps I will have better luck next time". 123, Stitch and Experiments
629 Green Stitch's evil twin, with red fur, frilly ears, yellow teeth, bent antennae, three bent spines on his back, a fluffy tail, and a slightly deeper voice as well as two extra, retractable arms and retractable claws on his front paws. Jumba started creating him from a template similar to Stitch, until Dr. Hämsterviel captured him and forced him to make a "new version" of 626. Designed to have all of Stitch's powers, but he also has the ability to disguise himself as Stitch by changing his fur color from red to blue (Dr. Hämsterviel hates the color blue, so he told Jumba to make him resplendent red to match his cape) and instantly regrow his fur. Leroy is very physical, but also makes liberal use of his plasma gun. After naming him "Leroy", Dr. Hämsterviel used a cloning machine to create an army, then sent the original Leroy down to Earth to capture the 624 experiments remaining there. Fortunately, Jumba secretly programmed a failsafe into Leroy before he was charged: If Leroy (or his clones) hears the song "Aloha Oe", his nervous system will shut down. After his defeat, Leroy and his clones are all placed in jail with Hämsterviel. Leroy's number is never mentioned in the movie. Jumba tries to call him "627" as mentioned on the Disney website, but Gantu reminds him that he's already made experiment 627. He is voiced by Chris Sanders. He and all his clones are sent to jail at the end of the movie, where they are seen happily dancing to "Jailhouse Rock".
  • According to Jess Winfield , during the development of Lilo & Stitch: The Series , the idea of it focusing on "the other 625 experiments" was birthed from an idea by artist and director Steve Lyons who "suggested that an evil villain clone Stitch into a bunch of different creatures that Lilo and Stitch would chase." Also, the phrase "the other 625 experiments" was coined either by Winfield himself, Bobs Gannaway , or possibly Barry Blumberg, although Winfield doesn't remember who was first to say it. [1]
  • Disney's Stitch: Experiment 626 featured an experiment series numbered as 700, which were mass-produced by Jumba and served as enemies in the game.
  • In Stitch! , eleven previously unseen experiments created by Jumba were introduced in addition to two experiments created by someone other than Jumba. The first, called Skunkuna , was created by Hämsterviel , and the second was Dark End , created by  Delia . Since neither were created by Jumba, they do not fall under his numbering scheme.
  • In Stitch & Ai , Jumba creates new experiments based on ancient scrolls he is given. Most are based on Chinese mythical creatures, while others appear to be derived from some creatures. It is unknown whether or not Jumba considers these experiments a part of his existing numbering scheme.
  • According to the series episode "Skip" (as seen on a monitor) and the Magic Kingdom attraction Stitch's Great Escape! (as seen on wanted posters in the exit halls of the attraction), the official shorthand prefix for "Experiment" is "X-" (X with a hyphen). In addition, Jumba referred to Spooky as "X-300" (ex three hundred) and Kixx as "X-601" (ex six-oh-one) in their respective eponymous episodes, further supporting this.

Continuity errors [ ]

  • Several experiments have been given multiple numbers, such as Bonnie and Clyde , who are called 349 and 350 in their episode, but called 149 and 150 in the end credits of Leroy & Stitch . The same goes for Finder and Ploot , who are called 458 and 515 in their respective episodes, but called 158 and 505 in the end credits of Leroy & Stitch .
  • Many of the experiments that appear in the background during the Aloha Stadium battle in Leroy & Stitch are duplicates or recolors and slight edits of existing experiments. They were put in as screen fillers to make it appear as if all 626 experiments were actually there. For example, Houdini appears five times in the frame, while Cannonball appears eight times; twice recolored, twice re-edited and four times copied. Phoon is also seen twice in the scene, both in normal and mutated form.
  • Experiment 272 was listed as "Mamf" in the end credits of Leroy & Stitch . However, in Stitch!, Wormhole is called 272 while 275 is given to Tickle-Tummy , who was mistakenly left off the list in the movie. When asked about the numbers of these three, Jess Winfield stated: "The best I can tell you about Tickle-Tummy/Wormhole is that Jumba's genius does not extend to keeping a tidy database. There is some confusion in his records regarding Tickle-Tummy, Wormhole, and a third experiment named Mamf, with different lists giving different numbers for them. Perhaps it will be sorted out someday."

References [ ]

  • ↑ L&S Says Mahalo TV Tome (December 13, 2004). Archived from the original on March 19, 2016. Retrieved on May 27, 2018.
  • 1 List of Experiments
  • 2 Mr. and Mrs. Pelekai
  • 3 Stitch "626"

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Lilo & Stitch Experiment 626 Pin Set – 626 Day 2024 – 3-Pc. – Limited Edition

This will ship on or around 01/01/2500. You will be notified via email when it is ready to ship.

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Celebrate Experiment 626 on his special day with this three-piece limited edition set of pin-on-pin designs including Stitch, Lilo, Pleakley and Jumba Jookiba. Displayed in commemorative 2024 packaging, each pin is backed by the ''626'' logo and features one marbled enamel numeral.

  • Limited Edition of 1700
  • 3-piece set
  • Pin-on-pin designs
  • Features Stitch, Lilo and Jumba Jookiba with Pleakley
  • ''626 Day'' logo backdrop, one numeral on each of the pins
  • Enameled cloisonné
  • Marbeled enamel numerals
  • Laser print elements
  • Nickel finish
  • Disney Pin Trading 2024 backstamps
  • Mickey icon pin backs
  • Comes in ''Experiment 262 2024'' Disney Pins Limited Edition window display box
  • Inspired by Disney's Lilo & Stitch (2002)
  • Part of our 626 Day Collection
  • Metal (zinc alloy) / polyvinyl chloride / enamel
  • Lilo, Stitch: 2 1/4'' H x 2 1/4'' W
  • Jumba Jookiba with Pleakley: 2 1/2'' H x 2 1/2'' W
  • Box: 4 1/4'' H x 8 3/4'' W x 1'' D

Item No. 438012494362

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  • Lilo & Stitch

Lilo & Stitch Wiki

  • Talking experiments
  • Stitch! Experiments
  • Ultimate Monster Experiment

Cyber (000)

Cyber , also known as Experiment 000 or Zero , is an illegal genetic experiment created by Jumba Jookiba , and Jumba's earliest experiment before he began working with Hämsterviel and numbering his genetic creations. He is designed to be an ultimate killing monster and has enhanced his body with cybernetics at some point after escaping imprisonment. He appears as a minor antagonist in the second season of the Stitch! anime.

  • 1.1 Stitch! anime
  • 2.1 Physical appearance
  • 2.2 Special abilities

Background and appearances

Stitch anime.

He was the first experiment created before Jumba started assigning numbers to his experiments, though Jumba later refers to him as "Experiment Zero" in his eponymous debut . Jumba was attempting to create the ultimate killer monster, and he was successful. However, his success also resulted in him being unable to control the experiment. Eventually, Jumba was forced to suspended Experiment 000's cell activity and imprison him on an icy planet. Experiment 000 was eventually able to escape and acquired mechanical body parts, making him even more powerful, and became a ruthless warlord with a cyborg army in the galaxy. When Experiment 000 targets Hanpipi Nebula, the Grand Councilwoman contacts Stitch to help defeat him. Experiment 000 puts up a fight at first, but he was eventually defeated and captured by Stitch. Once restrained, Experiment 000 reveals he has a supernova warhead and then initiates its launch toward the Grand Council's headquarters on Planet Turo , threatening the entire galaxy. Stitch was able to redirect the warhead into a black hole forming nearby, saving everyone. It is unknown where Experiment 000 was taken after his defeat.

Physical appearance

Experiment 000's resemblance was close to a purple version of Stitch . Originally 100% organic, Experiment 000 is now a cyborg, part machine, part alien. His organic body is now black while the rest is mostly metal alloys and reinforced plastic. His form resembles a cross between a type of lizard and koala (and robot). He has a two cyborg arms, three spider-like legs, and half-helmet with a cyclonic-like right eye from some unknown incident. His cyborg arms serve many purposes, such as cybernetic wiry rope, laser guns, a forked harpoon and welding tool, and his cyborg eye has zoom functions and improves his aim. In cyborg form, he is missing his nose.

Special abilities

In his original form, Experiment 000 has all the powers of Stitch. In his cyborg form, his cyborg arms serve many purposes, such as cybernetic wiry rope, laser guns, a forked harpoon and welding tool, and his cyborg eye has zoom functions and improves his aim. He can manufacture many weapons, such as android minions, spaceships, and a doomsday device (supernova warhead).

  • Cyber was never referred to by his name and is instead referred to as Zero or Experiment 0.
  • Like 627 and Leroy, Cyber and Dark End also serve as dark versions of Stitch , with Cyber being too difficult to control where he disregarded the notion of family, Dark End having a low opinion on family and friends, and both 627 and Leroy being extremely cruel and destructive monsters that cannot be rehabilitated. 627, Leroy, Cyber, and Dark End all serve as what Stitch would have become if he had never met Lilo and her ʻohana and been introduced to the meaning of family.
  • Due to being imprisoned on an icy planet for countless years, Cyber didn't know that there were experiments created after him, as he was surprised to see Stitch and asked him who he is.
  • Cyber (in cyborg form), Shrink , Pix , and Thresher are the only known experiments whose legs resemble a tripod.
  • He is one of the few experiments that are actually villains, along with Chopsuey , 627, Leroy and his clones , and Dark End, while all the other experiments were following their primary function.
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  • 1 Angel (624)
  • 2 Reuben (625)
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experiments of lilo and stitch

Satisfy Your Appetite for Stitch Merchandise with Cooler Bags and Kitchen Accessories at Disney Store.

We can’t get enough of Experiment 626 and as Stitch Day (June 26th) approaches, Disney Store  is introducing new essentials for fans of Lilo & Stitch .

experiments of lilo and stitch

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  • Your summertime adventures are always better when Stitch is along for the ride and Disney Store has some delightful new items that are up to the task.
  • Whether you’re sharing your love of Disney while on a lunch break, leading the whole crew on a fantastic trip, or entertaining a crowd of guests at home, Stitch is right by your side.
  • Foodies will love the stylish and fun cooler bags featuring Experiment 626 that bring a bit of whimsy to everyday life.
  • If that’s not enough, a wooden cheese board and tool set complete with four accessories makes for an elevated hors d’oeuvres experience for you or any dinner party you’re hosting.
  • New Stitch selections are available now at Disney Store and prices range from $69.99-$109.99.

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experiments of lilo and stitch

Stitch Lunch Bag Set – Lilo & Stitch

experiments of lilo and stitch

Stitch Roll-Top Soft Cooler Backpack – Lilo & Stitch

experiments of lilo and stitch

Stitch Cheese Board and Tools Set – Lilo & Stitch

More Stitch Merchandise:

  • Celebrate 626 Day With Some Favorite Stitch Merchandise!
  • Celebrate Stitch Day in Style with BoxLunch
  • Here Comes Trouble! New Stitch Shirts for Your Ohana Have Arrived at Disney Store
  • Stitch at Hot Topic – More Fun Apparel and Decor Starring Experiment 626
  • Follow Stitch on Foodie Journey with Disney Store's Stitch Attacks Snacks Collection

If you’re looking for more shopping opportunities, gift ideas and seasonal fun we have plenty of news and merchandise featured under our shopping tag !

IMAGES

  1. Experiments/Gallery

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  2. Experiments/Gallery

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  3. Lilo And Stitch: The 10 Best Monster Experiments

    experiments of lilo and stitch

  4. Lilo & Stitch: The Experiments

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  5. The Best 15 Lilo And Stitch Experiments Toys

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  6. Experiments Chart 2

    experiments of lilo and stitch

VIDEO

  1. top 4 giant experiments from lilo and stitch the series

  2. Squeak Experiment 110

  3. My Top 10 Favourite Experiments (Lilo and Stitch)

  4. Experiments

  5. Lilo and Stitch Experiment 322 Heckler

  6. Did You Know Lilo and Nani's Parents Might Have Been in the CIA?

COMMENTS

  1. Experiments

    This is a list of experiments from the Disney animated Lilo & Stitch franchise, most of them making their first appearance in Lilo & Stitch: The Series. These fictional experiments, also referred to as Stitch's cousins, are genetically engineered creatures created by Dr. Jumba Jookiba in his lab at "Galaxy Defense Industries", with the assistance of Dr. Jacques von Hämsterviel who funded the ...

  2. Experiments

    This is a list of experiments from Disney's Lilo & Stitch franchise, most of them making their first appearance in Lilo & Stitch: The Series. These fictional experiments, also referred to as Stitch's cousins, are genetically engineered creatures created by Dr. Jumba Jookiba in his lab at "Galaxy Defense Industries", with the assistance of Dr. Jacques von Hämsterviel, who funded the projects ...

  3. List of experiments

    This is a list of fictional experiments from the Disney animated Lilo & Stitch franchise, most of them making their first appearances in Lilo & Stitch: The Series. These experiments are genetically engineered creatures created by Dr. Jumba Jookiba in his lab at "Galaxy Defense Industries", with the assistance of Dr. Jacques von Hämsterviel who funded the projects with "shady" business deals ...

  4. Category:Experiments

    Category:Lilo & Stitch: The Series Experiments; Link (251) Lorider (047) M Manners (358) Mary (455) Mashy (225) Melty (228) Millie (220) Category:Mislabeled Experiments; Morpholomew (316) Mr. Stenchy (254) Category:Mrs. Hasagawa's experiments; ... Lilo & Stitch Wiki is a FANDOM Movies Community.

  5. Lilo And Stitch: The 10 Best Monster Experiments

    Lilo And Stitch is one of the most underrated movies available on Disney+ today. Not only is it a family favorite but it also created a number of sequels and spin-off shows that expanded this wacky world of aliens and experiments further. RELATED: Disney: 10 Things That Don't Make Sense About Lilo & Stitch

  6. Lilo & Stitch

    Lilo & Stitch is a 2002 American animated science-fiction comedy drama film produced by Walt Disney Feature Animation and released by Walt Disney Pictures. It was written and directed by Chris Sanders and Dean DeBlois (in their directorial debuts) and produced by Clark Spencer, based on an original story created by Sanders.It features Daveigh Chase and Sanders as the voices of the title ...

  7. Stitch (626)

    Stitch, also known as Experiment 626, is an illegal genetic experiment created by Jumba Jookiba, one of the titular protagonists of the Lilo & Stitch franchise alongside Lilo, and the most prominent lead character of the franchise overall, appearing in all major media. His original primary function is to cause chaos across the galaxy by destroying everything he touches. He is designed to be ...

  8. Characters in Lilo & Stitch

    This is the character sheet for the many genetic experiments made by Dr. Jumba Jookiba (in other words, Stitch and his "cousins") in Disney's Lilo & Stitch franchise, most of whom debuted in Lilo & Stitch: The Series, with some having debuted in the anime series, Stitch!. note The numbers of the experiments are almost exclusively pronounced as individual digits (e.g. Stitch is "Experiment Six ...

  9. lilo and stitch

    There have been many shortened/truncated lists over the course of the series, stemming from Lilo's Pokemon-trackeresque scrapbook of them. But if you want a comprehensive list of all of them, they're only shown in one place: in the end credits of Leroy and Stitch.

  10. Category:Lilo & Stitch Experiments

    Articles about the experiments from the Lilo & Stitch franchise.

  11. Stitch (Lilo & Stitch)

    Stitch, also known as Experiment 626 (pronounced "six two six"), is a fictional character from Disney's Lilo & Stitch franchise.A genetically engineered, extraterrestrial life-form resembling a blue koala, he is the more prominent of the franchise's two title protagonists, the other being his human adopter and best friend Lilo Pelekai.. Stitch was created by Lilo & Stitch co-writer and co ...

  12. Jumba's Experiments Characters

    Stitch, also known as Experiment 626, is the wild and crazy space creation of Dr. Jumba Jookiba in Disney's "Lilo & Stitch" movie and franchise. The franchise's main protagonist, he is the adopted "dog" and best friend of Lilo Pelekai, who tamed him through the Hawaiian concept of 'ohana, which means family. 37 results.

  13. Lilo and Stitch: All Experiment Activations

    About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...

  14. All Of Stitch's Cousins, Ranked

    We are going to be ranking all of Stitch's cousins. Every single experiment in Jumba Jookiba's main line will be looked at from Stitch! The Movie to Lilo & S...

  15. Angel's FULL Story (Experiment 624): Discovering Disney Lilo & Stitch

    SUBSCRIBE: http://tinyurl.com/hfq9jmv*puts on Stitch hat* Isaac dives into Lilo and Stitch to explain Angel's FULL story.VIDEOS MENTIONED:Why Jumba Made His ...

  16. Stitch

    This article is about the character from the Lilo & Stitch franchise. For the anime series of the same name, see Stitch!. Stitch, originally named Experiment 626, is one of the titular protagonists of the Lilo & Stitch franchise. He is an illegal genetic experiment created by the mad scientist Dr. Jumba Jookiba. Designed to be abnormally strong, virtually indestructible and super-intelligent ...

  17. List of Experiments

    This is trash they should put pic next to the list. When renegade scientist and evil genius Jumba Jookiba created the illegal genetic experiment designated 626, he planned to unleash this fearsome abomination on an unsuspecting galaxy. Little did he know that an Earth girl named Lilo would tame the creature she called Stitch. But no matter, for Jumba had created hundreds of other experiments ...

  18. Angel (624)

    Angel, also known as Experiment 624, is a major character in the Lilo & Stitch franchise.She is an illegal genetic experiment created by Jumba Jookiba, Stitch's love interest/mate (or "boojiboo", as they call each other), and female counterpart.She is designed to turn people and experiments from good to evil by singing a siren song containing a special musical neuro-linguistic behavioral ...

  19. List of Lilo & Stitch characters

    Stitch (Experiment 626) is one of the two title characters of the Lilo & Stitch franchise. Originally an illegal genetic experiment created by mad alien scientist Dr. Jumba Jookiba to cause chaos across the galaxy, he is marked by his short temper and mischievous behavior (traits that endear him to his friend Lilo, who adopted him as her "dog"). He is voiced by his creator and the film's co ...

  20. I Rewatched Lilo & Stitch And Realized Nani Pelekai Is The Unsung Hero

    In Hawaii, Lilo, a young parentless girl being raised by her older sister, adopts a "dog" from the local shelter. Naming him Stitch, Lilo is unaware that the creature is actually an alien experiment, and he soon starts wreaking havoc at home and across the island.

  21. List of experiments from Lilo & Stitch

    This is a list of experiments from Disney's Lilo & Stitch franchise, a series of fictional characters, most of which make their first appearances in Lilo & Stitch: The Series.These experiments are genetically engineered creatures created by Dr. Jumba Jookiba in his lab at "Galaxy Defense Industries", with the assistance of Dr. Jacques von Hämsterviel who funded the projects with "shady ...

  22. Lilo and Stitch: Experiments on the Loose

    If you enjoy playing Experiments on the Loose, you might be excited to find out that there are 23 more Lilo and Stitch games you can try! The most popular is 625 Sandwich Stacker, and the most recently added is Alien Interception. Play Experiments on the Loose game and help Stitch to capture all the experiments from the island, by cleaning the ...

  23. List of Experiments

    Experiments, also referred to as Stitch's cousins, are fictional genetically-engineered alien creatures in Disney's Lilo & Stitch franchise. In the franchise's fictional universe, they are creations of Kweltikwan biogeneticist (and self-proclaimed "ice spice genius") Dr. Jumba Jookiba, who made them with the shady funding of his former partner-in-crime (and one of the franchise's characters ...

  24. Disney Lilo & Stitch Experiment 626 Asian Ceramic Tea Cup Holds 12

    Disney Lilo & Stitch Experiment 626 Asian Ceramic Tea Cup Holds 12 Ounces 1 Piece(s) #14503432 #14503432CS. 0 Reviews Write a Review | Ask a Question. case. price $. ¤11.99. Add to Cart. Add to Wish List. Product Details Sold and Shipped by Toynk Toys, LLC. - Seller Info.

  25. Lilo & Stitch Experiment 626 Pin Set

    Celebrate Experiment 626 on his special day with this three-piece limited release set of pin-on-pin designs including Stitch, Lilo, Pleakley and Jumba Jookiba. Displayed in commemorative 2024 packaging, each pin is backed by the ''626'' logo and features one marbled enamel numeral.

  26. Sparky (221)

    Sparky, also known as Experiment 221, is an illegal genetic experiment created by Jumba Jookiba and a character in the Lilo & Stitch franchise. He is the first experiment to be activated and rehabilitated, and first appeared in Stitch! The Movie. He is designed to create crippling electric surges. His one true place is powering Kilauea Lighthouse, which had been previously abandoned for years ...

  27. Cyber (000)

    Cyber, also known as Experiment 000 or Zero, is an illegal genetic experiment created by Jumba Jookiba, and Jumba's earliest experiment before he began working with Hämsterviel and numbering his genetic creations. He is designed to be an ultimate killing monster and has enhanced his body with cybernetics at some point after escaping imprisonment. He appears as a minor antagonist in the second ...

  28. Satisfy Your Appetite for Stitch Merchandise at Disney Store

    We can't get enough of Experiment 626 and as Stitch Day (June 26th) approaches, Disney Store is introducing new essentials for fans of Lilo & Stitch. (Please note this article contains affiliate ...