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Experiments in Education Edition

Last updated for Version 1.18.32 (MEE)

  • Editing NBT

Education Edition is a variant of Bedrock Edition with some different features and limitations. For security reasons it doesn't allow you to enable Experimental Features from the game.

Editing NBT #

Always make a backup of your data before editing NBT files!

Experimental features may not be compatible with every device and can cause your world to behave in unexpected way.

  • Extract the level.dat from your .mcworld, .mctemplate or com.mojang world folder.
  • Open the file with NBT editor (NBT Studio for example).

experimental settings minecraft education edition

  • data_driven_biomes
  • data_driven_items
  • experimental_molang_features
  • spectator_mode
  • upcoming_creator_features
  • vanilla_experiments
  • wild_update

experimental settings minecraft education edition

Finally, save the file and put it back in the world package or directory.

Education Edition is usually one or two versions behind the classic Bedrock Edition, so you'll always know in advance which experimental features will be added to the stable gameplay and which will be modified or removed. Try to add only features that will persist over time if you want to use that world in your classroom.

Contributors

Minecraft Wiki

  • Experimental Gameplay

Experimental Gameplay

The disclaimer that appears when toggling Experimental Gameplay in the world settings.

Experimentaltagexample

Example of a world with the experimental tag on Bedrock Edition.

Experimental Gameplay (also known in-game as Experiments ) is a game option exclusive to Bedrock Edition . In Java Edition , experimental features are available behind separate data packs . When enabled, it allows players to test some unfinished or work-in-progress features that will eventually be released in future updates.

1

Example of a world with the experimental tag on Java Edition .

  • 3 Features (Bedrock Edition)
  • 4 Features (Java Edition)
  • 6 References

Toggling [ ]

Experimental Gameplay is found in the world options when creating or editing a world. When turning the option on in an existing world, a copy of the world will be created automatically. Turning the option on disables achievements after the world is created. Once the experimental world is created, it cannot be turned off again. Worlds with the experimental on will have an "Experimental" tag right next to the game mode name in the world menu.

Warnings [ ]

Experimental Gameplay Load

The warning message when attempting to play on an experimental world.

The point of Experimental Gameplay is for the player to look at some not-quite-finished features, which could crash, break, or stop working at any point in future updates. When the player attempts to load the experimental world, it will show a warning message before loading it. Attempting to disable experimental gameplay toggle via external tools could also crash and break the world.

Experiments screen on Java Edition.

The experiment selection screen on Java Edition.

It is recommended to create back up copies of the world when playing on experimental, or not enabling experimental toggle on to avoid breaking the world and having issues in future updates.

Features (Bedrock Edition) [ ]

There are 8 different toggles of Experimental Gameplay on Bedrock Edition. [1] [2] These are:

  • Enables add-ons features added on the holiday update and some further updates that include the creation of custom blocks and items, Molang enhancements and the run_command method. This toggle will soon be removed from Bedrock Edition entirely, thus breaking add-ons using these features, mostly block and item events.
  • Enables custom biomes by using add-ons.
  • Used for Volume Driven Fog and entity properties and permutations.
  • Enables the usage for "-beta" versions of API modules in add-on packs.
  • Enables experimental Molang features.
  • Enables the / camera command and its features.
  • Overhauled trades for Villager and Wandering Trader
  • Introducing new experimental cross-platform graphics features for creators

Features (Java Edition) [ ]

There are two data packs of experimental features on Java Edition:

  • Enables the experimental bundle item.
  • While this data pack is selectable during world creation, it will not be found within the datapacks folder of the save.

History [ ]

22w42aAdded the "Update 1.20" and "Bundle" experimental datapacks.
Added bamboo mosaic, bamboo planks, chiseled bookshelves, hanging signs, camels, bamboo rafts, and bamboo rafts with chests behind the "Update 1.20" experimental datapack.
Moved bundles behind their own experimental datapack.
22w45aAdded blocks of bamboo and stripped blocks of bamboo behind the "Update 1.20" experimental datapack.
22w46aAdded piglin heads behind the "Update 1.20" experimental datapack.
23w04aAdded smithing templates behind the "Update 1.20" experimental datapack.
23w07aAdded cherry wood, planks, logs, leaves, and saplings, as well as decorated pots, pink petals, suspicious sand, torchflowers, brushes, pottery shards, torchflower seeds, sniffers, cherry boats, cherry boats with chests, cherry blossom trees, and cherry groves behind the "Update 1.20" experimental datapack.
23w12aAll features behind the "Update 1.20" experimental datapack have now been fully implemented.
Removed the "Update 1.20" experimental datapack.
23w31aAdded the "Villager Trade Rebalance" experimental datapack.
?Added a data pack for .
beta 1.2.13.8Added the experimental gameplay option.
Turning on the experimental gameplay option gives the access to the following features: stripped , and , , and new animations.
beta 1.2.20.1Added , which are available only behind experimental gameplay.
releaseAll above features, except for drowned and nautilus shells, are no longer available only behind experimental gameplay.
beta 1.5.0.0 and are no longer available only behind experimental gameplay.
beta 1.7.0.2Added the and basic scoreboards, which are available only behind experimental gameplay.
beta 1.7.0.7Scoreboards are no longer available only behind experimental gameplay.
beta 1.8.0.10Added and their , which are available only behind experimental gameplay.
beta 1.9.0.0Added and , which are available only behind experimental gameplay.
beta 1.9.0.2Added and many new , which are available only through experimental gameplay.
beta 1.9.0.3Added Minecraft script engine, available only through experimental gameplay.
beta 1.10.0.3Added , , a new block, , , , , new structures, , and , which are available only through experimental gameplay.
, , , and scripting function are no longer only available behind experimental gameplay.
beta 1.11.0.1Added , , the status effect and the status effect, which are available only through experimental gameplay.
Bamboo jungles are no longer available only behind experimental gameplay.
beta 1.11.0.3 , , , , the new , , new and the new are no longer available only behind experimental gameplay.
beta 1.11.0.4 are no longer available only behind experimental gameplay.
release , , the status effect and the status effect are no longer available only behind experimental gameplay.
beta 1.13.0.1Added , save and load mode for , which are available only through experimental gameplay.
beta 1.16.0.51Added , which are available only behind experimental gameplay.
beta 1.16.0.57 , and functionality are no longer available only behind experimental gameplay.
Added , which are available only behind experimental gameplay.
beta 1.16.0.63 functionality are no longer available only behind experimental gameplay.
beta 1.16.100.55Experimental Gameplay toggle has been revamped and expanded.
Added "Custom Biome Add-Ons", "Experimental Scripting Add-Ons", "Experimental Molang Features", and "Next Gameplay Update" toggle.
beta 1.16.100.56Added "Experimental Add-On Features" toggle.
beta 1.16.100.57Added "Holiday Creator Features" toggle.
"Experimental Scripting Add-Ons", "Experimental Molang Features", and "Experimental Add-On Features" toggle are merged into "Additional Modding Capabilities" toggle.
Changed "Custom Biome Add-Ons" toggle name to "Creation of Custom Biomes".
Removed "Next Gameplay Update" toggle in preparation for "Caves and Cliffs" toggle.
beta 1.16.200.52Added "Caves and Cliffs" toggle.
Added , and , which are available only behind experimental gameplay.
releaseRemoved "Caves and Cliffs" toggle in the full release.
, and have been made inaccessible in the full release.
beta 1.16.210.53Added , which are only available behind experimental gameplay.
beta 1.16.210.56Added and , which are available only behind experimental gameplay.
beta 1.16.210.57Added all variants, , , and , which are available only behind experimental gameplay.
beta 1.16.210.59Added , and , which are only available behind experimental gameplay.
beta 1.16.210.60Removed , and temporarily.
Added GameTest framework to the experimental gameplay, by enabling "Enable GameTest Framework” toggle to test the new GameTest automation tool.
releaseRemoved "Caves and Cliffs" toggle in the full release.
All content was removed in the full release.
beta 1.16.220.50Added the new mountain biomes: Lofty Peaks, Snow Capped Peaks, Snowy Slopes, Mountain Grove, and Mountain Meadow behind experimental gameplay.
Increased height limits to 320 blocks behind experimental gameplay.
Re-added , and .
Added , which are available only behind experimental gameplay.
Changed and updated the textures of the ores behind experimental gameplay.
beta 1.16.220.52Added , , , , , , , , and , which are available only behind experimental gameplay.
Added , which are only available behind experimental gameplay.
Extended the build limit to 64 blocks down, to a total range of 384 blocks behind experimental gameplay.
releaseRemoved "Caves and Cliffs" toggle in the full release.
All content was removed in the full release.
beta 1.16.230.50Added , which is available only behind experimental gameplay.
beta 1.16.230.52Added and and its variants, which are only available behind experimental gameplay.
Added "Upcoming Creator Features" toggle.
beta 1.16.230.56Revamped cave generation by adding cheese caves, spaghetti caves, and flooded aquifer caves behind experimental gameplay.
beta 1.17.0.50Added , , , , , , , , , , , biomes and , which are only available behind experimental gameplay.
Glow Lichen, Powder Snow and Powder Snow Buckets are no longer available only behind experimental gameplay.
beta 1.17.0.52All above features and changes, except for the revamped cave generation, new mountain biomes, sculk sensor, and goat horns, are no longer available only behind experimental gameplay.
beta 1.17.0.56Added lava aquifers, which are only available behind experimental gameplay.
Added description for Experimental features in the world creation screen.
Added a warning message when attempting to load an experimental world.
Added "Experimental" label to indicate the world is experimental in the world menu.
beta 1.17.0.58Description changes in the previous beta were removed.
releaseRemoved "Caves and Cliffs" toggle in the full release.
All : Part II content were removed in the full release.
beta 1.17.10.20Description changes in beta 1.17.0.56 was re-added.
releaseAdded "Caves and Cliffs" toggle in the full release for all platforms.
beta 1.17.20.22Hostile mob spawning has been changed to only spawn at light level 0 behind experimental gameplay.
beta 1.17.30.21Re-added "Experimental Molang Features" toggle.
beta 1.17.30.23Terrain now generates using the multi-noise biome source type behind experimental gameplay.
Added noodle caves behind experimental gameplay.
Added behind experimental gameplay.
beta 1.17.40.20Deepslate now generates below Y=0, gradually replacing stone and then fully replaces it at Y=-8 behind experimental gameplay.
Added the stony peaks biome behind experimental gameplay.
Clouds now float between layers 192 and 196 behind experimental gameplay.
beta 1.18.0.20All above features and changes related to new world generation, new mountain biomes, revamped cave generation, sculk sensors, and goat horns are no longer available only behind experimental gameplay.
Removed the "Caves & Cliffs" toggle as the result.
beta 1.18.0.22Added "Vanilla Experiments" toggle.
and have been moved behind the new experimental gameplay toggle.
Added , , , and , which are only available behind experimental gameplay.
beta 1.18.10.21Added "Wild Update" toggle.
, , , , and have been moved behind the new Wild Update experimental toggle.
beta 1.18.10.24Added , , , and , which are only available behind experimental gameplay.
beta 1.18.10.26Added blocks, which are only available behind experimental gameplay.
beta 1.18.20.21Removed the "Additional Modding Capabilities" toggle.
beta 1.18.30.22Added behind experimental gameplay.
beta 1.18.30.26Added behind experimental gameplay.
beta 1.18.30.28Added and the behind the "Wild Update" toggle.
beta 1.18.30.32Added the , , and behind experimental gameplay.
Tropical fish also have assigned names that can be seen after capture. In , the smaller text under the item name is displayed showing the fish name, similar to the text that displays enchantments under enchanted items. In , the item name is displayed showing "Bucket of <fish name>". Their colors are mostly named according to the names, though with a few exceptions: White Silver Gray Black Brown Red Orange Yellow Lime Green Teal Sky Blue Plum Magenta Rose

The base color comes first, and if the pattern color is different, it comes after that. Lastly, the fish bucket is given a name according to the shape and pattern of the fish:

Flopper Glitter Betty
Stripey Blockfish Clayfish

Tropical Fish Patterns

Kob Snooper Brinely
SunStreak Dasher Spotty

Some tropical fish don't follow the normal naming system, and instead, reference real-life fish species. Apart from these names, these types of fish aren't different from regular tropical fish in terms of design or behavior.

These varieties are:

Name Type
Anemone Orange-Gray Stripey
Black Tang Gray Flopper
Blue Dory ‌ only] Gray-Sky SunStreak
Blue Tang ‌ only] Gray-Blue Flopper
Butterfly Fish ‌ only]/Butterflyfish ‌ only] White-Gray Clayfish
Cichlid Blue-Gray SunStreak
Clownfish Orange-White Kob
Cotton Candy Betta Rose-Sky Spotty
Dottyback Plum-Yellow Blockfish
Emperor Red Snapper White-Red Clayfish
Goatfish White-Yellow Spotty
Moorish Idol White-Gray Glitter
Ornate Butterfly ‌ only]/Ornate Butterflyfish ‌ only] White-Orange Clayfish
Parrotfish Teal-Rose Dasher
Queen Angel Fish ‌ only]/Queen Angelfish ‌ only] Lime-Sky Brinely
Red Cichlid Red-White Betty
Red Lipped Blenny Gray-Red Snooper
Red Snapper Red-White Blockfish
Threadfin White-Yellow Flopper
Tomato Clown ‌ only] Red-White SunStreak
Tomato Clownfish ‌ only] Red-White Kob
Triggerfish Gray-White SunStreak
Yellowtail Parrot ‌ only]/Yellowtail Parrotfish ‌ only] Teal-Yellow Dasher
Yellow Tang Yellow Flopper

References [ ]

  • ↑ "Experimental Features Toggle in Minecraft Bedrock Edition" – feedback.minecraft.net.
  • ↑ "Experimental Features in Minecraft: Bedrock Edition" – docs.microsoft.com.
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Experimental Features in Minecraft: Bedrock Edition

  • 5 contributors

image showing the Document Versions Dropdown.

With each retail version of Minecraft: Bedrock Edition, there are a few features that are currently in an experimental state. Experimental Features can be toggled on for creators who are interested in testing the latest features offered in the preview, and retail versions of Minecraft.

The Experiments toggle list is subject to frequent changes and could have entirely different options from the ones in your own version of Minecraft. Also, the screen shots shown here might look different.

Experimental Features available in Minecraft: Bedrock Edition

There are two sets of experimental features available, depending on whether you are using a retail version of Minecraft or the latest version of Minecraft Preview.

These are the currently available Experimental toggles in the 1.20.81 retail build at the time of this writing.

GAMEPLAY - Change the way your world works

Experimental Toggle Description
Villager Trade Rebalancing Contains updated trades for villages for the purpose of rebalancing
Update 1.21 New features and content for Minecraft 1.21

ADD-ON CREATORS - For creators of game packs and other add-ons

Experimental Toggle Description
Holiday Creator Features Add data-driven block and item technology to customize block shape, rotation, damage and more
Custom Biomes Create custom biomes and change world generation
Upcoming Creator Features Includes adjustable fog parameters
Beta APIs Use "-beta" versions of API modules in add-on packs
Experimental Cameras Contains example camera presets (the camera command is no longer experimental)

These are the currently available Experimental toggles in the 1.21.10 preview build at the time of this writing.

Experimental Toggle Description
Villager Trade Rebalancing Contains updated trades for villages for the purpose of rebalancing
Experimental Toggle Features
Holiday Creator Features Add data-driven block and item technology to customize block shape, rotation, damage and more
Custom Biomes Create custom biomes and change world generation
Upcoming Creator Features Includes adjustable fog parameters
Beta APIs Use "-beta" versions of API modules in add-on packs
Creator Cameras: New Third Person Presets Contains new third person over the shoulder follow_orbit camera preset
Render Dragon Features for Creators Enable the deferred rendering pipeline. Requires a PBR-enables resource pack and compatible hardware.

How do I activate an Experimental Features toggle for my world?

You can activate an experimental toggle for any of your new or existing worlds.

Activating experimental features that are still under development means that your world might crash, break, or not work with future updates.

If you're planning to build content that you want to share with the community, it would be best to do it in a non-experimental world.

Toggle Experimental Features in a New World

If you are building a new world from scratch to test experimental features, you can toggle which features you want enabled in the Game Settings.

Under Game settings, navigate down to Experiments and select a toggle to enable the feature.

Image showcasing 4 toggles for experimental features available in Minecraft

When you get the popup asking if you're sure, select Turn on Experiments anyway .

image showing a pop up to confirm if you want ot activate experimental features in Minecraft.

Toggle Experimental Features in an Existing World

If you want to add experimental features to an existing world, open that world's game settings and activate the toggles just like you would for a new world.

A copy of your world will be generated automatically after you activate an experimental feature toggle. You can also manually create copies of your world as an extra precaution, in case something goes wrong.

After you select Activate Experiments , a copy of your existing world will be created. The copy will have the same name as the original world with "Copy of..." added in front of it.

image showing a duplicated world

Verify that the World has Experimental Features Enabled

After you've created a world that has an experimental feature toggle enabled, your world will get a tag next to the game mode in your Worlds list that says Experimental .

image showcasing a survival world that has the Experimental tag applied

Another way to identify if your world is using experimental toggles is to visit the settings for your world. In the Game world settings, scroll down to the Experiments section to see which experiments are enabled.

Worlds that use experimental features cannot be restored to a non-experimental state.

What's Next?

If you like experimenting and testing things in Minecraft, you could learn more about the GameTest Framework.

Introduction to the GameTest Framework

Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see: https://aka.ms/ContentUserFeedback .

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what are experimental settings and how do i disable them?

Learn with Minecraft Education

How to Get Experimental Gameplay (The Easy Way!)

One of the biggest things holding limiting Minecraft Education edition is the lack of experimental features. This video explains the situation and offers some new work arounds. Links below.

Today we look how to use experimental gameplay in Minecraft Education Edition the easy way!!. Experimental mode will let you toggle previously unavailable features so you can run new and interesting mods. This is tested working in Minecraft education edition 1.18. You can activate holiday creator features, custom biomes, spectator mode, upcoming creator features, etc. This addon unlocks features is education edition and was featured on the channel of  @watchmycontent  I honestly don't know who created this but its excellent work so please check out their channel.

Mediafire link to the addon: https://www.mediafire.com/file/e4911c6zqq7rjgz/UI_Upgrade.mcaddon/file

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View xylonn72's Profile

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I opened my world in 20w21a and in every snapshot and release after that, it keeps saying:

"Worlds using Experimental Settings are not supported

This world uses experimental settings that could stop working at any time. We cannot guarantee it will load or work. Here be dragons!"

Those experimental settings probably come from the fact that they've added custom world generation in that snapshot, which probably changed something in the way the map generates, or the way the file is written.

I want to change my world settings back to default , to make sure my map (which I've spent too many hours on) keeps on working in the future. I'm pretty good with modifying JSON files and I've used NBTexplorer many times in the past to change some things in my world. If anyone knows how to fix this, I need your help!

(I have backups of the world, but I've changed too many things around the world to start from my last backup, before 20w21a. If there is a file I could simply copy and paste from my latest backup (pre-20w21a) to my world (post-20w21a) to put the experimental settings back to the default settings, it would be great!)

View Hexalobular's Profile

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Is it complaining about the experimental settings in 20w21a or are you trying to run it in some other version?

If it's working in 20w21a I'd say your best bet is to keep it there.

You almost certainly can't go back to an earlier version without corrupting the world, except by loading a backup, certainly make a backup before trying to run it in anything else.

If you can run it in the release of 1.16 (after making a backup) then try that.

This won't be any help in your current situation but you should never trust snapshots for worlds you care about, make a backup and accept that the snapshot is meant for temporary testing of the updates not for serious play.

It's most likely not just the settings themselves that would be a problem but the results on the world of running the game with those settings.

Hopefully somebody will come along that knows something about those experimental settings.

:P

I can run it in 1.16 but it keeps saying that warning: " This world uses experimental settings that could stop working at any time".

This is why I want to find a fix to put it back to how it was, to the default settings and not the experimental settings.

I found where the problem is:

In the section where you choose your world, click edit and now you have the option to do "Export World Generation Settings". In the JSON files that it gives you, you get this section:

1) (For the world that wasn't in 20w21a)

{ "bonus_chest": false, "dimensions": { "minecraft:overworld": { "type": "minecraft:overworld", "generator": { "biome_source": { "seed": 3880217131079144221, "large_biomes": false, "type": "minecraft:vanilla_layered" }, "seed": 3880217131079144221, "settings": "minecraft:overworld", "type": "minecraft:noise" } },

2) BUT, on the version opened on 20w21a, it looks like this: (the part in purple is what changed)

{ "bonus_chest": false, "dimensions": { "minecraft:overworld": { "type": "minecraft:overworld", "generator": { "biome_source": { "seed": 3880217131079144221, "legacy_biome_init_layer": true, "large_biomes": false, "type": "minecraft:vanilla_layered" }, "seed": 3880217131079144221, "settings": "minecraft:overworld", "type": "minecraft:noise" } },

I made 2 new worlds, by importing both of the world generation settings ( the one that had not been in 20w21a and the one that did ) and the first world generation setting didn't give the warning while opening the world while the script from 20w21a still gave the warning on the new world.

Now, I just need to figure out in which file I can find this line in my world folder, so I can remove it after : "legacy_biome_init_layer": true,

View TheMasterCaver's Profile

  • Enderdragon Slayer
  • Join Date: 10/6/2013
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legacy_biome_init_layer (Boolean): Whether the world was default_1_1 https://minecraft.gamepedia.com/Custom

TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download. TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4. Why do I still play in 1.6.4?

View Flexico's Profile

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  • Location: Northern Ohio
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Please forgive me if I missed something; this page has a lot to read!

I exported the "worldgen_settings_export.json" file from my world, and not only does it not contain "legacy_biome_init_layer", it is quite large at 14.7 kB, as opposed to what xylonn72 posted. I've been playing on this world for over 5 years, and this isn't the first time something got broken and I had to fix it with NBT's and JSON's, but I'm completely lost as to what needs to be edited! In case it matters, it's a custom map that I play Survival on, and the original can be found here: https://www.planetminecraft.com/project/eldaria-island---custom-terrain-mc-10---end-portal/ (last updated for MC 1.6)

As I read it xylon72 only posted a section of their JSON file, cut down to the relevant portion.

So, are you saying you are having the same problem even though you don't have the presumed offending line in your JSON file?

View TheDieHardNinja's Profile

  • Newly Spawned
  • Join Date: 7/19/2012
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I also had this problem, but I believe it was caused by my having originally created the world using customised settings pre 1.13.

In any case, I had exactly the same warning message pop up every time I loaded the world in 1.16+ and also had the "legacy_biome_init_layer": true," line in my exported world generation settings .json. I found the location of the offending line using NBTExplorer inside: level.dat/Data/WorldGenSettings/dimensions/minecraft:overworld/generator/biome_source and simply deleted it.

Now the world loads without first presenting me with the warning message. Maybe this helps someone, idk

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experimental settings minecraft education edition

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how to activate experimental gameplay

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  • December 13, 2021 15:29
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i have mods own that need experimental gameplay to work but i cant find it so i cant enable them can you add experimental options

experimental settings minecraft education edition

  • December 14, 2021 02:40

Moderator

Hi Durcell Richardson ,  

Mods are not officially supported in Minecraft Education Edition, and there are no plans to add experimental game play. 

experimental settings minecraft education edition

  • December 17, 2021 22:49

Bug Zapper

Greetings Durcell from Dominick at Minecraft Education support!

I apologize for the confusion here. Minecraft: Education Edition does not support experimental gameplay. This helps keep Minecraft: Education Edition stable, as many of these features aren't designed for Education Edition.

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COMMENTS

  1. How to Get Experimental Gameplay

    Today we look how to use experimental gameplay in Minecraft Education Edition. Experimental mode will let you toggle previously unavailable features so you c...

  2. Experimental Gameplay THE EASY WAY

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  6. Experiments in Education Edition

    Extract the level.dat from your .mcworld, .mctemplate or com.mojang world folder. Open the file with NBT editor (NBT Studio for example). Select on the first node which is level.dat. Create a new compound tag called experiments. Select the new node and create a new byte with the name of the feature you need with a value of 1, which on 1.18.32 are:

  7. Experimental Gameplay

    Experimental Gameplay (also known in-game as Experiments) is a game option exclusive to Bedrock Edition. In Java Edition, experimental features are available behind separate data packs. When enabled, it allows players to test some unfinished or work-in-progress features that will eventually be released in future updates. Experimental Gameplay is found in the world options when creating or ...

  8. How to get experimental features

    Experimental mode will let you toggle previously unavailable features so you can run new and interesting mods. I cant show you where the experimental button is in education edition but i can show you this really quick and easy method to get a world file with the same settings. Just use Bedrock to export the world file with the settings you want ...

  9. How to turn on experimental gameplay

    Hi all, we don't have plans to add the experimental gameplay toggle. We've found that it can break the worlds created for lesson content. Kyle M. 4 years ago. Hello Andrew Kramer, Thanks for posting. Unfortunately we do not have the experimental gameplay toggle in the Education Edition. -1.

  10. Experimental Features in Minecraft: Bedrock Edition

    Experimental Features available in Minecraft: Bedrock Edition. There are two sets of experimental features available, depending on whether you are using a retail version of Minecraft or the latest version of Minecraft Preview. Retail. These are the currently available Experimental toggles in the 1.20.81 retail build at the time of this writing.

  11. How do you turn on education edition and Holiday Creator Features

    Just an update, I found a great YouTube video that works, allowing you to use experimental features in Edu Edition. Another thing I tried was to hack the level.dat file to add the lines that turn on experimental features. This makes sense to me because they are not disabled in Edu Edition, only the "on" switch is.

  12. Lessons

    Learning objectives. Use the coding concepts of events, event handlers, and variables to complete coding tasks. Test and debug their code. Recognize there are multiple algorithms to solve the same problem and/or task. Embrace a coding mindset.

  13. Experimental Features Toggle in Minecraft Bedrock Edition

    When using an existing world: Note: While a copy of your world is generated automatically when activating an experimental feature toggle, in the event of something going wrong, you're also able to create copies of your world manually as an extra precaution. Go to 'Edit'. Under "Game" settings, scroll down to "Experiments" and choose your ...

  14. what are experimental settings and how do i disable them?

    Are you playing with mods or resource packs? Minecraft is warning you about a world created with "experimental" settings. Mojang cannot guarantee the world will work, but you can ignore the warning. Shutup Experimental Settings is a mod that suppresses the notification entirely.

  15. Feature Toggles in Java Edition

    Feature Toggles will be available in Minecraft: Java Edition starting with the 22w42a snapshot. These toggles allow players to opt-in to experimental, and potentially unstable, features that may not be released for some time, but are ready for early community testing and feedback. We're adding Feature Toggles to make sure you're getting new ...

  16. How To Get Experimental Gameplay in Minecraft Education Edition

    Description This is a tutorial on how to get experimental features + gameplay in Minecraft Education Edition. The resource pack works by showing the op...

  17. Experimental features the easy way

    Experimental mode will let you toggle previously unavailable features so you can run new and interesting mods. This is tested working in Minecraft education edition 1.18. You can activate holiday creator features, custom biomes, spectator mode, upcoming creator features, etc. This addon unlocks features is education edition and was featured on ...

  18. How to Easily Get Mods and Add-ons on Minecraft Education

    To activate it, go to create a new Minecraft world and select the "Resource Packs" tab on the left side. Click on "My Packs", select the add-on mod you downloaded, and click on "Activate". Not all mods and add-ons can be turned on by only downloading the Resource pack. If you noticed in the Minecraft settings when you're making a new world ...

  19. Download

    Discover the basics of Minecraft with free tutorials and easy-to-teach lessons. Read about updates, new learning resources, and stories from classrooms around the world. Windows users can also install Minecraft Education using the Windows installer. If you already have Minecraft Education installed, follow these instructions to get the update.

  20. How do we turn on experimental mode?

    1 comment. I apologize for the confusion here. Minecraft: Education Edition does not support custom skins, mods, Experimental mode, or texture packs. This helps keep Minecraft: Education Edition stable, as many of these mods aren't designed for Education Edition. Post is closed for comments.

  21. Worlds using Experimental Settings are not supported ...

    This world uses experimental settings that could stop working at any time. We cannot guarantee it will load or work. Here be dragons!" Those experimental settings probably come from the fact that they've added custom world generation in that snapshot, which probably changed something in the way the map generates, or the way the file is written.

  22. Understanding the Game Settings in Minecraft: Education Edition

    Here's how you can customize your Minecraft: Education Edition game. To get to the Settings menu, hit the Escape key on your keyboard and scroll down one to ...

  23. Minecraft: Bedrock Edition

    Chemistry items now appear in the Creative mode inventory when the Education Edition toggle is enabled; Tridents no longer damage the Ender Dragon when it is perching ; Fixed a bug that loaded held player item incorrectly, causing possible item duplication; Banners are once again obtainable via the recipe book (MCPE-179650) Air Bubbles

  24. Minecraft Education

    Minecraft Education is a game-based platform that inspires creative, inclusive learning through play. Explore blocky worlds that unlock new ways to tackle any subject or challenge. Dive into subjects like reading, math, history, and coding with lessons and standardized curriculum designed for all types of learners.

  25. how to activate experimental gameplay

    Hi , Mods are not officially supported in Minecraft Education Edition, and there are no plans to add experimental game play. -1. Support. Greetings Durcell from Dominick at Minecraft Education support! I apologize for the confusion here. Minecraft: Education Edition does not support experimental gameplay. This helps keep Minecraft: Education ...

  26. Minecraft Players Want One Education Edition Feature Added to Bedrock

    Minecraft players are asking for a formerly Bedrock edition-exclusive item to be added back to the game, with the Camera now only available in the game's "Education Edition." The sandbox survival ...

  27. Minecraft 1.21 Bedrock Changelog

    Minecraft 1.21 Bedrock Changelog. Tricky Trials on Minecraft: Bedrock Edition. Venture into the Tricky Trials update! Team up or go solo and discover new decorative blocks, hostile mobs, items, weapons, paintings, and the Trial Chambers - whose sprawling halls stuffed with traps and treasure. Creep through copper corridors, harness auto ...