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After I'm ahead in a game, AI requests Research Agreements, but wants me to kick in extra gold, GPT, and other resources.
Can the research i get possibly be worth all this extra stuff?
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Despite having read several googled explanations on how the R.A. works, I still don't seem to understand this feature fully. For example, when I get a message that the research agreement is over and I expect the promised boost to my research, I don't see it. Let's say I have 11 turns left before I discover a tech, and next turn after the R.A. is over I got 10 turns left. So where is the damn boost? Thanks people.
Are you playing vanilla, G&K or BNW?
Browd said: Are you playing vanilla, G&K or BNW? Click to expand...
saamohod said: BNW it is. Click to expand...
vra379971 said: I'd appreciate a GnK explanation if you can. Click to expand...
If the AI is an era or more behind you in BNW, definitely not worth it. But if they are in the same era, then you'll get more beakers than the gold you spent. You'll still get a better return cash buying a science building, but there are points at which you've already have all tech buildings possible and the next one is a long way in the future.
Wannabe deity.
According to the civ5 wiki Porcelain Tower and Scientific revolution both give +%50 each.
Individually, each of PT and SR increases the base yield of RAs by 50%, and together they double the base yield (100%). Since the base yield is 50% of the maximum, each of PT and SR contributes 25 percentage points to the total. In the xml, this is reflected by the following line in each: <MedianTechPercentChange>25</MedianTechPercentChange>
I do sort of feel that BnW killed the Research Agreement feature. I think it was fine to have it require DoF, because that both serves as a limitation to the number of RAs you can and will form (which was out of hand before) and because it gives you an incentive to form a DoF. However, given that the output is now so bad that it's generally not worth the gold cost, they have just killed a feature without succesfully making DoF more meaningful.
If an RA saves you just two turns, the gold:beaker value is on par with what you get from rush buying science buildings.
Work hard - play hard.
beetle said: If an RA saves you just two turns, the gold:beaker value is on par with what you get from rush buying science buildings. Click to expand...
@beetle You can't compare this in this way. Only one sentence - RA's are delayed beakers - you pay for them and wait 30 turns, with rush buy you have your science NOW!
Please explain how the beakers being delayed invalidates my logic. I think the metric of turns of empire science finesses the issue. Even when you are comparing buying a science building on turn (N) with kicking off two RAs that turn, the RAs still net more beakers for the gold. Is three turns of empire science at turn (N) really worth more than four turns of empire science at turn (N+30)? But the compare both at turn (N) approach is not fair to RAs. There are very discreet points for rush buying science buildings. RAs have the strong advantage of being a continuing option after NC, so you can get them rolling early. A fair comparison is turn (N) universities to turn (N minus something) RAs. Since RAs are cheaper than buildings, a player does not have to save up as long, and can spend the gold sooner. We all know that gold spent earlier is more valuable than that spent later.
Just as gold now is more valuable than gold later, early beakers are more valuable than later beakers, especially if they get you to key tech points more quickly. For example, we all know that GSs will generate far more beakers the later they are bulbed, but it can still be advantageous to bulb a GS to, e.g., get Scientific Theory or Plastics that much more quickly or to jump to the Modern Era to grab an early Ideology. Even if the early science building does not enhance the yield of your RA (since your RA partner is generating fewer beakers), the extra raw science for those 30 turns should not be dismissed. In your example, you assume the early science building will take 12 turns to hard-build, but that rush-buying only accelerates your next tech by 3 turns. That may be an OK assumption in general terms, except it misses the point that the early science building will accelerate every subsequent tech as well. Also, the extra science building may, at the margin, yield you one more (or at least an earlier) GS, which the RA will not do. In any event, this is a contrived experiment. The choice is usually not (1) sign 2 RAs now and hard-build the science building over the next X turns vs. (2) cash-buy a science building now and defer that round of RAs for 30 turns. If that is your choice, you must have pitiful gpt and/or no luxury trades maturing any time soon. The more common choice, in my experience, is either (1) doing the RAs now and deferring rush-buying the science building until I have the gold or (2) rush-buying the science building now and doing one RA a few turns later and another some number of turns after that, perhaps funded with renewed lux and strategic resource trades, or a gpt for gold trade with the RA partner (assuming your RA partner has the gold). I usually do (1), if for no other reason than an ill-timed denunciation or DOW will kill the RA, but the science building will keep chugging along. Also, except right after researching Education, I think it is rare to be able to sign two RAs on the same turn -- usually one or more AIs lack the gold.
@beetle: before you continue to go on about how much better RA's are, shouldn't you have BNW first, so you at least have some first hand experience with the new RA system?
RAs really differ from vanilla, gnk and bnw. I don't find RAs being that beneficial because they often do give that research boost and most of the time you don't get as much research. Another thing that is possible during RAs is that you pay off money for research that other people can usually steal. Its like if you were funding research for other civilizations when other civilizations can simple spy and steal your technologies. Unless you go for the rationalism social policy tree and build the porcelain tower or somehow obtain the porcelain tower.
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A Research Agreement is an agreement that can be negotiated through diplomacy in the Civilization games. It gives both of the civilizations that sign it a bonus toward researching one or more technologies. Research Agreement is not present in (or the article has not been created for) the following games :
Research agreements in 6 give you tech boosts (50% research time) Many of them can only be boosted through agreements or stealing the boost. ... Unless the Civ in question has a massive lead in a specific victory and they need to be stopped, or you intend to go for a Domination victory there is no reason to get pulled in to war bait. With ...
It's an option in the trade menu, although the AI seems very reluctant to accept the offer. You must of course first researched the tech for the research agreement to be possible to do. Then the other nation must have researched the ability to do research agreements as well. Now you're ready to do the agreements ONLY IF you both share the same ...
Given this you should already be able to make them, unless you've neglected researching this. I've not actually tried a research agreement yet, so I wouldn't know how to instigate one, sorry! As long as you have all the prerequisites for it the option should appear as something you can trade with other civs.
A Level 3 Research Alliance gives a 10% Science boost when researching a tech your ally has already researched, or when researching the same tech. Common techs are marked with a blue Alliance icon.. In Rise and Fall, Alliances have been broken down into different types and present much greater possibilities. Research Agreements and Defensive Pacts are incorporated into the new Alliance mechanics.
In the top/top left there is a tab called reports. Select that and in there you can see what items you are currently trading out and getting in - under the current deals tab. It's the same place you can see yields, units etc. (This is what I found out after launching the game and trying a lot of different buttons) Here is also a mod you could use.
heatson May 17, 2014 @ 7:32pm. You must have a Declaration of Friendship to do this. Once you do, you and another player can "donate" a set amount of gold to a reasearch agreement which takes about 30 turns on standard speed. Once the 30 turns are up, you and that person you have a research agreement with get a tech boost.
Back to Civilization VI Go to World Congress Diplomacy is the art of making relations with other AI players in Civilization VI. It has been overhauled from previous versions of the game. It's a mechanic that evolves as eras pass, from a state of near constant warfare in ancient times to more civil interactions in the mid- and late game. In order to establish relations with any major or minor ...
Put simply: You and a civ you have declared friendship with sign a Research Agreement. It costs you both a fixed value of gold (eg. 250). This value goes up over time. When the agreement concludes (30 turns), both parties gain the last 8 turns of their own science output in one go. Let's say your empire is producing 250 Science per turn.
The research agreement instantly finishes, (granting all bonuses) if either civ completes researching the target technology. The further both civilizations are from getting the tech, the longer the agreement takes to finish. (I think this checks both civs, but it might be the further behind one, or maybe even the closer one, duno.
Gaminic. • • Edited. Research Agreements give a one-time boost in research. Two Civs with a Declaration of Friendship have to invest a sum of gold, then wait 30 (Standard) turns for it to complete. If the Civs go to war within that 30turn period, the RA is cancelled completely and there is no refund.
Attached is a save one turn before my agreement completes and the turn of completion. I got no boost to my research except for what my empire produce that... Home. Forums. New posts Search forums. ... Downloads Civ:BE - Downloads Civ5 - Downloads Civ4 - Downloads Civ4: Col - Downloads Civ3 - Downloads Civ2 - Downloads Civ1 - Downloads Alpha ...
Definitions. RA - Research Agreement. Tech - Technology. Bulb - A freely granted technology gained by either expending a great scientist, completing Oxford, the Great Library or the Scientific Revolution social policy. Basics of Research Agreements. Research agreements become available to a civilization when it has researched philosophy.
In the base game of Civilization 6, the benefits of Alliances are fairly straightforward.Firstly, they offer Open Borders and Shared Visibility, while also enabling Research Agreements and Defense ...
Research boosting and eureka moments in Civilization 6 - it's grand; I was very confused at first too. ... Research boosting and eureka moments in Civilization 6 - it's grand; I was very confused ...
updated Oct 20, 2016. In Civilization VI, there are many technologies that your civilization will be able to research and enhance throughout its existance. From the beginning of understanding ...
Research Agreements. Thread starter Half Nelson; Start date Jul 6, 2017; Half Nelson Ancient Mariner. Supporter. Joined Jun 10, 2006 Messages 303 Location Dundee, Scotland. Jul 6, 2017 #1 ... Civ 6 Air Power. lokblaze; Sep 19, 2023; Civ6 - Strategy & Tips; Replies 3 Views 2K. Nov 22, 2023. Ordnael.
It appears that the research agreement mechanic will be different in Civilization 6. Yeah, rather than getting a generic dump of science to be used by whatever you are researching, you instead focus on a specific technology. When completed, you get some progress to that research; I think you actually get the eureka for the technology.
Basics of Research Agreements. Research agreements become available to a civilization when it has researched Education. For an investment of gold, an embassy in each capital, and a DOF, two civilizations may agree to sign a research agreement. The length of the research agreement is determined by game speed (30 turns on Standard speed).
Those aren't all research agreements (a few of the other civs demanded 1gpt on my part) but I just leapt forward through a whole era of tech along the top line of the tech tree..! (Also, it's a modded game - that's why my sea resources are so insane. And yes, I used Custom Advanced Setup to fill my sea with fish.)
Back to List of projects Campus Research Grants is a project in Civilization VI. It becomes available after building a Campus district (or one of its replacements). This project turns the Campus into a center for accelerated research activity, which also engages the entire city production infrastructure. The project draws talents from across your empire to participate in the effort, converting ...
Research agreements have a base cost that increases per era. Research agreements can only be signed during a declaration of friendship, but they can continue even if the friendship ends, unless broken by a declaration of war or extinction of the other civ. If you and the AI are in the same era, or even if the AI is ahead of you, the AI will ...
G&K research agreement math: RA beakers = n% * (min (a/3, (a+b)/6) where. a = sum of your beakers over RA length. b = sum of your RA partner's beakers over RA length. n% = RA modifier % (base 50% + 25% from Scientific Revolution + 25% from Porcelain Tower) Using the same numbers from my earlier example, if a = 6000 beakers (average of 200 ...