• Assignment Statement

An Assignment statement is a statement that is used to set a value to the variable name in a program .

Assignment statement allows a variable to hold different types of values during its program lifespan. Another way of understanding an assignment statement is, it stores a value in the memory location which is denoted by a variable name.

Assignment Statement Method

The symbol used in an assignment statement is called as an operator . The symbol is ‘=’ .

Note: The Assignment Operator should never be used for Equality purpose which is double equal sign ‘==’.

The Basic Syntax of Assignment Statement in a programming language is :

variable = expression ;

variable = variable name

expression = it could be either a direct value or a math expression/formula or a function call

Few programming languages such as Java, C, C++ require data type to be specified for the variable, so that it is easy to allocate memory space and store those values during program execution.

data_type variable_name = value ;

In the above-given examples, Variable ‘a’ is assigned a value in the same statement as per its defined data type. A data type is only declared for Variable ‘b’. In the 3 rd line of code, Variable ‘a’ is reassigned the value 25. The 4 th line of code assigns the value for Variable ‘b’.

Assignment Statement Forms

This is one of the most common forms of Assignment Statements. Here the Variable name is defined, initialized, and assigned a value in the same statement. This form is generally used when we want to use the Variable quite a few times and we do not want to change its value very frequently.

Tuple Assignment

Generally, we use this form when we want to define and assign values for more than 1 variable at the same time. This saves time and is an easy method. Note that here every individual variable has a different value assigned to it.

(Code In Python)

Sequence Assignment

(Code in Python)

Multiple-target Assignment or Chain Assignment

In this format, a single value is assigned to two or more variables.

Augmented Assignment

In this format, we use the combination of mathematical expressions and values for the Variable. Other augmented Assignment forms are: &=, -=, **=, etc.

Browse more Topics Under Data Types, Variables and Constants

  • Concept of Data types
  • Built-in Data Types
  • Constants in Programing Language 
  • Access Modifier
  • Variables of Built-in-Datatypes
  • Declaration/Initialization of Variables
  • Type Modifier

Few Rules for Assignment Statement

Few Rules to be followed while writing the Assignment Statements are:

  • Variable names must begin with a letter, underscore, non-number character. Each language has its own conventions.
  • The Data type defined and the variable value must match.
  • A variable name once defined can only be used once in the program. You cannot define it again to store other types of value.
  • If you assign a new value to an existing variable, it will overwrite the previous value and assign the new value.

FAQs on Assignment Statement

Q1. Which of the following shows the syntax of an  assignment statement ?

  • variablename = expression ;
  • expression = variable ;
  • datatype = variablename ;
  • expression = datatype variable ;

Answer – Option A.

Q2. What is an expression ?

  • Same as statement
  • List of statements that make up a program
  • Combination of literals, operators, variables, math formulas used to calculate a value
  • Numbers expressed in digits

Answer – Option C.

Q3. What are the two steps that take place when an  assignment statement  is executed?

  • Evaluate the expression, store the value in the variable
  • Reserve memory, fill it with value
  • Evaluate variable, store the result
  • Store the value in the variable, evaluate the expression.

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definition of assignment statement in programming

What Does Assignment Mean?

An assignment is a statement in computer programming that is used to set a value to a variable name. The operator used to do assignment is denoted with an equal sign (=). This operand works by assigning the value on the right-hand side of the operand to the operand on the left-hand side.

It is possible for the same variable to hold different values at different instants of time.

Techopedia Explains Assignment

A simple assignment statement could be:

This means that x can only take integer values, and currently a value of 5 is assigned to the variable x.

A single variable can hold various values at different times based on its life span and scope. When a variable which is already assigned a value is assigned another value, the new assignment value overwrites the previously assigned value. The assignment statement also varies from programming language to programming language.

Related Terms

  • Assignment Operator

Related Reading

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Kenneth Leroy Busbee

An assignment statement sets and/or re-sets the value stored in the storage location(s) denoted by a variable name; in other words, it copies a value into the variable. [1]

The assignment operator allows us to change the value of a modifiable data object (for beginning programmers this typically means a variable). It is associated with the concept of moving a value into the storage location (again usually a variable). Within most programming languages the symbol used for assignment is the equal symbol. But bite your tongue, when you see the = symbol you need to start thinking: assignment. The assignment operator has two operands. The one to the left of the operator is usually an identifier name for a variable. The one to the right of the operator is a value.

Simple Assignment

The value 21 is moved to the memory location for the variable named: age. Another way to say it: age is assigned the value 21.

Assignment with an Expression

The item to the right of the assignment operator is an expression. The expression will be evaluated and the answer is 14. The value 14 would be assigned to the variable named: total_cousins.

Assignment with Identifier Names in the Expression

The expression to the right of the assignment operator contains some identifier names. The program would fetch the values stored in those variables; add them together and get a value of 44; then assign the 44 to the total_students variable.

  • cnx.org: Programming Fundamentals – A Modular Structured Approach using C++
  • Wikipedia: Assignment (computer science) ↵

Programming Fundamentals Copyright © 2018 by Kenneth Leroy Busbee is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License , except where otherwise noted.

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definition of assignment statement in programming

  • Table of Contents
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  • Scratch ActiveCode
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  • About Runestone
  • Report A Problem
  • 1.1 Preface
  • 1.2 Why Programming? Why Java?
  • 1.3 Variables and Data Types
  • 1.4 Expressions and Assignment Statements
  • 1.5 Compound Assignment Operators
  • 1.6 Casting and Ranges of Variables
  • 1.7 Java Development Environments (optional)
  • 1.8 Unit 1 Summary
  • 1.9 Unit 1 Mixed Up Code Practice
  • 1.10 Unit 1 Coding Practice
  • 1.11 Multiple Choice Exercises
  • 1.12 Lesson Workspace
  • 1.3. Variables and Data Types" data-toggle="tooltip">
  • 1.5. Compound Assignment Operators' data-toggle="tooltip" >

1.4. Expressions and Assignment Statements ¶

In this lesson, you will learn about assignment statements and expressions that contain math operators and variables.

1.4.1. Assignment Statements ¶

Remember that a variable holds a value that can change or vary. Assignment statements initialize or change the value stored in a variable using the assignment operator = . An assignment statement always has a single variable on the left hand side of the = sign. The value of the expression on the right hand side of the = sign (which can contain math operators and other variables) is copied into the memory location of the variable on the left hand side.

Assignment statement

Figure 1: Assignment Statement (variable = expression) ¶

Instead of saying equals for the = operator in an assignment statement, say “gets” or “is assigned” to remember that the variable on the left hand side gets or is assigned the value on the right. In the figure above, score is assigned the value of 10 times points (which is another variable) plus 5.

The following video by Dr. Colleen Lewis shows how variables can change values in memory using assignment statements.

As we saw in the video, we can set one variable to a copy of the value of another variable like y = x;. This won’t change the value of the variable that you are copying from.

coding exercise

Click on the Show CodeLens button to step through the code and see how the values of the variables change.

The program is supposed to figure out the total money value given the number of dimes, quarters and nickels. There is an error in the calculation of the total. Fix the error to compute the correct amount.

Calculate and print the total pay given the weekly salary and the number of weeks worked. Use string concatenation with the totalPay variable to produce the output Total Pay = $3000 . Don’t hardcode the number 3000 in your print statement.

exercise

Assume you have a package with a given height 3 inches and width 5 inches. If the package is rotated 90 degrees, you should swap the values for the height and width. The code below makes an attempt to swap the values stored in two variables h and w, which represent height and width. Variable h should end up with w’s initial value of 5 and w should get h’s initial value of 3. Unfortunately this code has an error and does not work. Use the CodeLens to step through the code to understand why it fails to swap the values in h and w.

1-4-7: Explain in your own words why the ErrorSwap program code does not swap the values stored in h and w.

Swapping two variables requires a third variable. Before assigning h = w , you need to store the original value of h in the temporary variable. In the mixed up programs below, drag the blocks to the right to put them in the right order.

The following has the correct code that uses a third variable named “temp” to swap the values in h and w.

The code is mixed up and contains one extra block which is not needed in a correct solution. Drag the needed blocks from the left into the correct order on the right, then check your solution. You will be told if any of the blocks are in the wrong order or if you need to remove one or more blocks.

After three incorrect attempts you will be able to use the Help Me button to make the problem easier.

Fix the code below to perform a correct swap of h and w. You need to add a new variable named temp to use for the swap.

1.4.2. Incrementing the value of a variable ¶

If you use a variable to keep score you would probably increment it (add one to the current value) whenever score should go up. You can do this by setting the variable to the current value of the variable plus one (score = score + 1) as shown below. The formula looks a little crazy in math class, but it makes sense in coding because the variable on the left is set to the value of the arithmetic expression on the right. So, the score variable is set to the previous value of score + 1.

Click on the Show CodeLens button to step through the code and see how the score value changes.

1-4-11: What is the value of b after the following code executes?

  • It sets the value for the variable on the left to the value from evaluating the right side. What is 5 * 2?
  • Correct. 5 * 2 is 10.

1-4-12: What are the values of x, y, and z after the following code executes?

  • x = 0, y = 1, z = 2
  • These are the initial values in the variable, but the values are changed.
  • x = 1, y = 2, z = 3
  • x changes to y's initial value, y's value is doubled, and z is set to 3
  • x = 2, y = 2, z = 3
  • Remember that the equal sign doesn't mean that the two sides are equal. It sets the value for the variable on the left to the value from evaluating the right side.
  • x = 1, y = 0, z = 3

1.4.3. Operators ¶

Java uses the standard mathematical operators for addition ( + ), subtraction ( - ), multiplication ( * ), and division ( / ). Arithmetic expressions can be of type int or double. An arithmetic operation that uses two int values will evaluate to an int value. An arithmetic operation that uses at least one double value will evaluate to a double value. (You may have noticed that + was also used to put text together in the input program above – more on this when we talk about strings.)

Java uses the operator == to test if the value on the left is equal to the value on the right and != to test if two items are not equal. Don’t get one equal sign = confused with two equal signs == ! They mean different things in Java. One equal sign is used to assign a value to a variable. Two equal signs are used to test a variable to see if it is a certain value and that returns true or false as you’ll see below. Use == and != only with int values and not doubles because double values are an approximation and 3.3333 will not equal 3.3334 even though they are very close.

Run the code below to see all the operators in action. Do all of those operators do what you expected? What about 2 / 3 ? Isn’t surprising that it prints 0 ? See the note below.

When Java sees you doing integer division (or any operation with integers) it assumes you want an integer result so it throws away anything after the decimal point in the answer, essentially rounding down the answer to a whole number. If you need a double answer, you should make at least one of the values in the expression a double like 2.0.

With division, another thing to watch out for is dividing by 0. An attempt to divide an integer by zero will result in an ArithmeticException error message. Try it in one of the active code windows above.

Operators can be used to create compound expressions with more than one operator. You can either use a literal value which is a fixed value like 2, or variables in them. When compound expressions are evaluated, operator precedence rules are used, so that *, /, and % are done before + and -. However, anything in parentheses is done first. It doesn’t hurt to put in extra parentheses if you are unsure as to what will be done first.

In the example below, try to guess what it will print out and then run it to see if you are right. Remember to consider operator precedence .

1-4-15: Consider the following code segment. Be careful about integer division.

What is printed when the code segment is executed?

  • 0.666666666666667
  • Don't forget that division and multiplication will be done first due to operator precedence.
  • Yes, this is equivalent to (5 + ((a/b)*c) - 1).
  • Don't forget that division and multiplication will be done first due to operator precedence, and that an int/int gives an int result where it is rounded down to the nearest int.

1-4-16: Consider the following code segment.

What is the value of the expression?

  • Dividing an integer by an integer results in an integer
  • Correct. Dividing an integer by an integer results in an integer
  • The value 5.5 will be rounded down to 5

1-4-17: Consider the following code segment.

  • Correct. Dividing a double by an integer results in a double
  • Dividing a double by an integer results in a double

1-4-18: Consider the following code segment.

  • Correct. Dividing an integer by an double results in a double
  • Dividing an integer by an double results in a double

1.4.4. The Modulo Operator ¶

The percent sign operator ( % ) is the mod (modulo) or remainder operator. The mod operator ( x % y ) returns the remainder after you divide x (first number) by y (second number) so 5 % 2 will return 1 since 2 goes into 5 two times with a remainder of 1. Remember long division when you had to specify how many times one number went into another evenly and the remainder? That remainder is what is returned by the modulo operator.

../_images/mod-py.png

Figure 2: Long division showing the whole number result and the remainder ¶

In the example below, try to guess what it will print out and then run it to see if you are right.

The result of x % y when x is smaller than y is always x . The value y can’t go into x at all (goes in 0 times), since x is smaller than y , so the result is just x . So if you see 2 % 3 the result is 2 .

1-4-21: What is the result of 158 % 10?

  • This would be the result of 158 divided by 10. modulo gives you the remainder.
  • modulo gives you the remainder after the division.
  • When you divide 158 by 10 you get a remainder of 8.

1-4-22: What is the result of 3 % 8?

  • 8 goes into 3 no times so the remainder is 3. The remainder of a smaller number divided by a larger number is always the smaller number!
  • This would be the remainder if the question was 8 % 3 but here we are asking for the reminder after we divide 3 by 8.
  • What is the remainder after you divide 3 by 8?

1.4.5. FlowCharting ¶

Assume you have 16 pieces of pizza and 5 people. If everyone gets the same number of slices, how many slices does each person get? Are there any leftover pieces?

In industry, a flowchart is used to describe a process through symbols and text. A flowchart usually does not show variable declarations, but it can show assignment statements (drawn as rectangle) and output statements (drawn as rhomboid).

The flowchart in figure 3 shows a process to compute the fair distribution of pizza slices among a number of people. The process relies on integer division to determine slices per person, and the mod operator to determine remaining slices.

Flow Chart

Figure 3: Example Flow Chart ¶

A flowchart shows pseudo-code, which is like Java but not exactly the same. Syntactic details like semi-colons are omitted, and input and output is described in abstract terms.

Complete the program based on the process shown in the Figure 3 flowchart. Note the first line of code declares all 4 variables as type int. Add assignment statements and print statements to compute and print the slices per person and leftover slices. Use System.out.println for output.

1.4.6. Storing User Input in Variables ¶

Variables are a powerful abstraction in programming because the same algorithm can be used with different input values saved in variables.

Program input and output

Figure 4: Program input and output ¶

A Java program can ask the user to type in one or more values. The Java class Scanner is used to read from the keyboard input stream, which is referenced by System.in . Normally the keyboard input is typed into a console window, but since this is running in a browser you will type in a small textbox window displayed below the code. The code below shows an example of prompting the user to enter a name and then printing a greeting. The code String name = scan.nextLine() gets the string value you enter as program input and then stores the value in a variable.

Run the program a few times, typing in a different name. The code works for any name: behold, the power of variables!

Run this program to read in a name from the input stream. You can type a different name in the input window shown below the code.

Try stepping through the code with the CodeLens tool to see how the name variable is assigned to the value read by the scanner. You will have to click “Hide CodeLens” and then “Show in CodeLens” to enter a different name for input.

The Scanner class has several useful methods for reading user input. A token is a sequence of characters separated by white space.

Method

Description

nextLine()

Scans all input up to the line break as a String

next()

Scans the next token of the input as a String

nextInt()

Scans the next token of the input as an int

nextDouble()

Scans the next token of the input as a double

nextBoolean()

Scans the next token of the input as a boolean

Run this program to read in an integer from the input stream. You can type a different integer value in the input window shown below the code.

A rhomboid (slanted rectangle) is used in a flowchart to depict data flowing into and out of a program. The previous flowchart in Figure 3 used a rhomboid to indicate program output. A rhomboid is also used to denote reading a value from the input stream.

Flow Chart

Figure 5: Flow Chart Reading User Input ¶

Figure 5 contains an updated version of the pizza calculator process. The first two steps have been altered to initialize the pizzaSlices and numPeople variables by reading two values from the input stream. In Java this will be done using a Scanner object and reading from System.in.

Complete the program based on the process shown in the Figure 5 flowchart. The program should scan two integer values to initialize pizzaSlices and numPeople. Run the program a few times to experiment with different values for input. What happens if you enter 0 for the number of people? The program will bomb due to division by zero! We will see how to prevent this in a later lesson.

The program below reads two integer values from the input stream and attempts to print the sum. Unfortunately there is a problem with the last line of code that prints the sum.

Run the program and look at the result. When the input is 5 and 7 , the output is Sum is 57 . Both of the + operators in the print statement are performing string concatenation. While the first + operator should perform string concatenation, the second + operator should perform addition. You can force the second + operator to perform addition by putting the arithmetic expression in parentheses ( num1 + num2 ) .

More information on using the Scanner class can be found here https://www.w3schools.com/java/java_user_input.asp

1.4.7. Programming Challenge : Dog Years ¶

In this programming challenge, you will calculate your age, and your pet’s age from your birthdates, and your pet’s age in dog years. In the code below, type in the current year, the year you were born, the year your dog or cat was born (if you don’t have one, make one up!) in the variables below. Then write formulas in assignment statements to calculate how old you are, how old your dog or cat is, and how old they are in dog years which is 7 times a human year. Finally, print it all out.

Calculate your age and your pet’s age from the birthdates, and then your pet’s age in dog years. If you want an extra challenge, try reading the values using a Scanner.

1.4.8. Summary ¶

Arithmetic expressions include expressions of type int and double.

The arithmetic operators consist of +, -, * , /, and % (modulo for the remainder in division).

An arithmetic operation that uses two int values will evaluate to an int value. With integer division, any decimal part in the result will be thrown away, essentially rounding down the answer to a whole number.

An arithmetic operation that uses at least one double value will evaluate to a double value.

Operators can be used to construct compound expressions.

During evaluation, operands are associated with operators according to operator precedence to determine how they are grouped. (*, /, % have precedence over + and -, unless parentheses are used to group those.)

An attempt to divide an integer by zero will result in an ArithmeticException to occur.

The assignment operator (=) allows a program to initialize or change the value stored in a variable. The value of the expression on the right is stored in the variable on the left.

During execution, expressions are evaluated to produce a single value.

The value of an expression has a type based on the evaluation of the expression.

CS105: Introduction to Python

Variables and assignment statements.

Computers must be able to remember and store data. This can be accomplished by creating a variable to house a given value. The assignment operator = is used to associate a variable name with a given value. For example, type the command:

in the command line window. This command assigns the value 3.45 to the variable named a . Next, type the command:

in the command window and hit the enter key. You should see the value contained in the variable a echoed to the screen. This variable will remember the value 3.45 until it is assigned a different value. To see this, type these two commands:

You should see the new value contained in the variable a echoed to the screen. The new value has "overwritten" the old value. We must be careful since once an old value has been overwritten, it is no longer remembered. The new value is now what is being remembered.

Although we will not discuss arithmetic operations in detail until the next unit, you can at least be equipped with the syntax for basic operations: + (addition), - (subtraction), * (multiplication), / (division)

For example, entering these command sequentially into the command line window:

would result in 12.32 being echoed to the screen (just as you would expect from a calculator). The syntax for multiplication works similarly. For example:

would result in 35 being echoed to the screen because the variable b has been assigned the value a * 5 where, at the time of execution, the variable a contains a value of 7.

After you read, you should be able to execute simple assignment commands using integer and float values in the command window of the Repl.it IDE. Try typing some more of the examples from this web page to convince yourself that a variable has been assigned a specific value.

In programming, we associate names with values so that we can remember and use them later. Recall Example 1. The repeated computation in that algorithm relied on remembering the intermediate sum and the integer to be added to that sum to get the new sum. In expressing the algorithm, we used th e names current and sum .

In programming, a name that refers to a value in this fashion is called a variable . When we think of values as data stored somewhere i n the computer, we can have a mental image such as the one below for the value 10 stored in the computer and the variable x , which is the name we give to 10. What is most important is to see that there is a binding between x and 10.

Whenever the binding in the picture in in effect, the value 10 will be substituted for the variable in expressions involving . For example, the value of the arithmetic expression would be .

The term variable comes from the fact that values that are bound to variables can change throughout computation. Bindings as shown above are created, and changed by assignment statements . An assignment statement associates the name to the left of the symbol = with the value denoted by the expression on the right of =. The binding in the picture is created using an assignment statemen t of the form x = 10 . We usually read such an assignment statement as "10 is assigned to x" or "x is set to 10".

If we want to change the value that x refers to, we can use another assignment statement to do that. Suppose we execute x = 25 in the state where x is bound to 10.Then our image becomes as follows:

Note that the binding between   and 10 has been broken and a new binding has been established. If we were to evaluate the expression   in this state, it would yield  .

Choosing variable names

Suppose that we u sed the variables x and y in place of the variables side and area in the examples above. Now, if we were to compute some other value for the square that depends on the length of the side , such as the perimeter or length of the diagonal, we would have to remember which of x and y , referred to the length of the side because x and y are not as descriptive as side and area . In choosing variable names, we have to keep in mind that programs are read and maintained by human beings, not only executed by machines.

Note about syntax

In Python, variable identifiers can contain uppercase and lowercase letters, digits (provided they don't start with a digit) and the special character _ (underscore). Although it is legal to use uppercase letters in variable identifiers, we typically do not use them by convention. Variable identifiers are also case-sensitive. For example, side and Side are two different variable identifiers.

There is a collection of words, called reserved words (also known as keywords), in Python that have built-in meanings and therefore cannot be used as variable names. For the list of Python's keywords See 2.3.1 of the Python Language Reference.

Syntax and Sema ntic Errors

Now that we know how to write arithmetic expressions and assignment statements in Python, we can pause and think about what Python does if we write something that the Python interpreter cannot interpret. Python informs us about such problems by giving an error message. Broadly speaking there are two categories for Python errors:

  • Syntax errors: These occur when we write Python expressions or statements that are not well-formed according to Python's syntax. For example, if we attempt to write an assignment statement such as 13 = age , Python gives a syntax error. This is because Python syntax says that for an assignment statement to be well-formed it must contain a variable on the left hand side (LHS) of the assignment operator "=" and a well-formed expression on the right hand side (RHS), and 13 is not a variable.
  • Semantic errors: These occur when the Python interpreter cannot evaluate expressions or execute statements because they cannot be associated with a "meaning" that the interpreter can use. For example, the expression age + 1 is well-formed but it has a meaning only when age is already bound to a value. If we attempt to evaluate this expression before age is bound to some value by a prior assignment then Python gives a semantic error.

Even though we have used numerical expressions in all of our examples so far, assignments are not confined to numerical types. They could involve expressions built from any defined type. Recall the table that summarizes the basic types in Python.

The following video shows execution of assignment statements involving strings. It also introduces some commonly used operators on strings. For more information see the online documentation. In the video below, you see the Python shell displaying "=> None" after the assignment statements. This is unique to the Python shell presented in the video. In most Python programming environments, nothing is displayed after an assignment statement. The difference in behavior stems from version differences between the programming environment used in the video and in the activities, and can be safely ignored.

Distinguishing Expressions and Assignments

So far in the module, we have been careful to keep the distinction between the terms expression and statement because there is a conceptual difference between them, which is sometimes overlooked. Expressions denote values; they are evaluated to yield a value. On the other hand, statements are commands (instructions) that change the state of the computer. You can think of state here as some representation of computer memory and the binding of variables and values in the memory. In a state where the variable side is bound to the integer 3, and the variable area is yet unbound, the value of the expression side + 2 is 5. The assignment statement side = side + 2 , changes the state so that value 5 is bound to side in the new state. Note that when you type an expression in the Python shell, Python evaluates the expression and you get a value in return. On the other hand, if you type an assignment statement nothing is returned. Assignment statements do not return a value. Try, for example, typing x = 100 + 50 . Python adds 100 to 50, gets the value 150, and binds x to 150. However, we only see the prompt >>> after Python does the assignment. We don't see the change in the state until we inspect the value of x , by invoking x .

What we have learned so far can be summarized as using the Python interpreter to manipulate values of some primitive data types such as integers, real numbers, and character strings by evaluating expressions that involve built-in operators on these types. Assignments statements let us name the values that appear in expressions. While what we have learned so far allows us to do some computations conveniently, they are limited in their generality and reusability. Next, we introduce functions as a means to make computations more general and reusable.

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Variable Assignment

To "assign" a variable means to symbolically associate a specific piece of information with a name. Any operations that are applied to this "name" (or variable) must hold true for any possible values. The assignment operator is the equals sign which SHOULD NEVER be used for equality, which is the double equals sign.

The '=' symbol is the assignment operator. Warning, while the assignment operator looks like the traditional mathematical equals sign, this is NOT the case. The equals operator is '=='

Design Pattern

To evaluate an assignment statement:

  • Evaluate the "right side" of the expression (to the right of the equal sign).
  • Once everything is figured out, place the computed value into the variables bucket.

We've already seen many examples of assignment. Assignment means: "storing a value (of a particular type) under a variable name" . Think of each assignment as copying the value of the righthand side of the expression into a "bucket" associated with the left hand side name!

Read this as, the variable called "name" is "assigned" the value computed by the expression to the right of the assignment operator ('=');

Now that you have seen some variables being assigned, tell me what the following code means?

The answer to above questions: the assignment means that lkjasdlfjlskdfjlksjdflkj is a variable (a really badly named one), but a variable none-the-less. jlkajdsf and lkjsdflkjsdf must also be variables. The sum of the two numbers held in jlkajdsf and lkjsdflkjsdf is stored in the variable lkjasdlfjlskdfjlksjdflkj.

Examples of builtin Data and Variables (and Constants)

For more info, use the "help" command: (e.g., help realmin);

Examples of using Data and Variable

Pattern to memorize, assignment pattern.

The assignment pattern creates a new variable, if this is the first time we have seen the "name", or, updates the variable to a new value!

Read the following code in English as: First, compute the value of the thing to the right of the assignment operator (the =). then store the computed value under the given name, destroying anything that was there before.

Or more concisely: assign the variable "name" the value computed by "right_hand_expression"

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1.7 Java | Assignment Statements & Expressions

An assignment statement designates a value for a variable. An assignment statement can be used as an expression in Java.

After a variable is declared, you can assign a value to it by using an assignment statement . In Java, the equal sign = is used as the assignment operator . The syntax for assignment statements is as follows:

An expression represents a computation involving values, variables, and operators that, when taking them together, evaluates to a value. For example, consider the following code:

You can use a variable in an expression. A variable can also be used on both sides of the =  operator. For example:

In the above assignment statement, the result of x + 1  is assigned to the variable x . Let’s say that x is 1 before the statement is executed, and so becomes 2 after the statement execution.

To assign a value to a variable, you must place the variable name to the left of the assignment operator. Thus the following statement is wrong:

Note that the math equation  x = 2 * x + 1  ≠ the Java expression x = 2 * x + 1

Java Assignment Statement vs Assignment Expression

Which is equivalent to:

And this statement

is equivalent to:

Note: The data type of a variable on the left must be compatible with the data type of a value on the right. For example, int x = 1.0 would be illegal, because the data type of x is int (integer) and does not accept the double value 1.0 without Type Casting .

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Statements, Expressions and Operators

If the embed above does not work here is a link to the full version of the video

We need to write code that does something

  • create a variable
  • assign a value to a variable
  • run a separate piece of code elsewhere
  • print something out to the screen
  • pass some value on to another piece of code

statements are the building blocks for our code that do these things. Any piece of code we write that has an effect is a statement.

An assignment statement will assign a value to a variable

A more complex assignment statement will evaluate an expression to assign a value to a variable

Multiple statements combine to create more complex functionality

Statements follow each other, and are carried out in order

Later, we’ll look at complex statements that contain other statements and have their own functionality

  • loop statements that repeat code, or iterate (for, while)
  • branching statements that allow code to make decisions (if, if-else)

the names of these complex statements (for, while, if, if-else) are often reserved. This means that they cannot be used for other purposes in our code - for example we usally cannot use ‘for’ as a variable name.

Expressions

Expressions are pieces of code that will be evaluated to determine their value

  • a mathematical operation
  • that applies operators to the values stored in variables
  • and provides a result

Expressions do not have effects, they merely produce a value. Statements can contain expressions, which means that the results of expressions can be used in our statements.

The operators that we can use in expressions will depend on the programming language we are using, but will typically include:

  • basic mathematical operators, for example +, -, *, /
  • other mathematical operators, for example ^, %
  • logical operators, for example |, &, !
  • comparison operators, for example ==, <, >

Operators can be classified by how many things they operate on. Most (but not all) operators are binary, they operate on two values (or ‘operands’). Unary operators only operate on a single value. Ternary operators operate on 3 operands.

Operators can be described by where they are placed. Prefix operators appear before their operand(s). Infix operators appear between their operands. Postfix operators appear after their operands.

The mathematical operators (addition, subtraction, multiplication and division) are all binary operators and are typically (though not always) infix:

It is possible sometimes to use mathematical operators as unary operators, for example, a unary prefix ‘-’ operator

^ is sometimes used to raise a number to a higher power

though this also might be done using ‘**’, depending on the language

‘%’ is the modulus operator, it gives the result from integer division

E will contain the value 1, since 2 divides 5 twice, with 1 as a remainder.

The binary logical operators ‘and’ and ‘or’ allow you to combine boolean values (more on this later), while the unary logical operator ‘not’ allows you to negate a binary value (true becomes false, and vice versa).

Comparison operators allow you to compare values. We can test for equality (is A equal to B?) or whether a value is less than or greater than (or less than or equal to or greater than or equal to) another value.

You may occasionally see a ternary operator ‘?’, though this is not present in all languages. This has three operands, a boolean expression, a value if the expression is true and a value if the expression is false

Do not worry too much about this one at the moment, we’ll see it again later.

Some languages (but not all!) include additional operators that can shorthand some operations, for example ‘++’ or ‘–’ as increment and decrement operators. These can typically be used postfix or prefix, and are shortcuts for ‘this value +1’ or ‘this value -1’

in many languages is the same as:

Whether these operators are used as prefix or postfix determines whether they perform their function before or after expression evaluation. For example:

The prefix ‘++’ operator will be applied to A (increasing the value by 1 to 2) and then the result of that expression stored in B, so both A and B will contain the value ‘2’.

The postfix ‘++’ operator will be applied to A after the value of A has been read and stored in B, so in this example A will have the value 2, but B will contain the original value of A before the postfix increment operator was applied, so will contain ‘1’.

If an operator sits between two values, we call it ...

No, sorry, that's incorrect. A postfix operator comes *after* its operand(s), not between them.

No, sorry, that's incorrect. A prefix operator comes *before* its operand(s), not between them.

No, sorry, that's incorrect. I just made that word up. Do you like it?

Yes, correct! An operator that operates on two operands while sitting in between them is called an 'infix' operator

Any code we write that has some __effect__ is a ...

Yes, well done, that's correct.

No, sorry, that's incorrect. Expressions are evaluated to produce a result.

Next: Conditions and Branching

Previous: Variables

Statement vs Expression – What's the Difference in Programming?

Ogundiran Ayobami

Learning the syntax of a programming language is key if you want to use that language effectively. This is true for both new and experienced developers.

And one of the most important things to pay attention to while learning a programming language is whether the code you're dealing with is a statement or an expression.

It can sometimes be confusing to differentiate between statements and expressions in programming. So this article is meant to simplify the differences so that you can improve your programming skills and become a better developer.

What is an Expression in Programming?

Senior caucasian man holding blank empty banner covering mouth with hand, shocked and afraid for mistake. surprised expression

An expression is any word or group of words or symbols that is a value. In programming, an expression is a value, or anything that executes and ends up being a value.

It is necessary to understand that a value is unique. For example, const , let , 2 , 4 , s , a , true , false , and world are values because each of them is unique in meaning or character.

Let's look at some code as an example:

Judging from the code above, const , price , = , and 500 are expressions because each of them has a definite and unique meaning or value. But if we take all of them together const price = 500 - then we have a statement.

Let's look at another example:

Looking at the code above, you can see an anonymous function is assigned to a variable. Oh, wait! You might know that any function is a statement. Can it also be an expression?

Yes! A "function" and a "class" are both statements and expressions because they can perform actions (do or not do tasks) and still execute to a value.

This brings us to statements – so what are they?

What is a Statement in Programming?

A statement is a group of expressions and/or statements that you design to carry out a task or an action.

Statements are two-sided – that is, they either do tasks or don't do them. Any statement that can return a value is automatically qualified to be used as an expression. That is why a function or class is a statement and also an expression in JavaScript.

If you look at the example of the function under the section on expressions, you can see it is assigned and execute to a value passed to a variable. That is why it is an expression in that case.

Examples of Statements in Programming

Inline statements.

The whole of the code above is a statement because it carries out the task of assigning $2000 to amount . It is safe to say a line of code is a statement because most compilers or interpreters don't execute any standalone expression.

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Block statements

Look at the below if statement:

The if statement is a statement because it helps us check whether I love you or not. As I have said before, it is two-sided: this code finds out whether "I love you" or not, and that is why it is a statement. Also, it doesn't return any value but it can create side effects.

Here's a loop statement:

In short, any loop is a statement because if it can only do the tasks it is meant to do or not – does loop and doesn't loop. But a loop can't execute to a value in the end. They can only have side effects in JavaScript. Once they can execute to a value in a programming language, then they can also be used as an expression.

For example, you can use forloop and if statement as expressions in Python.

There is also an "IF" expression in Python. That means that something that is a statement in one language can be an expression (or both statement and expression) in another.

Look at the below function statement:

We declare the function add(firstNumber, secondNumber) and it returns a value. The function is called with two arguments as in add(2, 3) by declaration and so it is a statement. If you pay close attention, you will realize that calling the function as a statement is useless since it has no side effect.

Hey, stop! How can we turn it into an expression? Oh yeah, we can do it like this:

Though the function is now an expression the way it is called above, the whole of the code is still a statement.

Check out this class statement:

You can see that we declare the class "Person" and instantiate and assign it to "User" immediately. So, it is used as an expression.

Now, let's use it as a statement:

A class is similar to a function in the sense that it can be declared, assigned, or used as an operand just like a class. So, a class is a statement and/or an expression.

The Main Differences Between an Expression and a Statement in Programming

Expressions can be assigned or used as operands, while statements can only be declared.

Statements create side effects to be useful, while expressions are values or execute to values.

Expressions are unique in meaning, while statements are two-sided in execution. For example, 1 has a certain value while go( ) may be executed or not.

Statements are the whole structure, while expressions are the building blocks. For example, a line or a block of code is a statement.

Why You Should Know the Difference

First of all, understanding the difference between statements and expressions should make learning new programming languages less surprising. If you're used to JavaScript, you may be surprised by Python's ability to assign an if statement as a variable which is not possible in JavaScript.

Second, it makes it easy to use programming paradigms across different programming languages.

For example, a JavaScript "if statement" cannot be used as an expression because it can't execute to a value – it can only create side effects. Yet, you can use the ternary operator if you want to avoid the side effects of using an if statement in JavaScript.

For this reason, you can understand why some programmers avoid if statements by using the ternary operator in JavaScript. It is because they want to avoid side effects .

It also makes your realize why you have to be always careful about the scope of your variables whenever you use a statement. This is true because statements mostly have side effects to be useful, and it is reasonable to understand the scope of your variables and operations. For example,

Hey wait! What would be logged in the console if you ran the code above?

Tell yourself the answer first and then paste the code in the console to confirm. If you you're wrong, you need to learn more about scope and side effects. But if you're right, try to make those functions a bit better to avoid the confusion they may generate.

Knowing the difference also helps you to easily identify non-composable and composable syntaxes (functions, classes, modules, and so on) of a programming language. This makes porting your experience from one programming language to another more interesting and direct.

Wrapping Up

Now that you understand the difference between expressions and statements in programming, and you know why understanding the differences is important, you can identify pieces of code as expressions or statements while coding.

Next time, we'll go even further and help make learning a second programming language easier.

Go and get things done now! See you soon.

I am planning to share a lot about programming tips and tutorials in 2023. If you're struggling to build projects or you want to stay connected with my write-ups and videos, please join my list at YouTooCanCode or subscribe to my YouTube channel at You Too Can Code on YouTube .

Ayobami loves writing history with JavaScript(React) and PHP(Laravel). He has been making programming fun to learn for learners. Check him out on YouTube: https://bit.ly/3usOu3s

If you read this far, thank the author to show them you care. Say Thanks

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What Is an Assignment Statement in Java?

...

Java programs store data values in variables. When a programmer creates a variable in a Java application, he declares the type and name of the variable, then assigns a value to it. The value of a variable can be altered at subsequent points in execution using further assignment operations. The assignment statement in Java involves using the assignment operator to set the value of a variable. The exact syntax depends on the type of variable receiving a value.

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In Java, variables are strongly typed. This means that when you declare a variable in a Java program, you must declare its type, followed by its name. The following sample Java code demonstrates declaring two variables, one of primitive-type integer and one of an object type for a class within the application: int num; ApplicationHelper myHelp;

Once a program contains a variable declaration, the kind of value assigned to the variable must be suited to the type declared. These variable declarations could be followed by assignment statements on subsequent lines. However, the assignment operation could also take place on the same line as the declaration.

Assignment in Java is the process of giving a value to a primitive-type variable or giving an object reference to an object-type variable. The equals sign acts as assignment operator in Java, followed by the value to assign. The following sample Java code demonstrates assigning a value to a primitive-type integer variable, which has already been declared: num = 5;

The assignment operation could alternatively appear within the same line of code as the declaration of the variable, as follows: int num = 5;

The value of the variable can be altered again in subsequent processing as in this example: num++;

This code increments the variable value, adding a value of one to it.

Instantiation

When the assignment statement appears with object references, the assignment operation may also involve object instantiation. When Java code creates a new object instance of a Java class in an application, the "new" keyword causes the constructor method of the class to execute, instantiating the object. The following sample code demonstrates instantiating an object variable: myHelp = new ApplicationHelper();

This could also appear within the same line as the variable declaration as follows: ApplicationHelper myHelp = new ApplicationHelper();

When this line of code executes, the class constructor method executes, returning an instance of the class, a reference to which is stored by the variable.

Referencing

Once a variable has been declared and assigned a value, a Java program can refer to the variable in subsequent processing. For primitive-type variables, the variable name refers to a stored value. For object types, the variable refers to the location of the object instance in memory. This means that two object variables can point to the same instance, as in the following sample code: ApplicationHelper myHelp = new ApplicationHelper(); ApplicationHelper sameHelp = myHelp;

This syntax appears commonly when programs pass object references as parameters to class methods.

  • Oracle: The Java Tutorials - Variables
  • Oracle: The Java Tutorials - Assignment, Arithmetic, and Unary Operators
  • Oracle: The Java Tutorials - Primitive Data Types
  • Oracle: The Java Tutorials - Creating Objects
  • Oracle: The Java Tutorials - What Is an Object?
  • Oracle: The Java Tutorials - Summary of Variables
  • Java Language Specification; Types, Values, and Variables; 2000
  • Oracle: The Java Tutorials - Understanding Instance and Class Members

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Difference between declaration statement and assignment statement in C? [duplicate]

I am new to programming and trying to learn C. I am reading a book where I read about these statements but could not understand their meaning.

Saro Taşciyan's user avatar

2 Answers 2

Declaration:

Assignment:

Declaration and assignment in one statement:

Declaration says, "I'm going to use a variable named " a " to store an integer value." Assignment says, "Put the value 3 into the variable a ."

(As @delnan points out, my last example is technically initialization , since you're specifying what value the variable starts with, rather than changing the value. Initialization has special syntax that also supports specifying the contents of a struct or array.)

Russell Zahniser's user avatar

  • 6 The third isn't an assignment. It's initalization. –  user395760 Commented Apr 22, 2014 at 18:33
  • 6 It matters in C insofar you can do things in initialization that you can't do in assignment. For example int a[2] = {}; works but int a[2]; a = {}; doesn't. –  user395760 Commented Apr 22, 2014 at 18:41

Declaring a variable sets it up to be used at a later point in the code. You can create variables to hold numbers, characters, strings (an array of characters), etc.

You can declare a variable without giving it a value. But, until a variable has a value, it's not very useful.

You declare a variable like so: char myChar; NOTE: This variable is not initialized.

Once a variable is declared, you can assign a value to it, like: myChar = 'a'; NOTE: Assigning a value to myChar initializes the variable.

To make things easier, if you know what a variable should be when you declare it, you can simply declare it and assign it a value in one statement: char myChar = 'a'; NOTE: This declares and initializes the variable.

So, once your myChar variable has been given a value, you can then use it in your code elsewhere. Example:

This prints the value of myChar and myOtherChar to stdout (the console), and looks like:

If you had declared char myChar; without assigning it a value, and then attempted to print myChar to stdout, you would receive an error telling you that myChar has not been initialized.

Aaron St. Clair's user avatar

  • You mostly describe the difference between declaring a variable and not initializing it vs. declaring a variable and initializing it. –  user395760 Commented Apr 22, 2014 at 18:42

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definition of assignment statement in programming

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definition of assignment statement in programming

Assignment operators are used for assigning value to a variable. The left side operand of the assignment operator is a variable and right side operand of the assignment operator is a value. The value on the right side must be of the same data-type of the variable on the left side otherwise the compiler will raise an error.

Different types of assignment operators are shown below:

1. “=”: This is the simplest assignment operator. This operator is used to assign the value on the right to the variable on the left. Example:

2. “+=” : This operator is combination of ‘+’ and ‘=’ operators. This operator first adds the current value of the variable on left to the value on the right and then assigns the result to the variable on the left. Example:

If initially value stored in a is 5. Then (a += 6) = 11.

3. “-=” This operator is combination of ‘-‘ and ‘=’ operators. This operator first subtracts the value on the right from the current value of the variable on left and then assigns the result to the variable on the left. Example:

If initially value stored in a is 8. Then (a -= 6) = 2.

4. “*=” This operator is combination of ‘*’ and ‘=’ operators. This operator first multiplies the current value of the variable on left to the value on the right and then assigns the result to the variable on the left. Example:

If initially value stored in a is 5. Then (a *= 6) = 30.

5. “/=” This operator is combination of ‘/’ and ‘=’ operators. This operator first divides the current value of the variable on left by the value on the right and then assigns the result to the variable on the left. Example:

If initially value stored in a is 6. Then (a /= 2) = 3.

Below example illustrates the various Assignment Operators:

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What is an operator in mathematics and programming?

In mathematics and computer programming , an operator is a character that represents a specific mathematical or logical action or process. For instance, "x" is an arithmetic operator that indicates multiplication, while "&&" is a logical operator representing the logical AND function in programming.

Depending on its type, an operator manipulates an arithmetic or logical value, or operand, in a specific way to generate a specific result. From handling simple arithmetic functions to facilitating the execution of complex algorithms, like security encryption , operators play an important role in the programming world.

Mathematical and logical operators should not be confused with a system operator , or sysop, which refers to a person operating a server or the hardware and software in a computing system or network.

Operators and logic gates

In computer programs, Boolean operators are among the most familiar and commonly used sets of operators. These operators work only with true or false values and include the following:

These operators and variations, such as XOR, are used in logic gates .

Boolean operators can also be used in online search engines , like Google. For example, a user can enter a phrase like "Galileo AND satellite" -- some search engines require the operator be capitalized in order to generate results that provide combined information about both Galileo and satellite.

Types of operators

There are many types of operators used in computing systems and in different programming languages. Based on their function, they can be categorized in six primary ways.

1. Arithmetic operators

Arithmetic operators are used for mathematical calculations. These operators take numerical values as operands and return a single unique numerical value, meaning there can only be one correct answer.

The standard arithmetic operators and their symbols are given below.

+

Addition (a+b)

This operation adds both the operands on either side of the + operator.

-

Subtraction (a-b)

This operation subtracts the right-hand operand from the left.

*

Multiplication (a*b)

This operation multiplies both the operands.

/

Division (a/b)

This operation divides the left-hand operand by the operand on the right.

%

Modulus (a%b)

This operation returns the remainder after dividing the left-hand operand by the right operand.

2. Relational operators

Relational operators are widely used for comparison operators. They enter the picture when certain conditions must be satisfied to return either a true or false value based on the comparison. That's why these operators are also known as conditional operators.

The standard relational operators and their symbols are given below.

==

Equal (a==b)

This operator checks if the values of both operands are equal. If yes, the condition becomes TRUE.

!=

Not equal (a!=b)

This operator checks if the values of both operands are equal. If not, the condition becomes TRUE.

>

Greater than (a>b)

This operator checks if the left operand value is greater than the right. If yes, the condition becomes TRUE.

<

Less than (a<b)

This operator checks if the left operand is less than the value of right. If yes, the condition becomes TRUE.

>=

Greater than or equal (a>=b)

This operator checks if the left operand value is greater than or equal to the value of the right. If either condition is satisfied, the operator returns a TRUE value.

<=

Less than or equal (a<=b)

This operator checks if the left operand value is less than or equal to the value of the right. If either condition is satisfied, the operator returns a TRUE value.

3. Bitwise operators

Bitwise operators are used to manipulate bits and perform bit-level operations . These operators convert integers into binary before performing the required operation and then showing the decimal result.

The standard bitwise operators and their symbols are given below.

&

Bitwise AND (a&b)

This operator copies a bit to the result if it exists in both operands. So, the result is 1 only if both bits are 1.

|

Bitwise OR (a|b)

This operator copies a bit to the result if it exists in either operand. So, the result is 1 if either bit is 1.

^

Bitwise XOR (a^b)

This operator copies a bit to the result if it exists in either operand. So, even if one of the operands is TRUE, the result is TRUE. However, if neither operand is TRUE, the result is FALSE.

~

Bitwise NOT (~a)

This unary operator flips the bits (1 to 0 and 0 to 1).

4. Logical operators

Logical operators play a key role in programming because they enable a system or program to take specific decisions depending on the specific underlying conditions. These operators take Boolean values as input and return the same as output.

The standard logical operators and their symbols are given below.

&&

Logical AND (a&&b)

This operator returns TRUE only if both the operands are TRUE or if both the conditions are satisfied. It not, it returns FALSE.

||

(a||b)

This operator returns TRUE if either operand is TRUE. It also returns TRUE if both the operands are TRUE. If neither operand is true, it returns FALSE.

!

Logical NOT (!a)

This unary operator returns TRUE if the operand is FALSE and vice versa. It is used to reverse the logical state of its (single) operand.

5. Assignment operators

Assignment operators are used to assign values to variables. The left operand is a variable, and the right is a value -- for example, x=3.

The data types of the variable and the value must match; otherwise, the program compiler raises an error, and the operation fails.

The standard assignment operators and their symbols are given below.

=

Assignment (a=b)

This operator assigns the value of the right operand to the left operand (variable).

+=

Add and assign (a+=b)

This operator adds the right operand and the left operand and assigns the result to the left operand.

Logically, the operator means a=a+b.

-=

Subtract and assign (a-=b)

This operator subtracts the right operand from the left operand and assigns the result to the left operand.

Logically, the operator means a=a-b.

*=

Multiply and assign (a*=b)

This operator multiplies the right operand and the left operand and assigns the result to the left operand.

Logically, the operator means a=a*b.

/=

Divide and assign (a/=b)

This operator divides the left operand and the right operand and assigns the result to the left operand.

Logically, the operator means a=a/b.

%=

Modulus and assign (a%=b)

This operator performs the modulus operation on the two operands and assigns the result to the left operand.

Logically, the operator means a=a%b.

6. Increment/decrement operators

The increment/decrement operators are unary operators, meaning they require only one operand and perform an operation on that operand. They sometimes are called monadic operators .

The standard increment/decrement operators and their symbols are given below.

++

Post-increment (a++)

This operator increments the value of the operand by 1 after using its value.

--

Post-decrement (a--)

This operator decrements the value of the operand by 1 after using its value.

++

Pre-increment (++a)

This operator increments the value of the operand by 1 before using its value.

--

Pre-decrement (--a)

This operator decrements the value of the operand by 1 before using its value.

See also: proximity operator , search string , logical negation symbol , character and mathematical symbols .

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  2. Formal Methods, Lecture 4 Recap

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  1. What are Assignment Statement: Definition, Assignment Statement ...

    An Assignment statement is a statement that is used to set a value to the variable name in a program. Assignment statement allows a variable to hold different types of values during its program lifespan. Another way of understanding an assignment statement is, it stores a value in the memory location which is denoted.

  2. Assignment (computer science)

    Assignment (computer science) In computer programming, an assignment statement sets and/or re-sets the value stored in the storage location (s) denoted by a variable name; in other words, it copies a value into the variable. In most imperative programming languages, the assignment statement (or expression) is a fundamental construct.

  3. What is an Assignment?

    Assignment: An assignment is a statement in computer programming that is used to set a value to a variable name. The operator used to do assignment is denoted with an equal sign (=). This operand works by assigning the value on the right-hand side of the operand to the operand on the left-hand side. It is possible for the same variable to hold ...

  4. PDF The assignment statement

    The assignment statement. The assignment statement is used to store a value in a variable. As in most programming languages these days, the assignment statement has the form: <variable>= <expression>; For example, once we have an int variable j, we can assign it the value of expression 4 + 6: int j; j= 4+6; As a convention, we always place a ...

  5. Assignment

    Discussion. The assignment operator allows us to change the value of a modifiable data object (for beginning programmers this typically means a variable). It is associated with the concept of moving a value into the storage location (again usually a variable). Within most programming languages the symbol used for assignment is the equal symbol.

  6. PDF Resource: Variables, Declarations & Assignment Statements

    Three interrelated programming concepts are variables, declarations and assignment statements. Variables The concept of a variable is a powerful programming idea. It's called a variable because - now pay attention - it varies. When you see it used in a program, the variable is often written like this r = 255; (r is the variable and the ...

  7. 1.4. Expressions and Assignment Statements

    Assignment statements initialize or change the value stored in a variable using the assignment operator =. An assignment statement always has a single variable on the left hand side of the = sign. The value of the expression on the right hand side of the = sign (which can contain math operators and other variables) is copied into the memory ...

  8. The Assignment Statement

    The meaning of the first assignment is computing the sum of the value in Counter and 1, and saves it back to Counter. Since Counter 's current value is zero, Counter + 1 is 1+0 = 1 and hence 1 is saved into Counter. Therefore, the new value of Counter becomes 1 and its original value 0 disappears. The second assignment statement computes the ...

  9. 2. Assignment Statements

    Assignment Statements. One of the most common statements (instructions) in C++ is the assignment statement, which has the form: destination = expression ; = is the assignment operator. This statement means that the expression on the right hand side should be evaluated, and the resulting value stored at the desitnation named on the left.

  10. CS105: Variables and Assignment Statements

    The assignment operator = is used to associate a variable name with a given value. For example, type the command: a=3.45. in the command line window. This command assigns the value 3.45 to the variable named a. Next, type the command: a. in the command window and hit the enter key. You should see the value contained in the variable a echoed to ...

  11. Programming

    Assignment means: "storing a value (of a particular type) under a variable name". Think of each assignment as copying the value of the righthand side of the expression into a "bucket" associated with the left hand side name! Read this as, the variable called "name" is "assigned" the value computed by the expression to the right of the ...

  12. PDF 1. The Assignment Statement and Types

    Rule 1. Name must be comprised of digits, upper case letters, lower case letters, and the underscore character "_". Rule 2. Must begin with a letter or underscore. A good name for a variable is short but suggestive of its role: Circle_Area.

  13. Different Forms of Assignment Statements in Python

    An assignment operator is an operator that is used to assign some value to a variable. Like normally in Python, we write "a = 5" to assign value 5 to variable 'a'. Augmented assignment operators have a special role to play in Python programming. It basically combines the functioning of the arithmetic or bitwise operator with the assignment operator

  14. 1.7 Java

    An assignment statement designates a value for a variable. An assignment statement can be used as an expression in Java. After a variable is declared, you can assign a value to it by using an assignment statement. In Java, the equal sign = is used as the assignment operator. The syntax for assignment statements is as follows: variable ...

  15. Assignment Operators in Python

    Assignment Operator. Assignment Operators are used to assign values to variables. This operator is used to assign the value of the right side of the expression to the left side operand. Python. # Assigning values using # Assignment Operator a = 3 b = 5 c = a + b # Output print(c) Output. 8.

  16. Assignment Operators in Programming

    Assignment operators are used in programming to assign values to variables. We use an assignment operator to store and update data within a program. They enable programmers to store data in variables and manipulate that data. The most common assignment operator is the equals sign (=), which assigns the value on the right side of the operator to ...

  17. Statements, Expressions and Operators

    An assignment statement will assign a value to a variable. set A = 3 A more complex assignment statement will evaluate an expression to assign a value to a variable. set A = 3 - 2 Multiple statements combine to create more complex functionality. set A = 3 - 2 set B = 5 set C = A + B Statements follow each other, and are carried out in order

  18. assignment statement

    assignment statement A fundamental statement of all programming languages (except declarative languages) that assigns a new value to a variable. The typical form in Algol-like languages is variable := expression where := is read as "becomes"; the symbol suggests a left-pointing arrow to signify the conveyance of a value to the variable on the left.

  19. Java: define terms initialization, declaration and assignment

    assignment: throwing away the old value of a variable and replacing it with a new one. initialization: it's a special kind of assignment: the first.Before initialization objects have null value and primitive types have default values such as 0 or false.Can be done in conjunction with declaration. declaration: a declaration states the type of a variable, along with its name.

  20. Statement vs Expression

    Expressions are unique in meaning, while statements are two-sided in execution. For example, 1 has a certain value while go( ) may be executed or not. Statements are the whole structure, while expressions are the building blocks. For example, a line or a block of code is a statement.

  21. What Is an Assignment Statement in Java?

    Assignment. Assignment in Java is the process of giving a value to a primitive-type variable or giving an object reference to an object-type variable. The equals sign acts as assignment operator in Java, followed by the value to assign. The following sample Java code demonstrates assigning a value to a primitive-type integer variable, which has ...

  22. Difference between declaration statement and assignment statement in C

    Declaration: int a; Assignment: a = 3; Declaration and assignment in one statement: int a = 3; Declaration says, "I'm going to use a variable named "a" to store an integer value."Assignment says, "Put the value 3 into the variable a." (As @delnan points out, my last example is technically initialization, since you're specifying what value the variable starts with, rather than changing the value.

  23. Assignment Operators in C

    1. "=": This is the simplest assignment operator. This operator is used to assign the value on the right to the variable on the left. Example: a = 10; b = 20; ch = 'y'; 2. "+=": This operator is combination of '+' and '=' operators. This operator first adds the current value of the variable on left to the value on the right and ...

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  26. What is an operator in programming?

    Assignment operators are used to assign values to variables. The left operand is a variable, and the right is a value -- for example, x=3. The data types of the variable and the value must match; otherwise, the program compiler raises an error, and the operation fails. The standard assignment operators and their symbols are given below.